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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Less wasteful exploitation - overhauls the system for exploiting cards so that the game will check if the card can be exploited before exploiting it, meaning that Advantage is not wasted if the card's condition is not met. e.g. exploiting a Time Card while having no 9 or 5 in play will not cost 1 Advantage anymore. This improves: Time Card King of Kings Hall Pass Credit Card Knife Insurance Card Fingerprint Card Lockpicking Card Transit Card Leaving Card Suit Yourself Big 2 Bounce Card XI Strength The High Priestess II Wheel of Fortune X The Hanged Man XII Card changes - changes Insurance Card to not allow going into debt (will not burn a card and reduce chips if you don't have enough chips to do so) - changes Bounce Card to not be able to select itself when played from hand Explanation: In v1.1 if you played Bounce Card from hand it would ensure that it would not select itself since it felt bad to play it from hand and have it immediately bounce back. In v1.2 I added "or exploit" to Bounce Card, so at the same time I made it so that it can select itself. Otherwise when exploiting you can reliably use all Advantage to clear all your played cards. Now I have changed it so that these are treated slightly differently, so the card will use the v1.1 behaviour when played and the v1.2 behaviour when exploited. This means you still don't feel bad when playing from hand but you can't abuse via exploit. Best of both worlds! - changes Magic Trick Card base value to 10 Other improvements - adds a Santa hat and a Snowy border to the id card portrait customisation components - reorganises the Dungeon Collector event layout to be more intuitive - reduces hold R to restart time to 2.5s (was 5.5s) - improves performance of flying suit icons that cards create, like diamonds created by Time Card Bug fixes - fixes a bug where the Dealer origin would not be correctly displayed on the Scratches created as part of the Dealer's softlock prevention - fixes a bug where a Foil card that had foil keyword in its description would show the foil tooltip twice - fixes a bug where the Score Card was interactable in some states where it shouldn't have been - fixes a bug where the draw pile preview from II The High Priestess was not able to be cleared by clicking on the darkened area if the card that was played was a card that required a choice to be made - fixes a bug where changing the volume of the music while outside of an encounter would bring back the encounter-specific track of the previous encounter - fixes a bug where it was possible to click on Dungeon Collector choices more than once - fixes a bug where Bounce Card didn't have the Handy keyword tooltip - fixes a bug where flying suit icons would be spawned behind the card that created them if that card was hovered - fixes a bug with XIII Death where it would not ever select cards for shredding that were in the player's hand - fixes a bug where Chipotle Pepper could be activated multiple times very quickly leading to strange interactions with "on damage taken" cards - fixes a bug where Chipmunk was setting Advantage to the wrong starting number when rolled by Chip Off the Old Block - fixes a bug where a Fingerprint Card exploiting a Big 2 turning that Fingerprint Card into a Big 2 while the Fingerprint Card (now a Big 2) had at least one more card left to exploit during its exploit effect would cause a softlock - fixes a bug where Fingerprint Card would appear to try to exploit a Glitched Card that did not have Exploit in its new description - fixes a bug where using an external controller on Steam Deck with Steam Input on would lead to double inputs (note this bug is still present on MacOS, so please disable Steam Input for this game if you are using a controller with MacOS) - fixes a bug where the red exclamation marks for unused/unseen elements would not work on very first time launching the game - fixes a bug where if you swapped between mouse and keyboard/controller navigation a card could get stuck as hovered after clicking on it - fixes a bug where the discard pile tutorialisation exclamation mark icon would stay where the discard pile was even after the discard pile was shuffled back into the draw pile
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