



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
* Leftover charge is not depleted * Reworked Charge Plus, Pea Pod, Reload Gear and Stamina Potion * Added new upgrade - Short Circuit * Replaced Saloon with new title screen * Fixed crash on continue
It's a big update this week, changing the way you get weapons and adding moonshine - potions that are randomised each run.
Lots of things have changed this week, with item cooldowns replaced with a new and unique charge system, and 3 hand designed levels.
This week I've been working exclusively on the level editor, so all the changes here pertain to that.
This week I've been working on replays. Replays allow you to play back a completed run, or continue a run where you left off. Previously, there were some bugs causing replays to get out of sync or not work at all, which I have now fixed.
This week I've been redoing all the particle effects with new, hand animated graphics, which you can see here. There's also a new weapon and 8 new upgrades!
Finally, I've added upgrades (passive items) to my roguelike! So far, there are 24 of them, and I made a quick little video showing what happens when you have (almost) all of them. I'm aiming to have at least 100 of these upgrades in the game, each with upsides and downsides. The plan is to replace all shop items with upgrades - so weapons will instead be acquired by killing enemies and finding weapons strewn about the level. You will have however many points to spend on equipping them, costing more for stronger upgrades, and you'll probably get more of these points by defeating bosses. Another feature I want to include is changing the order of your upgrades, which will be evaluated from left to right, though this will require a menu in my otherwise non-modal game! Next week, I plan to add more upgrades and maybe start on making more interesting bullet patterns for bosses, like bullets that curve or split. If you want to get involved, I've also made a suggestion form for the game.
This update is only available on the experimental branch. Changelog
Rootin' Tootin' Lootin' & Shootin' is OUT NOW in Early Access!!! The game features a new area and a level editor, with more updates to come soon, such as passive items, new level generation and more!
I'm kicking off Steam Next Fest with a brand new trailer for my roguelike! [previewyoutube=CaLyeGI8AXg;full][/previewyoutube] I'm happy to announce that my roguelike, Rootin' Tootin' Lootin' & Shootin' is coming to Steam Early Access on April 12th! While you wait, check out the new demo! You can even play it in your browser!
As part of Steam Next Fest, I'm releasing a new demo for Rootin' Tootin' Lootin' & Shootin'. I've decided to release it early, since it's ready. Enjoy!
I have been hard at work on Rootin' Tootin' Lootin' & Shootin' over the past couple of months, and finally have a new demo ready! There are a few big changes, but also lots of quality of life features to make the game easier to learn for new players. If you are enjoying the demo, please, don't forget to Wishlist the game!
[ 6079 ]
[ 2098 ]
[ 1937 ]