
In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!

Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!

As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
Its wild to think that it has already been a full year since Dungeons & Degenerate Gamblers first released!
In that time weve been working hard to make the game the very best it can be, and this update is another big improvement. It adds anniversary celebration cosmetics, a new Tarot deck, 10 new cards, a ton of improved animations, balance change, and changes to the games music.
Thank you to everyone that continues to play and support the game, it means the world and it\'s why we can keep improving the game. Were really excited to bring this update to you, so here are the update notes!
- Mike
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1 Year Anniversary!
The Birthday Card in the Birthday Deck now starts with 1 candle
[/*]Adds 3 party hats and a sparkler accessory to the id card portrait customisation options
[/*]Adds 3 party horns as customisation options for when you have cards in your hand
[/*]
New Card Back
Adds a new card back celebrating the launch of The Royal Writ!
[/*]

[dynamiclink href=\"https://store.steampowered.com/app/3333700/The_Royal_Writ/\"][/dynamiclink]
New Tarot Deck Option
Brand new Tarot Deck option from Discord community member Zypter!
[/*]
New Animations
New animations for dealing damage at the end of a round
[/*]New animations for gaining chips, gaining shields, and healing. These animations should make it much clearer which card was responsible for gaining chips/shields/health
[/*]New animation for foresight
[/*]
New Cards
Fight Club
[list]On play: Lock
[/*]On stand: Take 1 damage. Deal 1 damage
[/*]
Heart of the Cards
On play: Move a card to the top of your draw pile
[/*][/*]Blockbreaker Card
On stand: Lock. Add 1 token
[/*]At the start of next round: take 1 damage per token. Move to foe\'s side
[/*][/*]Proxy Card
At start of encounter: Transform this card into another card
[/*][/*]Licence to Kill
On gaining chips: Deal 3 damage
[/*][/*]Card Number 52
On spending chips: Deal 5 damage
[/*][/*]Fake ID
Exploit: Lose 21 chips. Permanently transform into Your Fake ID
[/*][/*]Your Fake ID
Before taking damage: Gain shield equal to incoming damage. Permanently transform into Fake ID. Burn
[/*][/*]Gold Card
On playing a Diamond: Steal 10 chips from your foe. Deal 3 damage.
[/*][/*]The Agile Agenda
On play: If value is 21 or more, permanently set value to 1
[/*]On exploit: Lose chips equal to value squared, deal damage equal to value, then permanently set value to next Fibonacci number
[/*][/*]Treasure Vault
On gaining chips: Add 1 permanent token per 10 chips gained
[/*]On winning with max score: If there are 5 or more tokens double all suit effects for this blackjack and remove all tokens
[/*][/*]
Card Changes
XIX The Sun
[list]On play: Wish for a card from your draw pile, then foresight 1. Deal damage equal to value of revealed card
[/*]
Trump Card
Is now Handy
[/*]On stand: Instant blackjack
[/*]On discard: Shred this card
[/*][/*]Jackpot
On play, exploit, or stand: Add a random Jack to your draw pile
[/*][/*]Blood Donor Card
Drains health/value from cards that are All Suits At Once as well as cards that are Hearts
[/*][/*]Lightning of the 4th Kingdom
Increased damage dealt to 5 (was 3)
[/*][/*]Jimbo
Now repeats gaining 4 chips for each played card, rather than gaining 4 chips per played card
[/*][/*]Justice VIII
Never downgrades a special Jack into a standard King
[/*][/*]Temperance XIV
Loses 14 chips on play
[/*][/*]XX Judgment
Moves the created card to discard pile instead of draw pile
[/*][/*]King of Gold
Added an animation to more clearly show which card has been targeted by it
[/*]Will not change the suit if the newly played card is All Suits At Once
[/*][/*]Suit Changes
IV The Emperor is now Clubs (was Nothings)
[/*]V The Hierophant is now Hearts (was Nothings)
[/*]XIV Temperance is now Diamonds (was Nothings)
[/*]The Emperor IV is now Spades (was Nothings)
[/*]The Hierophant V is now Diamonds (was Nothings)
[/*]Temperance XIV is now Diamonds (was Nothings)
[/*]4 of a Kind is now All Suits (was Nothings)
[/*]
Deck Changes
Signature Diamonds:
[list]Swaps the 4 of Diamonds for a Negative 4 of Diamonds
[/*]
Event Changes
Sofa Sleeper
[list]Shows the card you will get from Grab a Card
[/*]Rebalanced the chances to wake
[/*]Tweaked layout and art
[/*]
Foe Balancing (All Difficulty Levels)
Psychologist
[list]Adds a Reverse Card
[/*]
CEO
Removes 1x Time Card
[/*][/*]Deity of Hope
Removes Death XIII
[/*]Add a standard copy of every other card in their deck
[/*][/*]Knight of Cardonia
Adds a Fight Club
[/*][/*]Cultist
Adds a Diamond of 6s
[/*][/*]Moved Executioner to the Easy dungeon pool
[/*]Moved Cultist to the Hard dungeon pool
[/*]Foe Balancing (Triple Down! and Below)
CEO
[list]Adds a Cardecu
[/*]
Cardian Angel
Adds a 5 of Swords
[/*][/*]Foe Balancing (Quadruple Down! and ALL IN!)
Racer
[list]Replaces 3 of Nothings with 4 of a Kind
[/*]
Knight of Cardonia
Replaces Jack of Spades with Bat Credit Card
[/*]Adds Foil Bat Credit Card
[/*]Cardiovascular Exercise is no longer Foil
[/*]Replaces 5 of Spades with Spade of 5s
[/*][/*]Floorperson
Replaces Queen of Chess with Throwing Card
[/*]Replaces Diamond in the Rough with Vaccination Card
[/*]Replace 5 of Cups with Spade of 5s
[/*][/*]CEO\'s Deck
Foil King of the Hill is no longer Foil
[/*]Foil XIV Temperance is no longer Foil
[/*]Time Card is now Foil
[/*]Removes 1x Fingerprint Card
[/*]Adds Gold Card
[/*]Adds Licence to Kill
[/*][/*]Deity of Hope\'s Deck
Replaces 7 of Nothings with Lucky 7
[/*]Replaces both 7 of Diamonds with Licence to Kill
[/*][/*]Deity of Despair
Ace of Spades is no longer Foil
[/*][/*]Zombie\'s QD+ Deck
Adds a Jackhammer of Clubs
[/*][/*]Final Boss Spoiler: [spoiler]Bastard\'s[/spoiler] Deck
Adds Foil Blockbreaker
[/*]Adds The High Priestess II
[/*]Replaces 10 of Clubs with Gold Card
[/*][/*]The Dealer
Deals a Blockbreaker to both sides as part of the softlock prevention phase
[/*][/*]Music
The music has all been rebalanced and remastered, as well as volumes being rebalanced across the board to be more consistent.
[/*]Adds a new alternate music track for the Final Boss floor!
You can swap between Alternate and Original in the settings menu.
[/*]There is now new music that plays after the boss but before the elevator, including a special track for the Fortune Teller.
[/*]
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QoL Improvements
Event tooltips now better highlight chip and health costs and show tooltips for card descriptions when cards mentioned in event tooltips (e.g. Card Printer giving Misprinted Card)
[/*]Add a restart run button to the pause menu
[/*]Removes holding right thumbstick to restart the run (was causing issues for Steam Deck users using the right trackpad)
[/*]Allow the Stand hotkey (keyboard Enter, gamepad West) to make card selections as well as the Interact hotkey (keyboard E, gamepad South)
[/*]Adds an option to the settings menu that lets you turn on Stretch Pixels to Fit when in fullscreen. For some monitor sizes still will allow the game to take up more of the screen, and gives the pixel persists the option to keep everything on Pixel Perfect mode.
[/*]Localisation and text improvements
[/*]
Godot 4 Upgrade
Weve upgraded D&DG from using Godot version 3.6 to using version 4.4. Weve done this for a few reasons:
Make console ports easier
[/*]Get updates to the engine as they come out (Godot 3 is being updated much less than Godot 4) means the game is more future proofed
[/*]Its just such a nicer engine to work in!
[/*]
Bug Fixes
Fixed a bug where a Glitched Card with a stand effect would enact that effect twice
[/*]Fixed a bug where a foe\'s King of Gold created by Booster Pack would target the Booster Pack
[/*]Fixed bugs where some on stand effects wouldnt trigger when the player forced to stand by Rorschach Card, King of Space and Time, VII The Chariot, The Chariot VII, The Hermit IX, Strength XI
[/*]Fixed a bug where King of Space and Time would not trigger its effect if a foe played it, even if they had a Jack in play
[/*]Fixed a bug where very large numbers from ID Card could get hidden under the Score Card
[/*]Fixed Trade Offer to use the correct card back customisation when collecting remaining player cards on event end
[/*]Fixed a bug where when using controller or keyboard the left choice of next encounter or event would sometimes not start hovered
[/*]Fixed a bug where you could softlock during a choice by using the peek button at the wrong time
[/*]Fixed the initial peek button position being different to its position in subsequent choices
[/*]Fixed a bug where changing from mouse/touch to keyboard/controller input could leave things incorrectly hovered
[/*]
[ 6357 ]
[ 5876 ]
[ 750 ]
[ 1993 ]
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