
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Loads of Buffs (Early Access 55.1)
Ectoplasm\n Fire Pepper\n\n Upgrade inventory now displays counters for upgrades that use them\n Coyote now uses a Bowie Knife instead of a Revolver\n Melee weapons are now visibly longer or shorter depending on their range\n Combo timer now stops when you exit the level\n Combo timer now stops when time is stopped\n Replays menu is now split into pages, and no longer crashes from trying to create a massive image\n Fixed bullet repellent - now only repels enemy bullets that are in your line of sight\n Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties\n Fixed sentries not working with upgrades\n Fixed Foam Dart\n Fixed crash when using Bloody Disc\n Fixed sideways cacti\n [/list]
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Reworked combo system
Combo now goes up by x0.5 for each enemy killed and takes longer to deplete\n - Combo meter now shows the length of your combo\n
- Money counter is now faster and displays how much money you just collected or spent\n
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Added Upgrades
\n[list]\n Espresso
Time is stopped while you are invincible\nToast
Items which cost 0 charge block damage for 2 extra turns\nShots Plus
You shoot 50% more bullets in a spread\nDemon Orb
Whenever you would normally be invincible, you instead deal 3 damage\nDiamond Tip
The tip of your melee weapons deals 2 damage\nMini Moon
A moon orbits you. It blocks any attack that hits it and comes back after 4 turns\nBayonet
When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage\n
Changed Upgrades
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Double Barrels
Your bullets deal 25% less damage -> You gain charge 3/4 as fast\nShooting Star
1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage\nStopwatch
Enemy bullets move 3/4 as fast - Enemy bullets move 2/3 as fast\nBloody Disc
Your bullets deal 75% more damage - Your bullets deal 1.5 damage\nPea Pod
Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn\nShotgun Shell
You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo\nFirst Aid Kit
Bandages take 4 charge to use -> 1 charge\nHaunted Sheet
Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet\nCactus Thorns
Now works with other upgrades\nBullet Thrusters
Your bullets deal 50% more damage -> 75% more damage\nShield of Legend
All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away\nCheese Wedge
Coins extend your combo by 2 turns -> 4 turns\nDodge Cape
You have a 15% chance to dodge attacks -> 20% chance\nScissors
Your melee have 50% less range -> 25% less range\nFire Pepper
Renamed from Firestep, now stacks and lasts 8 turns instead of 4\nBattery Acid
You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0\nRogue\'s Dagger
Now stacks and has an animation\nDartboard
You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%\nLucky Star
Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready\n\nChanged Weapons
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Shell
Now works with upgrades and doesn\'t make you bounce off whatever you hit\nShield
Block all damage for 2 turns -> Block all damage for 3 turns\nSpurs
You can move 3 tiles without advancing time -> Stop time for 5 turns\nBaseball Bat
Now works with upgrades\nLasso
Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked\nFlail
Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets\nBlowgun
Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk\n\nRemoved Upgrade
Multiball\nUpdated Sprites
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[ 2025-08-09 13:43:23 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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