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New Features > New concept of affinity between watchers: Each stone induce a behavior so that Guardians collaborate in devastating combos. > Crafting v2: Now a new item class 'orb' arrives in the game. It allows to craft and modify the items modifiers. > Introduced a new firing/auto-targeting system for the cube during dream exploration. > New concept of side stories, randomly spawn in dreams. > Enhanced all cube animations, added cube idle animations. (including one before entering into battle). > Added a new dream ghost: the shark ghost lurking around the witch. > Added a new dream ghost: the stuffed ghost. > Added a lot of new sounds. > Added music during dream battles, add-up stress full music after X secs. > New effects for poisonous and petrified fireballs. > Added a relic page for the cube. > Introduced an empowered aura for dream ghosts (random based or patient mods based). > Added a gatherable crystal when slaining a bulb. > Added a new cross path event: light torch can heal overtime thyria. > Isolated islands can have unco/rare dream items and items available by walking only are always 'common'. > Added a new cross path event: the watcher tower. > Added a new cross path event: the chrono house. > Added the manta claws relic to the game. Usability/QoT > Thyria's spell are cancellable in the middle by moving anytime. This allows to 'cancel' the end of animations similarly to AA cancel in LoL. > Status effects altering resistances or attributes now have a scaling range and scale indefinitely. > Massive rework of tooltips calculations and refreshing of attributes/resistances with statuses. > New status can tick at the beginning or the end of an entity turn. (Allows more variations of the model). > Killing a 'master' will destroy all his minions. > Added visual feedback for recovery mode in battle. > Indicate enemy name only when having duplicate enemy archetype on the battlefield. > Added 'cannot die' message for invincible conditions and prevent close of battle unsudden by staying above 0 life. > Added recommendation on thyria's attributes. > Infinite scaling for items beyond level 20. > Dream tooltips are now displayed with paddings in opposite direction to Thyria with no pictures. > The battle skill selection is improved and recall in the upper tour bar the highlighted enemy/ally. > Added overlay text damage for the map. Balancing > Regular summons are now possible for charlatan and the witch doctor. > Berserk now have windwalk (can moves once for free each turn). > Now the boneless gain double strike when gathering his axe. > Skills available faster, and dispatched summoning earlier levels. > Speed attribute reworked: influence the number of turns played, as well as the move range. > Buffed the minimum trinkets rewards for all dream completion rewards. > Protect no longer checks if positioned in front of the victim. Fixes > Decors now are properly affected by status effects. > Status refresh for summonings (was overriding the watcher panel). Tech > New Shortcuts for all openable frames in dream + added possibility to change keybindings in the game menu. > The saving and settings models have been split to accomodate smoother new patches without invalidating the saves. > Performance improvements when loading idle animations inthe lab (caching...). > Migrated to atlas v2, plus shrinked big sprites using sprite atlas v2. > Added customization material/shaders for more various experiences in Dreams.
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