
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
1.0 Launch
Rootin\' Tootin\' Lootin\' & Shootin\' is out now!
\n\nAfter just over 3 years in development, my first ever game has been released!\nThank you, everyone, for all your support along the way.\nTo celebrate the game\'s launch, it will be 25% off for a week. In addition, the game\'s soundtrack is now available to purchase!\n\nIf you have been enjoying my game so far, I would really appreciate it if you could spread the word about it - whether you leave a Steam review, tell your friends about it or make a video.\n\nAs for what\'s next, well, it really depends on how RTLS does. I\'m prototyping some new game ideas that are really cool, but very different. If the game is more successful though, I would love to update it further, add more enemies and upgrades, or even make a sequel.\n\nI hope you enjoy the game!\n\nThanks\n\nWilliam\n[ 2025-08-28 11:00:58 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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