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Demo v0.02a Update
[ 2023-07-17 23:56:43 CET ] [ Original post ]
- Bewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full
- The player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses are still lost
- When getting hit by an enemy bullet in Bewitched Mode, the player has temporary invincibility (~1/2 second) and some of the enemy bullets in the player's general area are cleared
- Fixed a bug where Bewitched Mode disables deathbombing
- Special Attacks can now be practiced with any character and shot type, as long as it has been encountered at least once character shot type, it is no longer character-specific
- Bewitched Mode PIV Increase counter is now visible while still in Bewitched Mode
- The magic circle effect in Bewitched Mode starts out big and slowly shrinks, to indicate how much time is left in Bewitched Mode
- Fixed a bug where Anya's 1st boss special attack moves faster in 120fps
- "Feldonian Regalia" - Made crystal bullet circles smaller on Platinum phase
- Reduced screenshake on Anya's 1st boss special attack
- Fixed a bug where CarolineA's focused bomb didn't fade away completely in 120fps
- Extended area for bullets to be deleted off-screen
- Fixed a typo in Caroline's Stage 2 dialogue
- Music fades out more slowly at the end of stage 3
- The last digit in the Special Attack Bonus is now always 0
- Fixed a bug where, in the Special Attack Practice menu, players can practice attacks they haven't encountered/unlocked when they have scrolled down the menu
- Updated still image used for stage 3 still background to reflect the darker water color in the full background
- Hex Dolls in Hexnas's 2nd boss attack now spawn slightly lower on the screen, so the speech bubbles are easier to read
- Large circle bullets in Anya's last special attack are now immune to bombs
- Fixed a bug where pressing the confirm button when cursor is on "Boss BG Distortion" brought up the Stage BG Detail menu
- Threshold for the amount of youkou required to enter Bewitched Mode is now different per difficulty
- Anya's boss normal attacks have higher bullet density in Absurd difficulty
- Anya has a new special attack background
- The player can now press the X key to skip the animation on the Stage Clear screen
- Blue rupees now change into red rupees when the player is at full power (The result is the same as before where red rupees for power acted as blue rupees for points when at full power)
- Fixed a bug where, when a stage ends while the player is in Bewitched Mode and they earn enough pieces for an extra life or bomb, the remaining pieces were not added
- Fixed a bug where timing out a non-survival special attack in Special Attack Practice incorrectly counted it as a successful capture
[ 2023-07-17 23:56:43 CET ] [ Original post ]
Juuden Youshuugi ~ Crimson Paraselene
Supermoon Studio
Developer
Supermoon Studio
Publisher
1970-01-01
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Juuden Youshuugi ~ Crimson Paraselene (獣伝妖秋儀 ~ Crimson Paraselene) is a bullet hell shooting game inspired by Touhou Project, featuring characters from various artists. The game takes place in Lunamara, a mystical land where the moon is closest to the Earth, inhabited by beasts, magic users, and youkai.
It is the first game in the Beast Tales (獣伝) series and is being developed in the Unity game engine by Supermoon Studio.
A fox and a lion went out to investigate the source of this incident, following the only clue they had: pockets of sunlight and moonlight that rained from the sky.
(HowSplendid's character)
“Lunamara is completely covered in glittering stars and moons. They must be made of some kind of magic, because they’re changing the environment around them. Someone’s gotta head out and find out where they’re coming from! This’ll be a great opportunity to explore more of Lunamara. There’s still so much of it that I haven’t seen, and maybe I’ll find some treasure along the way!”
Caroline Soulfire
(HowSplendid's character)
“We’ve had a full moon in Lunamara for over a week now. Rain thinks it’s the work of some youkai who are up to no good, and these stars and moons in the air might have something to do with it. I don’t see what the big deal is, personally, but she’s offering me a tome that will teach me thunder magic if I go investigate. How could I say no to that?!”
Background drawn by Whitelister.
A playable demo will be available for download Q3 2023.
It is the first game in the Beast Tales (獣伝) series and is being developed in the Unity game engine by Supermoon Studio.
Story
The moon's revolution around Earth has been halted, creating a week-long full moon directly over Lunamara. This unnatural event caused the moon's influence on nature in Lunamara to intensify, resulting in a forest of bamboo springing up overnight, and non-stop high tides. Lunamara will be in serious danger unless someone intervenes...A fox and a lion went out to investigate the source of this incident, following the only clue they had: pockets of sunlight and moonlight that rained from the sky.
Basic Gameplay
- Use the arrow keys to move the playable character and avoid enemy bullets. You can move the character in 8 directions.
- You will lose a life if your character gets hit by an enemy bullet.
- Hold the shot key (Z) key to shoot.
- Press the bomb key (X) key to use a bomb. Use these to clear bullets.
- Hold the slow key (shift) to focus your character's shots and make them move slowly. Use this for more precise movement to avoid bullets.
- Collect blue rupees dropped by enemies to earn points. The higher your character is on the screen when you collect them, the more points you earn!
- Collect red rupees dropped by enemies to increase your character's shot power and deal more damage to enemies! Be careful, your character will lose power if they lose a life!
- Bewitched light items, or "youkou" (妖光) items will appear when you shoot down enemies or graze bullets, appearing as either moons or stars.
- Moon items will appear when you are holding down shift.
- Star items will appear when you are not holding down shift.
- Collect enough of these items to enter Bewitched Mode, where you can earn pieces of extra lives or extra bombs!
Features
- 2 playable characters and 1 secret playable character.
- 2 selectable shot types for each character.
- 2 unique story modes, each containing 6 stages and 1 extra stage.
- 4(?) difficulty levels.
- Capable of being played in 60fps or 120fps.
- Supports up to 4K resolution.
- A soundtrack consisting of over 25 songs. Composed by various artists such as Kori, Spectral-Nexus, Hidaka Suimyak, and Nozora Yuzu.
- Artwork by digital artists such as HowSplendid and Mr. Blue.
- Available to play in English and Japanese.
- Can be played on a keyboard or a controller, and controls can be mapped to any keys or buttons.
Characters
Ashter Balker(HowSplendid's character)
“Lunamara is completely covered in glittering stars and moons. They must be made of some kind of magic, because they’re changing the environment around them. Someone’s gotta head out and find out where they’re coming from! This’ll be a great opportunity to explore more of Lunamara. There’s still so much of it that I haven’t seen, and maybe I’ll find some treasure along the way!”
Caroline Soulfire
(HowSplendid's character)
“We’ve had a full moon in Lunamara for over a week now. Rain thinks it’s the work of some youkai who are up to no good, and these stars and moons in the air might have something to do with it. I don’t see what the big deal is, personally, but she’s offering me a tome that will teach me thunder magic if I go investigate. How could I say no to that?!”
Background drawn by Whitelister.
A playable demo will be available for download Q3 2023.
MINIMAL SETUP
- Storage: 2 GB available space
- Storage: 2 GB available space
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