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Name

 Rootin' Tootin' Lootin' & Shootin' 

 

Developer

 Raspberry Jam 

 

Publisher

 Raspberry Jam 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024 

 

Steam

News

 6 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2372450 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Early Access 2


  • Added onscreen Buy and Wait buttons
  • Added Achievements menu
  • Added Items menu - currently shows all items in the game
  • Removed almost all button prompts as they are no longer needed
  • Replaced cylinder inventory with a simpler, linear inventory
  • Starting item is now selected by walking over the desired item
  • Swapped move and use item buttons


[ 2024-04-20 00:58:26 CET ] [ Original post ]

Rootin' Tootin' Lootin' & Shootin' is OUT NOW in Early Access!!!

Rootin' Tootin' Lootin' & Shootin' is OUT NOW in Early Access!!!

The game features a new area and a level editor, with more updates to come soon, such as passive items, new level generation and more!

[h2]Additions[/h2]


  • Level Editor
  • Replays
  • Attack Animations
  • Achievements
  • 9 New Enemies

    • Cacto
    • Zombkitty
    • Fox
    • Frog
    • Bubble Frog
    • Fire Frog
    • Squiwhirl
    • Bald Eagle
    • Swamp Hag

  • 3 New Items

    • Sawn-Off Shotgun
    • Uzi
    • Flail

  • Tooltips for enemies
  • Tooltips for inventory items
  • Tooltips display item cooldown and quantity


[h2]Removals[/h2]

  • Raccoon


[h2]Major Changes[/h2]

  • Coins now have a decreasing multiplier instead of disappearing
  • Reworked Bubble item
  • Reworked Stealing
  • Bullets start 0.5 tiles ahead
  • Changed bullet invincibility logic
  • Fire is now circular rather than tile based


[h2]Minor Changes[/h2]

  • Implemented depth buffer
  • Improved kicking
  • Directional cursor
  • Flint faces in the direction you aim
  • Your selected item is shown being held by Flint
  • Improved held inputs
  • Camera now moves smoothly
  • Throwing an item throws the whole stack, rather than just one
  • Modular entity files are now supported
  • Improved controller support for menus
  • UI Elements shake for additional feedback


[h2]Known Issues[/h2]

  • There may be occasional lag spikes
  • Some replays may desync


[ 2024-04-12 19:02:42 CET ] [ Original post ]

Rootin' Tootin' Lootin' & Shootin' Is Coming To Early Access!

I'm kicking off Steam Next Fest with a brand new trailer for my roguelike!
[previewyoutube=CaLyeGI8AXg;full][/previewyoutube]

I'm happy to announce that my roguelike, Rootin' Tootin' Lootin' & Shootin' is coming to Steam Early Access on April 12th!

While you wait, check out the new demo!
You can even play it in your browser!


[ 2024-02-05 19:32:50 CET ] [ Original post ]

Next Fest!

As part of Steam Next Fest, I'm releasing a new demo for Rootin' Tootin' Lootin' & Shootin'. I've decided to release it early, since it's ready.

Enjoy!

[h2]Additions[/h2]


  • Added Items - Bubble, Rapier, Net, Banana Peel
  • Added Ambient Occlusion
  • Added Dynamic Lighting
  • Added Tooltips


[h2]Removals[/h2]

  • Removed Combo


[h2]Major Changes[/h2]

  • All items share a cooldown
  • Coins now disappear after 4 turns
  • Changed Tick Boxes into On/Off Switches
  • Melee attacks can hit multiple enemies
  • Flames now take up a tile each
  • The Whip is now a melee weapon
  • The Lasso more quickly and reliably pulls enemies towards you
  • Cheese now collects all money on the floor
  • Coffee now instantly ends your cooldown
  • Reworked Trickshot Gun - Bullet damage now increases for each bounce
  • Reworked Gatling Gun - You can ignore its cooldown by firing on consecutive turns
  • Buffs now work with thrown items
  • Enemies no longer walk into pits


[h2]Minor Changes[/h2]

  • Shops are guaranteed to have at least one gun
  • Enemies can no longer pick up items off the ground
  • Fixed crash when a controller is disconnected
  • When you hover over a button, instead of showing an arrow pointing to it, the button gets taller
  • The Splash Screen and Logo are higher resolution
  • Multiple wall textures in the same level are now supported
  • Enemies now show where they will attack before they attack
  • Bullets use one rotated sprite instead of 8 directional sprites
  • Stones drop for every 6 walls destroyed instead of at random


[ 2024-01-31 18:51:09 CET ] [ Original post ]

New Demo for Turn-Based Carnival

Changelog
[h2]Additions[/h2]


  • You can kick things by walking into them
  • Added 2 new enemies - Cardinal and Coyote
  • Buttons can be held to repeat their effect
  • You can wait a turn by pressing space
  • You can now pick up free items using the buy button
  • Added animation framework
  • A checkerboard pattern has been added to the floor

[h2]Removals[/h2]

  • You can no longer punch
  • Removed some enemy variants
  • Entities are no longer affected by friction

[h2]Major Changes[/h2]

  • Any damage to enemies (not just damage you deal) will increase the combo multiplier
  • Enemies can no longer see through each other
  • Character colliders all have a diameter of 1 tile
  • Rooms can now connect at corners
  • Presents give one item, instead of lots of single-use items
  • All monetary values have been multiplied by 100
  • Increased Dynamite explosion radius
  • Dynamite bundle now throws spread of 3 dynamite sticks
  • All enemies have new graphics
  • Item costs increase as you progress

[h2]Minor Changes[/h2]

  • Improved hit stop
  • Tickrate has been quartered
  • Projectiles use simplified collision detection against tiles
  • Fixed rocks becoming invisible when they should be destroyed
  • Improved tile drawing efficiency
  • Drastically simplified and optimised level generation
  • Restructured enemy files
  • Restructured font files
  • Gibs get launched into the air
  • Fixed overlapping signs
  • Rug no longer disappears when resolution changes
  • The shopkeeper looks at you
  • Hearts shake more the fewer you have
  • Text entities darken properly when in options menu
  • Fixed a spelling mistake


[ 2023-11-14 14:32:34 CET ] [ Original post ]

Major Demo Update!

I have been hard at work on Rootin' Tootin' Lootin' & Shootin' over the past couple of months, and finally have a new demo ready!

There are a few big changes, but also lots of quality of life features to make the game easier to learn for new players.
If you are enjoying the demo, please, don't forget to Wishlist the game!


Changelog
[h2]Additions[/h2]


  • 5 new enemies
  • You can choose from 6 starting items
  • You can fall into pits
  • You can click the inventory to select items
  • You now have 4 hearts of health and cannot store bandages
  • Onboarding button prompts
  • Settings with arrow buttons have been replaced with sliders
  • Food items tell you what they do

[h2]Removals[/h2]

  • Removed grab/throw button

[h2]Major Changes[/h2]

  • Enemies are now randomly chosen based on a difficulty scoring system
  • Bandages restock
  • Items in the shop can no longer be damaged
  • Items can be picked up by walking over them
  • Settings save automatically

[h2]Minor Changes[/h2]

  • Improved enemy pathfinding
  • Reduced record file sizes
  • Adjusted item prices
  • Improved button prompts
  • Settings can be reset without restarting the game


[ 2023-06-23 14:08:12 CET ] [ Original post ]