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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
If you are reading this with only your shorts on, then understand that me and you currently have a metaphysical connection, because I also only have my shorts on right now. Allow me to use that very same connection as bandwidth internet to transmit this very patch to your house, which mostly aims to reduce the game's difficulty a tiny bit, while also fixing your usual bugs alongside some QoL improvements. The "Quality of your Real Life" (QoyRL) might not be quite affected by this, but rest assured, the "Quality of the Not-So-Real-Illusionary-Life" (QotNSRIL) that is this Video game is very much affected.
[hr][/hr]Restarting during a Weekly will now submit your score instead of having it vanish into the aether.
When the CLOCKWORK Badge is active, a visualizer will now show the current slam direction.
Increased player enemy-detection hitbox while performing a slam. This affects both auto and manual slam. All types are affected the same way.
Reworked the REALISM badge: No longer instantly destroys you on wall-contact. Instead, now just deals a (fairly large) amount of damage when coming into contact with walls. This damage scales with your movement and push-speed: The harder you ram into a wall, the more damage you take.
Added some new tips.
Reworked DODGE CHALLENGER Job: No longer tracks hits. Instead, now tracks damage taken. (150/100/50 for Bronze, Silver and Gold respectively).
Removed the Track Bar in the Final Boss stage
Final Boss Rocket Carrier Rockets now have a bright green outline to make them less missable.
Various misc. adjustments not worth a mention.
DEVIL'S DOZEN now incurs an extended spin time.
Increased Rocket Gunner firing cooldown.
Increased Rocket Gunner pre-fire period.
Decreased Rocket Gunner detection range.
Tweaked Rocket Gunner Rank-scaling behavior.
Significantly decreased Rocket Gunner explosion damage.
Increased CERTIFIED HOOD max speedboost.
Decreased CERTIFIED HOOD effectiveness fall-off time.
Having CERTIFIED HOOD will now prevent any wall-contact slowdown. (As a result, the effect of CERTIFIED HOOD will no longer "fight against" that slowdown).
Increased the amount of money gained by defeating standard, big enemies.
Made it more difficult for the game to spawn big enemies.
Made it more difficult for the game to spawn augmented and elite enemies.
Reduced enemy ramming damage (slightly).
Reduced the amount of extra damage dealt to the player caused by the VULNERABLE status effect.
Wrecking Ballers will now suck the player into them during their wind-up period.
Increased minimum push-force received by boost jumps.
Medium and Strong boost jumps will now set the player speed to their max when used from a standstill.
Reduced the amount of time the final boss spends in the bullet attack state, as well as the bullet firing rate in general.
Reduced the amount of slowdown caused on hit by the final boss bullets.
Grabbing a boosting enemy as DEADLIFT will now cancel their boost, preventing some weirdness.
[spoiler]Shopkeep's ORBITAL LASER now properly extends further into the sky to prevent the cut-off from showing.[/spoiler]
GUI Elements that draw outside the observable screen area under normal circumstances will now be properly blocked off by the black bars that force aspect ratio. Rejoice, 2862.32:12672.0001 Aspect Ratio enjoyers.
Fixed CARBON FURNACE's Status Icon sometimes displaying negative values.
Fixed CARBON FURNACE's Status Icon appearing multiple times sometimes.
Fixed the "MONEY EARNED THIS LEVEL" Pop-up appearing at the end of the CREDITS stage.
Also: Did you know?
REDLINE CROOKS is a whopping 40% off this Summer Sale!
I wish everyone a good survival of this summer. Keep those shorts on. Once again, a heartfelt thanks to everyone that has played the game and submitted feedback!
- Alexander
Welcome back to the season of spring. What do you mean it's still cold? When I went to bring the trash out the other day and had a colored piece of paper next to me, I saw a bee land on it, which is a clear sign that it's spring already. It also resulted in me standing there for 5 minutes because I didn't want to disturb it.
To celebrate this particular bee making out with a piece of paper REDLINE CROOKS is 35% off for this year's SPRING SALE. Tell your friends, pastor, family, and potentially incredibly violent ex partner as a means for them to let their violent tendencies out on cars instead of you.
Additionally, REDLINE CROOKS has partnered up with SANDRIPPER to create the first and definitely only Indie Triple-A bundle on the Steam platform (Arcade Automotive Armageddon Bundle). If one game about blowing up vehicles to get massive scores was already good, can you imagine how much you'd get out of TWO?? And it's at a 20% discount if you get the bundle?? AND one of the game's in the bundle is 35% off?? Lord help me, I gotta let my potentially incredibly violent ex partner know about this, it's such a good deal.
- Alexander
Fixed the weekly resetting on a daily timer instead of a weekly one. This change unfortunately wiped the current weekly entries, but should be all good now.
Fixed the Final Boss having 45000 HP in Gear 1. If you squint really hard a multiplication sign *can* look like a plus sign, you know? Sorry for the bother! Gear 1 (and everything after that) should now be properly achievable.
All this patch does is (hopefully) fix the "slow chunk load" bug that would sometimes rear its ugly head. A more substantial patch is in the works, please wait warmly!
The Soundtrack for REDLINE CROOKS is now available on Bandcamp!!
> > > https://father-p.bandcamp.com/album/redline-crooks-original-soundtrack < < <
Adam Carey's done an awesome job and injected a ton of personality and identity into the game, so please check it out!
- Alexander
- Added a Discord Button to the main menu in response to folks not finding the Discord Server button on the Store Page. - Fixed "Errant Twitch" Job not mentioning "[MR. KILL]" at the start - Minor visual fixes and adjustments
Fixed a crash caused by playing [REDACTED] and getting the SCREEN FREEZE effect. Did you know that touching the code of the game on release date is a bad idea? No? Now you know.
Fixed a crash caused by playing Deadlift and throwing vehicles at unfortunate timings.
At long last, REDLINE CROOKS is now available!! The game is priced at 11,99 USD with a 10% launch discount for the first week. https://store.steampowered.com/app/2454350/REDLINE_CROOKS/ Thank you to everyone that has spread the word of the game, given feedback, played the demo, or otherwise dropped their thoughts on this little freakshow of a genre mix. I'll hope to see you on the leaderboards! Join the Discord Follow on Twitter(X) - Alexander
Small Demo Patch to fix up some quirks I've noticed a couple of people had! CHANGELOG:
REDLINE CROOKS is part of the Next Fest October 2024 edition!
For this special occasion, Leaderboards will be enabled for the Demo!
This includes Dailies (Leaderboards that reset every 24 hours with only one try at them) and Weeklies (Leaderboards that reset every week, but allow multiple tries).
This features will stay enabled until October 28, so the entire Next Fest week and the week after. The Weekly will also not reset after the first week for this specific occasion - so the leaderboard will encompass the whole two weeks!
Have fun!
Join the Discord
Follow on Twitter(X)
- Alexander
Hello! I don't have a funny intro this time, sorry. The budget for me to stand under the shower for 30 minutes to think of something at least slightly amusing is running out - which is to say that my neighbors seem to be doing something with the water, causing it to reach burning temperatures at oscillating time intervals for me, so I had to get out of there fast. Speaking of budgets running out, that just so happens to align with what we're looking at today. When business isn't booming and your only customers consist of folks which get themselves blown up on 1-2 because they can't let go of boost for one second, entrepreneurs need to take matters into their own hands:
The 'Games Baked in Germany' Event has started, and REDLINE CROOKS is happily part of it!
Make sure to check out the other very cool Deutschland games while you're at it!
Hello again! Summer is approaching and grilling my room. If trying to maintain an R Rank wasn't already enough to make me sweat during playtesting, the heat will definitely deal the finishing blow to my sad, dehydrated body. Before I wilt away and turn into a corncomb for today however, here's another Devlog! Today we're looking at...
Yo! As the month of April nears its end, I am reminded by the bomb setup to explode in my room if I don't upload another Devlog this month... that I should upload another Devlog this month. So for the interest of both your potential curiosity on what's going on in the development of this game and my own survival, I present to you:
Hello again! While I'm still busy working on 30 things at once, today I'd like to take a moment to highlight one of the new characters I've been working on.
Hey! I just recently finished a pretty big milestone regarding the game's zones, so as per usual, here is the government mandated blog post in which I show off some of the new goobers & more.
V0.1.206a! Small patch that does 2 things. CHANGELOG: - Increased Civ. spawn rate in the second Tutorial - Increased Loop difficulty scaling dramatically. Previously difficulty would scale by 10% for each Loop, now it increases by 40%. This should make early Loops a bit more challenging, instead of feeling like a slog if you are already decently experienced. Thanks! - Alexander
Hey! Back at you with some dev news! Been working on Area 4 of this game, The Moon. This one's been fairly rocky to work on due to the amount of unique mechanics packed into the enemies of this area, so let's take a closer look at what's coming up!
Hey, been a while! After adding Auto-Steering to the Demo, Development took a bit of a hit as I got very busy. However, these times are over for now, and I finally got to work on the third Area of the game, the Factory!
Small patch adding Steam Cloud Support and Steam Screenshot Support. No other changes have been made.
V0.1.201 Changelog:
V0.1.1 is here! This update focuses on aiding Tutorialization and making it easier to learn the game, as well as expanding on the control settings you can choose. The major changes include:
The Store Page and Demo of REDLINE CROOKS is now live! Get a taste of some unique & high-speed roguelite gameplay with 4 characters, 2 areas, a fully implemented loop-difficulty scaling system and a ton of upgrades! This also marks the start of the game's public presence. Please let me know what you think of the demo and submit any feedback on your mind in either the Discord, or the Steam Discussions.
Thanks! - Alexander[ 6440 ]
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