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Version 0.6 is now available on Steam!
This version adds four new cards, a new event, a new encounter, and a few important bug fixes!
New cards!
- Card Sleeve
Choose a card that is currently in play and lock that card, then burn this card
- Baseball Card
Each time this card is discarded permanently reduce its value by 1. When this card's value is reduced to 0, burn it, permanently remove it from your deck, put a Card Sleeve and an Old Baseball Card in play and permanently add those to your deck
- Old Baseball Card
It has no effect
- The Victim Card
Adds to your hand. If you take damage while this is in play add 1 to the value of every card in your opponents play pile
New event!
- Adds the Trade Offer Event
The Collector has his eye on three of your cards, and will offer cards from his deck to trade for them.
New encounter!
- The Collector
Be aware that cards you have traded to The Collector and his cards that you declined to trade for in the Trade Offer will be added to The Collectors deck when you battle him. Think carefully whether you want to allow him to have that card
Improvements and bug fixes!
- The Kanban Card now burns itself after being drawn 5 times to prevent softlocks due to having multiple Kanban Cards
- Fixes a bug where I The Magician wasnt burning
- Fixes a bug where shrouded cards werent covering parts of the card added after playing (i.e., Gravecard hand, Loyalty Card stamp)
- Fixes a gamebreaking bug where 4 Mana 7/7 art had one pixel in the wrong place!
Im very excited about this release! I had started on the Trade Offer Event and The Collector encounter last week but they werent quite ready for release then. Looking forward to seeing how you like the event and encounter interacting with each other, and how that changes the way you approach the trades. Let me know if you want to see more complex events like this in the future!
[ 2023-06-03 08:43:28 CET ] [ Original post ]
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In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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