Prepare to embark on a chilling journey into the heart of darkness with Devil Reef, an action-packed roguelike co-op dungeon crawler developed by The Fine Arc Nordic AB. Immerse yourself in a haunting universe inspired by H.P. Lovecraft's twisted tales, where pixel-art graphics and atmospheric soundscapes pay homage to the golden era of 90s gaming.

🔱 Lovecraftian Universe: Delve into a nightmarish world where ancient horrors lurk in every shadow. Traverse eerie caves, face eldritch abominations, and uncover the dark secrets hidden within Devil Reef's depths.
🔱 Retro-inspired Pixel-Art Graphics: Relive the nostalgia of the 90s gaming era with meticulously crafted pixel-art visuals. Let the meticulously designed environments and haunting atmospheres transport you back to the days of Doom, Blood, and Heretic.
🔱 Roguelike Progression: Experience the addictive nature of roguelike gameplay as you progress through each perilous run. Unlock an arsenal of powerful weapons and mutations, and use strategic upgrades to enhance your abilities and overcome the twisted denizens of Devil Reef.
🔱 Single Player and Online Co-op: Brave the abyss alone or team up with friends in seamless online co-op multiplayer. Share the terror and triumph together as you face the relentless horrors that await.
🔱 Handcrafted Rooms and Generated Dungeons: Explore ever-changing dungeons with a mix of handcrafted rooms and procedurally generated levels. Uncover hidden secrets, encounter unique challenges, and forge your path through the nightmarish abyss.
🔱 Unleash Your Creativity: Create and share your own custom maps using the powerful Map Editor. Challenge friends and the community with your devilishly designed dungeons, ensuring endless replayability and excitement.

Nostalgic Homage to the 90s: Devil Reef combines the charm of pixel-art graphics and atmospheric soundscapes reminiscent of classic 90s titles. Relish in the throwback experience as you navigate treacherous levels and encounter grotesque creatures from the depths of Lovecraft's imagination.
Immersive Lovecraftian Lore: Dive into a world steeped in Lovecraftian lore, attracting players already captivated by the cosmic horrors. Unravel a captivating narrative and become part of a dedicated community of horror enthusiasts.
Endless Replayability and Exploration: With dynamically generated dungeons and a rich variety of handcrafted rooms, Devil Reef guarantees a fresh and thrilling experience with every playthrough. Discover hidden treasures, outsmart otherworldly enemies, and unravel the mysteries that lie within the abyss.
Engaging Co-op Adventure: Forge bonds with your friends as you embark on a cooperative adventure through Devil Reef. Strategize, communicate, and overcome challenges together, and bask in the satisfaction of shared triumphs against the forces of darkness.
Greetings, wanderers.\nA fresh patch has risen from the depthssmall in size, but vital in keeping your journey through Cthulhus Reach: Devil Reef smooth and perilous.
This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.
Eldritch Incantation Fixes
Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.
Enemy & Boss Fixes
Deep Ones: improved stopping distance and attack logic
[/*]Watcher: collider fixes, correct bullet behavior, continues attacking while flamed
[/*]Mother Hydra: timeline signal and teleport fixes
[/*]Specters: corrected collider issues
[/*]Bosses now properly deactivate colliders on death
[/*]
Combat & Effects
Fixed artillery explosion issues
[/*]Deep One bullets are now dealing eldritch schooled damage as intended (Community feedback: Good_Ol_Rusty)
[/*]Enemy bullets interaction improvements
[/*]Panicked effect now behaves as intended
[/*]Flamed effect and related VFX stability improvements
[/*]Enemy behavior fixes related to visibility and aim leading
[/*]
Levels & Navigation
Patched holes in the Act 3 boss level
[/*]Fixed loot spawning outside intended areas
[/*]Adjusted Act 3 floor replacements and exit stairs
[/*]Navmesh and parenting cleanups
[/*]
UI & HUD
Eldritch button graphics and VFX updates
[/*]Party portrait/emote font fix (Community feedback: MrWhitefolks)
[/*]Incantation lists sorted and UI responsiveness improved
[/*]
Audio & VFX
Fixed SFX not triggering properly on remote effects
[/*]Fixed credits music not playing
[/*]
Miscellaneous Fixes
Pedestals no longer lock doors incorrectly
[/*]Teleport signals restored in several cutscenes
[/*]Client-side trap, slowed, and life-steal RPC issues resolved
[/*]Rigidbody and physics adjustments on certain enemies
[/*]General stability and performance cleanup
[/*]
Thank you for continuing to brave the depths and for reporting the horrors you encounter.
- The Dev Team
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