Hey there Tavern Dwellers!
The house might always win, but during the Steam Winter Sale, everyone's a winner with a 30% discount on Dungeons & Degenerate Gamblers! Get out of the biting cold and warm up your freezing hands with some hot deals at our seedy tavern, where the stakes are always high. With the power of unique (and we mean really unique) cards, build your perfect deck and show these gambling townspeople who's the real ace in the hole. The odds have never been more in your favour - unless you've been cheating, in which case we didn't see anything. Happy holidays!
[ 2024-12-19 18:00:57 CET ] [ Original post ]
Hello Tavern Dwellers! Were thrilled to announce that Dungeons & Degenerate Gamblers will be featured in TGAGWCAGA 2024The Game Awards for Games Who Can't Afford the Game Awards! This one-of-a-kind indie showcase is streaming this Friday, December 13th! TGAGWCAGA highlights incredible indie games that truly deserve more attention while also poking a little fun at the exclusivity of The Game Awards. Subscribe now to TGAGWCAGAs YouTube channel so you dont miss out! TGAGWCAGA 2024 Friday, December 13th 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET Watch the stream here: https://www.youtube.com/@TGAGWCAGA Well also be part of the TGAGWCAGA Steam Event running from December 13th to December 22nd, featuring tons of amazing indie gamesincluding ours! Make sure to join us this Friday, tell your friends and wishlist your favorite titles!
[ 2024-12-13 17:00:34 CET ] [ Original post ]
Hello, Tavern Dwellers!
Were excited to announce a new bundle with the super fun Ballionaire at a 10% discount! If you already own one of these fantastic games, now is the perfect time to complete your collection and save!
Why choose this bundle?
Dungeons & Degenerate Gamblers: Battle your way through a seedy tavern where strategy meets chance! Navigate through hilarious encounters and manage your health and chips as you face off against the enemies in the tavern and ultimately beat the house! Ballionaire: Experience the fast-paced, kinetic chaos of this roguelike where physics meets strategy! Build up an inconceivable amount of wealth by finding game-breaking synergies in this exciting autobonker. With this bundle, you can enjoy both games at a discounted price, making it an unbeatable deal for those of you that love fun and strategy. Dont miss out, grab your bundle today and game on!
[ 2024-12-10 14:00:35 CET ] [ Original post ]
- moves the shown cards in Runaway Cart event to the right side to better match the event card art - fix for a bug where if you clicked fast enough you could add 2 Tarot Cards to your deck from the same Fortune Teller event - fixes a bug where a Glitched Card copying Fingerprint Card would softlock due to continuously exploit Glitched Fingerprint Cards, including itself - fixes a bug where the game would crash if a Fingerprint Card burned itself due to exploiting an Insurance Card while having another exploitable card in play - fixes a bug where some dev tooling could show up when reloading a run - fixes a bug where the demo version of the game wouldn't launch
[ 2024-11-28 07:22:30 CET ] [ Original post ]
The v1.2 update is here!
In this update there is a big visual improvement with all the event cards and choices being upgraded. No more question mark cards!
I've also partnered up with Boba-Witch who created a totally original, bespoke, alternate Tarot card set that you can choose to use from the main menu. These cards came out incredible, so please give the game a go using them!
There are also tons of balance changes which are aiming to give players more options when building decks, and to rework some of the less interesting cards.
I also want to sincerely thank everyone that has bought the game. Without your support I wouldn't have the opportunity to make updates like these, to work with such amazing artists, and to keep making this game better and better! Thank you so so much.
On with the update!
Event and start of floor card art
- Adds awesome new art for these cards:
Every event.
Every event choice.
Every card choice (e.g. Rules Card, Scratchcard).
The start of every floor (these are even animated).
Pause menu.
End of a run.
Above Witch Tarot deck
- you can now swap between the classic Rider-Waite-Smith Tarot deck and the brand new, bespoke Above Witch Tarot deck, expertly pixelled by Boba-Witch.
Community Card Back designs
- 5 new card backs as designed by the community!
Queen of Music is back, and brought Tokens along for the ride!
- reworks Queen of Music and makes it available again:
Exploit: add 1 token. If there are already 2 tokens, instant blackjack then remove all tokens.
- swaps Get Well Soon Card over to the token system, so description becomes:
On play: lock.
On taking damage: add 1 token. If there are already 3 tokens, heal 10 HP and burn.
- swaps Vaccination Card over to the token system, so description becomes:
On taking damage: gain 5 shield and add 1 token. If there are already 3 tokens, burn.
Card reworks:
- King of Gold:
On playing another card: +1 value to that card and change its suit to Diamonds.
- Fingerprint Card:
Value is now 5 (was 10).
On play or exploit: exploit all of your played cards that have exploit.
- Plate of Escardgot:
Value is now 7 (was 1).
On play: rounds up.
On hit while worth at least 1: -1 value.
On stand: grant shield equal to value.
- King of Kings:
On play: halve the value of all other currently played Kings.
- Non-Fungible Card:
On hit: reduce value by a random number between 1 and 3. Cannot be reduced below 1.
On stand: gain chips equal to value.
- II The High Priestess:
On play or on playing another card: Foresight 1.
- 5 of Swords:
Value is now 0 (was 5).
On play: +5 value.
- Hall Pass:
Value is now 1 (was 0).
On play or exploit: foresight 1.
Card balancing:
- The Lovers VI:
now also resets max scores on play.
- Reverse Card:
Now burns on discard.
- Queen of Wonderland:
Can now halve her own value.
Cannot target cards worth -1 or 1 any more (since they cannot be halved)
- Credit Card Knife
Now costs 10 chips and cost increases by 10.
Exploit effect is no longer activated if you do not have enough chips.
- Master of One:
Now adds a matching One to the foe's side as well
- XIII Death and Death XIII:
Values are now 0 (were 13)
- Radiation Detector:
You now take 2 damage on play, and it unlocks the changed card immediately rather than on stand.
- Rules Card:
Can no longer choose to set the max score to the current max score (i.e. a max score must change)
- The Lovers VI:
Now has a value of -6 (was 6).
- XI Strength:
Now has a value of -11 (was 0).
- Strength XI:
Now has a value of 11 (was 0).
- Four of a Kind:
Now gives 4x cards with value from 1 - 3 (was 1 - 5).
- Queen of the Stone Age:
Is now a Club (was a Spade).
Now triggers when a 3 or 7 is played on either side.
- Blood Donor Card:
Now triggers when a Heart worth 1 or more is played on either side.
- Get Well Soon
Value is now 5 (was 0), suit is now Hearts (was Nothings).
- +2 Card
Value is now 2 (was 0).
- Reverse Card
Value is now 1 (was 0).
- Ace Up Your Sleeve
Value is now 11 (was 0).
Is now flexible (11 or 1).
- Kanban Card
Value is now 2 (was 0).
- Dark Mage
Value is now 5 (was 0).
- Dark Flower
Value is now 9 (was 0).
- Victim Card
Value is now -1 (was 0).
- SD Card
Value is now 1 (was 0).
- changes the following cards to trigger "On play or exploit" instead of just "On play":
Calamari Game Card
King of Kings
Leaving Card
Communist Party Card
Wheel of Fortune X
Hanged Man XII
Big 2
Bat Credit Card
Bounce Card
- changes Bat Credit Card to deal 5 damage (was 10).
- Official Trump Card
Now costs 5x the value chosen (was 2x).
Can now only be played if you have enough chips to set its value to 1.
When playing Official Trump Card you can now only select values that you can afford.
- Social Security Card
cards created by Social Security Card will now be Foil if the original was.
- Jimbo
Suit is now Diamonds (was Nothings).
Foe balancing:
- Janitor's 5 of Clubs is now a Fingerprint Card
- Actress now stands at 15
- Rapper now stands at 16
- Deity of Hope now stands at 15
- Legal is now in the Easy encounter pool
- Psychologist is now in the Hard encounter pool
- adds another Fingerprint Card to Decromancer's deck
- adds a 5 of Swords to Giant Rat's deck
- swaps Teacher's Ace of Clubs for an Ace of Diamonds
- Racer now stands at 21
- HR Department now stands at 16
- adds another Dancing Queen to Rapper's deck
- moves DJ to hard encounter pool
- moves Rapper to easy encounter pool
- adds 1x Fingerprint Card and 2x Time Card to CEO's deck
Changes to Quadruple Down/ALL IN! decks:
- swaps one of Thief's Library Cards for a The Sun XIX
- Wizard's Foil is now the Memory Card not a One of Nothings
- Ensures that Gambler always has Foil Magician after the first time they have that in their deck
- Adds a Scratch to Dracon
- Swaps Witches Strength XI for a Reverse Card
- adds a Lockpicking Card to Developer's deck
- removes the 21 of Hearts from Basement Collector's deck
- adds a Cue Card to Cardinal Sin: Greed's deck
- Dungeon Collector now opens with Foil Credit Card Knife instead of a Foil Fingerprint Card + Foil Jackhammer
- changes Deity of Despair's Sweep the Leg to be Foil
- adds a Carduus acanthoides to Pit Boss' deck
- adds a 10 of Diamonds to Celebutante's deck
- removes the SD Card from Celebutante's deck
- removes Mr President's Social Security Card
- adds another Fingerprint Card to Decromancer's deck
- Decromancer now opens with a Foil Loyalty Card and Foil Card Sleeve (instead of Foil Fingerprint Card and Foil Card Sleeve)
- adds a Fingerprint Card to Mad Scientist's deck
- changes Thief's Foil Fingerprint Card to a normal Fingerprint Card
- Dungeon Collector now opens with a Foil Jackhammer instead of a Foil Fingerprint Card
- adds 2x Fingerprint Card to CEO's deck
- remove Explusion from CEO's deck
- CEO's XIV Temperance is now Foil
- Final boss spoilers ahead: [spoiler]Landlord 2: remove Jumping Jack, add Big 2[/spoiler]
Unique Chips balancing:
- Broken Chip:
Start with 1 Advantage. (Starts with 0 Advantage at DD+)
On either player bust: gain 1 Advantage.
Event balancing:
- The three choices in Overdue Taxes event are now:
Pay taxes: Pay 1000 chips and permanently remove a card.
Evade taxes: Take 10 damage, and permanently replace a card from your deck with a random Minor Arcana 5.
Declare Bankruptcy: Pay all your chips, take 10 damage, and permanently remove a card.
- Crown & Anchor:
Spades, Clubs, and Crowns in the Crown & Anchor event now offer a choice of 5 cards instead of 3.
- Dungeon Counterfeiter:
Up to 4 cards can now be duplicated at the Dungeon Counterfeiter, but the chip cost doubles each time.
Starting Deck balancing:
- Signature Hearts now starts with a 5 of Swords instead of 5 of Hearts
- Signature Spades now starts with a Jack and the Beanstalk and a Queen of Chess
- Signature Diamonds now starts with a King of Gold instead of King of Diamonds
Other improvements:
- clicking either player's score card will show which cards were in play at the end of the previous round, and what the score was at end of round
- improves the draw and discard pile previews (as well as foresight) to give better context as to which piles those previews are from
- improves the "click away from a card to dismiss a pile preview" functionality
- MASSIVE optimisation to the load time of the game, it should boot around 8x faster now
- adds the ability to restart a run by holding the hotkey (R on keyboard, R3 on controller)
- makes changes to the glitch intensity settings take effect immediately
- changes the first tarot to be one that is not completed at current difficulty level (if there is one) instead of not completed at Play it Safe only (this will help completionists get stickers on their last remaining tarot cards)
- Unique Chip rerolls will now never show a Unique Chip that was in the previous selection
- Unique Chip rerolls will now cycle through all Unique Chips (in a random order) until all have been shown at least once
- adds The Dealer as a card origin, Scratches created as part of the softlock prevention have this origin (note that this will also mean that these Scratches can now be burned by The Lovers VI)
- Killer Queen now increases its value before making the choice of which card to burn so that it is clearer what your current total score is when you are making that choice (note that it still will not increase value if there are no cards to burn)
- increases the spread of cards held in hand
- update art for collection stickers
- changes 11 of Nothings to be after the 10 of Nothings in Collection (was previously after the King of Nothings)
- adds an fps cap of 240fps for in case vsync fails for some reason
- tweaks to Fortune Teller text position so that it fits better for longer languages
- a bunch of minor card description tweaks and standardisations
Bug fixes:
- fixes a bug where the Most Removed card in Collection would display the wrong card
- fixes a bug where cards that are triggered on bust would not trigger if those cards were face down due to XVIII The Moon or The Moon XVIII
- this fixes an odd interaction with a locked Rorschach Card and a The Chariot VII where opponent wouldn't be forced to stand by the Rorschach
- fixes a bug where a Glitched Card that rolled XI Strength or Time Card could not be Exploited, even if the conditions to do so were met
- fixes a bug where The Chariot VII would choose the wrong value to set to if a Jumping Jack had been moved to the foe's side when drawing the Chariot
- fixes a bug where subsequent cards earned from Slot Machine would always have the same 3 distress/grime patterns as the first 3 rolled
- fixes a bug where the Dungeon Counterfeiter would not copy the permanent status of cards like Loyalty Card, or Birthday Card
- fixes a bug where Crown and Anchor event wouldn't let you bet again if you won on Diamonds while having less than 21 chips
- fixes a bug where scores would be displayed incorrectly when a 0 The Fool was played by a foe's SD Card
- fixes a bug where you could start with lots of Blue Chips on your first ever run if you abused the back button after selecting a deck
- fixes a bug where foe's King of the World would not burn face cards in your hand
- fixes a bug where if the last card in your hand was burned the hand art would remain visible
- fixes a bug where burning Get Well Soon using Chipotle Pepper while busted would leave you in a state where you still couldn't hit
- fixes a bug where the VIP Trade Offer event could crash if leave button clicked while card is burning
- fixes a bug where the suit name in card name could sometimes be stuck on the previous language instead of correctly being localised to the current language
- fixes a bug where Floorperson was called The Dealer in Crown & Anchor event
- fixes a bug where cards in Loot Box would remain visually Glitched if previous card rolled was a Glitched Card
- fixes a bug where controller/keyboard navigation wouldn't work in some specific situations, especially when Steam Input was involved due to using Steam Link or running Windows version through Proton on a Steam Deck
- fixes a bug where pressing the back hotkey while in Collection left the tooltip up for the currently hovered card
- fixes a bug where card would be invisibly chosen if there were no valid cards to choose from in Dungeon Trade Offer event
- fixes a bug where Glitched Card was not correctly enacting "On Heal" effects - e.g. XVII The Star
- fixes a bug where the Crown and Anchor die roll was not respecting animation speed setting
- fixes a bug where if the Coin Flip event rolled heads on the very first card in the deck it would place the copies at the end of the deck not after the chosen card
- fixes a bug where cards representing starting decks would not be removed after being moved offscreen
- fixes a number of inconsistencies in event text placement
- fixes a loose purple pixel on the Negative 9 of Diamonds
- fixes foil 12 of Clubs having a spade
- fixes misalignment in foil 2s and 3s of Clubs/Spades/Diamonds
- fixes some errant pixels on Non-Fungible Card and 0 of Diamonds
- fixes Memory Card having the wrong highlight shape
[ 2024-11-27 18:05:37 CET ] [ Original post ]
The Steam Autumn Sale is here, and along with it continues the 30% discount on Dungeons & Degenerate Gamblers! So if you werent able to snag a copy of the game during our Publisher Sale, youre in luck! Whether youre a seasoned player or just looking to get into the game, theres never been a better time to hop in. We might even have a new art update coming up for you guys - new pixel-style art, card designs, and overall graphic improvements! You can find more details about the new update here. So dont miss out on the Autumn Sale!
[ 2024-11-27 18:00:19 CET ] [ Original post ]
Hey there Tavern Dwellers!
The Yogscast Games Publisher Sale has begun and will be running for an entire week! As a part of this sale, Dungeons & Degenerate Gamblers is now available at 30% discount!
This is the perfect opportunity to snag yourself a copy of the roguelike Blackjack game that has players captivated. So get yourself into the game, drag your friends along and let the degeneracy begin!
If you'd like to check out the rest of the Yogscast Games collection, head on over to our sale page!
[ 2024-11-18 18:00:59 CET ] [ Original post ]
Hello Tavern Dwellers!
We've got a demo for Dungeons & Degenerate Gamblers available now! This is your chance to get a taste of the action before diving into the full game, or invite your friends to do so! What's included in the demo:
- First 2 floors: Tavern and your choice of Lounge or Basement
- First 4 starting decks: Hearts, Clubs, Spades, and Diamonds
- Core gameplay experience
- Character and card back customization are not available in the demo
- You will not be able to use the 'Unlock All' feature
- Achievements are disabled in this version
- Your run will be saved and you can continue it in the full game!
[ 2024-10-30 15:41:04 CET ] [ Original post ]
Happy 21st Tavern Dwellers! I'm so glad to be bringing you the first update for Dungeons & Degenerate Gamblers, v1.1! This update is highly focused on improving the balance of the game and reducing some of the parts of the game that were causing frustration. There are also lots of bugs fixed, thank you to everyone that reported these. This updates aims to address: - foe decks being too consistently strong compared to the player at the same stage in a run - foes having the ability to scale out of control too easily, particularly when it comes to shields - some events being too punishing/not rewarding enough - it taking too long to start building synergies in your deck - winning being too reliant on finding healing cards - each run taking too much time - fix a number of bugs that weren't caught during testing I hope you find the game to be much more enjoyable after this update! Thank you again to those that provided feedback, it really helps to make the game better. Please also check out the newly updated FAQs here. Here are the update notes for v1.1: Unique Chips - increases number of Unique Chips to choose between to 3 (was 2) - adds the choice to pay 100 chips to reroll Unique Chip choices - changes starting chips to 250 (was 25) - Double Down Chipotle Pepper damage reduced to 5 (was 6) - Double Down Chip Damage damage threshold reduced to 3 (was 5) - Double Down Chip Off the Old Block starting Advantage increased to -2 Advantage (was -3) Foil cards - adds a 1.21% chance that cards rewarded after an encounter will be Foil - the Foil cards rewarded after defeating Bouncer, Alucard, CEO, or Dracon are now guaranteed to be special cards, so no more disappointing Foil numbered cards Foe balancing - foes now hit before player This increases the strength of a number of cards that would often have no valid targets when drawn first. This also means the player is less often disrupted by cards like Business Card after they have already stood, especially early in a run when still reliant on standard playing cards. - adds the condition "you hit first" to ALL IN! Note that foe foil cards will still be played before the player hits - increase most bosses to give 100 chips Note - some of the below changes to foe's decks only apply at Triple Down and below, so those looking for a challenge will still find it at Quadruple Down or ALL IN! Tavern Squire - max HP to 21 (was 30) Manager - removes 1x Business Card Lounge Luck Pusher - swaps 0 The Fool and Terminate the Tower for 2x 8 of Nothings - removes Social Security Card Teacher - changes lots of standard cards to Diamonds instead of Spades - removes Credit Card and Social Security Card - max HP to 40 (was 55) Wizard - max HP to 35 (was 40) VIP Area Mr President - removes Social Security Card Head Office Psychologist - adds a 2x Zero of each suit to Psychologist's deck - changes 4x of Psychologist's 10s to 8s, and add a Blank Card HR Department - removes Negative 3s - adds a set of 7s - removes 1x Queen of the Stone Age Developer - adds 2x 5 of Nothing and 2x 9 of Nothing Legal - adds a 6, 7, 8 of Nothings CEO - removes Expulsion - removes all but 1 Calamari Game Card - adds Diamond in the Rough Hope Deity of Hope - complete overhaul of Deity of Hope's deck Basement Giant Rat - removes 4x Cue Card - adds 2x 9 of Nothings Decromancer - max HP to 52 (was 66) Witch - max HP to 45 (was 52) Casino Dog is now the first encounter in the Casino (was Floorperson) Floorperson - removes Jack and the Beanstalk Pit Boss - removes The Emperor IV, Carduus Acanthoides, and 5 of Wands Dungeon Speedrunner - removes 1x Glitched Card - swaps all Clubs for Diamonds Cultist - max HP to 52 (was 66) Despair Deity of Despair: - adds a Foil Rules Card - adds Business Card - swaps Ace of Spades for Ace of Nothings - swaps Ace of Clubs for Eleven of Clubs - these changes should allow for more counterplay chances against Deity of Despair's deck Final Floor/Boss spoiler warning! [spoiler]Landlord's Office Landlord - remove Foil 21 of Spades, Rorschach, Scratch, Black Aces, and some of the 10s - replace Carduus with Emperor - adds Whale Card - adds 3 synergistic/thematic cards at start of Landlord 2 based on Tarot card stolen [/spoiler] Gamblers - adds more Scratchcards to Gambler decks in later floors Endless encounters - adds a method to eventually end endless encounters: after 52 rounds have elapsed the Dealer will appear and unlock every played card, then every round he will add a Scratch to both player's discard piles Event balancing - adds healing to Fortune Teller events, 10 HP per card flipped - reduces Runaway Cart damage to 10 - reduces Surrounded damage to 8 - reduces Card Printer damage to 11 - changes VIP Area Trade Offer to offer any non-foil non-Tarot card, instead of 3 most recently added cards - increases base healing of VIP Area Trade Offer to 8 (was 3) - increase number of cards in Lost & Found shop to 8 (was 6) - decreases Slot Machine shop buy (now 99) and spin costs (now 35) Other balance changes - make Triple Down Minor Arcana 5 never roll 5 of Cups on Bartender as this was impossible/frustrating for some decks to overcome - Negative cards will not show up as encounter rewards in the Tavern to allow for a higher proportion of special cards to be offered - reduce rounds up count of Jack and the Beanstalk to 2 (was 4) - swaps King of Gold in Signature Diamonds deck for a King of Diamonds - changes XV The Devil to no longer damage self on a tied blackjack - removes Queen of Music - Queen of Music will be back at some stage with a reworked effect, but right now this card is just causing the game to turn into tedious attrition battles whenever it shows up Changes to unlocking starting decks - changes Signature decks to be unlocked by a win with that suit - changes to show all 18 starting decks after first win with any deck Other improvements - reduces the volume and intensity of the damage blocked by shield sfx - when Glitched Card intensity is 0 the colours of the card will now still be glitched but with no movement so that you can still tell it is a Glitched Card - changes Hope/Despair bosses to not show card reward when not on ALL IN - changes X Wheel of Fortune to show the possible gifts as keyword tooltips - changes Terminate the Tower to show the cards it can create - slightly widen card hover tooltip sizes - shorten names of 4 and 8 card shops so they fit on card better - changes Fingerprint to the more clear "On play and on stand" instead of "On play and stand" - Dungeon Counterfeiter now more clearly states that it gives a random Minor Arcana 5 - move difficulty chips into place faster - move cards onto/offscreen faster at start/end of encounter - Slot Machine Shop animations scale to animation speed setting - implements lots of community suggestions to the localisation to languages other than English - please continue to give feedback on these in the dedicated threads in the Discord! - updates roles of some people in credits Bug fixes - fixes softlocks caused by Kingmaker and Radiation Detector changing the card that drew them halfway through its effect (i.e. Booster Pack or +2 Card) - fixes a bug where the starting deck confirm button was still visible and clickable after backing out of selecting the current starting deck - fixes a bug where the buttons on slot machine would be hidden instead of disabled after buying cards, and then never reshown - fixes a bug where the price of a Chipcoin in Crypto Bro event wasn't being shown - fixes a bug where the back button in Collection was not being disabled after being pressed - fixes a bug where the game could crash when changing Collection pages using the hotkey while hovering a card - fixes a bug where CEO card rewards weren't Foil cards - fixes a bug where ID Cards on the Credits screen could be clicked multiple times in a row without having to unhover first - fixes a bug where it was hard to get to the leftmost or rightmost played cards with KB/controller nav - fixes Report Card having one random purple pixel on it - fixes a bug where Rain Man would still discard even if it was locked - fixes a bug where burning opponent's cards with some cards would not trigger Hot Chip (Red Card, The Lovers VI, The Hermit IX, Insurance Card, King of Kings, King of the Hill) - fixes a bug where Insurance Card would only burn itself if it was the most recently drawn card (now can also burn the card under it) - fixes a bug where exploiting a foe's Loyalty Card would set it's value to the value that would give you instant blackjack, not your foe's - fixes Master of One and RJudgment not triggering Microchip - fixes a bug where opponent playing a Business Card via an SD Card wouldn't update scores properly after the swap - fixes a bug where a card added to draw pile could not be placed at the very bottom of the deck - fixes a bug where Chip Off the Old Block was triggering relics that gained Advantage at the start of the encounter multiple times, meaning you started with more Advantage than expected - fixes a bug where you could check what your face down cards were while Moon effect active by checking your deck in ID Card - fixes bug where candles on Birthday Card would glitch when value beyond 21 - fix a crash in Stay a Night when trying to remove a random card when deck size is 0 - fix a crash in Have a Drink when trying to remove a card when deck size is 0 - fixes a bug where a Trump Card that was quick discarded would cause a bust not an instant blackjack due to not resetting its score first - fixes a bug where Memory Card could crash the game if there were no cards left to remember - fixes a bug where Dungeon Collector event would bug if the card was a Birthday or Loyalty Card with candles/stamps - fixes a bug where King Cobra would not make the player take damage if there were no Kings - fixes a bug where foes would play endless copies of The Fool 0 if another The Fool 0 was the only card available to copy - fixes a bug where the achievement for winning at least once with every card would only trigger on the next run won, not the one where you actually achieved it - fixes a bug where the achievement for winning 21 times would trigger on the 22nd win instead - changes Counterfeiter and Roulette to not count toward favourite card stat - Report Card and Birthday Card description clarity improvements - fixes a place where the "Handy card visually moves to play area" bug could potentially occur - fixes SD Card highlight shape - fixes a bug where foe played cards that burned cards in your hand (i.e. The Lovers VI) would crash the game - fixes foil cards not fanning in hand correctly - fixes some missing characters in French - fixes music volume being inconsistent between floors - fix shield text being 1 px too far to the right
[ 2024-08-21 16:58:01 CET ] [ Original post ]
Hello Tavern Dwellers! It's been just over a week since the Tavern opened, and it's been amazing to see you all enjoying your time with the game so far! There has been lots of feedback coming through about every aspect of Dungeons & Degenerate Gamblers, and this update addresses a big chunk of them. A big area of feedback has been to do with the balance, which has been significantly overhauled in this update. This updates aims to address:
- foe decks being too consistently strong compared to the player at the same stage in a run
- foes having the ability to scale out of control too easily, particularly when it comes to shields
- some events being too punishing / not rewarding enough
- it taking too long to start building synergies in your deck
- winning being too reliant on finding healing cards
- each run taking too much time
- bug fixes
[ 2024-08-16 20:35:21 CET ] [ Original post ]
Hello Tavern Dwellers, We just wanted to start by saying a huge thank you to you all! We are blown away by how many of you have purchased the game and spent countless hours battling your way through the tavern in just a few days! We thought we would take this opportunity to tell you a few of our short term plans for Dungeons & Degenerate Gamblers. While reception to the game has been incredible, there is always room for improvement. Firstly, we have been hard at work fixing critical bugs and will continue to do so. Secondly, we want to do some considerable work on the balance of the game. We hear your feedback that a few of the early encounters can be rather punishing, and this is causing some fights that should be straight forward to swing in the favour of the opponent. We also want to give players earlier access to more impactful cards that will allow for better deck manipulation. Finally, we will be making some adjustments to a few problematic encounters that appear later in the game too. Some of these encounters were resulting in the opponent building up too many shields and other issues which were turning some fights into much longer encounters than anticipatedour balance changes will make a big difference here! If you have enjoyed the game so far, we would love for you to leave a review, this helps us out a lot! And remember, the launch discount will be ending soon so if you have not picked the game up yet, be sure to take advantage of the current price promotion. If you are new to the tavern and want to stay up to date with all the latest news and info, join us on Discord here to become part of the community! We currently have a community design challenge ongoing, where you can submit ideas or art for new card back designs to be added to the game, and we have some more community activities coming up soon too!
[ 2024-08-12 17:00:57 CET ] [ Original post ]
Hello Tavern Dwellers! The day is finally here - the day we have been working towards for a long time now! Dungeons & Degenerate Gamblers is finally ready! The tavern is open for the launch day celebration! Dungeons & Degenerate Gamblers has had a lot of development since it first began, and it is amazing to see what it has become! We want to give special thanks to the Yogscast art team Jack, Nina and Harry who have completely overhauled the art style over the past few months. Thanks as well to Element27 for composing an absolutely killer soundtrack for the game! And a final thank you to the community who has done so much to support the game and provided feedback that helped shape it to where it is today! [previewyoutube=zo86D4qDV2c;full][/previewyoutube] We are launching the game as a Tiny Teams champion, which is an amazing Steam festival that promotes wonderful games made by tiny teams across the globe! So be sure to support Dungeons & Degenerate Gamblers and all the other games taking part in the festival! We really hope you enjoy the game, and if you would consider leaving a review this helps us out massively with getting more visibility on Steam! A big thank you once again to all those who have supported us and continue to support us. And if you are new to the tavern you can join us on discord here to become part of the community!
[ 2024-08-08 17:01:06 CET ] [ Original post ]
Hello Tavern Dwellers! We are excited to announce that Dungeons & Degenerate Gamblers now has an official launch date of August 8th! 3 weeks or roughly 21 days from today! You can check out our brand new teaser trailer here: [previewyoutube=7KqHic-iC8g;full][/previewyoutube] We have been working away adding a whole host of new features to the game along with even more amazing art. We can't wait to share the full game with you next month. If you enjoy demo you will love the full version as it has so much more content, a plethora of improvements and great quality of life features! Remember to Wishlist to be notified when the game launches! Plus this helps us out a lot! If you want to keep up to date on all the latest news and info on Dungeons & Degenerate Gamblers join our DISCORD! We hope to see you again for the full launch! Until then may the cards be on your side!
[ 2024-07-19 08:02:32 CET ] [ Original post ]
- reduces the wait time before you can interact with the cards on the title screen
- moves the loading indicator to the left side so that the Steam Community pop up doesn't cover it
- fixes a bug where I The Magician would cause a crash if played twice in the same encounter
- XVII The Star now deals Quick Damage - this fixes a bug where the game would softlock if Get Well Soon Card's healing was triggered at the end of the round while XVII The Star was in play
- fixes a number of cards that had slightly wrong colours for some parts of their borders
- changes references to "draw" (as in equal scores) to "tie"
- improves touch screen input for Steam Deck users
- lots of improvements to the Simplified and Traditional Chineses localisations
[ 2024-06-21 00:00:12 CET ] [ Original post ]
Hello Tavern Dwellers, It's been great seeing so many of you try out the new and improved demo, and the response to the new art direction has been great we're happy you love it as much as we do! We've also hit the milestone of 50k wishlists now, so thank you very much for helping us reach that as it helps us out a lot! We will be participating in Steam Next Fest from June 10th~, where Dungeons & Degenerate Gamblers will be one of many great demos that you can check out during the festival! We'll also be running a Steam broadcast during the festival starting at 1PM PT / 9PM BST. Tune in by going to the store page to watch some of the Yogscast Network play the game! Finally, if you've been enjoying the demo so far and want to keep up with future developments on the game, consider joining us on our Discord and become part of the community HERE!
[ 2024-06-10 18:07:07 CET ] [ Original post ]
- fixes a bug where clickable relics wouldn't play their activate animation when clicked
- fixes Ace in the Hole having no suit at all instead of diamonds
- fixes a bug where King of Space and Time could be played while the opponent had a Jack in play
- fixes a bug where cards with Flexible were still Flexible after being transformed by Queen of Music
- fixes a bug where Exploiting an opponent's Suit Yourself would cause a softlock
- fixes a bug where Plate of Escardgot could not be Exploited after being unlocked by card other than itself
- fixes a bug where cards in the Counterfeiter event were interactable before clearing the dialogue
- fixes a bug where hovering a card and then using the hit/stand hotkey would leave the card tooltip on the screen
- fixes a bug where input prompts were hidden behind the ID Cards for choosing next encounter
- fixes Carduus acanthoides capitalisation (species should not be capitalised)
- updates Simplified Chinese and Traditional Chinese localisation with a bunch of changes
[ 2024-06-07 04:06:16 CET ] [ Original post ]
Tidying up a few things from the big v0.21 update: Improvements
- adds a loading animation to the start screen so you know it is still loading and hasn't crashed
- changes Ace in a Hole to be a Diamond
- changes Queen of Wonderland to not be able to target cards with a value of 0 (to match how Break Limits works)
- adds a (left to right) clarifier to the pile order text
- removes references to "play pile" in favour of "played cards"
- fixes missing apostrophes for things like "opponent's side"
- fixes a bug where a Glitched Card copying King of Space and Time would softlock the game
- fixes a bug where a Glitched Card copying a Jack would not count as a Jack for King of Space and Time
- fixes a bug where Glitched Card would say that it could be Exploited when it couldn't if the previous card copied had Exploit
- fixes a bug where Glitched Card wasn't copying "on bust limit exceeded" effects
- fixes some buggy interactions between XVIII The Moon and 0 The Fool
- fixes a bug where zeros didn't count towards possible negative card rewards
- fixes a bug where Queen of Drag didn't have tooltip for "create"
- fixes a bug where King of Space and Time listed the Rounds Up keyword
- fixes a bug where Baseball Card adding Card Sleeve and Old Baseball Card to player's deck was not unlocking those cards in the Collection
- fixes a bug where the windowed multiplier setting was sometimes usable while in fullscreen mode
- fixes a bug where cards played via an opponent's SD Card would not trigger their on play effects
- fixes a bug where saving to menu and then continuing while on the Collector or Lounge Gambler encounters would add extra copies of the cards they start with due to the previous event
- fixes Master of One being at the end of the Collection, instead of at the end of the Face cards
[ 2024-05-27 22:41:07 CET ] [ Original post ]
Hello Tavern Dwellers, We have been keeping our cards close to our chest as of latebut this is for good reason! We have some huge news and hope you are as excited about it as we are... Firstly we are thrilled to announce we have an undergone complete art overhaul over the past few months and we are very happy with the results! We have kept all the pixel art charm of the original game we all know and love, but have given it a ton of personality. The game now looks very grimy and dank fitting in with the darker narrative tone and setting. This art has been created by Yogscast artists Harry, Nina-Serena, and Jack. This and an updated soundtrack by Element 27 really puts the finishing touches on the game! Which brings us onto our next exciting announcement! We have signed a publishing agreement with Yogscast Games who will be partnering with us to launch Dungeons & Degenerate Gamblers later this year! We will still remain in full control of the game's direction but partnering with Yogscast Games has enabled us to overhaul the art in game as well as freeing up additional time by taking on some of the responsibilities we would have otherwise needed to handle ourselves. They also bring a lot of knowledge and experience to the table. We also have a brand new trailer showcasing all the new art and some new content! Check it out below! [previewyoutube=Q3IzShOv9Fk;full][/previewyoutube] If you want to check out the new version for yourself, you can! We have updated the previous demo with a brand new demo complete with the new art and a host of other improvements ahead of Steam Next Fest! So please do check by the tavern for a few rounds of Blackjack from now all the way through to Steam Next Fest! To keep up to date with the latest news and how the game is progressing join us on our official Discord! HERE and consider wishlisting the game on Steam, this helps us out a lot! Look forward to seeing you all in the tavern again soon!
[ 2024-05-24 14:50:19 CET ] [ Original post ]
I am beyond excited to share the latest update of Dungeons & Degenerate Gamblers with you! The 21st version of the demo had to be a special update, so me, the Yogscast artists (Jack, Nina-Serena, and Harry), and our composer (Element27) have been spending the necessary time in the tavern's kitchen cooking up the best and biggest update to the demo ever. So, without further ado, here is what is new: Highlights:
- A complete art overhaul that preserves the pixel art aesthetic, but with a grimier, dank twist
- A brand new, dynamic soundtrack that changes with each game of blackjack
- A whole bunch of new cards, including a big set of Face cards
- Reworks of lots of existing cards, including some of the weaker Tarot cards
- A new card type: Foil cards
- New encounters
- A collection for tracking the cards you have added to your deck
- Customisable ID Card portrait
- Loads of bug fixes and QoL improvements
- Support for Simplified and Traditional Chinese
- New backgrounds for every floor
- New UI and font for displaying card name, value, suit, and description
- Keyword highlighting and explanation
- New Hit and Stand buttons
- New ID Card and portraits for both player and opponents
- New art and animations for chips and Advantage
- New art for every Unique Chip
- New art and animations for gaining/losing health and shields
- New damage and grime on the cards themselves, which is randomised for each run
- Base resolution increased to 640x360 (was previously 480x270)
- A whole new soundtrack, with a unique track for each floor
- A new track is added to the current track during each encounter, keeping the soundtrack fresh for every run
- Several common effects have been changed to use keywords:
- On click -> Exploit
- +1 value if this doesn't cause a bust -> Rounds up
- Set your score to match your bust limit -> Instant blackjack
- Set your score to match opponent's score -> Instant draw
- Permanently remove card from your deck -> Shred
- View the next X cards in your draw pile -> Foresight X
- Adds to your hand -> Handy
- Discard without enacting 'on discard' effects -> Quick discard
- Worth 11 unless that busts, then worth 1 -> Flexible (11 or 1)
- Jackhammer of Clubs - Exploit: deal 5 damage, then burn.
- Jumping Jack - On hit or Exploit: move to opponents play pile.
- Jack and the Beanstalk - On stand: rounds up 4 times. On bust limit exceeded: take 5 damage and halve the value of this card.
- Monterey Jack - Exploit: heal 2 HP and burn. On stand: heals for 3 more HP this encounter.
- Jackpot - On stand: create 3 random Jacks, then put them in your draw pile. On discard: burn.
- Queen of Music - The next card you play this round becomes a Queen of Music for the rest of the encounter.
- Queen of Chess - Exploit: move to opponents play pile, then lock. At the start of next round: unlock.
- Queen of Wonderland - On play: choose another card currently in play and halve its value for the rest of this encounter.
- Killer Queen - On play: choose a card in your opponents play pile and burn it, then +2 value to this card.
- Queen of the Stone Age - Whenever you play a card worth 3 or 7: deal 3 damage.
- Dancing Queen - On hit or Exploit: changes card value in the order 10, 11, 10, 9, 10.
- Queen of Drag - On play: create a random Queen, add her to your hand, and set her value to 11.
- King of Gold - The next card played becomes a random Diamonds card for the rest of the encounter.
- King of the Hill - On play: instant blackjack if this is the only Face card currently in your deck.
- King of Kings - On play: burn all currently played Kings, then take 1 damage and gain 10 chips for each King burned.
- King Cobra - On play: take 3 damage, then deal 2 damage for every King currently in your deck.
- King of Space and Time - Handy. On play: move all your other played cards to your opponent's side, then stand. Can only be played if you have a Jack in play.
- Kingmaker - Handy. On play: choose another one of your played cards to turn into a random King.
- King of the World - On play: burn ALL other Face cards.
- Wild Card - Handy. On play: change the value of this card to match the top card in your discard pile.
- Ace in the Hole - Handy. Flexible (-1 or 1). Can only be played while exactly 1 above or below bust limit. On stand: if this card is in your hand, take 1 damage.
- Lucky Seven - On stand: if you have at least three cards with a value of 7 in play, gain 77 chips.
- Priceco Membership Card - On play: set value to 12, then create a 12 of a random suit then put it into your hand. Exploit: -3 value.
- Communist Party Card - On play: instant draw. On discard: discards to opponent's discard pile.
- Non-Fungible Card - On hit: set value to a random value between 1 and current value - 1.
- AI Generated Card - On play: randomly selects value and suit. Exploit: create a copy of this card, then move it to your opponent's play pile.
- Report Card - On play: gain 5 shield. If you have at least 11 shield, create an Ace of Spades, then put it into your hand. If you have at least 21 shield, make it a Foil.
- Rorschach Card - On stand: your opponent stands.
- Misprinted Card - On play: set value to 6, then create a Seven of Spades and put it in your hand. On stand: rounds up.
- Spade of Fives - On hit: if you already have a score of at least 16, gain 5 shield.
- Club of Fours - On hit: if you already have a score of at least 17, deal 4 damage.
- Diamond of Sixes - On hit: if you already have a score of at least 15, gain 6 chips.
- Heart of Threes - On hit: if you already have a score of at least 18, heal 3 HP.
- Plate of Escardgot - On stand: rounds up 2 times, then grant shield equal to card value. Exploit: lock. At the start of next round: unlock.
- Throwing Card - Flexible (11 or 1). On play: deal damage equal to your shield, then move this card to your opponent's play pile.
- Suit Yourself - Exploit: choose a card in your draw pile, then choose a suit to change it into for the rest of this encounter.
- Diamond in the Rough - On play: remove up to 10 shield from both players, then grant 2 chips per shield removed.
- Fingerprint Card - On play and stand: Exploit a random one of your played cards that has Exploit (does not cost Advantage).
- Master of One - On hit: create and play a One of a random suit.
- Zero of Spades
- Zero of Clubs
- Zero of Diamonds
- Zero of Clubs
- Negative One of Spades
- Negative One of Clubs
- Negative One of Diamonds
- Negative One of Clubs
- Ace of Nothings
- Jack of Nothings
- Queen of Nothings
- King of Nothings
- Booster Pack - On play: create five random cards and put them in your hand. One will be a Foil. On discard: burn.
- Get Well Soon - On play: lock. On taking damage 3 more times: heal 10 HP and burn.
- Reverse Card - On play: swap who hits first.
- Time Card - Exploit while you have a card worth 9 or 5 in play: gain 10 chips.
- Kanban Card - On play: choose one card from the bottom 3 cards in your draw pile to move into your hand.
- XI Strength - Exploit while busted: hit button becomes re-enabled for one hit. Take 1 damage (increases by 1).
- XII The Hanged Man - On play: foresight 2, then choose one to quick discard.
- XIII Death - On play: choose a card from 1 of 3 currently in your deck to shred. On discard: burn.
- XIV Temperance - On play: gain 1 chip per card currently in your deck. On discard: burn.
- XVI The Tower - On play: lock your other played unlocked cards and unlock your other played locked cards.
- XVII The Star - On heal: deal damage equal to the amount healed.
- XX Judgment - On play: choose one of your burned cards to create a copy of, then move it to your draw pile.
- Jack in the Box - now starts open (so is worth 10 by default)
- Glitched Card - now copies ALL kinds of effects, not just on play effects
- Glitched Card - is even more visually glitchy
- Glitched Card - can now copy from a wider range of cards
- +2 Card - now plays the on play effect of the played cards
- Baseball Card - created cards are now quick discarded instead of being put in play
- Hall Pass - increases foresight to 3
- II The High Priestess - increases foresight to 9
- VI The Lovers - cards created by this card now burn on discard
- VIII Justice - now transforms Jacks into Jackpots instead of Jack of all Trades
- VIII Justice - Jack transformation now lasts only for this encounter
- XVIII The Moon - can now be Exploited to remove the shroud for this round.
- 0 The Fool - no longer burns on discard
- Magic Trick Card - changes choices Queen of Diamonds and Seven of Spades instead of Queen of Hearts and Seven of Clubs
- Terminate the Tower - value changed from 0 to 4
- Break Limits - value changed from 0 to 1
- Sweep the Leg - value changed from 0 to 3
- Scratch - value changed from 0 to 2
- Old Baseball Card - now burns on discard
- Green Card - now moves the chosen card to the top of the opponent's draw pile
- Memory Card - now creates a copy of the remembered card on stand instead of on play
- Foil cards are a new card type added in this update
- Foil cards are added to your hand at the start of every encounter, and can be played from your hand without spending Advantage
- Foil cards are offered as a reward after defeating Alucard or Bouncer, and can also be created by some cards
- Squire - a new Tavern encounter
- Thief - a new Lounge encounter
- Shop: Lost & Found - a new shop that gives a choice of cards that were previously skipped during this run
- Chip On Your Shoulder - can now only trigger once per round
- Alucard - has a Foil Blood Donor Card
- Alucard - has an additional Scratch
- Bouncer - has a Foil Twenty One of Spades
- Bouncer - one of his Ten of Nothings is now a Ten of Clubs
- Knight of Cardonia - has a stronger deck, but has moved to the Basement
- Fortune Teller - is now after the Manager encounter
- Teacher - now has a Report Card
- Luck Pusher - now has a 0 The Fool
- Adds a Collection book that tracks which cards you have added to your deck in a run
- You can now customise your portrait using the ID Card on the title screen
- More customisations will be coming in the full release!
- Adds a brand new settings screen, with a few new options
- Animation speed - defaults to 1
- Language (currently English, Simplified Chinese, and Traditional Chinese are available, but more will be added) - defaults to Steam language, falls back to English
- Glitched Card visual effect intensity - defaults to 3
- Smoking allowed/no smoking - defaults to no smoking
- Settings screen is now accessible during a run from the pause menu
- The pause menu is now accessible at any point during a run (instead of just during encounters) by clicking the Escape key, or clicking the logo of the current floor
- Basic rules of the game are now displayed on the table of the tavern
- Several interactable elements (such as viewing your discard pile) have a red exclamation mark if you have never used them, to help new players discover them
- Adds a party animation to the Score Card when you have a blackjack
- Adds an error message and plays a failure sound effect when a card effect has no valid targets (e.g. Business Card played when opponent has no cards in play)
- Better controller and keyboard navigation on some interfaces
- If running in windowed mode, the window is now centred to the centre of the screen on start up
- The win and loss screens have both been reworked to make starting another run easier
- You can now view your deck on the loss screen
- Removes the lock icon from the mystery reward card
- Adds the "of Nothings" starting deck
- Hovering cards is much snappier
- Unhovering cards is much bouncier
- Better deck/pile preview that allows for more cards to be displayed at once
- Deck/draw pile previews are now sorted by order in the Collection book, which improves grouping of similar cards
- Adds a fancy unfurling animation to the Fortune Teller event
- Optimisation on cards so that they can be loaded quicker, this greatly improves game performance when playing with decks with 100s of cards
- Lots of changes to card descriptions to reduce the length and complexity of the effect descriptions
- Lots of improvements to story text
- Makes the whole ID Card hoverable and clickable
- Adds new sound effect for Slot Machine shop
- fixes a bug where Transit Card was adding to the end of the opponent's draw pile instead of a random position
- fixes a bug where the card hover 'tick' sound could play too often
- fixes a bug where cards that had a condition before they could be played from hand (i.e. Dark Mage) would use up 1 Advantage even if that condition meant that they weren't played
- fixes a bug where Glitched Card would remember values from previously copied cards, leading to strange behaviour when the new card needed to access those values
- fixes a bug where cards created by Four Mana Seven Seven were not triggering 'bust limit exceeded' effects
- fixes a bug where you could deal lower than expected damage with a low base damage but high damage multiplier
[ 2024-05-24 14:40:19 CET ] [ Original post ]
v0.20-afd demo testing 3 / 52 tasks failed:
> generate starting decks: 1: hearts, 2: clubs, 3: spades, 4: diamonds, 5: ??? fail.
> redact cards fail.
> determine counterfeiter valid options fail.
Multiple tasks failed, DO NOT UPLOAD!!!
Upload complete!
[ 2024-03-31 21:17:54 CET ] [ Original post ]
Ive been pretty happy with how v0.19 shook out, and so this update mostly consists of balance tweaks and improvements. But dont fear, there is a lot of work happening on the game at the moment, which Ill talk about at the end of the update notes! Balance changes: - moves Card Shark to Lounge hard encounter pool, increases their chip reward to 70 (from 50), and hp to 40 (from 35) - moves Luck Pusher to be the first Lounge encounter and reduces hp to 40 (was 55) - moves Teacher to Lounge easy encounter pool (from hard pool) - reduce Wizard hp to 55 (was 60) - decreases Drunk hp to 21 (from 25) - Drunk now only has one Rules Card - increases Bard hp to 21 (from 20) - adds another Victim Card and 2x Carduus Acanthoides to Slime's deck - removes XIII Death from Witch's deck and adds another 3 Green Cards Card changes: - lots of changes to the way damage is calculated - this fixes a lot of places where damage multipliers from cards like Expulsion and XVII The Star were inconsistently applied or didnt stack correctly - The effect of Trap Card is now: While in play: on taking damage that damage is also reflected to the opponent. - The effect of Carduus Acanthoides is now: On stand: If you are below your bust limit, increase the value of this card by 1. While in play: on taking damage, reflect damage equal to the value of this card. IMPORTANT: Note that reflected damage from either of these cards will not trigger on taking damage effects! - The effect of Lockpicking Card is now: On click: Unlock every locked card in play, then discard them without enacting their 'on discard' effects. - Yellow Card now adds a Red Card into your draw pile even if there were no cards to target with the Yellow Card - Glitched Card now unlocks on stand so that it doesn't get stuck as a card that locks on play - Rules Card no longer burns Visual and Quality of Life improvements: - mystery reward card is now locked so that it brings attention to the fact that it costs to unlock - the hover highlight for draw pile now extends to match the size of the draw pile (instead of just highlighting the top card) - opponent draw pile is now viewable, navigatable (shortcuts - KB: V/4, GP: R2) - dialogues and previews can be cleared with the view opponent draw pile shortcut - moves the input glyphs for opponent draw and discard piles to the right (for better symmetry) - adds a short delay when Victim Card triggers so that you can see each card that is being affected, and see them being impacted before being discarded at the end of a round - changes ID Card to allow health to go negative (screenshots of massive damage numbers are much more fun now!) - speeds up the Counterfeiter event - changes lots of cards to wait for the lock/unlock animation to complete before progressing, fixing a few strange interactions in the process Bug fixes: - fixes a bug where the value of Baseball Card was not showing as 10 in deck/draw pile previews when the Baseball Card had never been played before - fixes a bug where some event host id cards were hoverable - fixes bugs with the Counterfeiter event due to being able to select the next card while the change card in deck animation was still completing - fixes bug where keyboard/controller navigation would be inverted on some choices (like removing a card) - fixes a bug where Gambler would get two copies of every untaken card from the Memory event - fixes a bug where score card was sometimes not respecting the impact of The Victim Card - fixes a bug where if a Negative Ace had its value changed away from -1 it wouldn't be set back to -11 on bust - fixes a bug caused by manually setting the windowed_multiplier in the settings file to an invalid number - fixes bugs related to clicking very quickly loading up more than one encounter/event - fixes a bug where the game would stall if Blood Donor Card was played while Time Card was in play - fixes a bug where cards could be visually drawn from the discard pile instead of the draw pile - fixes a bug where the damage sword icon for damage dealt during turn was not correctly centred on the damage text - fixes a bug where the choices on playing Gerald of Riviera were backwards compared to their positions in the opponent's play pile Thats it for v0.20! When I started working on this update I intentionally split the development into two branches: one for gameplay which ended up being v0.20, and one for everything else which is v0.21. The short answer to what is changing in v0.21? is YES. The long answer is EVERYTHING. I am so excited about bringing you this update, and cant wait until people get their hands on it, but it needs more time in the oven! It is going to be so worth it once it is ready though. Until then, enjoy v0.20 bringing a more refined version of Dungeons & Degenerate Gamblers. Keep your eye out for what is coming next! Thank you all for the support, - Purple Moss Collectors
[ 2024-03-22 02:49:43 CET ] [ Original post ]
This update is focused on two main areas:
- keyboard/controller support
- quality of life and clarity improvements
Here are the change notes:
Steam Deck and Linux support:
- Steam Deck and Linux versions of the game are now available on Steam!
Keyboard and controller support:
- adds keyboard and controller support
- the game is now fully playable with a keyboard or controller
- input glyphs will appear on screen during encounters or when hovering cards to show you how to use these feature
- lots of changes have been made to support this, far too many to describe here!
- has been tested successfully with: Xbox controller, Playstation controller, and Steam Deck
Event changes:
- adds new animations for adding a card to your deck, permanently burning a card in your deck, and modifying a card in your deck
- changes the mystery card to require spending chips to reveal it. You can then choose between all four reward cards
- Cards with permanent changes (like Loyalty Card and Birthday Card) are now correctly shown in events like Have a Drink, Trade Offer, and Coin Flip
- makes the Four Card Shop and the Eight Card Shop the only shops you can see in the tavern (so that you have more chips built up by the time you see the more expensive shops)
Slot Machine shop:
- now rerolls immediately after buying the three cards
- prevents paying to spin the slot machine if you will not have enough chips to also purchase the 3 cards after spinning
Four Card Shop:
- cards now cost 95 chips (from 115)
Counterfeiter:
- now visually shows the cards value increasing/decreasing
Have a Drink:
- Beer now damages you by 5
- Beer and a Shot now gives a Loyalty Card with 1 stamp
- House Special now damages you by 8 and gives a Loyalty Card with 3 stamps
- Loyalty Card is now visually moved to the ID Card to show that it is being added to your deck
- options in this event that would kill you can now be taken but leave you at 1 health
Card Removal shop:
- now locks the more expensive options until the cheaper options are purchased first
Crypto Bro:
- now shows the value you sold for
- now shows the ATH after you sold so you can see how close you were to the top
- positioning changes to better layout this event
Stay a Night:
- Fancy Room now heals 15
- Cheap Room now heals 8
- the No Sleep option can be taken even if health is below 5, will leave you at 1 hp (to prevent soft locking on this event when low on both chips and health)
Card changes:
- the suit of Loyalty Card is now Hearts
- changes Official Trump Card to take 2x chips and have Nothings as its suit instead of Diamonds. Since most of the time it would be used to create a blackjack it was just adding extra cognitive load to the player to have to work out if the refund was worth it or not.
- Gerald from Riveria now correctly waits until burn animation completed before moving to the next turn
- Negative Clubs and Spades now reduce the number of that suit counted for "on a winning blackjack" bonuses, rather than reducing damage or shields directly
- standardises and improves clarity of the description of Negative cards
- changes the reward pool to only include negative cards of suits the player has standard cards of in their deck
- changes clicking a card to count as taking a turn
- changes Double Back Card's effect to:
On click: has no effect.
- flips the numbers scratched off on Scratchcard by 90degrees so that they are more readable
On Click consistency:
- fixes cards with On Click effects to be more consistent when they are clicked while in the opponents play pile:
Dark Flower
- Now correctly discards and adds Halves to the card owners play pile
Credit Card Knife
- Now damages the card owners opponent
Transit Card
- Now correctly discards and moves card from card owners draw pile to the other draw pile
Insurance Card
- Now correctly burns the card owners card and takes card owners chips
Encounter changes:
- Bard now gives 49 chips (from 50)
Sound changes:
- adds a sound effect to the card fan animation when choosing a starting suit
- fixes a bug where highlighting a card while one was burning would cut off the burn sound effect
Clarity and QoL improvements:
- adds future rooms to the event/encounter choice screen so that you see how far through the floor you are
- speeds up the animation of the cards being dealt in the event/encounter choice screen
- the player now starts with 25 chips to match the dealer's 25
- improve the wording of the Coin Flip event to make it clear what you are betting on before committing a card
- changes skip event button and done shopping shop button to say leave instead
- standardises the location of the leave buttons
- changes skip card reward button to say skip rewards instead
- changes the hoverable elements (like Chips, Advantage) to use a consistent position for their explanation text, rather than wherever the mouse was when it entered them
- moves the lock icon so that it is partially visible even when other cards are covering the locked card in a pile
Bug fixes:
- caps Advantage at a maximum of 999
- fixes a bug where Sofa Sleeper event Give a Card option choice text was being set incorrectly
- fixes a bug where a card played directly by Booster Pack whose on play effect meant that card was worth 11 or more did not trigger the Big Blind Chip
- fixes a bug where cards in hand while having no Advantage would show up as grey when making a choice
- fixes a bug where cards that had been burned during this encounter would be invisible when previewing deck
- fixes a bug where the 8 card shop would not show the "not enough chips" error message
- fixes a bug where Unique Chips were hoverable after being chosen in the Unique Chip Reward screen
- fixes a bug where you could pay for an event that then required a choice (like counterfeiter or card removal shop) and then click the 'leave' button
- fixes a couple of bugs to do with whether discard pile, draw pile, score card, and id card were being considered hoverable or navigatable while peeking
- fixes a bug where clicking the land card with the mouse then clearing the pause menu meant it wasn't clickable again until some other action was taken (i.e. hitting, standing, playing a card)
- fixes a bug where using a Credit Card Knife on a Trap Card would freeze the game
- fixes a bug where bust limit exceeded effects weren't being triggered by cards like Jack in the Box and Flash Card
- fixes a bug where the card art of Jack in the Box would not change for this encounter when changed to a Jack of All Trades by VIII Justice
- fixes a bug where cards moved into play pile by opponent played that would usually go to hand were not clickable (i.e. played by SD Card or Booster Pack)
- fixes a bug where the untraded cards from Trade Offer and the unchosen cards from Memory were not being added to The Collector/Gambler deck for the encounter afterwards
- fixes a bug where the text on the sell choice on Charred Lizard still said 10 chips
- fixes some issues where player settings files could get corrupted and have invalid sound and music volume settings
- fixes a bug where clicking very quickly on the Memory event could cause strange behaviour
- some minor performance improvements
[ 2024-01-30 01:33:52 CET ] [ Original post ]
Happy New Year!
At long last, Ive finally finished working on the v0.18 update to the demo. This is by far the biggest update Ive ever worked on for Dungeons & Degenerate Gamblers and I am so excited to see you all enjoy it!
Without further ado, here are the change notes:
Advantage:
- adds a new resource: Advantage
- Advantage is required to play cards from your hand or to enact on click effects
- Advantage is earned and spent during encounters, and resets to 0 at the end of each encounter
Unique Chips:
- After the Bartender encounter you will choose between one of two random Unique Chips. The Unique Chip chosen determines the way that you will earn Advantage for the current run:
- Bargaining Chip
On click: lose 10 chips and gain 1 Advantage.
- Dealer Chip
On stand: if you have a score of at least 17, gain 1 Advantage.
- Chipotle Pepper
On click: take 4 damage and gain 1 Advantage.
- Chip On Your Shoulder
On hit: if you already have a score of at least 12, gain 1 Advantage.
- Blue Chip
Start each encounter with 1 Advantage. On winning a round: gain 1 Advantage.
- Big Blind Chip
When you play a card that has a value of at least 11, gain 1 Advantage.
Encounter and Event randomisation:
- After each event/encounter you now choose your next encounter/event between two randomly selected encounters/events
- Shows the history of the current floor so you can see quickly how far through the floor you are
- Spreads the lore/story across the floor rather than having it all on a big wall of text at the start of each floor
New Encounters and Events:
Tavern:
- Event: Counterfeiter
Pay chips to increase or decrease the value of standard, non-face cards
- Encounter: Knight of Cardonia
- Encounter: Bard
Basement:
- Event: Crypto Bro
Buy a Chipcoin, and attempt to sell it for a profit
- Encounter: Witch
Lounge:
- Event: Coin Flip
Choose a card to wager, then flip a coin to see if you get to keep it or not
- Encounter: Wizard
Shops:
- Shop: Four Card
this shop has only four cards to choose from, but they are all special cards, and are priced appropriately.
- Shop: Slot Machine
this shop has only three cards, and you have to buy all three at once, or none at all. But you can also spin to reroll and get three different cards...
Chip values:
- rebalances lot of chip costs and rewards (this makes Diamonds a fair amount stronger)
New cards:
- Cardiovascular Exercise:
On play: take 2 damage, gain 5 shield.
- Lockpicking Card:
On click: Unlock every card in play.
- Credit Card Knife:
On click: Lose 5 chips. Deal 5 damage. Increase the chip cost of this card by 5 for the rest of this encounter.
- Cardecu:
On play: gain 25 chips.
- Carduus Acanthoides
While in play: on taking 2 or more damage, deal 1 damage.
- Transit Card
On click: choose a card from your draw pile to put into your opponents draw pile, then discard this card.
Card reworks:
- IV The Emperor:
On play: Locks. On bust limit exceeded: deal damage equal to the amount bust limit exceeded by.
- V The Hierophant:
On play: Locks. On bust limit exceeded: heal equal to the amount bust limit exceeded by.
- IX The Hermit:
On play: gain 1 chip, heal 1 hp, gain 1 shield, gain 1 Advantage, deal 1 damage.
- Insurance Card:
On click: lose 21 chips, burn your most recently played card and this card.
- Dark Flower:
On click: Choose a suit and add three Halves of that suit into play, then discard this card. Halves created this way burn on discard.
- Birthday Card:
On play: permanently increase this card's value by 1. Once its permanent value reaches 21 its 'on play' effect becomes: Burn this card and put 5 Booster Packs in your hand.
- Calamari Game Card:
On play: Deal 3 damage to both players. While in play: if the opponent is defeated gain 100 chips.
- Jack in a Box:
On click: Open the box, randomly selecting a suit for this card and setting this card's value to 10. If the box is already open, close the box, setting this card's value to 0.
Card buffs:
- Old Baseball Card:
On play: gain 10 Advantage
- The Victim Card
Now triggers on any damage taken, not just damage that lead to a loss of health
- Official Trump Card
now takes chips at 3x value instead of 5x value
- Memory Card
now creates a copy of the card on 1st play as well
- III The Empress
now locks an Ace of Hearts rather than an Eleven of Hearts - this reduces the chance of a Break Limits or a second III The Empress instantly ending your run
Card nerfs:
- changes the value of Memory Card to 8 (was 0)
- reduces Charred Lizard sell value to 10 chips
- I The Magician:
On play: Puts cards into your draw pile: 2x magic trick card, 1x ace up your sleeve. On discard: burns.
- changes Break Limits to not be able to be used on a card with a value of 0
ID Card Improvements:
- total rework of the ID Card to improve clarity on gaining/losing health, shield, and chips, and to make room for Advantage
- animations for gaining/losing health/shield/chips/Advantage
- health, shield, chips, and Advantage are now hoverable to help explain how they work
- ID Card now gives better visual feedback on taking damage to shields
- changes hp and shield change labels to be created as needed so that when multiple instances of damage land at the same time multiple labels can be created
Peeking:
- reworks the way that peeking while making a choice (the eye icon button) works
you can now hover cards in play to see what their effects are while peeking
you can now check what is in your draw pile, discard pile, or deck while peeking
this also fixes a bug where the game could lock up after clicking the peek button
- moves the back/peek button when making choices to be closer to the choices
Balance changes:
- adds Jack of Diamonds, Queen of Diamonds, King of Diamonds to the Bartenders deck
- adds One of cards to the standard reward pool (this removes them from the mystery reward pool)
- tweaks to the balance of a few encounters to bring them to a similar difficulty level now that they are randomised instead of in a set order
- Drunk now stands at 13
Sound changes:
- adds new sounds for card value increase and decrease
- adds new sound for hit and stand button pressed
- changes to the volume balancing between the different sounds
Starting Suit Selection Screen:
- simplifies suit selection screen descriptions and make them state their difficulty level
- adds a new animation that plays when selecting starting suit to show which cards have been added to your deck
General improvements:
- massively increase the areas of the screen that can be used to dismiss a preview
- if you dont have enough chips for an event or to trigger Bargaining Chip a sound and visual effect will tell you
- Dis-card will now not allow choosing a card that is locked (since locked cards cant discarded)
- Dis-card, Key Card, Break Limits, and Yellow Card will now show cards from opponent in the same order that they are in the opponent's play pile (they were previously reversed)
- Cards that were created by another card now have a small icon showing which card created them so that you can make more informed decisions about those cards
- Library Card, Memory Card, and SD Card descriptions now list out the card that was borrowed/remember/linked
- certain cards now won't show their value on hover (title, settings, land, action, etc.)
- standardises the position that cards are dealt from during events
- improves clarity of the message shown on previews where the cards are not shown in the order of the pile being previewed
- tweaks to hovering tooltip and value badge position so that more of the card is visible when hovering, and so that it better handles very long card descriptions at the edge of the screen
- white text is now slightly off-white to make it a little easier on the eyes
- tweaks to lots of dialogues and lore to use fewer words to say the same thing
- slight tweak to cursor click animation to remove a hanging pixel
- standardises language in card effects and event outcomes for healing (heal X HP), damage dealing (deal X damage), and taking damage (take X damage)
- adds a red edge to the burn visual effect
- tweaks to lots of portrait art
- changes player ID Card name to "YOU" instead of "PLAYER"
Bug fixes:
- fixes a bug where the choice count label was behind the dark background and therefore less visible than it should have been
- fixes a bug where settings cards weren't being moved to their position on loading the settings screen
- fixes a bug where card description would get stuck on the right of the card hover bubble if the card hovered was near the right of the screen and had a very long name
- fixes a bug where the card hover bubble size would get stuck as the old size when moving from hovering one card to another
- fixes a bug where Baseball Card would not burn properly after reaching 0 value
- fixes a bug where healing from Get Well Soon Card and Valentines Card came from the top left corner of the card instead of the centre
- fixes a bug where chips from Calamari Game Card came from the corner of the card not the centre
- fixes a bug where damage sound wouldn't play if damage was fully absorbed by a shield
- fixes a bug where touchscreen inputs would be counted multiple times on some devices
- fixes bugs where the damage sword and text (used by things like Trap Card) were overlapping and not facing the correct direction in some cases
- fixes a bug where the change indicator label (+1 that pops up above cards) could show up behind the intent indicator or score card
- fixes a bug where hit and stand buttons could be clicked while in the pause menu or while making a choice
- fixes bugs with Glitched Card where the wrong helper text would be displayed when Glitched Card rolled a card that required a choice to be made
- fixes a bug where hit and stand button sounds would play on click even if the button was not clickable
- fixes a bug where the opponent intent indicator had a "-" at the start of the encounter instead of being empty
- fixes a bug where cards with on click effects couldnt be clicked if they had been put into play by the +2 Card
- fixes the vertical alignment of windowed/fullscreen label being wrong in settings
- fixes the Fortune Teller ID Card being 2 pixels too low
- fixes a bug where the game would get stuck if a card was attempted to be removed in Card Removal shop with an empty deck
- fixes a bug where Official Trump Card had no choice helper text
- fixes a bug where Hearts picked directly by Booster Pack were not being triggering Blood Donor Card
- fixes a bug where card hover tooltip could get stuck on screen when hovering a card that was burning
- fixes a bug where multiple sources of damage from cards would not show multiple flying damage sword animations
[ 2024-01-08 00:56:33 CET ] [ Original post ]
This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes! New stuff: - you can now change how large the game is when playing in windowed mode - changes to windowed resolution or fullscreen mode now have a 10s reversion timer Clarity and visual improvements: - the following things now highlight when hovered: -- hit and stand buttons -- Players ID Card -- Score Cards -- Land Card (aka pause menu card) -- draw pile top card -- small buttons (like back, peek, and swap) - hovering is now a bit juicier, cards will move up and highlight quicker than they move down - hit and stand buttons now have a sound effect - viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value - chip text now changes over a short period so you can see it changing - adds a specific animation for spending/losing chips - chip text now turns red while you are spending/losing chips and when chips are 0 or less - hit and stand buttons now pulse their highlight slightly -- hit button: when there are no cards in play -- stand button: when score is equal to bust limit - adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card - adds a sound effect that plays when a card's value changes - cursor now correctly scales to resolution, and is correctly set on start up too - background now fades between the old and new floor on floor transition Bug fixes: - rebalances the volumes of some of the music and sound effects - default volume is now 2 instead of 5 - ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand prevents interaction with cards during the damage animation - Glitched Card now lists what the on play effect it copied did - Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards) - reworks the way that mystery card reward works, now includes a wider pool of cards - fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile - fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune - fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand - fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit - fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt - changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand - fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card - fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG - fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!) - Scratchcard no longer sets its value to 0 on discard - fixes a bug where Gravecard on click effect could be triggered multiple times in some cases - some further performance improvements to do with hovering cards and previewing/choosing from very large piles
[ 2023-11-15 21:21:45 CET ] [ Original post ]
Another batch of quality-of-life improvements that make the game feel much better.
New stuff:
- big performance upgrades, in particular this should improve performance with: large decks, when moving lots of cards, and during the damage animation
Clarity and visual improvements:
- allow deck/draw/discard/Hall Pass style previews to be dismissed by clicking in the dark region below the cards, or clicking the escape key
- card change indicators are not longer shown when previewing a pile
- updates Blood Donor description to:
On play: Locks. While in play: whenever you play a card worth at least one heart, remove 1 from its value for the rest of the encounter and heal you by 1.
Bug fixes:
- a bunch of tidy ups to the settings screens and reading save game and settings files that fix issues with not being resilient to save game file errors
- fixes a bug where if Loyalty Card had a non-zero value it would not set the score to match bust limit correctly
- fixes a bug where Wheel of Fortune spinning animation would play when previewing a pile that contained it
- speeds up Wheel of Fortune animation
[ 2023-11-01 23:14:54 CET ] [ Original post ]
A smaller update this time, tidying up a couple of things after the big Lounge release. New stuff:
- much juicier and more satisfying hit and stand button animations
- nicer animation for earning chips
- new click animation for the cursor
- XXI The World rework:
- Now triggers its effect on stand
- When it chooses a random Tarot card it will now choose from all Tarot cards that have not been chosen by this copy of The World in this encounter. This means that it will go through all 22 Tarot cards before selecting the same one again, making it much less likely to (for example) draw 2x III The Empress leading you to be stuck with 2x 11 of Hearts locked forever. It also ensures the variety of XXI The World which is really the reason to play it anyway!
- Now visually moves the newly created Tarot card into the draw pile
Clarity and visual improvements:
- changes art for all suits at once to more clearly be a mash up of all four suits
- adds a disabled theme so buttons look better when disabled after clicking them (i.e. during transition after skipping a reward)
- sound volume settings now go back to zero if you click them again while they are 10 (so that touch screen users can reduce the volume)
- better alignment of buttons and labels in the settings screen
- fixes a bug with the Dark Mage where it could be used with no valid targets to skip the players turn
- fixes a bug with the SD Card where if an opponent used it the on play effect of the new card would not be enacted
- fixes the shop ID Card being 2 pixels lower than all the other ID Cards
- fixes a bug where you could set your health to 0 by losing hp in the Sofa Sleeper event
- fixes a bug where you could crash the game by clicking the same card twice in the Memory game event
- changes the name of the Paparazzi (plural) to the correct Paparazza (singular, female)
- potential fix for touchscreen inputs being counted twice in some cases causing the player to skip the next encounter/event
[ 2023-10-30 01:23:01 CET ] [ Original post ]
Finally, the Lounge is here! This is by far the biggest update Ive ever released for the game, and Im really excited to see how you all play with the new cards, encounters, and events. Thank you for your continued support, it is so motivating to see how much people are enjoying the game! New stuff:
- unlocks the Lounge!!!
- the Lounge has 6 new encounters: Card Shark, Luck Pusher, Teacher, Paparazzi, Gambler, and Bouncer
- and 3 new events: Sofa Sleeper, Three Card Monte, Memory
- adds a change indicator to the score card that shows what your new max score is when it is changed
- adds bust limits to the Score Cards so you always know the current bust limits
- adds a change indicator to cards when their value is changed
- adds a new card burning animation
- when you lose chips diamond icons will now move from the ID Card to the card that made you lose chips
- updates card art for a few cards that were hard to differentiate when bunched up tightly (Valentines Card, 10s, 11s, 12s, 13s, 21s, Rules Card, Jack in a Box, Kanban Card)
- changes playing a card from your hand to act as taking your turn
- support for stand points other than 4 under bust limit
- Loyalty Card and Trump Card now set your score to match your bust limit (instead of 21)
- Negative Aces reworked - they now behave like regular Aces - i.e. they will reduce their value automatically on bust limit exceeded rather than having to pick -1 or -11 when played
- adds the 4 cards created by Terminate the Tower to the card reward pool
- adds a Scratch to Alucard's deck so that this encounter can't go infinite
- gives Alucard a 13 and 21 of Hearts, and changes his hp from 50 to 52
- changes XIII Death to have a value of 13
- visually moves the Kanban Card into the draw pile
- visually moves Jack of all Trades created by VIII Justice into the draw pile
- hit and stand buttons are now hidden during the loss animation
- intent indicator is now hidden after you win or lose
- disables the stand button when there are no cards in the play pile
- Magic Trick Card now changes base to base Magic Trick Card art on play so that its clearer that it is worth 0 until a choice is made
- adds choice text for Yellow Card
- flips the portraits for: Poker Player, Manager, Slime
- fixes a bug where choice helper text wasnt showing for Rules Card, Charred Lizard, and Scratchcard
- fixes a bug where you could click cards in your hand while they were burning
- fixes a bug where Jack in Box that selected "nothings" as its suit would say "special" instead
- fixes a bug where Gravecard number was in front of Card-aver hand
- fixes a bug where cards that put other cards into the draw pile could never put that card on the bottom of the draw pile
- fixes a bug where having multiple Blood Donor Cards would only trigger the healing and reduction effect once
- fixes a bug where Glitched Card wouldnt play its effect when played from hand or from Booster Pack
- fixes a bug where The Devil damage multiplier was being applied before clubs were added to the damage dealt
- fixes some inconsistencies with burning the Ones creates by Dark Flower
- fixes some weirdness to do with swapping piles with Reverse Card and 0 The Fool
- fixes a bug where cards that were shrouded would show their name and description when choosing from them (e.g. when XVIII The Moon in play and then a Business Card played)
- fixes a bug where cards played from hand would not trigger Time Card or Blood Donor Card
- fixes a bug where the "enter next area" card description didn't have a space between "underground" and "casino"
- fixes an issue where score was updating too often, causing Credit Card to briefly bust you
[ 2023-10-18 20:06:13 CET ] [ Original post ]
This release brings a new card and lots of QoL and clarity improvements! New stuff: - new card: Jack in a Box - On play: Randomly select a suit to change this card's suit to. - adds keyboard controls for hitting (spacebar) and standing (enter) Busting, and the effect of busting is now much clearer: - adds a big red cross to your Score Card when busted - plays a sound effect when you or your opponent bust - a new animation when comparing the Score Cards that makes it clear that you have 0 points after busting Bug fixes: - fixes a bug where switching between hovering The Collectors cards very quickly during the Trade Offer event could crash the game - fixes a bug where Jack of All Trades would always grant blackjack effects for 10 of each suit instead of the current value of the Jack - fixes a bug where the double damage granted by XVII The Star would be carried to the next round if the previous round ended in a draw - moves clubs being added to damage to be before XVII The Star and XVIII The Moon multipliers applied - you can longer see the corners of the Booster Pack hiding behind the mystery card reward - clarifies that value doubling from Break Limits lasts for the rest of the encounter
[ 2023-09-25 07:28:43 CET ] [ Original post ]
New cards: - adds Yellow Card and Red Card to the game! Yellow Card: On play: Choose a card in opponent's play pile to mark with a Yellow Card, then put a Red Card into your draw pile. Red Card: On play: Burn any cards in your opponents play pile that are marked with a Yellow Card. On discard: Burns. New stuff: - adds an intent indicator to the opponent. This will show you when the opponent has already stood (and cannot take further actions) and what limit they will stand at - finally, a new and much improved cursor! - changes Blank Card effect to: On 1st play this encounter: choose the value (from 1 to 11) for the Blank Card to take for the rest of this encounter. - the escape key now pauses the game just like clicking the land card would. Note that this is only possible when the land card is clickable Bug fixes: - cards that add a card into the draw pile now insert it to a random position in the draw pile rather than shuffling the whole draw pile. This means that cards like Cue Card and Kanban Card work more consistently (unless of course the new card is inserted between Kanban and the chosen card) - card description updates to match the above change - cards now longer reset their art or suit to the default for that card when discarded - Glitched Card now correctly retains its suit, value, name after discarding - makes the card art of several cards match the recent font improvements - clarifies The Devil description (you need a winning blackjack to deal 6x damage) - fixes a bug where Loyalty Card wouldnt set score to 21 if its value was not 0 - fixes a bug where Gravecard that was swapped to opponents side could be rerolled endlessly - Memory card now visually moves the copied card into draw pile
[ 2023-09-12 08:32:09 CET ] [ Original post ]
This release brings a new card, buffs for existing cards, better readability, and a whole lot of bug fixes!
New stuff:
- every single card description has been standardised to be clearer and more consistent
- adds the Social Security Card, which has the effect: 'Adds to your hand. On play: Add a copy of your opponents play pile to your draw pile and burn this card.'
- new Dark Flower effect: On Play: Choose a suit and add three Ones of that suit into your hand. On Discard: Burns. On burn: burn any Ones created by this card.
- changes Gerald from Riviera's effect to 'On play: Select a card in your opponents play pile and burn it. On discard: burns.'
- changes Dis-card effect to On play: Select a card that is in play and discard it without enacting its 'on discard' effect.
- changes XII Hanged Man effect to: "On play: choose a card from either discard pile and burn it."
- changes Key Card effect to: "On play: Choose a card from opponent play pile to unlock if it is locked and lock if it is unlocked."
- slight tweaks to both fonts and readability of the card descriptions
Balance changes:
- moves Slime to be before the Loot box event since it is more powerful against smaller decks
- changes "burns" to happen on discard
- clamps card values between -999 and +999 (also affects things like Scratch damage, Temperence chips)
Bug fixes:
- Booster Pack and Glitched Card now correctly play the 'on play' effect of cards that add to your hand (instead of just being added to hand)
- fixes a bug where X Wheel of Fortune would still have the previously granted gift in its description after being discarded
- fixes a bug where clicking quickly on card removal shop meant you could still see the previously removed card on the second removal
- removes Trap Card unlocking itself on negating damage (from both the effect and the description of the effect)
- Get Out of Jail Free Card now sets its value to 0 before enacting its effect so that if it is played more than once in a round it chooses the right value
- renames pips with no suit to "no suit" when hovering the Score Card
- fixes being able to skip encounters by smashing the skip button on the card removal shop
- makes VI The Lovers visually move chosen card into draw pile
- Tweaks to Gerald from Riviera's card art
- fixes a bug where if you didn't have enough health or chips for a particular choice in the Stay a Night event you couldn't click a valid option after clicking one that wasn't valid
- changes Joker to list the card name it is copying from instead of just the value
[ 2023-09-02 04:19:22 CET ] [ Original post ]
A quick update to improve balance and fix a few bugs. This should reduce Alucard-related frustration, and brings Decromancer back in line now that Graveyards are suited as spades. It also gives more counterplay around Trap Card when the opponent has this card. - Valentines Card now burns - Trap Card no longer locks - Decromancer now has 66 health instead of 99 - adds a description of the gift granted to the description of X Wheel of Fortune after it is played - makes X Wheel of Fortune visibly move a copy of itself into draw pile when that gift is rolled - Official Trump Card sets its value back to 0 before you make a choice to make it clear what its effect will be - this was affecting subsequent draws of this card in the same encounter - fixes a bug where all the card sound effect audio was coming out of the left channel - fixes a bug where Glitched Card wouldnt update its newly picked value before card effect enacted - was meaning the 5 value didnt get added before Booster Pack choice when Glitched Card rolled Booster Pack - fixes a bug where Glitched Card would block hitting or standing if it rolled Gravecard and then Gravecard was clicked
[ 2023-08-27 09:51:19 CET ] [ Original post ]
Im back from holiday and back working on the game! Here are the change notes for the latest demo release, v0.11, which is now live on Steam! This release adds a new encounter, a new event, and changes the way the game is laid out for better readability and use of screen space. There are also a number of balance changes and bug fixes. Look out for more coming next week! New stuff: - adds a new event to the Basement - its a card removal shop! - new encounter added to the Basement - its a familiar face, but with an improved deck since the last time you saw them! - when Glitched Card is the mystery reward card the whole card back will now have the glitched effect instead of just the corners Layout changes: - layout changes so that cards in play are more visible and more cards can be in play at once and still be visible - changes to spacing of cards in hand so that they dont overlap the discard piles - changes the discard pile to a pile that must be clicked on to see the cards in it (like the draw pile) - lowers the draw and discard pile positions so that text on choices can always be read Balance changes: - makes Slime stronger by adding a Get Well Soon Card and a Get Out of Jail Free Card - makes Alucard stronger by removing some cards that made him bust too often - changes Sweep the Leg effect to Set opponent bust limit to 20 and your bust limit to 22 for the rest of this encounter. Burns - changes the value of Booster Pack to 5 - Four Mana Seven Seven no longer locks - VI The Lovers now has hearts as its suit - changes the value of XVII The Star to 17 - Gravecard now has spades as its suit Bug fixes: - add a final stamp to the Loyalty Card when it triggers - changes Magic Trick Card to set its value to 0 on play (before choice made) so that it is more clear what your choice will do on subsequent plays - fixes a bug where the first potion from loot boxes could be clicked quickly and it wouldnt have any effect - fixes a bug where the Loyalty Card couldnt have its value increased by The Victim Card - fixes various typos
[ 2023-08-25 07:11:58 CET ] [ Original post ]
Dungeons & Degenerate Gamblers is part of Tiny Teams Festival this year!
Tiny Teams Festival is a week long festival celebrating small indie developers making awesome games. It runs from Aug 3rd to Aug 10th and I'm so excited to be a part of it!
If you haven't seen Dungeons & Degenerate Gamblers before, it's a blackjack-based roguelike deckbuilder where you play with cards from real life and other card games.
The demo is available right now, and you can wishlist the game here: https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/
Check out the Yogscast streams here: https://www.twitch.tv/yogscast
And the Festival Store Page here: https://store.steampowered.com/sale/tinyteamsfestival2023
[ 2023-08-03 18:05:55 CET ] [ Original post ]
New music! This release adds 3 more music tracks which are randomly selected from at the start of each floor. This isn't the final music, and this isn't the way music will work in the game forever, but it gives everyones ears a break from the same 49s loop of music that has been in the game since day 1 Later Poker Player Swaps the order of the Poker Player and the Janitor so that you have a couple more chances to improve your deck before you face the Poker Player's powerful deck. Bug fixes
- Fixes a bug where the Booster Pack would have very strange behaviour when played by the opponent
- Fixes a bug where you could skip encounters after the Shop and the Trade Offer
[ 2023-07-29 09:05:43 CET ] [ Original post ]
The new demo version is live! New and changed cards: - SD Card Take top card from draw pile and add it to your hand, then lock this card. Unlocks when the drawn card is played from hand Note that this is the old Dark Flower effect - Booster Pack Choose one of five random cards and put it in play. Add the other four cards to your hand. Burns - Dark Flower has a new effect: Adds to your hand. Locks. Shuffle three Double Back Cards into your draw pile Changes and bug fixes:
- Adds some clarity animations to I The Magician to show the cards that are being added to the draw pile
- Fixes a bug where The Collector could swap the wrong cards
- Baseball Card now correctly shows its modified value when previewing the draw pile
- Changes Blood Donor Card to not be able to reduce a cards value below 0
- Fixes a bug where you could lock the game by hitting while having no cards in draw and discard pile
[ 2023-07-28 11:31:10 CET ] [ Original post ]
Version 0.9 of the demo is now live on Steam! This version adds a new card, a new encounter to The Basement, and improves clarity when choosing from a selection of cards. New card:
- Blood Donor Card
- Alucard
- When viewing choices youll now see the actual card value and status. This means that you can make better choices when cards like The Victim Card, Blood Donor Card, or Gravecard are in play, and youll be able to check the stamps on your Loyalty Cards before you draw them
- Card choices now indicate where they came from when choosing, again so that its clearer where they came from and what the impact of your choice will be
- The Fool now swaps the piles much faster
- You no longer have to wait for Gravecard animation to complete before taking another action
- Fixes a bug where if Loot Box returned a Memory Card or Old Baseball Card the card highlight would stay as that outline instead of the normal one
[ 2023-07-22 08:29:57 CET ] [ Original post ]
At long last, version 0.8 of the demo has just been released! This version completely overhauls the way that card effects work under the hood. They are now much more consistent and less buggy, especially when card effects interact with each other, and its going to be significantly easier for me to add new card effects in the future! Improvements: - The game is much faster overall, with the card movements animations in particular being shortened Loot Box event fixes - fixes a bug where you could quickly open a new loot box after clicking last potion which would mean that the next loot box only showed one potion and all rewards couldn't be collected - makes the skip rewards button skip card and heal potions - makes the loot box opening animation get faster as you open more boxes - fixes a bug where more than one "open loot box" card could be dealt if you clicked rewards and skip button quickly Notable bug fixes and changes: - Dark Mage can now be played by the opponent - XI Strength now cannot skip the next opponent round if the opponent had already stood - changes IV The Emperor, V The Hierophant, XV The Devil, XVII The Star, and XVIII The Moon to be checked when round ends - this also fixes a bug where if they were swapped to other player their effect stayed on the first player - changes XVIII The Moon shroud to be checked whenever moving cards - Glitched Card now works more consistently - fixes a bug where Valentines Card wasn't suited as hearts - fixes a bug where loyalty stamps weren't being correctly removed after filling the Loyalty Card - fixes a bug with the Joker where it wouldn't set it's value to 0 if there were no cards in discard pile - fixes a bug where beer and a shot wasn't costing 100 chips - fixes a bug where the Trade Offer event could offer the same card that The Collector requested - fixes a bug where you could choose the Beer and a Shot option while having less than 10 health - fixes a bug where killing the opponent using Scratch or Wheel of Fortune would allow them to play one more card before the encounter ending - swaps the Poker Players Jack of Clubs for Jack of Diamonds - several tweaks to card descriptions Im really excited to be done with this overhaul as now I can get back to adding new features, cards, and encounters!
[ 2023-07-15 08:30:20 CET ] [ Original post ]
This release reworks the Spades blackjack effect, adds a new event, a new encounter, and tweaks the balance of a few cards. And of course, there are a few bug fixes included too!
New stuff!
- Loot Box event!
Is your life missing a sense of pride and accomplishment? Then youve come to the right place! Click the button, see the flashy effects, be disappointed by the meagre reward, and then do it all again! At least until you run out of money
- New Basement opponent: Slime
Balance changes!
- On a winning blackjack, Spades now grant a shield that lasts for the encounter
- Terminate the Tower now immediately plays the card instead of it going into your hand as it was too strong and flexible before
- Key Card now locks when played (so that it can optionally unlock itself if there is no good unlock target)
- Official Trump Card now costs 5x the number of selected pips to play
Bug fixes!
- Joker value now gets reset to 0 before making a choice so that the score card is accurate to score before the new value of the joker is added
- Fixes a bug where if opponent played Dark Mage with nothing to burn it wouldn't get moved to play pile correctly
- Fixes a bug where the Official Trump Card wasnt suited as diamonds
- Clarifies the winning blackjack effect of negative cards
- Adjusts the description of the Card Sleeve to make it clear it affects cards you have in play not all cards in play
- Adjusts Sweep the Leg description to make it clear it lasts for the encounter
[ 2023-06-09 09:01:16 CET ] [ Original post ]
Version 0.6 is now available on Steam!
This version adds four new cards, a new event, a new encounter, and a few important bug fixes!
New cards!
- Card Sleeve
Choose a card that is currently in play and lock that card, then burn this card
- Baseball Card
Each time this card is discarded permanently reduce its value by 1. When this card's value is reduced to 0, burn it, permanently remove it from your deck, put a Card Sleeve and an Old Baseball Card in play and permanently add those to your deck
- Old Baseball Card
It has no effect
- The Victim Card
Adds to your hand. If you take damage while this is in play add 1 to the value of every card in your opponents play pile
New event!
- Adds the Trade Offer Event
The Collector has his eye on three of your cards, and will offer cards from his deck to trade for them.
New encounter!
- The Collector
Be aware that cards you have traded to The Collector and his cards that you declined to trade for in the Trade Offer will be added to The Collectors deck when you battle him. Think carefully whether you want to allow him to have that card
Improvements and bug fixes!
- The Kanban Card now burns itself after being drawn 5 times to prevent softlocks due to having multiple Kanban Cards
- Fixes a bug where I The Magician wasnt burning
- Fixes a bug where shrouded cards werent covering parts of the card added after playing (i.e., Gravecard hand, Loyalty Card stamp)
- Fixes a gamebreaking bug where 4 Mana 7/7 art had one pixel in the wrong place!
Im very excited about this release! I had started on the Trade Offer Event and The Collector encounter last week but they werent quite ready for release then. Looking forward to seeing how you like the event and encounter interacting with each other, and how that changes the way you approach the trades. Let me know if you want to see more complex events like this in the future!
[ 2023-06-03 08:43:28 CET ] [ Original post ]
Version 0.5 of the demo has just been released! This release is mostly focused on some of the most highly requested changes and improvements. New stuff!
- Adds a highlight effect when score is equal to max score to show that blackjack effect is active
- Cards are now shuffled back into draw pile much faster
- Changes opponent AI to respect changed bust limit rather than standing at 17 or higher
- Opponents will now stand at 4 below their current bust limit
- Fixes Aces so that they can increase back to 11 as long as that wouldnt cause a bust
- Locked cards cannot be discarded anymore
- Changes Cue Card so that it cannot send itself to the bottom of the draw pile
- Changes Bartender health from 10 5
- Changes Decromancer health from 130 -> 99
- Fixes a bug where the game would crash after opponent played a card that plays into the hand
- Fixes a bug where if the Cue Card was the last card in draw pile, after sending a card to the bottom the draw pile would appear empty
- Fixes a bug where the player could still hit or stand briefly after losing
[ 2023-05-27 05:00:45 CET ] [ Original post ]
Version 0.4 of the demo is now out! New stuff!
- Adds the beginning of the Basement to the demo
- New Basement opponents: Giant Rat, and Decromancer
- New card:
- fixes a bug that meant the loss screen 'main menu' button wasn't working
- fixes a bug where the game would crash if hovering cards while they were being moved to the draw pile
- fixes a bug where if you hit with an empty draw pile and empty discard pile you'd be unable to hit or stand
- fixes a bug where a Trap Card on both sides could crash the game
- fixes a bug where cards in hand would be off centred when hand size was very large
- modifies Dark Flower so that it doesn't lock if there are no cards in draw pile
- fixes a bug where previewing the discard pile would trigger start of turn card effects
- fixes a bug that mean that while XVIII The Moon was shrouding the opponent's play pile you could hover the score card to see their current score
[ 2023-05-21 08:50:57 CET ] [ Original post ]
Version 0.3 of the demo is now live on Steam! Im hoping to be able to keep a weekly release schedule, especially at this early stage when I am getting so much feedback from you all and learning a lot about what people are finding fun about the game. Card changes: - Reworks +2 Card to be less powerful (and also less buggy) New effect is: Put up to two cards from the top of your opponent's draw pile into play without activating their on play effect. On discard this card is discarded to your opponent's discard pile - Reworks XXI The World New effect is: Locks. When this card would have been discarded, add a random tarot card into your draw pile - Changes IV The Emperor and V The Hierophant to not reduce your score down to bust limit New effect is: If you bust this turn, (damage | heal) both players by the amount bust limit was exceeded by Bug fixes: - Fixes a bug where XVII The Star wasnt burning - Fixes a bug where dealing damage using the Trap Card would check for game over twice, meaning it could skip an encounter if it dealt the killing blow - Fixes the Beer and a Shot option in the Have a Drink event not hurting the player by 10 - Fixes the Beer and a Shot and House Special options in the Have a Drink event not granting a Loyalty Card - Fixes a bug where 0 The Fool or Reverse Card could make cards get stuck in play and not discard, forcing player and opponent to stand again - Fixes a bug where II The High Priestess would crash the game if it was drawn when the players draw pile had less than 3 cards in it - A whole lot of stability fixes, checks, and balances to make the game less likely to crash when card effects interacting with each other Clarity improvements: - Changes the description of VIII Justice to make it clearer that it shuffles the draw pile when adding a Jack of all Trades
[ 2023-05-13 03:32:04 CET ] [ Original post ]
The newest version of the demo is now live! This version is primarily focused on fixing bugs that were discovered since the demo went live. Here's a list of the changes in version 0.2 of the demo: New features and improvements: - adds a new card mat background for the Basement - fixes multiple places where quickly selecting a choice could skip encounters, add multiple reward cards to your deck, enact events multiple times, inadvertently make a choice while clearing dialogue, or just straight up crash the game! - overhauls the Wheel of Fortune card - speeds up the end of encounter 'collect cards' animation - fixes The Moon not correctly shrouding opponent cards Clarity improvements: - improves the effect description of the Scratch Card - fixes the effect descriptions for One of Spades, Clubs, Diamonds, and Hearts to match other suited "regular" cards - fixes the help text not showing when choosing a card from The World - fixes the help text being out of date for The High Priestess - fixes the name of the game when running in Windows to have an '&' not an 'and' I hope you enjoy this new, more stable version of the demo, and thanks again to everyone who helped to find these bugs, especially the members of the Discord!
[ 2023-05-09 10:17:22 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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