Hello Mad Miner players and fans! Thank you again and again for your interest in Mad Miner. I realize this isn't a big update, but I wanted to remind you that I haven't forgotten my game I wanted to emphasize that this is an important update to show that I can still support Mad Miner. So what has been added in this update?
- Eggs! There are now 3 animal eggs that you can access with the builder mode. Using these eggs you can create: moles, golden moles or bats in the locations you want. I honestly don't know what this will do for you, but I wanted us Mad Miner players to have this possibility. You can actually squeeze them into the places you want in your mines or use them for your custom maps.
- Fixed some visual bugs in the terrain editor.
- Bats could hover when flying in water or oil, but this has now been fixed.
- Enemies no longer spawn near our character when he first enters a mine (default mine or discovered mines). You are safe!
- Fixed a sorting bug related to item mods.
Thank you to everyone who bought Mad Miner, took the time to play and write a review! Mad Miner is not a big success, but the game I created is a big success for me. I love Mad Miner and the mining theme, so I didn't want to start a new game and a new adventure.
I think Mad Miner is a good game and I decided to make a sequel to reach more people! I shared what kind of game Mad Miner 2 will be with our Discord community! Now I finally want to share it with players on Steam.
Mad Miner 2 will leave the 2D world and move on to a 3D world. Since we play by seeing our character in Mad Miner, it will meet you with a TPS/TPP camera angle in the 3D world. And there is no escape from the universe of the first game! We are completely underground again and we continue to mine.
Some of you may know my Mercimek Games slogan: I make games with players, not investors!
Without giving you time to think about why I said that, I leave you a link where you can let me know what you would like to see changed or added for Mad Miner 2.
Then let me say goodbye to you with a concept art of our main character to be adapted 3D. Take care and stay safe!
Happy 1st Anniversary Of Mad Miner!
Thank you to everyone who has played and loved Mad Miner so far! I think Mad Miner is a really good game and I believe that if you understand and love it, you will have a great time. That's why I'm offering the biggest Mad Miner discount ever, so if you want to give Mad Miner a chance, don't miss this opportunity! As a 1st anniversary special, your shelter will now have a birthday cake and the moles will wear party hats.
A festival of endless replayability definitely describes Mad Miner!
And why?
Mad Miner is a procedurally generated game in which you continue to survive and build your shelter in randomised mines one at a time. While there is a general flow and an ending, it is also possible to live your own story in Mad Miner. You can either start out extremely poor with a customised shelter or extremely rich, or you can start surviving in a pre-made bunker by making adjustments in architect mode. If you want to get even crazier, you can also experience survival in a fully customised mining terrain thanks to the terrain editor. Since Mad Miner supports decoration blocks modding and custom maps, you can join our discord and download maps or provide more decor possibilities with decoration blocks. Of course, you can also design all of these yourself and include them in the game.
Buy once and play infinitely!
Mad Miner has a structure that will fully justify this sentence. If you get bored with the survival mode, you can prepare hook parkours for yourself with the hook gun or struggle on extremely difficult running parkours. If Mad Miner seems complicated to you at the beginning, please do not hesitate and try to understand the structure of Mad Miner by familiarising yourself with the game with the tutorial section and testing items in the architect mode. If you find that it is the kind of game you are looking for, believe me, Mad Miner will easily become one of your favourite games. Don't be intimidated by a strange inventory structure where all your items appear in the inventory. You can learn all the items there gradually and understand what you need to use them for with the "short" description in the description boxes. Thank you for your time and interest in Mad Miner. Please feel free to give me feedback by writing a review or messaging me on our Discord channel.
Hello everyone from another big update of Mad Miner! In this update, I focused on small details and made some visual and technical changes and added innovations. Let's quickly examine what has been added and changed in this version:
- Smokes added to the furnaces and crop machine.
- Operating sound added to the engine and machines.
- Added character coughing when approaching the engine.
- Alternative new appearance added to the chests.
- Climbing vines added.
- Heart beating animation added when the heart bars reach their final stage.
- Inventory performance improved.
- The last selection of the quick access bar is now saved.
- The drawings of all bars have been improved and their positions arranged.
- Our ground floor in the mines we travel to has been increased from 16 to 8.
- The 3rd stage of potatoes in the crop basket has been reduced.
- Hook swing speed increased.
- Engine smoke increased.
- The bug where bats slept inside walls fixed.
- Warning animation error of heart bars fixed.
Mad Miner is out on mobile and it's free! You can access it from here.
Greetings from Mad Miner's 3rd major update!
As you know, Mad Miner has been an enemy-free game since its release. I changed this decision with a poll I asked you all to take, and then I got to work to bring you the PVE update. Here is the PVE update and the new features that come with it! What Has Been Added?
- Enemies wielding pistols or shotguns and spreading chaos. They also drop loot when you kill them.
- Pistols and shotguns.
- Gunsmith's table.
- Bat meat and soup.
- Damage increase upgrade.
- Intro screen video designed to attribution the Godot Engine.
- The carrot drawing has been made a little more orange.
- Wall shadows have been made more minimal.
- Fixed the color problems of the new colored indicators.
- Fixed the problem of the engine (item) not working off-screen.
- And some minor bugs have been fixed.
-Items received with quick collect are now indicated by an indicator.
-Item indicators are now colored according to the item.
-Drawings of crops have been redraw.
Hello Mad Miner players or followers! As you know, there are no enemies in Mad Miner. We rely on our hunger, thirst or oxygen to survive. These 3 vital factors keep us busy enough. My question for you is: Should enemies be added to our mines to add action to Mad Miner? You decide this update. If you approve it, it will be added, if you don't approve it, it won't be added. You can participate in the voting here. Thank you in advance for your time.
-Some buttons in the menus have been organized and improved. -Search box has been added to the load menu. -Added tile_layer property for item modes. When 0 they can be placed at the back like columns, when 1 they can be placed at the front like normal items. You can join our Discord for item mods and template file.
-Mod system has been stabilized. Note: Mod items you built in past versions will be loaded as "?" boxes in the new version, you can break the "?" boxes and rebuild the same items.
-Our player EAF156thTFWAS, who is both a Mad Miner player and volunteered support for the Japanese translation, made the translation more stable and edited it with the latest version. -A discord button has been added to the main menu to access mods.
-Added more recipe possibilities for item mods. Some items can now be placed in all crafting table slots. -Fixed some bugs.
Mad Miner's Second Major Update is Live! Now you can design your own visual items, add animations and set recipes to craft in the fight for survival! With this version: -You will be able to add your own visual items to Mad Miner. You will not be able to give these custom items a function, but you will be able to use them for design purposes. -Fixed some game breaking bugs. Thank you for playing Mad Miner or adding it to your wishlist. You can watch the video below to make your own custom visual items. You can also download the draft item project from the link in the description of the video or from our Discord. https://youtu.be/mTNQy0DHSHg
-Now walls merge with other walls. -Walls have been darkened a bit more. -Critical bugs fixed.
The stairs in Mad Miner used to have a very restricted construction style. Now you can build them wherever you want and rotate them! We've also added 3 new stairs. These are:
- Soil Staircase
- Golden Staircase
- Radiation Stone Staircase
- There have been some changes in the growing time of crops.
- Carrot 120sec -> 120sec,
- Potato 160sec -> 240sec,
- Spinach 200 sec -> 360 sec,
- Cabbage 240sec -> 480sec replaced.
- The number of crops that the Cabbage yields when grown has been increased from only 1 to 2 depending on luck.
- Fixed some critical bugs.
-New Intro [previewyoutube=wBQufLEWAt0;full][/previewyoutube]
Mad Miner's soundtrack is complete and now available! I would like to thank you Nervio Music, the designer of all these great soundtracks, who composed 10 great tracks for Mad Miner! Please visit Nervio Music who released these great soundtracks and listen to these great tracks.
Also click here to visit Nervio Music and Mad Miner tracks on more platforms. Now let's list all the tracks composed for Mad Miner:- Mad Miner - Aile [04:37]
- Mad Miner - Eksik ark [02:50]
- Mad Miner - Esrarengiz [03:15]
- Mad Miner - Scak ikolata [02:29]
- Mad Miner - Skunet [02:03]
- Mad Miner - Bir Zamanlar [02:46]
- Mad Miner - Umut? [01:49]
- Mad Miner - Yolculuk [03:31]
- Mad Miner - Yalnz [02:48]
- Mad Miner - Esaret [01:51]
I admit that Mad Miner can be a bit difficult for new players. As advantageous as the easy shelter is, it might not be easy enough. For this reason, with a 3rd shelter option, you will be able to choose the count of your own chest items.
After entering the mine name, press play and you will see a new button there.
In this menu you can set the count you want and set easier or more challenging starts.
Bugs: -Fixed barrel and treasure chest bugs after adding a large chest. -Fixed a critical bug with the fishing UI on wide screens. Also, Mad Miner doesn't bring in enough money for me to develop it full-time. But as always, I develop my games because I enjoy them, not for financial gain. Of course, I need to make some profit to keep going. Unfortunately, that's the way of the world. There will probably be some more music in the next update. Thanks again to Nervio Music for this. Please follow him on Youtube. Even though I won't be able to develop it full time, you can expect occasional updates where I add new content. Because I enjoy developing Mad Miner as much as I enjoy playing it. Thank you for playing Mad Miner. Please take the time to remember Mad Miner from time to time. If you enjoy it, let me know somehow. I would love to hear about it. -Samet
Added/Edited: -The large chest has joined us. You can now store 24 different items in a single chest. -Hunger, oxygen and thirst bars have been redrawn and are now better! Bugs: -Unfortunately, in previous versions, you couldn't get the achievement you got when completed all the upgrades. Now you can get it.
-Item indicator has been replaced with a new design.
-Hunger, oxygen and thirst bars have changed.
-Screen shadow has been reduced.
-Fixed barrel bug.
-When blocks form under particles, they now leave a few pieces affected by physics.
-Resources are now automatically returned to your inventory when you leave the production tables.
-Death animation and interface have been edited.
-Added a new upgrade: Quick Collect. Thanks to this upgrade, you will be able to quickly collect furnaces and crop baskets by simply clicking E. In this way, you will avoid the slowness of collect and placing.
-Digging speed in the tutorial has been reduced to 2.
-Settings menu has been edited. -Minor bugs fixed.
As Mercimek Games, I would like to celebrate Miners' Day on December 4th.
I have a great respect for miners and I am very happy to make a mining themed game.
-Samet
-The minecart now emits smoke when it moves.
-When the storage increase upgrade reaches its final level, a bag is added to the character (cosmetic).
-A few minor bugs have been fixed.
and other cosmetics:
-Added the camera to slide down when the inventory is opened to prevent the information box from covering the character.
-Added item indicator to chests. If activated, the item in the 1st slot is displayed on the chest.
Hello everyone from Mad Miner's first major update!
Thank you for playing Mad Miner or adding it to your wishlist. This interest greatly influences my motivation to develop Mad Miner. It makes me very happy to see people interested in my game. I hope Mad Miner is a game that deserves your playing time. Without further ado, I would like to explain step by step what awaits you in this big update. If you're ready, sit back, fasten your seatbelts and hold on tight!
Major Updates:
- Our mines are now accompanied by water! For this reason, a third vital factor comes into play and we start to feel thirsty. Thanks to water, we produce water pots, water our crops, fish and make our soils to muddy.
- A total of 20 new buildings, 5 new buildings in each mine, are being added to our mines. These structures sometimes reward us, sometimes make us think, and sometimes just sit there. But it greatly increases our sense of discovery!
- With the new inventory layout, we can access our items under categories. In this way, we stop getting lost among hundreds of items.
- We will now be able to produce our items with a single click! You remember that we need to place three different materials to craft items on the crafting table. Instead of sending those materials to the production table one by one, they will be placed automatically when you click on the item you want to produce with the "right mouse button". This way you won't have to memorize the recipes!
- From now on, your lives will come into play when you run out of any vital factor (thirsty, lack of oxygen or hunger). In this way, you will avoid dying suddenly, and if you want, you will be able to delay it further thanks to the "health increase" development.
- Mad Miner's food is taking a radical change for the first time. While before you could not consume food other than canned foods, now you will be able to drink soups. For this reason, while soups will be your meals that you consume at an earlier time, canned foods will be a more difficult to produce and more filling meal option. In addition, the canning machine for canned food should produce empty cans; For soups, you must produce empty plates at the ingredient table.
- I told you that a new character would join us. Gamblers now accompany us in the deserts. Thanks to this NPC, we will be able to spin a wheel with four different prizes at the same time in exchange for 1 shiny gold bar. The rewards he gives are not bad!
- Bat.
- Seed Production Table.
- Fishing Rods and Fisherman's Table.
- Fish Soup and Canned Fish.
- 10 new soundtracks designed entirely for Mad Miner. These music were created by Nervio Music.
- 4 new building blocks available from the Patcher Box.
- Soil, Mud, Empty Pot and Empty Flowerpot.
- Potter's Table.
- Wild crops.
- Binoculars.
- Wall Candle and Torch.
- Traders following us.
- Ability to swim in water and petroleum.
- New clothes for our character.
- Stone Ladder.
- Wooden, stone and iron doors.
- Rope Bridge.
- 4 new statues obtainable through mine ladders.
- Change the intensity of shadows thanks to a new setting.
- Smoke effect when item is placed.
- Details added to the character when oxygen resistance and hunger resistance improvements are completed.
- The elevator drawing has changed.
- The design of the information box showing the purchased items has been changed.
- The color of the box showing item descriptions has changed.
- The production of the oxygen machine and tube has changed.
- Added fire sound to lanterns and torches.
- Tutorial made a little more detailed.
- Furnaces have been added to be returned to the inventory when broken.
- The satiety rates of canned food have been increased.
- The production of canned foods with special effects has been made easier.
- Added diary to be open at startup.
- Additional information showing in which mode the saved mines in the record loading menu are recorded.
- The storage limit for pickaxes has been removed.
- Dynamite destroys everything now.
- Some floor designs have been redrawn.
- The boxes of all interacted items have been redesign.
- When put into Builder mode, unfinished upgrades were locked as if they were completed when you loaded your saved mine.
- The game would open and close again when the language was changed.
- Some buildings did not destroy the walls behind them. For this reason, the wall shadows were disappearing.
- When tables that were not crafting or material tables were broken, they were returned to the inventory as production or material tables.
- Ladders were not spawn in mining cities.
- Rail line formations coincided with mining cities.
- And many minor bugs have been fixed.
I hope you have an even better time with the V1.1 update. I will rest a little and follow your comments. Please let me know your feedback on our Discord server or by writing a review. Also, I would like to thanks EAF156thTFWAS, who is a Mad Miner player and has rewritten the Japanese translation. Have fun playing, lots of digging! -Samet
Hello everyone from a new announcement! I can't wait to release Mad Miner's V1.1 update. Why am I waiting? Thanks to the v1.1 update, we will be getting a remastered Japanese translation and new music entirely by Mad Miner! Apart from these two important reasons, I prefer the November 21 Autumn discounts for the V1.1 update. In this way, everyone will be able to own Mad Miner cheaper and enjoy brand new content. Please remember that I developed Mad Miner with pleasure and that I value your opinions. Thank you for your patience. -Samet
Hello everyone from the second announcement of V1.1!
Thank you for giving Mad Miner a chance. I can guess that you have been playing Mad Miner for hours and now you are looking for a new excitement. That's why I'm adding content that will enable you to play much more enjoyable and for much longer hours with V1.1.
Let's take a look at some of the features that will be available very soon.
I mentioned before that fishing rods were included in the game. When you take your fishing rod and throw it towards the water, it looks exactly like the 1st image, while in the 2nd image you see the interface where you can fish.
There have been some drastic changes in our food system. While soups are now included in the game, canned meals have turned into a luxury meal option. You need bowls to produce soups, and cans to produce canned meals. However, since canned food is not as simple as bowls, you will need the "Canning Machine" you see in the image. This machine will allow you to produce canned food professionally. In this way, canned food will be one of your more luxurious and more filling meal options.
When you produce mine ladders and travel to new mines, the statues that you cannot get more than once have landed in the Mad Miner mines. These statues cannot be crafted or collected. In this way, you will be able to obtain them once and display them in your most special corner.
I said that the most important element of this update is "water". Thanks to the water, you will both quench your thirst and use it to grow your crops as you see in the image.
Even though water has made some things harder to produce or directly added a thirst factor, dying will not be as simple as before. As you can see in the image, when you run out of a vital factor, your lives will come into play and you will be able to survive until they run out. These hearts can be increased up to 6 hearts thanks to a skill. In this way, you can postpone dying and enjoy Mad Miner.
Except from the features I have described, new structures accompany the mines. Although I do not share these structures to avoid spoiling the excitement, I announced one of them on our Discord server. In order not to miss these announcements, you can join our Discord server.
Thank you for following Mad Miner.
-Samet
Hello everyone! I hope you have enjoyed or are enjoying playing Mad Miner. I had announced that I was working on the new major update for Mad Miner. So, how's it going? Let me tell you right away.
First and foremost, the "water" will be the essential element of this version. That's why I've incorporated water and its basic physics into Mad Miner.
You must have also noticed the fishing rod in the hands of our miner :)
With V1.1, you will encounter wild crops underground. This will allow you to both cook canned food and produce seeds with the "seed production table." Yes! We will now be able to produce our own seeds.
Apart from these features, there are also additions such as bats, categorization in the inventory interface, binoculars, and fixes for some formations. (I admit progress has been slow due to the very hot weather :D)
The V1.1 update will be quite enjoyable and a bit more detailed. There's still a lot more to add. So, don't forget to stay tuned.
Note: Mines are cool, escaping to the Mad Miner mines might be a good solution in this heat :P
-Samet
I hope you enjoy playing Mad Miner. Because with the V1.1 update, some innovations that will double your enjoyment are under development to be included in the game.
If Mad Miner continues to receive the necessary attention; I will be adding new updates to the game to make it more advanced and more enjoyable.
One of the next big updates is V1.1!
Let's take a look at what this update promises:
- A third survival challenge will be added thanks to a new resource.
- Significant things will be achieved thanks to some new tables.
- It will be getting harder to fill our stomach.
- Cultivating crops will become a little more detailed.
- Although our struggle for life is getting harder in general, dying will not be as easy and simple as it used to be.
- A new animal will accompany us in our mines.
- New structures will accompany the mines that we are currently able to go to.
- A new NPC will join our mines.
- Some NPCs will can now move around and roam in mines.
- Polishing will be done to increase the player experience.
The dark system has completely changed!
Both more powerful and darker!
-Design and UX improvements have been made to the inventory interface.
-Minecart's rotation bugs fixed.
-Fixed the walking animation bug that plays when the character gets on the minecart while running
-Added Japanese language support. -A few bugs fixed.
-Raw Gold, Raw Radiation Stone, Waxstone and Raw Copper > redrawn.
-Limit of resources that can be placed at once for oven machine and harvester from 12 to > 48 upgraded.
Mad Miner
Mercimek Games
Mercimek Games
2023-06-23
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
https://www.mercimekgames.net/
https://store.steampowered.com/app/2458700 
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Try to survive by taking care of your oxygen and hunger in procedurally generated mines!
Plant and harvest crops, produce oxygen with the oxygen machine, and dig up everything that comes your way! Sit back and play comfortably. Because enemies that will sneak up on you are never found in Mad Miner! Pay attention to your oxygen level and hunger.
Your own production benches to produce. Some welds can be produced in some special looms. Get materials to craft items and resources for materials too! You will not understand how time flies as you get lost in this beautiful cycle.
Mad Miner has an enjoyable resource gathering cycle. It is neither too complex nor too simple.
- OS: Any Distro
- Processor: 2 Core | 64 Bit CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM GPU
- Storage: 250 MB available space
- OS: Any Distro
- Processor: 4 Core | 64 Bit CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB VRAM GPU
- Storage: 250 MB available space
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