The v1.2 update is here!
In this update there is a big visual improvement with all the event cards and choices being upgraded. No more question mark cards!
I've also partnered up with Boba-Witch who created a totally original, bespoke, alternate Tarot card set that you can choose to use from the main menu. These cards came out incredible, so please give the game a go using them!
There are also tons of balance changes which are aiming to give players more options when building decks, and to rework some of the less interesting cards.
I also want to sincerely thank everyone that has bought the game. Without your support I wouldn't have the opportunity to make updates like these, to work with such amazing artists, and to keep making this game better and better! Thank you so so much.
On with the update!
Event and start of floor card art
- Adds awesome new art for these cards:
Every event.
Every event choice.
Every card choice (e.g. Rules Card, Scratchcard).
The start of every floor (these are even animated).
Pause menu.
End of a run.
Above Witch Tarot deck
- you can now swap between the classic Rider-Waite-Smith Tarot deck and the brand new, bespoke Above Witch Tarot deck, expertly pixelled by Boba-Witch.
Community Card Back designs
- 5 new card backs as designed by the community!
Queen of Music is back, and brought Tokens along for the ride!
- reworks Queen of Music and makes it available again:
Exploit: add 1 token. If there are already 2 tokens, instant blackjack then remove all tokens.
- swaps Get Well Soon Card over to the token system, so description becomes:
On play: lock.
On taking damage: add 1 token. If there are already 3 tokens, heal 10 HP and burn.
- swaps Vaccination Card over to the token system, so description becomes:
On taking damage: gain 5 shield and add 1 token. If there are already 3 tokens, burn.
Card reworks:
- King of Gold:
On playing another card: +1 value to that card and change its suit to Diamonds.
- Fingerprint Card:
Value is now 5 (was 10).
On play or exploit: exploit all of your played cards that have exploit.
- Plate of Escardgot:
Value is now 7 (was 1).
On play: rounds up.
On hit while worth at least 1: -1 value.
On stand: grant shield equal to value.
- King of Kings:
On play: halve the value of all other currently played Kings.
- Non-Fungible Card:
On hit: reduce value by a random number between 1 and 3. Cannot be reduced below 1.
On stand: gain chips equal to value.
- II The High Priestess:
On play or on playing another card: Foresight 1.
- 5 of Swords:
Value is now 0 (was 5).
On play: +5 value.
- Hall Pass:
Value is now 1 (was 0).
On play or exploit: foresight 1.
Card balancing:
- The Lovers VI:
now also resets max scores on play.
- Reverse Card:
Now burns on discard.
- Queen of Wonderland:
Can now halve her own value.
Cannot target cards worth -1 or 1 any more (since they cannot be halved)
- Credit Card Knife
Now costs 10 chips and cost increases by 10.
Exploit effect is no longer activated if you do not have enough chips.
- Master of One:
Now adds a matching One to the foe's side as well
- XIII Death and Death XIII:
Values are now 0 (were 13)
- Radiation Detector:
You now take 2 damage on play, and it unlocks the changed card immediately rather than on stand.
- Rules Card:
Can no longer choose to set the max score to the current max score (i.e. a max score must change)
- The Lovers VI:
Now has a value of -6 (was 6).
- XI Strength:
Now has a value of -11 (was 0).
- Strength XI:
Now has a value of 11 (was 0).
- Four of a Kind:
Now gives 4x cards with value from 1 - 3 (was 1 - 5).
- Queen of the Stone Age:
Is now a Club (was a Spade).
Now triggers when a 3 or 7 is played on either side.
- Blood Donor Card:
Now triggers when a Heart worth 1 or more is played on either side.
- Get Well Soon
Value is now 5 (was 0), suit is now Hearts (was Nothings).
- +2 Card
Value is now 2 (was 0).
- Reverse Card
Value is now 1 (was 0).
- Ace Up Your Sleeve
Value is now 11 (was 0).
Is now flexible (11 or 1).
- Kanban Card
Value is now 2 (was 0).
- Dark Mage
Value is now 5 (was 0).
- Dark Flower
Value is now 9 (was 0).
- Victim Card
Value is now -1 (was 0).
- SD Card
Value is now 1 (was 0).
- changes the following cards to trigger "On play or exploit" instead of just "On play":
Calamari Game Card
King of Kings
Leaving Card
Communist Party Card
Wheel of Fortune X
Hanged Man XII
Big 2
Bat Credit Card
Bounce Card
- changes Bat Credit Card to deal 5 damage (was 10).
- Official Trump Card
Now costs 5x the value chosen (was 2x).
Can now only be played if you have enough chips to set its value to 1.
When playing Official Trump Card you can now only select values that you can afford.
- Social Security Card
cards created by Social Security Card will now be Foil if the original was.
- Jimbo
Suit is now Diamonds (was Nothings).
Foe balancing:
- Janitor's 5 of Clubs is now a Fingerprint Card
- Actress now stands at 15
- Rapper now stands at 16
- Deity of Hope now stands at 15
- Legal is now in the Easy encounter pool
- Psychologist is now in the Hard encounter pool
- adds another Fingerprint Card to Decromancer's deck
- adds a 5 of Swords to Giant Rat's deck
- swaps Teacher's Ace of Clubs for an Ace of Diamonds
- Racer now stands at 21
- HR Department now stands at 16
- adds another Dancing Queen to Rapper's deck
- moves DJ to hard encounter pool
- moves Rapper to easy encounter pool
- adds 1x Fingerprint Card and 2x Time Card to CEO's deck
Changes to Quadruple Down/ALL IN! decks:
- swaps one of Thief's Library Cards for a The Sun XIX
- Wizard's Foil is now the Memory Card not a One of Nothings
- Ensures that Gambler always has Foil Magician after the first time they have that in their deck
- Adds a Scratch to Dracon
- Swaps Witches Strength XI for a Reverse Card
- adds a Lockpicking Card to Developer's deck
- removes the 21 of Hearts from Basement Collector's deck
- adds a Cue Card to Cardinal Sin: Greed's deck
- Dungeon Collector now opens with Foil Credit Card Knife instead of a Foil Fingerprint Card + Foil Jackhammer
- changes Deity of Despair's Sweep the Leg to be Foil
- adds a Carduus acanthoides to Pit Boss' deck
- adds a 10 of Diamonds to Celebutante's deck
- removes the SD Card from Celebutante's deck
- removes Mr President's Social Security Card
- adds another Fingerprint Card to Decromancer's deck
- Decromancer now opens with a Foil Loyalty Card and Foil Card Sleeve (instead of Foil Fingerprint Card and Foil Card Sleeve)
- adds a Fingerprint Card to Mad Scientist's deck
- changes Thief's Foil Fingerprint Card to a normal Fingerprint Card
- Dungeon Collector now opens with a Foil Jackhammer instead of a Foil Fingerprint Card
- adds 2x Fingerprint Card to CEO's deck
- remove Explusion from CEO's deck
- CEO's XIV Temperance is now Foil
- Final boss spoilers ahead: [spoiler]Landlord 2: remove Jumping Jack, add Big 2[/spoiler]
Unique Chips balancing:
- Broken Chip:
Start with 1 Advantage. (Starts with 0 Advantage at DD+)
On either player bust: gain 1 Advantage.
Event balancing:
- The three choices in Overdue Taxes event are now:
Pay taxes: Pay 1000 chips and permanently remove a card.
Evade taxes: Take 10 damage, and permanently replace a card from your deck with a random Minor Arcana 5.
Declare Bankruptcy: Pay all your chips, take 10 damage, and permanently remove a card.
- Crown & Anchor:
Spades, Clubs, and Crowns in the Crown & Anchor event now offer a choice of 5 cards instead of 3.
- Dungeon Counterfeiter:
Up to 4 cards can now be duplicated at the Dungeon Counterfeiter, but the chip cost doubles each time.
Starting Deck balancing:
- Signature Hearts now starts with a 5 of Swords instead of 5 of Hearts
- Signature Spades now starts with a Jack and the Beanstalk and a Queen of Chess
- Signature Diamonds now starts with a King of Gold instead of King of Diamonds
Other improvements:
- clicking either player's score card will show which cards were in play at the end of the previous round, and what the score was at end of round
- improves the draw and discard pile previews (as well as foresight) to give better context as to which piles those previews are from
- improves the "click away from a card to dismiss a pile preview" functionality
- MASSIVE optimisation to the load time of the game, it should boot around 8x faster now
- adds the ability to restart a run by holding the hotkey (R on keyboard, R3 on controller)
- makes changes to the glitch intensity settings take effect immediately
- changes the first tarot to be one that is not completed at current difficulty level (if there is one) instead of not completed at Play it Safe only (this will help completionists get stickers on their last remaining tarot cards)
- Unique Chip rerolls will now never show a Unique Chip that was in the previous selection
- Unique Chip rerolls will now cycle through all Unique Chips (in a random order) until all have been shown at least once
- adds The Dealer as a card origin, Scratches created as part of the softlock prevention have this origin (note that this will also mean that these Scratches can now be burned by The Lovers VI)
- Killer Queen now increases its value before making the choice of which card to burn so that it is clearer what your current total score is when you are making that choice (note that it still will not increase value if there are no cards to burn)
- increases the spread of cards held in hand
- update art for collection stickers
- changes 11 of Nothings to be after the 10 of Nothings in Collection (was previously after the King of Nothings)
- adds an fps cap of 240fps for in case vsync fails for some reason
- tweaks to Fortune Teller text position so that it fits better for longer languages
- a bunch of minor card description tweaks and standardisations
Bug fixes:
- fixes a bug where the Most Removed card in Collection would display the wrong card
- fixes a bug where cards that are triggered on bust would not trigger if those cards were face down due to XVIII The Moon or The Moon XVIII
- this fixes an odd interaction with a locked Rorschach Card and a The Chariot VII where opponent wouldn't be forced to stand by the Rorschach
- fixes a bug where a Glitched Card that rolled XI Strength or Time Card could not be Exploited, even if the conditions to do so were met
- fixes a bug where The Chariot VII would choose the wrong value to set to if a Jumping Jack had been moved to the foe's side when drawing the Chariot
- fixes a bug where subsequent cards earned from Slot Machine would always have the same 3 distress/grime patterns as the first 3 rolled
- fixes a bug where the Dungeon Counterfeiter would not copy the permanent status of cards like Loyalty Card, or Birthday Card
- fixes a bug where Crown and Anchor event wouldn't let you bet again if you won on Diamonds while having less than 21 chips
- fixes a bug where scores would be displayed incorrectly when a 0 The Fool was played by a foe's SD Card
- fixes a bug where you could start with lots of Blue Chips on your first ever run if you abused the back button after selecting a deck
- fixes a bug where foe's King of the World would not burn face cards in your hand
- fixes a bug where if the last card in your hand was burned the hand art would remain visible
- fixes a bug where burning Get Well Soon using Chipotle Pepper while busted would leave you in a state where you still couldn't hit
- fixes a bug where the VIP Trade Offer event could crash if leave button clicked while card is burning
- fixes a bug where the suit name in card name could sometimes be stuck on the previous language instead of correctly being localised to the current language
- fixes a bug where Floorperson was called The Dealer in Crown & Anchor event
- fixes a bug where cards in Loot Box would remain visually Glitched if previous card rolled was a Glitched Card
- fixes a bug where controller/keyboard navigation wouldn't work in some specific situations, especially when Steam Input was involved due to using Steam Link or running Windows version through Proton on a Steam Deck
- fixes a bug where pressing the back hotkey while in Collection left the tooltip up for the currently hovered card
- fixes a bug where card would be invisibly chosen if there were no valid cards to choose from in Dungeon Trade Offer event
- fixes a bug where Glitched Card was not correctly enacting "On Heal" effects - e.g. XVII The Star
- fixes a bug where the Crown and Anchor die roll was not respecting animation speed setting
- fixes a bug where if the Coin Flip event rolled heads on the very first card in the deck it would place the copies at the end of the deck not after the chosen card
- fixes a bug where cards representing starting decks would not be removed after being moved offscreen
- fixes a number of inconsistencies in event text placement
- fixes a loose purple pixel on the Negative 9 of Diamonds
- fixes foil 12 of Clubs having a spade
- fixes misalignment in foil 2s and 3s of Clubs/Spades/Diamonds
- fixes some errant pixels on Non-Fungible Card and 0 of Diamonds
- fixes Memory Card having the wrong highlight shape
[ 2024-11-27 18:05:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!
Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!
As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
[ 6132 ]
[ 2625 ]