
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Last minute changes (Early Access 57.4)
Rootin\' Tootin\' Lootin\' & Shootin\' will release tomorrow!
\n\n- \n
- Reduced chance for duplicate items and upgrades to appear in the shop\n
- Secret rooms now contain a present instead of a weapon\n
- Certain levels can no longer be seen or edited in the custom levels list\n
- Shopkeeper now ignores bullets that deal no damage\n
- The probability of each upgrade appearing is now based on its rarity\n
- Improved Risky\'s behaviour in City of Gold 1\n
- Adjusted buttons in the pause menu\n
[ 2025-08-27 12:46:06 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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