
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Easter Eggs (Early Access 41.0)
Shot spread is no longer increased in proportion to the number of shots fired Shopkeeper has 3 more health each floor If you shoot the shopkeeper, he will dodge and shoot back He will shoot enemies if they attack him After trying to attack him 4 times, he will become angry and hunt you down
Homing now only targets enemies Throwing items stack properly [/list]
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Added 3 enemies to the level editor
[list] - Explodo
- Explodo Hatchling
- Eggsplodo
Changed 4 upgrades
Cannonball
Your bullets move 2/3 as fast -> Your bullets move 75% as fastHoly Cross
Your bullets move 15% slower -> Your bullets move 10% slowerHotsauce
Your bullets move 25% slower -> Your bullets move 80% as fastMagnet
Your bullets move 25% slower -> Your bullets move 15% slowerChanged shopkeeper behaviour
[ 2025-04-19 12:52:24 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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