
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Enemy Tweaks (Early Access 51.1)
Ammo is no longer depleted on Infinite Ammo mode\n 0 Charge items now deplete your charge on Infinite Ammo mode\n Tweaked difficulty levels\n Upgrades cost a bit more and item levels cost a bit less\n Combo now goes down slower on Realtime mode\n Slightly reduced room sizes\n Removed random doorways\n Doorways between rooms are now wider (up to 3 tiles)\n More interesting room layouts are more likely to appear now\n Added opening credits for your first run\n Cooldown remainder resets to 0 each floor\n Adjusted title screen layout\n Improved shockwave performance\n Optimised collision detection\n Removed unused enemies and items\n Fixed Fireworks interaction with multiple bullets in a line\n Fixed changing settings for the first time\n Improved shader compatibility\n Fixed Infinite Ammo mode displaying the wrong descriptions for item levels\n Fixed Porcupine animation\n Fixed discs sometimes not hurting Flint\n Fixed enemies staying invincible for too long after being hit by a shockwave\n Fixed cut-off graphics on the title screen\n [/list]
- \n
- Added animations for Flint kicking and picking up items and upgrades\n
- Improved tutorial\n
-
Changed items
\n[list]\n Chainsaw
You can move by using the item without hitting anything\nMagic Missile
Now bounces and spread increased\nDynamite and Dynamite Bundle
No longer explodes when hit, and instead passes through bullets\n
Changed upgrades
\n- \n
Fireworks
Now makes 1 more pool of fire after hitting an enemy\n1 Ton Weight
Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets\n\nChanged enemies
\n- \n
Explodo
Is more active and shoots eggs towards you\nEggsplodos
No longer block movement and don\'t consider line of sight when exploding\nSwamp Hag
Attacks are a bit slower and more spread out\nSwamp Hag
40 health -> 50 health\nT-Rex boss
60 health -> 80 health\nShopkeeper
Health increases more slowly\nShopkeeper
Can take 2 more hits before becoming angry\nT-Rex
Now jumps and creates a small shockwave\nThunderbug
Takes 1 more turn between shots and has a laser sight before shooting\nMushroom
Now shoots 6 shots instead of 8\nDonkey
Now waits for 1 turn when changing directions\n\n[ 2025-07-12 13:56:40 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
GAMEBILLET
[ 6408 ]
FANATICAL
[ 5913 ]
GAMERSGATE
[ 2906 ]
MacGameStore
[ 2497 ]
INDIEGALA
[ 1317 ]
LOADED
[ 1040 ]
ENEBA
[ 32815 ]
Green Man Gaming Deals
[ 867 ]
FANATICAL BUNDLES
GMG BUNDLES
HUMBLE BUNDLES
INDIEGALA BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB















