




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update! TECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now! OBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier) TOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport LEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back USER INTERFACE & MISC - timer only counts up in levels - added attempt-counter (but it starts at 0 attempts, wups, my bad) - added UI to show which tools got removed - added in-game & UI indicator that a level's portal position has been randomised - background rotation has been slowed down a bit - improved steam icon CONTROLS - nerfed Jumpspam (you can only triplejump now) - hold JUMP down for one second to skip the tutorial and speed up all animations - controller can jump with triggers and switch with bumpers (not yet explained in control screen) THE FUTURE I want to keep updating the game for the rest of 2023! Now that the tech stuff finally works, I am looking forward to focusing on content (new tools, levels & obstacles) and a new Final Level generation code :)) cheers, josh
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