
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Glowing Upgrades (Early Access 56.0)
Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2\n In Infinite Ammo mode, purchasable items\' levels are now determined by what floor you are on, instead of the levels of items in your inventory\n Adjusted tutorial for clarity\n Matchstick fireball is now affected by upgrades\n Stopped Fire Frog from burning itself\n Selected buttons now have a glowing outline\n Difficulty selection arrows are now only shown when they actually do something\n When bullets curve or home, the bullet trail particle now faces the right way\n Adjusted some menus to be easier to use with a controller\n Fixed not being able to use the analogue stick to navigate menus\n Proprietary sound effects have been replaced with free ones\n Fixed Block Breaker not working with bullets\n [/list]
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Added glow effect to almost all upgrades - this comes in 2 forms
\n[list]\n - A pulsating glow when an upgrade is ready or you have met its condition\n
- A flash when the upgrade is triggered\n
Added upgrades
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Wrench
Every 4th enemy killed drops an ammo refill, which disappears after 3 turns\nCardboard Box
At the start of each floor, each of your empty inventory slots are filled with a random item\n\nChanged upgrades
\n- \n
Steel-Toe Boots
Kicking deals 100% more damage -> Kicking deals 200% more damage and kicked enemies move 50% faster\n\nChanged items
\n- \n
Lasso
Tied up enemies can now be walked through - Also, you can press E to remove the lasso from an enemy\n\nChanged enemies
\n- \n
Shopkeeper
Has a bit more health, gets stronger the more he is attacked, and waves at you\n\n[ 2025-08-16 12:56:15 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
GAMEBILLET
[ 6362 ]
FANATICAL
[ 5849 ]
GAMERSGATE
[ 1991 ]
MacGameStore
[ 1943 ]
INDIEGALA
[ 988 ]
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