
In Dungeons & Degenerate Gamblers you’ll travel through a tavern where everyone plays a very different version of blackjack to what you’re used to. You’ll have to master it to strike down the capitalists at the top that are profiting from the tavern’s manipulation of the blackjack-addicted townspeople.
But never with cards like these!

Every run you’ll build a new deck from a collection of over 175 unique cards, each with it’s own special effect. Will you use the powerful Tarot cards? Or perhaps you prefer the Business Card, or the Hall Pass? Or maybe you have an Ace Up Your Sleeve?
Just as your deck will be different every time, so will the way you wield the cards. One run you might be focused on drawing aces, while the next you are aiming to fill your opponents deck with bad draws.
And never in a place like this!

As you make your way through the tavern you’ll be presented with many choices - make sure you make the right one, as the consequences could catapult your run to greatness, or end it very quickly… Will you buy a loot box, open a booster pack, drink ale, or stay in the fancy room?
Disclaimers: Dungeons & Degenerate Gamblers contains no real currency gambling, no micro transactions, no loot boxes, no bait and switch tactics, no cryptocurrencies or NFTs, and definitely no Skinner Box “gameplay elements”. Any art that resembles art from other media is used only as a parody, to poke fun at predatory monetisation tactics, and the absurdity of how tried and true methods used to make adults addicted to gambling are now used by gaming’s largest companies to trap children in their lifelong whale nets. Problem gambling is a serious matter, if you or a loved one is affected please look up and contact your local problem gambling services.
Customisation changes
change the right hand to show all the time instead of just when having cards in hand
[/*]changes the left and right hands to change colour depending on current skin colour customisation setting
[/*]changes the no smoking setting to only visually prevent smoking but still leave the cigarette as selected customisation if it is selected - means you can swap the setting back and forth without having to also change the customisation
[/*]
Foresight changes
Make the foreseen card more visible by:
reducing the opacity of the purple mask
[/*]increasing the size of the preview, especially in top left and bottom right corners
[/*]reducing the opacity and value of the eye background colour
[/*]
Go Fish changes
Improves Go Fish event to be a more consistent reward pool and to not be so confusing as to what is happening on-screen
[/*]
More consistent reward pool:
get first set of cards from player\'s deck
[/*]get second set of cards from Gamblers decks (pooled from Tavern, Lounge, VIP Area)
[/*]reduce to 8 pairs in total and 4 cards held in each hand
[/*]
Not so confusing:
move cards to a discard pile on the right side of the event instead of burning them
[/*]change mid-event dialogue to show the full message immediately which helps a lot with the timing of the event
[/*]tweaks to the order of moving cards around to make the event more readable
[/*]move first cards from owner\'s deck positions instead of dealer position to make it clearer where they came from
[/*]better timing to show event description label
[/*]better text and layout for event description label
[/*]better draw pile visuals and prevent the player from viewing the draw pile with \"no peeking\" dialogue and error sfx
[/*]
Cool stuff:
show the customised hand and accessory in Go Fish
[/*]improve the way cards in hand are spread in Go Fish
[/*]resort the hands if the card taken was from the centre of the pile
[/*]show cards in Gambler\'s hand upside down hehehehe
[/*]
Other improvements
adds sound effects for the end of round damage animations
[/*]adds a short delay after flipping cards on a few events now that flipping cards is much faster (Tavern Counterfeiter, Dungeon Counterfeiter, Have a Drink)
[/*]progressively damages the Loyalty Card art as more stamps are added
[/*]the left hand moves in and out of view now instead of just appearing when cards added to hand
[/*]smoking visuals are now changed immediately when changing the Smoking Allowed setting
[/*]removes the requirement to save a portrait before opening the portrait file location
[/*]improves the localised description for Jimbo
[/*]
**Bug fixes**
fixes a bug where a Glitched Card rolled Wheel of Fortune X, which then drew a Glitched Card that turned into a The Lovers VI, resetting the original Glitched Card back to a default Glitched Card before it could tell the game it had finished its effect, and softlocking the encounter
[/*]fixes a bug where the partyhorn sound effect would not play if you were using the Birthday Deck while having the right hand accessory customised to a non-partyhorn option
[/*]fixes a bug where dialogue box could show up really big if dialogue shown twice quickly
[/*]fixes a bug where Proxy Card text and background could show up on other cards in Slot Machine Shop after Proxy Card had been shown once
[/*]fixes a bug where you could quit while final boss dialogue still open and continue to get one more card reward
[/*]fixes a bug where a Red Card would be shown in your deck on the victory screen if your deck contained a Yellow Card
[/*]fixes visual bugs when Glitched Card rolled Jack in a Box and Flash Card
[/*]
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