Rootin' Tootin' Lootin' & Shootin'
Raspberry Jam Developer
Raspberry Jam Publisher
2024 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Blueprint (Early Access 29.0)
- Removed depth buffer
- Fixed floor graphics layering
- Reworked Rat
- Adjusted health of some enemies
- Fixed crash when trying to rotate entities without a renderer
- Fixed some bugs on higher difficulty settings
- Added new Upgrade - Blueprint
- Fixed crash when animating entities without a renderer
- Redrew some old item sprites
- Reworked charge and speed upgrades
- Improved bullet collision at high speeds
- Improved Lightning Bolt's compatibility with upgrades
- Fixed found Items and Upgrades not saving properly
- There may still be some sprite layering issues
[ 2024-12-14 16:13:48 CET ] [ Original post ]
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes.
- Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades.
- Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like.
- Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
https://store.steampowered.com/app/2372450?utm_source=steamMINIMAL SETUP- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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