




This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes! New stuff: - you can now change how large the game is when playing in windowed mode - changes to windowed resolution or fullscreen mode now have a 10s reversion timer Clarity and visual improvements: - the following things now highlight when hovered: -- hit and stand buttons -- Players ID Card -- Score Cards -- Land Card (aka pause menu card) -- draw pile top card -- small buttons (like back, peek, and swap) - hovering is now a bit juicier, cards will move up and highlight quicker than they move down - hit and stand buttons now have a sound effect - viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value - chip text now changes over a short period so you can see it changing - adds a specific animation for spending/losing chips - chip text now turns red while you are spending/losing chips and when chips are 0 or less - hit and stand buttons now pulse their highlight slightly -- hit button: when there are no cards in play -- stand button: when score is equal to bust limit - adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card - adds a sound effect that plays when a card's value changes - cursor now correctly scales to resolution, and is correctly set on start up too - background now fades between the old and new floor on floor transition Bug fixes: - rebalances the volumes of some of the music and sound effects - default volume is now 2 instead of 5 - ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand prevents interaction with cards during the damage animation - Glitched Card now lists what the on play effect it copied did - Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards) - reworks the way that mystery card reward works, now includes a wider pool of cards - fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile - fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune - fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand - fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit - fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt - changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand - fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card - fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG - fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!) - Scratchcard no longer sets its value to 0 on discard - fixes a bug where Gravecard on click effect could be triggered multiple times in some cases - some further performance improvements to do with hovering cards and previewing/choosing from very large piles
[ 2023-11-15 21:21:45 CET ] [ Original post ]
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In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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