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Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
  • Dodge any attack
    With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes.
  • Money, money, money
    Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades.
  • Play at your own pace
    Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like.
  • Pick up and play
    Autosaving and short run lengths make it ideal to play at any time, anywhere.
https://store.steampowered.com/app/2372450?utm_source=steam
Rootin' Tootin' Lootin' & Shootin'
Raspberry JamDeveloper
Raspberry JamPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Loads of Buffs (Early Access 55.1)

    \n
  • Reworked combo system

    Combo now goes up by x0.5 for each enemy killed and takes longer to deplete\n
  • Combo meter now shows the length of your combo\n
  • Money counter is now faster and displays how much money you just collected or spent\n
  • Added Upgrades

    \n[list]\n
  • Espresso

    Time is stopped while you are invincible\n
  • Toast

    Items which cost 0 charge block damage for 2 extra turns\n
  • Shots Plus

    You shoot 50% more bullets in a spread\n
  • Demon Orb

    Whenever you would normally be invincible, you instead deal 3 damage\n
  • Diamond Tip

    The tip of your melee weapons deals 2 damage\n
  • Mini Moon

    A moon orbits you. It blocks any attack that hits it and comes back after 4 turns\n
  • Bayonet

    When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage\n
\n
  • Changed Upgrades

    \n
      \n
    • Double Barrels

      Your bullets deal 25% less damage -> You gain charge 3/4 as fast\n
    • Shooting Star

      1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage\n
    • Stopwatch

      Enemy bullets move 3/4 as fast - Enemy bullets move 2/3 as fast\n
    • Bloody Disc

      Your bullets deal 75% more damage - Your bullets deal 1.5 damage\n
    • Pea Pod

      Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn\n
    • Shotgun Shell

      You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo\n
    • First Aid Kit

      Bandages take 4 charge to use -> 1 charge\n
    • Haunted Sheet

      Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet\n
    • Cactus Thorns

      Now works with other upgrades\n
    • Bullet Thrusters

      Your bullets deal 50% more damage -> 75% more damage\n
    • Shield of Legend

      All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away\n
    • Cheese Wedge

      Coins extend your combo by 2 turns -> 4 turns\n
    • Dodge Cape

      You have a 15% chance to dodge attacks -> 20% chance\n
    • Scissors

      Your melee have 50% less range -> 25% less range\n
    • Fire Pepper

      Renamed from Firestep, now stacks and lasts 8 turns instead of 4\n
    • Battery Acid

      You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0\n
    • Rogue\'s Dagger

      Now stacks and has an animation\n
    • Dartboard

      You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%\n
    • Lucky Star

      Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready\n
    \n
  • Changed Weapons

    \n
      \n
    • Shell

      Now works with upgrades and doesn\'t make you bounce off whatever you hit\n
    • Shield

      Block all damage for 2 turns -> Block all damage for 3 turns\n
    • Spurs

      You can move 3 tiles without advancing time -> Stop time for 5 turns\n
    • Baseball Bat

      Now works with upgrades\n
    • Lasso

      Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked\n
    • Flail

      Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets\n
    • Blowgun

      Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk\n
    \n
  • Removed Upgrade

    Multiball\n
  • Updated Sprites

    \n
      \n
    • Ectoplasm\n
    • Fire Pepper\n
    \n
  • Upgrade inventory now displays counters for upgrades that use them\n
  • Coyote now uses a Bowie Knife instead of a Revolver\n
  • Melee weapons are now visibly longer or shorter depending on their range\n
  • Combo timer now stops when you exit the level\n
  • Combo timer now stops when time is stopped\n
  • Replays menu is now split into pages, and no longer crashes from trying to create a massive image\n
  • Fixed bullet repellent - now only repels enemy bullets that are in your line of sight\n
  • Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties\n
  • Fixed sentries not working with upgrades\n
  • Fixed Foam Dart\n
  • Fixed crash when using Bloody Disc\n
  • Fixed sideways cacti\n
  • [/list]

    [ 2025-08-09 13:43:23 CET ] [Original Post]

    Minimum Setup

    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+ compatible card
    • Storage: 100 MB available space
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