Hi everyone!
It's been a while since the last update!
Over the past few months, I have been working on something totally new and unexpected.
This was out of the original scope of the game, but it was requested from some people and decided to add it.
It was more challenging than expected, specially in terms of gameplay.
I could have taken the usual approach of player controlling one cell in an arcade-style game. moving around the scenario, feeding, evading larger cells and eventually evolving into something bigger.
However, this didn't match with the original philosophy of the game, where you have full control of a planet and its ecosystem, therefore you are not just controlling one creature or specie, but everything!
So, this cell stage was designed as a kind of Petri dish, where you will find a variety of cells moving, reproducing and evolving.
As a player, you can influence them and and guide their evolution manually.
At some point, basic cells will evolve into multicellular life forms, and later, when those are enough evolved, you will be able to evolve one more time and create a macroscopic life form ending this stage.
The outcome could be a creature, a plant or a fungi with different properties based on the evolved multicellular properties.
Optionally, you can ignore this part and just create some basic life forms in the planet using a template. Although, these templates won't cover all the possibilities.
For now, this part won't be included in the current demo, but I hope everyone enjoys this new feature when the game is released.
[ 2025-01-29 12:23:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In Planetary Life you will be able to shape a planet in the purest Sandbox Simulation style, playing with its mountains, seas and even its climate, to create the perfect habitat to harbor life.
PLANETS
Control a planet with the multiple tools available. Let the tectonic plates shape the mountains and seas, modify the climate, the heat of the nucleus, the volcanic activity, the gases of the atmosphere, etc... until shaping the home of your creatures.
CREATURES AND EVOLUTION
Add creatures and evolve them from simple organisms to intelligent beings. Design and expand them looking for the balance of a perfect ecosystem.
Help them or let them fight for survival on their own.
GEOSPHERE AND ATMOSPHERE
Change core heat and volcanic activity to shape your planet terrain through volcanoes.
Manipulate rainfalls, cloud and surface albedo to change the climate.
ECOSYSTEMS
Build ecosystems. Maintain the balance between fauna and flora. Do not let them break the harmony and avoid the extinction of species.
CIVILIZATIONS
When your creatures reach sufficient intelligence they will organize themselves into tribes and later flourish into civilizations. Manage and help them in the battle for technology to conquer space.- OS: Ubuntu 22.04 LTS
- Processor: 2.8 GHz Dual Core or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- Storage: 200 MB available space
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