Im back from holiday and back working on the game! Here are the change notes for the latest demo release, v0.11, which is now live on Steam! This release adds a new encounter, a new event, and changes the way the game is laid out for better readability and use of screen space. There are also a number of balance changes and bug fixes. Look out for more coming next week! New stuff: - adds a new event to the Basement - its a card removal shop! - new encounter added to the Basement - its a familiar face, but with an improved deck since the last time you saw them! - when Glitched Card is the mystery reward card the whole card back will now have the glitched effect instead of just the corners Layout changes: - layout changes so that cards in play are more visible and more cards can be in play at once and still be visible - changes to spacing of cards in hand so that they dont overlap the discard piles - changes the discard pile to a pile that must be clicked on to see the cards in it (like the draw pile) - lowers the draw and discard pile positions so that text on choices can always be read Balance changes: - makes Slime stronger by adding a Get Well Soon Card and a Get Out of Jail Free Card - makes Alucard stronger by removing some cards that made him bust too often - changes Sweep the Leg effect to Set opponent bust limit to 20 and your bust limit to 22 for the rest of this encounter. Burns - changes the value of Booster Pack to 5 - Four Mana Seven Seven no longer locks - VI The Lovers now has hearts as its suit - changes the value of XVII The Star to 17 - Gravecard now has spades as its suit Bug fixes: - add a final stamp to the Loyalty Card when it triggers - changes Magic Trick Card to set its value to 0 on play (before choice made) so that it is more clear what your choice will do on subsequent plays - fixes a bug where the first potion from loot boxes could be clicked quickly and it wouldnt have any effect - fixes a bug where the Loyalty Card couldnt have its value increased by The Victim Card - fixes various typos
[ 2023-08-25 07:11:58 CET ] [ Original post ]
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In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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