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This update reverses the previous updates.
We just pushed a tiny patch thingy! - Raw Random now only has a modification on every 2nd level - The Moon has a no-grav zone as well as a pull-zone now These two tiny changes should make the game a bit less aggro :) cheers, josh
it's Rollin'Barrel again! you know the drill!!
there's now a menu where you can change all (or none) of your keyboard bindings! it looks like this!
you can access it by going into the Modding Menu (open the Pause Menu -> press the M key) and pressing this button!!
gotta run! see ya soon!
Rollin'Barrel here! hi again! me and wombat have made a bunch of adjustments to the game to make it run faster! and in some cases a lot faster! so yeah, that's a great opportunity to play a bunch of Workshop Levels that were previously running kinda slow (also there's some small new things in the Level Editor if you're into that!) that's it that's the update! see ya soon!
hello, Rollin'Barrel here! nice to meet you/been a while! (<<< pick one) we're finally at the point where all of the things i've been working on for the last couple of months don't crash the game anymore! hooray!!!! from now on, all of the improvements that were previously only available in the Level Editor beta branch are a part of the main game!! this includes:
- 3 new tools! - sometimes a turtle appears and you have to keep it alive - phaser moves a bit faster - Raw Random Big Level Bug Fixed - Raw Random stuck in empty screen Bug Fixed - some other tweaks I have forgotten about This is going to be the last update for a while, I need to take care of some other stuff & clean up the code a bit to get ready for some big additions in december thanks for playing & enjoy :) josh
*Please note that this update will take some time to propagate to the Level Editor Beta!*
Our very own Rollin'Barrel has been working on a Level Editor and the first Beta is out now! - Make your own Level packs! - Upload them to Steam Workshop - Play each other's Levels! Keep in mind that the Level Editor is still in it's early phases and we're doing this Beta to get more info on crashes and bugs!
Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update! TECH - Linux build available now! - Steamdeck support! - Steam Overlay should work now! OBSTACLES - Reworked Cannons (start asleep & can wake up, projectile weightier) TOOLS - Portals can now be deleted - Tentacle rotation force is a bit stronger - Rocket now moves less while preparing for launch - Rocket sfx now affected by mute option - Pomegranate limited to 2 ammo - Destryoed butterflies no longer kill you on teleport LEVELS - 20 new levels with cannons - put that one fruit in the one final level a bit lower lmao - fixed wonky tile-angles on first attempt at final level - box that allows you to access the Discord has been added back USER INTERFACE & MISC - timer only counts up in levels - added attempt-counter (but it starts at 0 attempts, wups, my bad) - added UI to show which tools got removed - added in-game & UI indicator that a level's portal position has been randomised - background rotation has been slowed down a bit - improved steam icon CONTROLS - nerfed Jumpspam (you can only triplejump now) - hold JUMP down for one second to skip the tutorial and speed up all animations - controller can jump with triggers and switch with bumpers (not yet explained in control screen) THE FUTURE I want to keep updating the game for the rest of 2023! Now that the tech stuff finally works, I am looking forward to focusing on content (new tools, levels & obstacles) and a new Final Level generation code :)) cheers, josh
Mosa Lina launches in a few hours! Exciting! But having a free demo on the page appereantly stops people from checking out the full game. It's algorithm magic and I am following the advice of a very wise wizard :) Shortly before Launch, I will remove the demo from steam! Of course I still want people to be able to play the demo, so, later today, I will upload a html build of it to itch.io and newgrounds, where it will stay online until all servers turn to sand. Hope that's okay with everyone :) More announcements soon! cheers, josh
- 9 new levels - 1 new tool (the deleter has been swapped out with the phaser) - controller issues still plaguing us, but attempts are made!
just a small bunch of little fixes :)) - backgrounds rotate slower - press B on keyboard at any time to stop/start background rotation - all controllers should work now (hopefully ^^) - removed the ability to jump off of projectiles you just spawned - spears kill frogs - changed one level that was beatable without tools - unstuck a cannon - cannon projectiles despawn after 10 seconds - cannon projectiles are smaller and floatier
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