

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?


Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine, to bread and games, to education and faith – it is your responsibility to keep the people happy and safe. Educate them as scholars and gladiators, train them as thespians and warriors, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.


Your advisors and senators will guide you through countless concerns as they arise. From matters of taxation to hostile invasions, your authority allows you to establish edicts and pursue technological advancements for the benefit of your burgeoning city. But do not forget the powers that stand above you – build grand temples to the gods to avoid their wrath and ensure the continued prosperity of Nova Roma.

Nova Roma explores the cultural, political, and military trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
Hi Everyone!
Weve put a full day/night cycle in Nova Roma, and it has an important gameplay effect on your citizens\' lives. All buildings begin and end work at different times: workers at shops and theaters sleep in a bit but work later, while bakers will have to get up very early.
When work ends, citizens need to walk home each night and get some sleep. Your city\'s design affects the length of their trip to and from work. If they cant make it home in time theyll get tired.Below, these workers have a job at a fishing hut very far from their home so they\'re not able to get enough rest:
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44238280/750cbd55fd8af58f1ea6df2c2779ddaa4ae988e8.gif\"][/img]
If they spend too long walking to work, the productivity at that building will suffer. You can see this split on the \'Time Working\' vs \'Time Commuting\' bar in the UI. Here we can see workers are spending the great majority of their time walking to work instead of actually fishing. This is an important tool to diagnose production issues in your city, and of course the building itself will notify you of an issue using the thought bubble system:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44238280/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1.png\"][/img]
To fix this commute issue, youll need to either improve your road networks so they can get to work faster by building better roads or you can build closer housing. Workers with bad commutes will automatically try to move closer to their work if there is available housing, so in this case its as simple as building some housing closer to the fishing huts.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44238280/993475fc87e80f1ee6dfe3a67dcb1d3ac3f4b1fb.gif\"][/img]
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The day night cycle is also a fun way to simulate patterns of daily life and add more liveliness to your city. When folks are done with work theyll visit a theater or shop in their idle time, before going to bed.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44238280/908db29dc8684f3e861d18dde1796108f290c558.gif\"][/img]
We didnt want just a cosmetic change for day and night - were hoping these commute time mechanics add a little extra depth to your citys layout and design.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44238280/ac5d5c3946d7b9ee4a589c73ddfd154b2f9b5918.gif\"][/img]
Until next time!
Minimum Setup
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core 2 Duo. 2.0GHz or AMD Athlon 64 X2 6400+. 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 256MB or AMD Radeon HD 5670 256MB or Intel HD Graphics 4600
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 2.7GHz or AMD FX-6300. 3.2GhzMemory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660. 1GB or AMD Radeon HD 7870. 1GB
- Storage: 1 GB available space
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