Salutations all, the prologue is currently several major versions behind the current game and the Demo. For the sake of consistency, we're going to decommission this game version soon, and keep only one instance. Thanks for having tried our prologue, and I hope to see you on the Demo our the Full game :) Cheers. https://store.steampowered.com/app/1608590/Thyria/
Thanks <3 to the feedback of all the Prologue players, we finally released our Early access of the game. A lot of time spent on learning on mistakes, at the same time it was/is a great adventure. An adventure that is not over... not yet!! Continue the journey with us here !! The Original announcement.
New Features > Added the Skill Combinator: Can mix day & night versions of guardians skills to create customize skills. > Added sections for recipes. > Modified the Divination attribute: now increase the threat resistance during exploration. All tooltips modified accordingly. Usability/QoT > Added graduated life bars for ghosts, including a shield when empowered. > Grouped resistances: from 8 to 4 groups. Now having Physical, Elemental, Occult and Control. > Reconsildated the Dream UI. Balancing > Leveling-up Thyria's life now grants 0.33 (instead of 0.25). Fixes > Fixed issue when pressing quickly buttons for thyria level up and stone choices. > Thyria's life fragment displays properly. Tech > Reduces the initial loading time by ~10-20 secs depending the S/HDD used.
New Features > New concept of affinity between watchers: Each stone induce a behavior so that Guardians collaborate in devastating combos. > Crafting v2: Now a new item class 'orb' arrives in the game. It allows to craft and modify the items modifiers. > Introduced a new firing/auto-targeting system for the cube during dream exploration. > New concept of side stories, randomly spawn in dreams. > Enhanced all cube animations, added cube idle animations. (including one before entering into battle). > Added a new dream ghost: the shark ghost lurking around the witch. > Added a new dream ghost: the stuffed ghost. > Added a lot of new sounds. > Added music during dream battles, add-up stress full music after X secs. > New effects for poisonous and petrified fireballs. > Added a relic page for the cube. > Introduced an empowered aura for dream ghosts (random based or patient mods based). > Added a gatherable crystal when slaining a bulb. > Added a new cross path event: light torch can heal overtime thyria. > Isolated islands can have unco/rare dream items and items available by walking only are always 'common'. > Added a new cross path event: the watcher tower. > Added a new cross path event: the chrono house. > Added the manta claws relic to the game. Usability/QoT > Thyria's spell are cancellable in the middle by moving anytime. This allows to 'cancel' the end of animations similarly to AA cancel in LoL. > Status effects altering resistances or attributes now have a scaling range and scale indefinitely. > Massive rework of tooltips calculations and refreshing of attributes/resistances with statuses. > New status can tick at the beginning or the end of an entity turn. (Allows more variations of the model). > Killing a 'master' will destroy all his minions. > Added visual feedback for recovery mode in battle. > Indicate enemy name only when having duplicate enemy archetype on the battlefield. > Added 'cannot die' message for invincible conditions and prevent close of battle unsudden by staying above 0 life. > Added recommendation on thyria's attributes. > Infinite scaling for items beyond level 20. > Dream tooltips are now displayed with paddings in opposite direction to Thyria with no pictures. > The battle skill selection is improved and recall in the upper tour bar the highlighted enemy/ally. > Added overlay text damage for the map. Balancing > Regular summons are now possible for charlatan and the witch doctor. > Berserk now have windwalk (can moves once for free each turn). > Now the boneless gain double strike when gathering his axe. > Skills available faster, and dispatched summoning earlier levels. > Speed attribute reworked: influence the number of turns played, as well as the move range. > Buffed the minimum trinkets rewards for all dream completion rewards. > Protect no longer checks if positioned in front of the victim. Fixes > Decors now are properly affected by status effects. > Status refresh for summonings (was overriding the watcher panel). Tech > New Shortcuts for all openable frames in dream + added possibility to change keybindings in the game menu. > The saving and settings models have been split to accomodate smoother new patches without invalidating the saves. > Performance improvements when loading idle animations inthe lab (caching...). > Migrated to atlas v2, plus shrinked big sprites using sprite atlas v2. > Added customization material/shaders for more various experiences in Dreams.
New Features
- Introduced a level-up system for Thyria for each earned level.
- Slim ghosts now try to avoid sheaf of fire.
- Pustules now always give at least an uncommon dream item. Dream items randomly dispersed are now always common.
- The Light spell no longer has a locking mechanism at trigger time.
- Battle grid highlight is now only white to scale correctly with night and night post processings.
- Added asynchronous loading of Bundle for loading screens.
- Fix the island generators with bridge appearing with holes for larges maps with more than 4 islands.
New Features feat/refactor - Ghosts are no longer pre-spawning on the dream map. Instead, dark pustules colonize the patient's dream. The pustules burst when getting close, and cause ghosts to spawn. Thyria is locked in a special battle mode until vanquishing all of them. It is possible to inspect the pustules and the ghosts that will spawn beforehand. feat/refactor - Consequently, existing dream's modifiers were adjusted to reflect the encounters size, but also the special ghosts met. feat - Added guides for the dream exploration, the battle and the charm crafting. feat - Added a reward when completing an optional guide. feat - Status effects now display the duration and number of stacks (if stackable). feat - Added a grid highlight representing the reach when hovering a skill. feat - Added a grid highlight representing the reach when an enemy is playing a skill. feat - Added more color for text keywords. feat - Added an item highlight effect when crafting a new item. feat - Added various camera effects to highlight UI actions. feat - Added cube animations when placing items on the crafting bench. Fixes fix - Increased precision when modifying the syringe level. fix - Many fixes were applied to the 8 layout generators of dreams and the 4 patients quests. fix - The Thyria's arsenal properly refreshes when de/equipping an item giving a new spell. Next Release (prologue->inactive) ci - Added necessary data & assets to support a complete new dream layout (the Snow biome) ci - Ingested scenario of the Act II.
Raw GIT extract. feat - new battle ui along with a new ether bar feat - added next new skill to unlock in the Guardian's sheet cube view. feat - added animated battle events during dream exploration feat - new Thyria's resurrection animation feat - added boss icon on patient selection when progressing a boss quest feat - added 13 new loading screen feat - added status of battle in separate UI feat - new frame color code for items frames feat - extended stone chooser to propose more often other affinities feat - added more help anchors, plus tuned stone order in watcher sheet feat - consolidation of levels in skills & watcher portraits feat - the battle clock stops when the tour is frozen feat - battle ui fade in when starting fix - selecting enemies stop refreshing wrongly statuses fix - ether updates on paying skills fix - drag'n'drop skills in the Guardian skills sheet. fix - teleporters no longer re-teleport you straight away fix - patient risk new material fix - missing item sprite displays a default one
Flow changes - Reworked the spell usage during Dream exploration. The regeneration is now very low, and a new spell 'Sheaf of fire' is a close quarter generator of ether. Some spells are earned as Thyria is leveling and some are granted with items, especially magic daggers and books. New Features - Added a Recipe book to describe the current 20 crafting Recipes. - Added a new Euipment modifier: Soul guardian. Rollable on a certain equipment category (Armor). - New Ether of Nova spell. Destroys projectiles and deals damage. - New activable on/off spell Light. - New feedback UI on the status effects Thyria can have during dream exploration. - Updated Health icons in all scenes, and added feedback on current experience and level in dreams. - Reworked the patient UI in the Lab. Simplified important information such as Ghost multipliers and rewards. Categorized the risk levels of dream modifiers in 3; normal, dangerous and deadly. - Now possible to Mouse over on all interactable elements during Dream exploration. - Created 4 new Dream Layouts; including one with teleporters. Created new decorators to support small roaming islands around with additional rewards and point of interests. (Accessible only with 'Astral Shift'). - Added new point of interests, such as Torch and Fountains, which resets the Threat, or provide an exceptional ether regeneration. Fixes - Exit button dream when succeeding a dream. - Fixed bridge physics blocking on the multi-islands layout. - Fixed input system issues that might lead in some scenarios to Leaks. - Dream quests are no longer failing resulting on landing on a dark map. Usability - Ghosts are now highlighted on mouse over (if the Mother's necklace is not equipped). - Added a sorting for effects modifiers - Added a new camera zoom out-in before map start - The item level is not shown when 0, aligned level look across all items. - better placement of map help button - Thyria can now slot 5 spells - Uncover the Guardian scroll even when failing the 1st map.
Fixes - Fixed locales issues. Usability - Introduced compatibility with gamepads, especially XBoxControllers. Features - New ghost introduced. [spoiler] The Aconyte throw poisonous projectile(s) to Thyria[/spoiler]
Flow changes - Changed the game introduction and overall tutorial flow, so that it's faster to get into the game. - The tutorial now has browsable pages with illustration and can still be deactivated from the game menu. New Features - Introduces new ghost types roaming during dream exploration: [spoiler]The Slimghost, Butcher, Reaper, Thief, and Maiden.[/spoiler] - Introduced new item mods to empower the Thyria's arsenal. [spoiler]Improved damage (reflected graphically) and multiple projectiles.[/spoiler] - Introduced new item mods for 'special effects': [spoiler]The visualization of ghosts is now inherited from Thyria's mother's heirloom. One modifier allows Thyria to defend herself when struck (graphically notified). Another allows to block a projectile very once in a while.[/spoiler] - Item mods are now segregated across their respective types (some mods are only available on specific item types). - Changed the dream exploration. It's no longer based on time but, instead, a Threat bar fills up as Thyria moves and is not busy in events. This allows players to stand still and check their Satchel or Crew without 'wasting' time. Whenever the bar is full, a battle is triggered. - Dream items can now be selected before being gathered, displaying their effects in advance. - Dream items can be dropped on the dream map and re-gathered later. - Failing a dream now allows Thyria to retain 50% of all gathered experience. Additionally, the final dialogue now mentions the contracted curses visually. - New loading screens. - The final dialogue structure has been summarized and now recaps all the items earned, with tooltips. - Per player feedback, renamed "Watchers" to "Guardians" in the EN locale. :) - The Thyria arsenal is now visible and editable. Usability - It's now possible to drag and drop/exchange the physical shape of the Guardians when setting up the formation. - The "Escape" key now closes the most upper window instead of closing everything. - Clickable lab items are strongly highlighted and wait for the player to fulfill the first quest objectives. - Whenever having a new item, the proper lab item will be highlighted. - The first quest steps are mentioned in the lab. - New highlights are introduced for crafting slots and during Cube experience transfer. - Indicates in the tooltip header when an item is a crafting material. - The resulting item during fusion now has a tooltip. - The big clock is now displayed when clicking on the clock VS onmouseOver. Fixes - Some battles during the night could get stuck in the game [spoiler]when meeting the Mirror Ghoul.[/spoiler]. - Some UI had no overflow (Thyria's equipment modifier). - Sporadically, Alt+Tab could have left some UI not completely displayed (alpha not set to 1). - The Astral shift spell was behaving incorrectly (stuck in the first 2 seconds). - Some high-end Guardian's skills were not providing additional turns to their targets.
feat - Introduced a Linux specific build, experimental. (Will require to uninstall/install if already installed). fix - fireball size is consistent across all resolutions fix - thyria scenic size invariant for all resolutions
fix/feat - added icon for the permanent regeneration effect provided by a life charm. fix - gathering an harming item (belt) in map that result on a guardian death properly working
feat - the success window display now items earned and simpler breakdown of earned currencies. feat - new loader architecture displaying a progress bar for loading screens. feat - highlight of ghosts when engaged. feat - added a new loading screen. feat - added highlight on exit map button. fix - save issues when a Guardian was created from a Stone bought from the Acution house. fix - self targeting of the witchdoctor is fixed. fix - successing a dream will no longer loop the music. fix - gcd on skills are properly updated. fix - start dream sound properly managed. ci - updated translations.
Hello Dream Explorer,
I hope you enjoyed your first steps, and we're very curious to hear your tips for completing the Prologue. Feel free to leave a comment if you've finished the demo, with your screenshots, your favorite Watcher team...
Thank you again for all your feedbacks !
Dear Dream Explorers, Yesterday we have been pushing a number of fixes and usabiliy improvements thanks to your feedback. If you experiment a crash during the very beginning of the game, it is very likely that you can fix the problem by uninstalling and installing the game again. If not please let us know on our forum.
feat - Support of 32 bits Windows system. (Previously was 64 Bits only) fix - Start dream sound properly managed by the overall sound settings fix - 1st sound initialization for dialog text
fix - Ukrainian correctly used Ukrainian font. fix - Music could start at a very low volume. feat - Selection during battle is based on a polygon collider itself buit of the rendered sprite.
Fix a localization error that could block certain players around the world during the very first loading of the game.
Thyria: Step Into Dreams
Twokats
GrabTheGames
2023-10-07
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(175 reviews)
https://store.steampowered.com/app/2457040 
[0 B]
Summon your Guardians and get into the minds of the cursed villagers. Explore the dreams to collect Soul Dusts, Inks and knowledge. Treat your patient to increase the rewards but also the many risks... Each Guardian will offer a range of spells, and unique abilities. Redouble your strategy and perseverance to overcome the living nightmares, which creep in the heart of the most obscure dreams.
Exploration. Steer Thyria on a procedurally generated 2D isometric map with varied landscapes. Various places offer exchanges, gifts… but also deception and fights! Maintains an inventory of relics that can optimize (or reduce…) the end of quest rewards. Face the living nightmares on the map using Thyria's arsenal, which will expand as the adventure unfolds. Always keep an eye on the clock to best manage the day / night cycles, the visibility and behavior of nightmares being greatly impacted !
The fights. Defy the demons of every dream by deploying your Guardians, learn about their strengths and weaknesses, and use strategy to defeat the toughest monsters. The management of time, resources and individual resources will be the key to success !
The laboratory. Learn how to merge two Soul Jewels and summon new Guardians ! Each adventure will be different depending on your team, and each fight can be approached differently. Customize each Guardian: Choose and combine spells before assigning them to the Guardian. The combination greatly increases the effectiveness of spells, but also their cost ... It's up to you to find the right balance.
- 14 Guardians to unlock, including the Pyromancer, the Charlatan, the Typhée...
- Classic animated graphic style and hand drawings with a pen tip effect.
- Craft Charms and Equipment with more than 30 modifiers.
- Exchange items with other Witches with the online Auction House.
- Procedurally generated isometric 2D map, depending on the quest and the difficulty of the dream.
- Demonic and nightmarish bestiary, offering increasing difficulty.
- Heroine of iron will and relentless ambition!
Do you dare to accompany Thyria in the most obscure spirits of meandering, and finally lift the veil on the curse that consumes the village?
About Twokats:
Twokats is an independent French studio created by two video game fans. We have been working since August 2018 (and the project has already been maturing in our heads for some time ...), and hope to offer you a fun and exciting game. We are fervent defenders of "It's done when it's done" (a little nod ...), but we can't wait to see you play Thyria !! See you soon !!
- OS: Linux
- Processor: 1 GHz recent processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1060 gtx
- Storage: 1 GB available space
- OS: Linux
- Processor: 3 GHz recent processorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1080 gtx
- Storage: 1 GB available space
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