Version 0.3 of the demo is now live on Steam! Im hoping to be able to keep a weekly release schedule, especially at this early stage when I am getting so much feedback from you all and learning a lot about what people are finding fun about the game. Card changes: - Reworks +2 Card to be less powerful (and also less buggy) New effect is: Put up to two cards from the top of your opponent's draw pile into play without activating their on play effect. On discard this card is discarded to your opponent's discard pile - Reworks XXI The World New effect is: Locks. When this card would have been discarded, add a random tarot card into your draw pile - Changes IV The Emperor and V The Hierophant to not reduce your score down to bust limit New effect is: If you bust this turn, (damage | heal) both players by the amount bust limit was exceeded by Bug fixes: - Fixes a bug where XVII The Star wasnt burning - Fixes a bug where dealing damage using the Trap Card would check for game over twice, meaning it could skip an encounter if it dealt the killing blow - Fixes the Beer and a Shot option in the Have a Drink event not hurting the player by 10 - Fixes the Beer and a Shot and House Special options in the Have a Drink event not granting a Loyalty Card - Fixes a bug where 0 The Fool or Reverse Card could make cards get stuck in play and not discard, forcing player and opponent to stand again - Fixes a bug where II The High Priestess would crash the game if it was drawn when the players draw pile had less than 3 cards in it - A whole lot of stability fixes, checks, and balances to make the game less likely to crash when card effects interacting with each other Clarity improvements: - Changes the description of VIII Justice to make it clearer that it shuffles the draw pile when adding a Jack of all Trades
[ 2023-05-13 03:32:04 CET ] [ Original post ]
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In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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