




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes! New stuff: - you can now change how large the game is when playing in windowed mode - changes to windowed resolution or fullscreen mode now have a 10s reversion timer Clarity and visual improvements: - the following things now highlight when hovered: -- hit and stand buttons -- Players ID Card -- Score Cards -- Land Card (aka pause menu card) -- draw pile top card -- small buttons (like back, peek, and swap) - hovering is now a bit juicier, cards will move up and highlight quicker than they move down - hit and stand buttons now have a sound effect - viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value - chip text now changes over a short period so you can see it changing - adds a specific animation for spending/losing chips - chip text now turns red while you are spending/losing chips and when chips are 0 or less - hit and stand buttons now pulse their highlight slightly -- hit button: when there are no cards in play -- stand button: when score is equal to bust limit - adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card - adds a sound effect that plays when a card's value changes - cursor now correctly scales to resolution, and is correctly set on start up too - background now fades between the old and new floor on floor transition Bug fixes: - rebalances the volumes of some of the music and sound effects - default volume is now 2 instead of 5 - ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand prevents interaction with cards during the damage animation - Glitched Card now lists what the on play effect it copied did - Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards) - reworks the way that mystery card reward works, now includes a wider pool of cards - fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile - fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune - fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand - fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit - fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt - changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand - fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card - fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG - fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!) - Scratchcard no longer sets its value to 0 on discard - fixes a bug where Gravecard on click effect could be triggered multiple times in some cases - some further performance improvements to do with hovering cards and previewing/choosing from very large piles
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