I know it's been a while, I'm sorry!
But it's for a good reason... a new rendering system!
What that means? Well... I added a new camera to the game that allow players to walk and explore planet's surface!
Because of this, I needed to rebuild the whole rendering system of the game, and also redo many of the assets, because initially were designed for a top-down view but now you can watch them from any angle.
Also, I fully implement the vegetation system including allowing the players to evolve them and generate procedural plants and trees.
Along with this demo, there are many other changes and improvements, but I will summary them in the following release note.
I hope you enjoy this new version of the demo!
I promise that the next version will be released sooner!
New features
- New zoom adding walking level camera.
- New global minimap.
- New procedural plants.
- Added soil moisture.
- Added skeletons to creatures.
- Added multiple sizes to creatures.
- Added tile history menu. This will keep a log of what happened in the tile in the past.
- Fully changed planet mesh rendering.
- Removed evolution energy resource. Now everything works with cosmic energy.
- New diet system for creatures based on preferences.
- Added microorganism diet.
- Now, in evolution menu, when evolving a component the reverts are shown in the same menu.
- Improved objects positioning in terrain surface.
- Improved air humidity system.
- Improved creatures leg movement.
- Improved messages and hit points visualization.
- New fighting animation for creatures.
- Reduced ring rotation and added shadow projection.
- Improved notifications menu.
- The creature evolve notification will show only once when the first evolution happens.
- An alert has been added to notify the time is paused.
- Now natural volcanoes will appear in fixed positions along continental plates boundaries.
- New skill tree based on gameplay progression.
- Simplified planet colors avoiding non-natural colors.
- Fixed showing white square instead of proper sprite on creatures.
- Fixed bug allowing to change camerazoom when evolution menus were open.
- Fixed fertile terrain requirements.
- Fixed time non resuming after some situations that were pausing it.
- Fixed bug allow to zoom to early during camera tutorial.
- Fixed blurry skill tree screen.
Planetary Life
Sotenbox
Sotenbox
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2471970 
In Planetary Life you will be able to shape a planet in the purest Sandbox Simulation style, playing with its mountains, seas and even its climate, to create the perfect habitat to harbor life.
PLANETS
Control a planet with the multiple tools available. Let the tectonic plates shape the mountains and seas, modify the climate, the heat of the nucleus, the volcanic activity, the gases of the atmosphere, etc... until shaping the home of your creatures.
CREATURES AND EVOLUTION
Add creatures and evolve them from simple organisms to intelligent beings. Design and expand them looking for the balance of a perfect ecosystem.
Help them or let them fight for survival on their own.
GEOSPHERE AND ATMOSPHERE
Change core heat and volcanic activity to shape your planet terrain through volcanoes.
Manipulate rainfalls, cloud and surface albedo to change the climate.
ECOSYSTEMS
Build ecosystems. Maintain the balance between fauna and flora. Do not let them break the harmony and avoid the extinction of species.
CIVILIZATIONS
When your creatures reach sufficient intelligence they will organize themselves into tribes and later flourish into civilizations. Manage and help them in the battle for technology to conquer space.- OS: Ubuntu 22.04 LTS
- Processor: 2.8 GHz Dual Core or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- Storage: 200 MB available space
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