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V1.1.0: Quality of Life and Fixes
This is the first proper patch ever since game release, ignoring the bundle of hotfixes. This patch comes with some bug fixes, balancing, and other changes.
[ 2024-11-25 16:22:55 CET ] [ Original post ]
V1.1.0 is here!
This is the first proper patch ever since game release, ignoring the bundle of hotfixes. This patch comes with some bug fixes, balancing, and other changes.
Changelog
General
- Updated various pieces of text in the game
- Added new Lesson to Tutorial 1: Ramming. This change will also make it to the Demo version soon.
- [spoiler] Updated Final Boss Bomb Cars: Now carry missiles, which on defeat by player will shoot and fly backwards to hit the Final Boss. This is a purely visual change, mechanically the fight is the same. Intention here is to make it more obvious and louder what actually damages the boss. [/spoiler]
- Changed requirements for the Nitrogen Hyperfixation job (50% > 50%, 70% > 65%, 90% > 80%)
- Slightly reduced overall speed gain of the NITRO Badge
Balancing
- After releasing the Harpoon, Big Tuna will now be less affected by collision knockback. This allows it to "pierce" through vehicles a bit more, retaining both direction and momentum a bit more.
- [spoiler] Updated Shopkeep Slot machine cost: Now scales with max HP. Starts out cheaper than before. [/spoiler]
- Increased Foundy Rocket Gunner firing cooldown and gun turn rate. Decreased Rocket homing turn rate.
- Decreased Factory Wreckingballer attack cooldown period.
- Increased Sword Van Sword hitbox, primarily in the back region to avoid weird blindspot situations and make thrust easier to use.
- Increased Frozen Frog active frames and range
- [spoiler]Slightly reduced the amount of speed the Final Boss gained with every loop.[/spoiler]
- [spoiler]Defeating the Final Boss will now clear the screen of all bullets created by it. [/spoiler]
- Locomotive Flywheel is no longer guaranteed to charge a Turbo Meter. Now only does so with a 50% chance similar to other Turbo upgrades.
- Increased BOMB-PROOF VEST cooldown slightly
- PARTING GIFT now has a longer minimum lifetime and slightly gravitates behind the player as it moves. This makes it more reliable to blast jump off. It is still a bit unpredictable because I think it is funny.
- Increased Health Stat upgrade cost by 2500$, increased price scaling per upgrade by 1500$.
- Increased Electric Wire Gunner partner detection radius, wire damage, wire push force on contact and maximum wire stretch range before break.
- Chain Elite effect will no longer deal damage over time.
- Increased MR. KILL's default weight by 1 Star
- HAMMER'S SPAWN now has a slight vaccum effect to make it easier to hit vehicles
- Explosive Civs now scale in their appearance rate (starts at 25% of their current appearance rate, up to 100% of the current after reaching Loop Zone 3)
Fixes
- Fixed the background texture in the Money Jar screen not looping correctly.
- Fixed spree ender being recorded as "Unknown" when being defeated by an Elite Spike Ball
- Fixed being able to unlock Modifier Achievements in Dailies/Weeklies.
- Fixed not being awarded with Gear 1 after completing the game in a Daily/Weekly.
- Fixed a bug that would cause a player to get stuck in the pre-run shop if audio issues occured.
- Fixed AUTO STEER kicking in despite a Turbo being active
- Fixed the UPHILL Badge disabling shops
- The player can now interact with the "Win Area" trigger from the second to last chunk, rather than exclusively the last.
- Maybe(?) fixed a very strange crash possibly involving Deadlift, Dubious Hand, NPC Collisions and Linux
[ 2024-11-25 16:22:55 CET ] [ Original post ]
REDLINE CROOKS
Alexander Golke
Developer
Alexander Golke
Publisher
2024
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(29 reviews)
Public Linux Depots:
- [0 B]
REDLINE CROOKS is a unique, fast-paced combat-racer combining roguelite elements and breakneck speeds to make for a one-of-a-kind, high-octane experience. Charge through walls, cops and more using anything ranging from a tuned-up sports car to a forklift lacking certification. Why outrun the long arm of the law when you can slam it into a wall instead?
- Pick one out of 9 playable convicts, each with distinct playstyles and character-specific upgrades.
- Use the Boost to reach dangerously high speeds and blast through walls and enemies alike at the cost of your health.
- Slam, blow up, launch, ram or otherwise destroy anyone looking to get you back behind bars, and be rewarded with cash and health.
- Build an arsenal of powerful upgrades purchasable from the ever-trustworthy shopkeeper - there are over 100 items for you to mix and match, making every run unique.
- Perform well to rank up, ramping up both the difficulty and the rewards you get using a God Hand-inspired difficulty scaling system.
- Master the intricate mechanics and make it to the top of the online leaderboard, or just have a good time in this easy to play, hard to master experience.
- Test your skills by completing jobs, earning stamps which can be exchanged for customization options and more.
- Jam out to an awesome, original digital-fusion soundtrack by father p.
Featured promo illustration & revised logo by Sam Filstrup
MINIMAL SETUP
- OS: Ubuntu works. other distros not guaranteed.
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