Happy New Year!
At long last, Ive finally finished working on the v0.18 update to the demo. This is by far the biggest update Ive ever worked on for Dungeons & Degenerate Gamblers and I am so excited to see you all enjoy it!
Without further ado, here are the change notes:
Advantage:
- adds a new resource: Advantage
- Advantage is required to play cards from your hand or to enact on click effects
- Advantage is earned and spent during encounters, and resets to 0 at the end of each encounter
Unique Chips:
- After the Bartender encounter you will choose between one of two random Unique Chips. The Unique Chip chosen determines the way that you will earn Advantage for the current run:
- Bargaining Chip
On click: lose 10 chips and gain 1 Advantage.
- Dealer Chip
On stand: if you have a score of at least 17, gain 1 Advantage.
- Chipotle Pepper
On click: take 4 damage and gain 1 Advantage.
- Chip On Your Shoulder
On hit: if you already have a score of at least 12, gain 1 Advantage.
- Blue Chip
Start each encounter with 1 Advantage. On winning a round: gain 1 Advantage.
- Big Blind Chip
When you play a card that has a value of at least 11, gain 1 Advantage.
Encounter and Event randomisation:
- After each event/encounter you now choose your next encounter/event between two randomly selected encounters/events
- Shows the history of the current floor so you can see quickly how far through the floor you are
- Spreads the lore/story across the floor rather than having it all on a big wall of text at the start of each floor
New Encounters and Events:
Tavern:
- Event: Counterfeiter
Pay chips to increase or decrease the value of standard, non-face cards
- Encounter: Knight of Cardonia
- Encounter: Bard
Basement:
- Event: Crypto Bro
Buy a Chipcoin, and attempt to sell it for a profit
- Encounter: Witch
Lounge:
- Event: Coin Flip
Choose a card to wager, then flip a coin to see if you get to keep it or not
- Encounter: Wizard
Shops:
- Shop: Four Card
this shop has only four cards to choose from, but they are all special cards, and are priced appropriately.
- Shop: Slot Machine
this shop has only three cards, and you have to buy all three at once, or none at all. But you can also spin to reroll and get three different cards...
Chip values:
- rebalances lot of chip costs and rewards (this makes Diamonds a fair amount stronger)
New cards:
- Cardiovascular Exercise:
On play: take 2 damage, gain 5 shield.
- Lockpicking Card:
On click: Unlock every card in play.
- Credit Card Knife:
On click: Lose 5 chips. Deal 5 damage. Increase the chip cost of this card by 5 for the rest of this encounter.
- Cardecu:
On play: gain 25 chips.
- Carduus Acanthoides
While in play: on taking 2 or more damage, deal 1 damage.
- Transit Card
On click: choose a card from your draw pile to put into your opponents draw pile, then discard this card.
Card reworks:
- IV The Emperor:
On play: Locks. On bust limit exceeded: deal damage equal to the amount bust limit exceeded by.
- V The Hierophant:
On play: Locks. On bust limit exceeded: heal equal to the amount bust limit exceeded by.
- IX The Hermit:
On play: gain 1 chip, heal 1 hp, gain 1 shield, gain 1 Advantage, deal 1 damage.
- Insurance Card:
On click: lose 21 chips, burn your most recently played card and this card.
- Dark Flower:
On click: Choose a suit and add three Halves of that suit into play, then discard this card. Halves created this way burn on discard.
- Birthday Card:
On play: permanently increase this card's value by 1. Once its permanent value reaches 21 its 'on play' effect becomes: Burn this card and put 5 Booster Packs in your hand.
- Calamari Game Card:
On play: Deal 3 damage to both players. While in play: if the opponent is defeated gain 100 chips.
- Jack in a Box:
On click: Open the box, randomly selecting a suit for this card and setting this card's value to 10. If the box is already open, close the box, setting this card's value to 0.
Card buffs:
- Old Baseball Card:
On play: gain 10 Advantage
- The Victim Card
Now triggers on any damage taken, not just damage that lead to a loss of health
- Official Trump Card
now takes chips at 3x value instead of 5x value
- Memory Card
now creates a copy of the card on 1st play as well
- III The Empress
now locks an Ace of Hearts rather than an Eleven of Hearts - this reduces the chance of a Break Limits or a second III The Empress instantly ending your run
Card nerfs:
- changes the value of Memory Card to 8 (was 0)
- reduces Charred Lizard sell value to 10 chips
- I The Magician:
On play: Puts cards into your draw pile: 2x magic trick card, 1x ace up your sleeve. On discard: burns.
- changes Break Limits to not be able to be used on a card with a value of 0
ID Card Improvements:
- total rework of the ID Card to improve clarity on gaining/losing health, shield, and chips, and to make room for Advantage
- animations for gaining/losing health/shield/chips/Advantage
- health, shield, chips, and Advantage are now hoverable to help explain how they work
- ID Card now gives better visual feedback on taking damage to shields
- changes hp and shield change labels to be created as needed so that when multiple instances of damage land at the same time multiple labels can be created
Peeking:
- reworks the way that peeking while making a choice (the eye icon button) works
you can now hover cards in play to see what their effects are while peeking
you can now check what is in your draw pile, discard pile, or deck while peeking
this also fixes a bug where the game could lock up after clicking the peek button
- moves the back/peek button when making choices to be closer to the choices
Balance changes:
- adds Jack of Diamonds, Queen of Diamonds, King of Diamonds to the Bartenders deck
- adds One of cards to the standard reward pool (this removes them from the mystery reward pool)
- tweaks to the balance of a few encounters to bring them to a similar difficulty level now that they are randomised instead of in a set order
- Drunk now stands at 13
Sound changes:
- adds new sounds for card value increase and decrease
- adds new sound for hit and stand button pressed
- changes to the volume balancing between the different sounds
Starting Suit Selection Screen:
- simplifies suit selection screen descriptions and make them state their difficulty level
- adds a new animation that plays when selecting starting suit to show which cards have been added to your deck
General improvements:
- massively increase the areas of the screen that can be used to dismiss a preview
- if you dont have enough chips for an event or to trigger Bargaining Chip a sound and visual effect will tell you
- Dis-card will now not allow choosing a card that is locked (since locked cards cant discarded)
- Dis-card, Key Card, Break Limits, and Yellow Card will now show cards from opponent in the same order that they are in the opponent's play pile (they were previously reversed)
- Cards that were created by another card now have a small icon showing which card created them so that you can make more informed decisions about those cards
- Library Card, Memory Card, and SD Card descriptions now list out the card that was borrowed/remember/linked
- certain cards now won't show their value on hover (title, settings, land, action, etc.)
- standardises the position that cards are dealt from during events
- improves clarity of the message shown on previews where the cards are not shown in the order of the pile being previewed
- tweaks to hovering tooltip and value badge position so that more of the card is visible when hovering, and so that it better handles very long card descriptions at the edge of the screen
- white text is now slightly off-white to make it a little easier on the eyes
- tweaks to lots of dialogues and lore to use fewer words to say the same thing
- slight tweak to cursor click animation to remove a hanging pixel
- standardises language in card effects and event outcomes for healing (heal X HP), damage dealing (deal X damage), and taking damage (take X damage)
- adds a red edge to the burn visual effect
- tweaks to lots of portrait art
- changes player ID Card name to "YOU" instead of "PLAYER"
Bug fixes:
- fixes a bug where the choice count label was behind the dark background and therefore less visible than it should have been
- fixes a bug where settings cards weren't being moved to their position on loading the settings screen
- fixes a bug where card description would get stuck on the right of the card hover bubble if the card hovered was near the right of the screen and had a very long name
- fixes a bug where the card hover bubble size would get stuck as the old size when moving from hovering one card to another
- fixes a bug where Baseball Card would not burn properly after reaching 0 value
- fixes a bug where healing from Get Well Soon Card and Valentines Card came from the top left corner of the card instead of the centre
- fixes a bug where chips from Calamari Game Card came from the corner of the card not the centre
- fixes a bug where damage sound wouldn't play if damage was fully absorbed by a shield
- fixes a bug where touchscreen inputs would be counted multiple times on some devices
- fixes bugs where the damage sword and text (used by things like Trap Card) were overlapping and not facing the correct direction in some cases
- fixes a bug where the change indicator label (+1 that pops up above cards) could show up behind the intent indicator or score card
- fixes a bug where hit and stand buttons could be clicked while in the pause menu or while making a choice
- fixes bugs with Glitched Card where the wrong helper text would be displayed when Glitched Card rolled a card that required a choice to be made
- fixes a bug where hit and stand button sounds would play on click even if the button was not clickable
- fixes a bug where the opponent intent indicator had a "-" at the start of the encounter instead of being empty
- fixes a bug where cards with on click effects couldnt be clicked if they had been put into play by the +2 Card
- fixes the vertical alignment of windowed/fullscreen label being wrong in settings
- fixes the Fortune Teller ID Card being 2 pixels too low
- fixes a bug where the game would get stuck if a card was attempted to be removed in Card Removal shop with an empty deck
- fixes a bug where Official Trump Card had no choice helper text
- fixes a bug where Hearts picked directly by Booster Pack were not being triggering Blood Donor Card
- fixes a bug where card hover tooltip could get stuck on screen when hovering a card that was burning
- fixes a bug where multiple sources of damage from cards would not show multiple flying damage sword animations
[ 2024-01-08 00:56:33 CET ] [ Original post ]
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In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
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