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January Early Access Update: Trinkets!
Azoove is changing, and there are a lot more opportunities to experience the journey differently. Full release is coming up (we'll let you know when we know when that is) and we can't wait to see Azoove manifested fully as imagined!
Trinkets replace heroes' passive abilities. You start with no trinkets, and unlock them as you get achievements. Each hero has their own trinket, acquired by winning with them, but they are now interchangeable! There are 10 in total, with more planned in the future! Trinkets change the game, making certain cards more powerful and adjusting prioritization, so every new Trinket introduces another twist to keep your wits together as you evaluate and find the optimal plays.
Trinkets trigger visually, including effects previously unanimated such as Inspiration gained when healed. Trinkets show up on heroes' bars Tooltips improved and placed such that holding alt/right trigger shows all info needed to learn the UI
Added lobby tutorial prompts for progression mechanics: Preparation, Spite and now Trinkets, which will show up when first encountering these mechanics
Revised achievements and their art! Achievements unlock Trinkets. Some Achievements don't unlock anything yet. Consider getting them early ;)
Expect an update in Feb or Mar for general polish and QoL, followed by the 1.0 update! With such a big balance change, we would love to hear your experience, especially if you just started playing Azoove. Best way to do so is on the Discord.
Azoove, the board game, is on hold until the 1.0 release digitally. Thank you for your patience.
[ 2025-01-27 18:42:00 CET ] [ Original post ]
Greetings, heroes!
Azoove is changing, and there are a lot more opportunities to experience the journey differently. Full release is coming up (we'll let you know when we know when that is) and we can't wait to see Azoove manifested fully as imagined!
Trinkets!
Trinkets replace heroes' passive abilities. You start with no trinkets, and unlock them as you get achievements. Each hero has their own trinket, acquired by winning with them, but they are now interchangeable! There are 10 in total, with more planned in the future! Trinkets change the game, making certain cards more powerful and adjusting prioritization, so every new Trinket introduces another twist to keep your wits together as you evaluate and find the optimal plays.
Change list
Interface
Trinkets trigger visually, including effects previously unanimated such as Inspiration gained when healed. Trinkets show up on heroes' bars Tooltips improved and placed such that holding alt/right trigger shows all info needed to learn the UI
Tutorial
Added lobby tutorial prompts for progression mechanics: Preparation, Spite and now Trinkets, which will show up when first encountering these mechanics
Achievements
Revised achievements and their art! Achievements unlock Trinkets. Some Achievements don't unlock anything yet. Consider getting them early ;)
What's Next
Expect an update in Feb or Mar for general polish and QoL, followed by the 1.0 update! With such a big balance change, we would love to hear your experience, especially if you just started playing Azoove. Best way to do so is on the Discord.
Board game
Azoove, the board game, is on hold until the 1.0 release digitally. Thank you for your patience.
Stay Hydrated!
[ 2025-01-27 18:42:00 CET ] [ Original post ]
Azoove
Timeless Toucan
Developer
Timeless Toucan
Publisher
February 2024
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(29 reviews)
Public Linux Depots:
- [0 B]
Azoove is a co-op roguelike survival card game in which you manage your resources and cooperate with your allies in order to return a cursed book to the library!
In this digital board game, Endure the journey and get to the fountain city of Miz'rak to seal the book at the Grand Gallery and save your village from the Devil Ur'gan's curse.
WILL YOU MAKE IT THERE IN TIME OR FIND YOURSELVES LOST IN THE DUNES?
Collect Meals and keep Despair and Disorder low, keeping your team fed and motivated.
Each round heroes draw numbered Action Cards to utilize on various actions.
Exchange opportunity cards strategically to optimize use of your limited resources.
Inspire each other, passing cards in order to afford impactful actions.
Bless your decks to increase action cards' value.
Monsters, sandstorms and curses are just a few of Azoove’s dangers.
Survive each day’s Disaster and lead the expedition forward.
There are many ways for your expedition to meet an untimely end. Gather your friends and overcome the odds!
The journey is different every time, drawing cards randomly, allowing for many many runs and progression in skill.
CAN YOU REACH THE GRAND GALLERY, RETURN THE BOOK AND SEAL UR'GAN?
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