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Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
  • Dodge any attack
    With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes.
  • Money, money, money
    Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades.
  • Play at your own pace
    Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like.
  • Pick up and play
    Autosaving and short run lengths make it ideal to play at any time, anywhere.
https://store.steampowered.com/app/2372450?utm_source=steam
Rootin' Tootin' Lootin' & Shootin'
Raspberry JamDeveloper
Raspberry JamPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Faded Walls (Early Access 52.1)

    \n
  • Added fog effect to walls, which can be adjusted in the settings\n
  • Bouncing bullets now gain 50% damage each bounce, instead of 1 damage\n
  • Removed Upgrade - Split Shot

    \n
  • Added Upgrades

    \n[list]\n
  • Rechargeable Battery

    When full, your battery can store 2 more charges for later\n
  • Safety Goggles

    Fire and explosions can\'t hurt you\n
  • Popcorn

    Your bullets split in 2 after hitting an enemy\n
  • Whiteboard

    Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move\n
\n
  • Changed Upgrades

    \n
      \n
    • Magnet

      Combined with Cheese Wedge\n
    • Loyalty Card

      Items and Upgrades cost 80% as much -> 75% as much\n
    • Micro Mushroom

      Removed 15% damage penalty\n
    • Lightning in a Bottle

      deal 25% less damage -> gain charge 25% slower\n
    • Charge Plus

      You gain charge 25% faster -> 33% faster\n
    • Energy Drink

      You gain charge 50% faster -> 66% faster\n
    • Mech Fist

      Knockback affects all your attacks instead of just melee\n
    • Gold Sword

      You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added\n
    \n
  • Changed Enemies

    \n
      \n
    • Raptor

      It can now walk around when it doesn\'t have line of sight, and shoots bullets out to the sides, instead of at you\n
    • Mushroom

      Now only starts shooting when it can see you\n
    • Spitter Plant

      Reduced firing timer by 1 turn\n
    • Fire Frog

      Reduced fireball size\n
    • Giant T-Rex

      All moves are a bit faster and it can walk around more often\n
    \n
  • Added animation to Chainsaw\n
  • Added sound effects to Chainsaw\n
  • Redesigned Replays Menu - Now lists level, money and upgrades\n
  • Enemy flames now render beneath other graphics\n
  • Added screen transition when you beat the game\n
  • Added visual effects for dying\n
  • Attacks which deal less than 1 damage now deal 1 damage every time\n
  • Bullets now have a range limit of 1000 tiles, improving performance\n
  • Charge upgrades now effect the rate at which the battery starts charging after using an item\n
  • Fixed Duck firing more shots than intended\n
  • Removed dynamic lights from fire attacks to improve performance\n
  • Fixed a crash when dying\n
  • Fixed a crash when using shockwave and lightning in combination\n
  • Fixed crash when using Bobby Pin\n
  • [/list]

    [ 2025-07-19 13:03:07 CET ] [Original Post]

    Minimum Setup

    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+ compatible card
    • Storage: 100 MB available space
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