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v1.2.3 is now live

In this update, the next of the series of smaller patches since the big v1.2 update, I've added a back up system to make sure no one else has their progress file wiped. This had affected a few players who had the game crash or had a power outage during the save operation. I'm sincerely sorry to those players who were affected and took this very seriously, spending the time to create a very robust back up and restore system. There are also a ton of performance optimisations (too many to list!) so the game will run much better and use less memory. Finally, there are a heap of minor improvements and bug fixes. The update after this one will improve the controller support and navigation, so please look out for that one if you play with a controller or on a Steam Deck! Patch notes: Progress file back up system: - adds a system for automatically backing up and restoring progress files if the progress file gets corrupted - adds a system for making local daily backups Performance optimisation: - a lot of performance optimisation changes that will make the game faster, especially with large decks or many cards in play at the same time Card changes: - changes Old Baseball Card's suit to Clubs (was Spades) - removes Old Baseball Card from the Crown & Anchor reward pool Other improvements: - the deck selection screen now has a nice animation of the deck growing in size as the cards are added to it - makes ID Card customiser randomisation better handles a changing number of possible customisations (importantly: Santa hat was not selectable by the randomiser) - makes flying suit icons that come from card effects respect animation speed setting - let draw pile be taller when deck is large - increase both damage cap and damage multiplier cap to 999999 (was 9999) - improves XVIII The Moon and The Moon XVIII to show the final scores during the damage comparison "clash" animation Bug fixes: - fixes the following Kings not counting Glitched Card as a King/Face card if it had rolled a King/Face card: King of the Hill King of Kings King Cobra King of the World - fixes a bug where damage dealt at the end of a round could visually appear to be higher than the max possible damage able to be dealt in one hit (damage would still be dealt correctly capped) - fixes The Chariot VII not being set to the correct value if it already had a value - fixes a bug where exploiting The High Priestess II while it is on your foe's side would shuffle your discard pile into draw pile, not your foe's discard pile into their draw pile - fixes a bug where the "no valid targets" error would not show on The Hanged Man XII if there were no cards in discard pile after burning the first one - fixes a bug where Glitched Cards rolling a card with no exploit effect could be interacted, showing a "Null" error message - fixes a bug where the card tooltip could go offscreen to the left if the card title was extremely long - fixes a bug where XV The Devil or The Devil XV damage triggering The Victim Card leading to a bust would still use the score from before the damage was dealt - fixes a bug where a tie caused by XV The Devil damage triggering The Victim Card would not trigger rDevil's damage - fixes a bug where the busted cross would briefly flash back onto the score card after damage comparison while busted - fixes a bug where the score card would briefly show foe pips during discard phase - fixes a bug where cards could become invisible when under the effect of a Moon card and then swapped to the other play pile (e.g. Jumping Jack) - fixes a softlock when moving a card into another play pile while XVIII The Moon or Moon XVIII effect active - fixes a bug where "not enough chips" error message wouldn't correctly show when foe played Official Trump Card without enough chips to choose any value - fixes the bottom 1px of the difficulty chip highlights being cut off - fixes a bug where the boot image would display incorrectly when starting in windowed mode, and on Steam Deck - fixes a bug where VIP Area Collector event was showing the wrong value for cards like Birthday Card and Baseball Card - fixes a bug where the Trade Offer event wouldn't show the progress on cards like Birthday Card and Loyalty Card - fixes a bug where clicking the leave button on the tavern counterfeiter event while dialogue was still open would leave that dialogue onscreen after the event - fixes a bug where a Glitched Card that has previously copied a random card's effect and then was put into hand would not have an effect when played from hand - fixes a bug where The Tower XVI could lock foe's cards in some cases - fixes a bug where lock/unlock animation would not respect animation speed setting if it had been changed since last locked/unlocked


[ 2025-01-22 19:44:10 CET ] [ Original post ]

Dungeons & Degenerate Gamblers
Purple Moss Collectors Developer
Purple Moss Collectors Publisher
2024 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (1877 reviews)
Public Linux Depots:
  • [0 B]
You’ve played blackjack before…



In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.

But never with cards like these!



Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?

Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.

And never in a place like this!



As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?




Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.

GAMEBILLET

[ 6133 ]

8.39$ (16%)
5.92$ (15%)
17.79$ (11%)
21.21$ (15%)
13.57$ (15%)
10.78$ (57%)
10.25$ (59%)
1.77$ (91%)
1.96$ (85%)
1.60$ (89%)
3.71$ (88%)
4.24$ (-42%)
9.98$ (67%)
6.55$ (18%)
4.24$ (15%)
8.17$ (18%)
12.99$ (68%)
5.11$ (83%)
8.29$ (17%)
12.59$ (16%)
13.19$ (34%)
3.75$ (85%)
3.00$ (80%)
16.52$ (17%)
1.63$ (18%)
12.71$ (15%)
13.27$ (17%)
3.79$ (81%)
8.39$ (16%)
16.79$ (16%)
GAMERSGATE

[ 1851 ]

12.59$ (37%)
9.99$ (50%)
1.36$ (83%)
1.25$ (75%)
1.28$ (74%)
1.3$ (90%)
3.83$ (74%)
10.0$ (60%)
6.8$ (66%)
0.94$ (81%)
11.99$ (40%)
1.69$ (81%)
0.42$ (79%)
4.8$ (76%)
3.0$ (80%)
11.73$ (80%)
24.0$ (60%)
5.1$ (66%)
14.0$ (60%)
10.0$ (60%)
3.75$ (62%)
1.7$ (83%)
0.64$ (87%)
3.0$ (75%)
5.0$ (75%)
11.99$ (40%)
24.0$ (60%)
7.2$ (64%)
0.63$ (84%)
10.8$ (82%)

FANATICAL BUNDLES

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