
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Faded Walls (Early Access 52.1)
Added animation to Chainsaw\n Added sound effects to Chainsaw\n Redesigned Replays Menu - Now lists level, money and upgrades\n Enemy flames now render beneath other graphics\n Added screen transition when you beat the game\n Added visual effects for dying\n Attacks which deal less than 1 damage now deal 1 damage every time\n Bullets now have a range limit of 1000 tiles, improving performance\n Charge upgrades now effect the rate at which the battery starts charging after using an item\n Fixed Duck firing more shots than intended\n Removed dynamic lights from fire attacks to improve performance\n Fixed a crash when dying\n Fixed a crash when using shockwave and lightning in combination\n Fixed crash when using Bobby Pin\n [/list]
- \n
- Added fog effect to walls, which can be adjusted in the settings\n
- Bouncing bullets now gain 50% damage each bounce, instead of 1 damage\n
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Removed Upgrade - Split Shot
\n -
Added Upgrades
\n[list]\n Rechargeable Battery
When full, your battery can store 2 more charges for later\nSafety Goggles
Fire and explosions can\'t hurt you\nPopcorn
Your bullets split in 2 after hitting an enemy\nWhiteboard
Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move\n
Changed Upgrades
\n- \n
Magnet
Combined with Cheese Wedge\nLoyalty Card
Items and Upgrades cost 80% as much -> 75% as much\nMicro Mushroom
Removed 15% damage penalty\nLightning in a Bottle
deal 25% less damage -> gain charge 25% slower\nCharge Plus
You gain charge 25% faster -> 33% faster\nEnergy Drink
You gain charge 50% faster -> 66% faster\nMech Fist
Knockback affects all your attacks instead of just melee\nGold Sword
You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added\n\nChanged Enemies
\n- \n
Raptor
It can now walk around when it doesn\'t have line of sight, and shoots bullets out to the sides, instead of at you\nMushroom
Now only starts shooting when it can see you\nSpitter Plant
Reduced firing timer by 1 turn\nFire Frog
Reduced fireball size\nGiant T-Rex
All moves are a bit faster and it can walk around more often\n\n[ 2025-07-19 13:03:07 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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