It has been about 2 months since the last dev log and progress has been steady, and arguably speeding up.
So what has been done in that time?
The Script
Firstly, Act 1 is complete (at least the first draft) at a nice 33k words. This is going to change once I go over the full thing in editing of course, but for now, that is done.
The writing for Act 2 is well underway now currently standing at almost 17k words. Writing this has gone much quicker than Act 1 by virtue of actually knowing what I need to write, and also just improving! Also, I started using this program called Stimuwrite that has super helped with my concentration. Also a growing caffeine addiction.
The way it is going, Act 2 is going to be longer than Act 1 by some amount. How much specifically I can't say. The storm on the horizon is Act 3, and writing that will either be the quickest, or the most soul drainingly slow process, and so far I can't tell which. That is something I'm going to worry about later however.
Art & Music
Outside of writing, there's also been progress on music and art. I have started work on backgrounds and more character sprites, as well as some CGs. With each new background and sprite I draw, the urge to go back and fix up the prologue grows, but if I do that, it's going to be after the rest of the VN is finished.
Music is the least of priorities currently, but it's still fun to make so I'm making stuff, but whether it ends up getting used is a different story.
Future Plans
For now, things are just going to keep going at this pace. More art, more writing, more music. If you want to keep up more frequently either follow me wherever at @wiregrrrl or join the WireWARE Discord discord.gg/MPQuNmhzUP
Until next time.
Butterfly//Circuit
WireWARE
WireWARE
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(14 reviews)
https://store.steampowered.com/app/2428260 
Unable to deal with the aftermath of what happened in her home town of Rzekiva, Amelia Morrison leaves for the city to try and pick up the pieces of what’s left.
The routine of every day life is comfortably numbing in its monotony, but no matter how much she tries to suppress them, the memories of that town always resurface. Despite the pain they cause, their persistence reveal that the events that transpired in Rzekiva may not have been what they seem.
As Amelia peels back the layers, the world around her starts to spiral and she alone stands in the middle of it all. Trust and truth become scarce commodities.
Butterfly//Circuit is set in the New European Federated Economic Territory (NEFET) in the grey city of Centropol. Surveillance, resource extraction and the policing of bodies are nothing if not the norm within the concrete grid, but Amelia has bigger things to worry about. Networks of conspiracy, hidden passages, and lost technoccultures permeate the the fabric of Centropol, and Morrison has to cut through the threads.
Crossing paths with faces both new and old, Amelia has to choose wisely who to trust, and who to keep at arms length.
From up and coming solo developer WireWARE with guidance from the MVU, Butterfly//Circuit is a cybergothic kinetic visual novel featuring a twisting drama laced with psychological horror inspired by the likes of Serial Experiments Lain, Higurashi no Naku Koro Ni, and the works of David Lynch.
Butterfly//Circuit creates a dark and tense reading experience supported by original art and an originally composed soundtrack featuring a variety of music ranging from pumping techno and chill trip-hop, to moody post-rock and atmospheric drones.
- OS: Ubuntu or equivalent
- Processor: 1.8GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics
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