Mannah has taken over the Sapphire Realm for a limited time! During the anniversary event, closing the Sapphire Realm grants access to Mannah's Fortress, our first-ever raid dungeon. Battle through its challenging halls for a chance to earn:
- Legacy Trials of Titan hats
- Unique hats
- Limited-edition equipment
- Exclusive consumables
During this event, Bells will be available for purchase in the Spirit Realm. Ringing a Bell creates a gate to Mannah's Fortress.
- Bells can be used anytime, even after the event ends.
- However, they will only be sold during the anniversary event, so stock up while you can!
Celebrate the anniversary with a limited-time bundle! For 1,000 Medallions (or 800 if the Angry Deity Helm is already unlocked), youll receive:
- 1x Character Slot
- 2x Bank Rows
- Angry Deity Helm Unlock
- Fixed an issue causing new players to get stuck after completing the tutorial.
- Resolved freezing issues with player animations after ability usage.
- Simplified tooltip information for Hammurabi's Verdict.
- Buffed Grug and Vika crystal drop rates (50% 60%).
- Added localized descriptions for chests.
- Updated Caltrops and Lotus to persist if stunned while already airborne.
- Added a placeholder sprite for Kunai.
- Removed admin commands from the /help list.
- Disabled multiple mythic rolls for Vika Minci.
- Fixed the Android version update link.
[ 2024-12-16 18:35:05 CET ] [ Original post ]
Magma Grenades
- Damage: 85 -> 90
- Dot Damage: 75 -> 100
- Dot Time: 5s -> 4s
- Cooldown: 10s -> 12s
- Knockback: 4 -> 3
- Cooldown: 6s -> 8s
- Cooldown: 7s -> 8s
- Damage: 65 -> 70
- Remove attack block on use
- Damage: 50 -> 60
- Vigor: 12% -> 16%
- Strength: 5 -> 4
- Speed: 5 -> 4
- Dexterity: 10% -> 8%
- Defence: 5 -> 4
- Max Health: 50 -> 40
- Vigor: 20% -> 16%
- Defence: 6 -> 0
- Max Health: -50 -> -40
- Dexterity: 12% -> 18%
- Fury Duration: 2s -> 3.5s
- Max Health: 20 -> 30
- Radius: 3 -> 4
- Damage: 50 -> 80
- Defense: 0 -> 3
- Defense: 20 -> 18
- Dexterity: 8% -> 6%
- Speed: 0 -> 4
- Defense: 26 -> 28
- Ability Attack Block: 1.3s -> 0.9s
- Removed Thanksgiving event
- Fixed announce for limited hats
- Updated Blessing of the Lion description
- Fixed ground sprite for Barbaric Straps
- Updated ban message window
- Localized maintenance & ban durations
- Localized mute durations
[ 2024-12-03 23:09:17 CET ] [ Original post ]
Turkeys are roaming the realms! Hunt these feathered friends to gather ingredients for your feast and earn exclusive, limited-time items.
A special event pass is now available for purchase! Complete challenges during the turkey hunt to unlock festive rewards, including:
- Exclusive consumables
- 2x Turkey Call (spawns rewards for your party)
- Your choice of a limited-edition hat or an additional Turkey Call
Collect wishbones during the event and stack them in your inventory. Use them to craft a unique, special reward!
[ 2024-11-27 02:07:13 CET ] [ Original post ]
We've adjusted armor and robe stats to better distinguish their roles. Armors now align more closely with the heavy defense archetype, while robes provide greater additional stats. This change ensures that armors maintain their defensive identity without conflicting with the utility-focused nature of robes. Enjoy clearer choices and improved gameplay balance!
Introducing the Player Ignore! Mute specific players to avoid unwanted interactions and keep your gameplay focused. Hidden messages and interactions ensure a distraction-free experience. Adjust your ignore list anytime to suit your needs!
Introducing Leaderboard Badges! Earn recognition for your achievements by claiming your spot on the leaderboards. These unique badges will be displayed on your character, showcasing your prowess as long as you remain on the leaderboard. Compete for Weekly and Monthly badges, which provide timed glory but are removed if your character has been dead for a week or month, respectively. Secure your position and wear your badge with pride!
Main Menu
- Left Joystick or Dpad to navigate the main menu
- South Button to Select
- East Button to go Back
- West Button to change leaderboard type
- Bumpers to go next/previous leaderboard timeframe
- Navigate bank & wardrobe slots
- Use the Dpad while holding South Button to drag/swap an item
- Using an empty consumable slot will use the nearest non-empty consumable slot
- Pickup the first item on the ground with Right Joystick Button (press thumbstick in)
- Press Start to open the map, hold Start to go to the Main Menu
- Fixed precision issues when using left joystick to aim abilities
- Fixed death scrolls breaking on characters older than expandable blessing slots
- Fixed reward share not visually updating for DOT & damage reflection damage
- Fixed bug in DOT & damage reflection causing public loot
- Fixed tooltips getting stuck open on mobile when a touch is holding
- Fixed going back from Graveyard & Leaderboards not preserving the gallery selection
- Opening Bank auto opens Backpack
- Fixed controller ability aimer to use precise left stick angle if the right stick is not active
- Updated map to start more zoomed out
- Fixed hat bundle value to new wardrobe cost
- Each owned hat now reduces hat bundle price by 200
- Bank slots now show a red background if your current character can't equip them
- Moderators & Admins now have colored names in chat
- Moderators have a new rank badge
- Player Reports can now have a message included with them
[ 2024-11-19 23:13:37 CET ] [ Original post ]
Stay on top of in-game time with the newly added Clock interface! In the Outer Realms, the clock also helps you track Realm sealing progress, keeping you aligned with critical events.
A special chest for Limited items has been introduced! Watch for its appearance in our upcoming limited-time event.
Players can now showcase their rare finds to the entire world. Limited, Mythic, and Exalted chests feature an Announce button, allowing you to share a custom loot message in world chat when pressed. After all items are picked up, these chests will now remain visible for 20 seconds, giving players a bit more time to celebrate their loot!
You can now access and view your historical death scrolls! Each record displays key details, including your honor, killer, equipped items, time played, and more.
The new leaderboard UI allows players to view rankings across weekly, monthly, and all-time leaderboards. Unique leaderboards are available for each threadThread of Fate and Thread of Doomsorted by Highest Base Honor. Compete and see where you stand among other Ronin!
- Added unique sfx to 1.2.0 items and enemies
- Removed Haunted Harvest event
- Updated event quest requirements to regular enemies
- Added a confirmation box to abandon a quest
- Fixed Wardrobe price check to use new pricing
- Fixed infinite alert menus when spamming interact on Mur-Dok or Yurei
- Fixed dragging horizontally in the Thread Menu
- Added allowed symbols in death notes: :;_-+/\"'[]{}<>
- Added translations for Halloween event items
- Added translations for Spirit Realm, Sanctum, and Inferno world names
- Added translations for Realm Sealed notification
- Added a max rate of 30 ally damage numbers per second on enemies
- Reduced Spirit Realm player capacity: 300 -> 150
- Fixed slot visuals getting stuck when a trade starts while dragging
- Fixed animations to always play in front of the character (Yoku Shield, Pirate Cannon, etc.)
- Fixed still & death animations when not holding a weapon
- Server mutes now prevent trade requests
- Removed HP scaling from Harvester's Pumpkin (private pumpkin)
- Updated Moon Robe to Healing2
- Added Speedy1 to all basic attacks of Moon/Sun bow
- Spirits now drop in Black Boxes
- [Mobile] Fixed ability aim bug causing aimer to follow movement finger
- [Mobile] Added a potential fix for hats being bugged behind player heads. Please report if not fixed, we cannot reproduce this bug ourselves at the moment.
[ 2024-11-05 23:09:15 CET ] [ Original post ]
Seasonal Spirit Realm
The Spirit Realm has been given a new fall look!
Lost Souls
Lost souls now roam the Realms, restless and aimless in the autumn haze! Track them down and send them on their wayyou might just earn a special treat for your efforts!
Looming Wraith
A wraith haunts the Realms plane, slipping through shadows with a chilling presence. Banish him back to his own worldbut beware his icy grip that drains the warmth from even the bravest souls!
Wild Pumpkins
Wild pumpkins are sprouting in the fertile soil, bursting with hidden rewards. Gather your allies and take your pick before they're gone!
Event Quests
Three exclusive event quests are now available for purchase! Complete these festive challenges to earn a permanent hat, a rare pumpkin seed, and a stash of candies. Dont miss out on these seasonal rewards!
Limited Items
A total of 3 limited hats and 3 unique items are up for grabs! Explore every corner of the event and complete each challenge to collect them all before they disappear!
Bug Fixes
- Fixed Boar spawning in the same position
- Fixed Doom Thread interactions with stackable items in the bank
[ 2024-10-25 21:58:48 CET ] [ Original post ]
New ways to play are on the way! Threads will define your character's ruleset, including how death affects you and the types of drops you can receive. Were starting with 3 Threads, but look forward to introducing Event Threads soonoffering limited-time game modes for unique experiences!
Thread of Discovery - Beginner or practice
- Use and receive up to **Rare** items (cannot use Epic, Ancestral, Mythic, or Exalted)
- Gain up to 1,000 Character Honor
- Keep items and blessings on death (a dedicated Thread end NPC has been added in order to cash in your character)
- No leaderboard
- Use and receive all item rarities
- Lose and cash in all character progress on death
- Current leaderboard
- Use and receive all item rarities
- No trading or receiving items from players
- Deposit only banking
- Lose and cash in all character progress on death
- Unique leaderboard
Weve made a thematic change: Levels are now called Spirits, and experience is renamed to Essence. This new naming scheme reinforces the idea that youll be spending your collected Spirits instead of traditional Levels!
A new guaranteed drop has been added to all bosses: Spirit Orbs! When used, these orbs instantly grant Essence, allowing you to quickly return to the fight after spending your Spirits!
New ways to spend Spirits (Levels) are being introduced, starting with:
- Geridge: Upgrade equipment +1 tier (up to blacksteel)
- Yaga: +1 blessing slot
Bounty Posts have been removed, and their rewards have been integrated directly into the bosses. When you defeat a Realm Boss, the item rewards will now take your current inventory into account, aiming to provide an upgrade at the relevant level. The Quest system will return for Holiday events and NPC quests!
Bosses now require 3 nearby camps to be cleared before they can spawn. Additionally, the respawn timer still applies, but each camp kill shortens the remaining respawn time. To spawn a boss, youll need to meet both conditions: the respawn timer must have elapsed, and 3 camps must be defeated.
In each Realm, youll now find randomly positioned encounters in T1 and T2 areas! These challenging encounters, tailored to the biome, offer the best loot available. You can also earn new hats and unique drops from these bosses!
Select status effects have been divided into tiered buffs, with each offering 3 tiers of increasing strength:
- Speedy: +20/30/40 speed
- Empowered: +10/20/30% damage
- Fury: +10/20/30% rate of fire
- Armored: +10/20/30 defense
- Healing: +5/15/25 health per second
Unique and high-tier items now grant Honor bonuses, giving you a percentage bonus upon character completion, whether through death or by visiting the Thread End NPC:
- Limited: +2%
- Rare: +2%
- Epic: +3%
- Ancestral: +3%
- Mythic: +5%
- Exalted: +7%
- 20k Honor Items: +7%
- Wardrobe price change: 350 for uncommon, 1,000 for limited
- Reduced all class hp & vigor
- Reduced T3 & Overlord damage
- A Halloween event is coming this weekend!
- We will be watching the game and carefully listening to player feedback from this update. We plan to continue to tune balance over the coming weeks!
[ 2024-10-22 22:22:32 CET ] [ Original post ]
A new overlord is taking dominion over the Gorge Realm. Lord Cicero adds 2 exalted weapons, 2 mythic items, and 2 new hats! Lord Hammurabi continues his rein over the Isles Realm, and the two overlords will rule the Peaks Realm 50/50.
Touchups
- Touched up settlements for clarity
- Reduced Rain opacity
Bug Fixes
- Fixed Chat hiding after death
- iOS: Fixed new accounts not auto creating and starting Warrior
- iOS: Fixed Sign in with Apple
[ 2024-08-07 21:59:10 CET ] [ Original post ]
Refreshed indicators to reduce clutter and add visual flair! Indicators are now semi-transparent near the origin and projectile indicators have been redrawn!
Added new sfx to Epic/Rare/Mythic/Exalted chests drops
Gameplay
- Added a distance leash to Lord Hammurabi rage phase
- Tightened Sun Tekko bombs to allow multiple hits
Bug Fixes
- Fixed Sanctum top walls
[ 2024-07-30 05:56:24 CET ] [ Original post ]
3 Character Slots
Price: 2100 medallions
- Can purchase even at max slots, will increase your slots over the max
- Can purchase even at max slots, will increase your slots over the max
- Price reduced by 300 per class already unlocked (excluding Warrior)
- Unlocks all 10 straw hats and traditional helmets in Wardrobe (original medallion hats)
- Price reduced by 175 per hat already saved
Gameplay
- Added the ability to Drag and Reorder Blessings on your Thread
- Sped up Exp Explosion effect for bosses
- Added missing translations for all items (Honor shop + misc)
- Slightly reduced size of Status Effects & Names
Balance
- Reduced Phoenix & Magma Sprite fireball damage: [strike]120[/strike] -> 100
- Reverted Mountain Dragon fireball count to pre-1.1.2 amount
- Reduced Amulet of the Sun dexterity: [strike]20%[/strike] -> 10%
- Reduced Shroom Joint attack delay: [strike]1000ms[/strike] -> 900ms
- Removed true damage from Moon Hammer
Bug Fixes
- Removed duplicate Sun Robes in blacksmith shop
- Fixed a Something went wrong load error caused by invalid data cache
- Fixed floating Lotus heal
- Fixed Yerk Trapper ground traps cancelling when he dies
[ 2024-07-22 22:04:40 CET ] [ Original post ]
Save hats for permanent reuse!
- Costs 500m per hat
- Saved hats can be equipped infinitely
- All medallions hats will now cost honor instead
- Take off your current hat using the wardrobe
28 new items have been adds into the Blacksmith Honor Shop. Purchase these items with Honor accumulated from previous deaths!
## Gameplay - Item pickups now try and fill item stacks first before using a new slot - Added item stacking for bank swaps - Added back 10 sealing points to T2 bosses - Increased damage loot chance threshold: ~~15%~~ -> 20% - Increased T3 max respawn time: ~~300-360s~~ -> 300-420s - Increased T2 respawn time: ~~90s~~ -> 120s ## Shop - Added 28 new items to the Blacksmith Honor Shop - Added 2 new hats - Changed Medallion hats to now cost Honor ## Balance - Reduced flat heals of **High Tier Lotuses** - **Kitsune Scroll** projectile count: ~~6~~ -> 5 - **Kitsune Scroll** speedy: ~~3s~~ -> 2s - **Tiko Totem** healing: ~~8.5s~~ -> 7s - **Shaman Skull Bombs** heal: ~~80~~ -> 70 - **Shaman Skull Bombs** cooldown: ~~12s~~ -> 14s - Increased **Boar & Gorilla Blessing** max immunity: ~~50%~~ -> 60% - Fixed **Yoku-Ba** slash damage - Decreased **Yoku-Ba** attack delay: ~~0.8s~~ -> 0.7s - Increased the pace of **Wapo Helmsman** - Increased all T3 encounter damage - Added variable dash distance to tabi - Removed angle offset from Hammurabi's Judgement basic attack cycle - Increased Kitsune Charm jump distance ## UI - Re-added **Main Menu** button - Added translations for keybind setter - Inventory tab state persists through sessions - Added charge count to item ability tooltips ## Bug Fixes - Fixed Lava effect lag - Fixed Toad tongue projectile being invisible - Fixed **New Year's Firework** damage & stacking - Disabled selecting from consumables in trade - Fixed tooltips not appearing for trade offer items - Fixed **Pirate Captain** not giving exp - Fixed **Forest Guardian** being stuck invulnerable - Fixed Options menu closing when ESC is pressed during keybind setter - Fixed tabs cycling during chat input - Fixed Overworld not sealing immediately after last T3 - Disabled Split/Drop menu showing up when dragging bank slots - Fixed auto fire indicator initial state
[ 2024-07-15 22:07:49 CET ] [ Original post ]
- (Pc) Added new cursor selector in General Options
- Fixed enemy color code showing up in chat
- Added world join chat message
- Pulled latest translations
[ 2024-07-08 19:15:22 CET ] [ Original post ]
The damage of enemies and players has been completely overhauled, it is not worthwhile to compare values from 1.0 to 1.1 since all functions, enemies, items, etc. have received changes. The game in general is more challenging, but progression is much faster with higher drop rates and faster leveling.
We hope to give players a more accessible and immersive environment. As a result, settlements have been added to the T1 and T2 zones, allowing for fast travel to deeper parts of the map. Settlements might not have much to do in them right now, but they open the door for unique villager quests and rewards, so keep an eye out in the coming months for new settlement features!
The current system of spawning enemies can result in unpredictable and unfair situations around boss fights. To remedy this, we have added dedicated enemy spawns, hand-crafted boss arenas, and all-around stronger theming and cohesion. All 3 overworld maps including Hammurabi's Sanctum have been completely revamped, allowing for more engaging gameplay and environmental storytelling.
Boss fights were often trivialized by large groups using stuns, roots, and slows. To maintain tank uniqueness and aid party efforts, a new Boss Armor system has been introduced. Now, attacks and abilities that apply stuns, slows, roots, and knockbacks will deal armor damage instead of interrupting the boss. This damage reduces a secondary bar below the boss's health, and once depleted, the boss will be left without armor for a period of time.
The Bounty system is designed for both new players and Born Again veterans in mind. Bounties are short tasks that can be picked up via quest boards found throughout the world, and reward players with consistent standard-tier loot and quick level-ups.
Item abilities have received major changes, notably in cooldowns and damage. Cooldowns on weapon and ability items have been increased across the board. Agility abilities, however, have retained relatively lower cooldowns to fit the agility play-style. The cooldown increase allows us to give larger effects to abilities, namely in damage, durations, heals, etc. You will see large ability damages in 1.1, allowing for huge bursts of stored damage potential!
All items have been balanced and touched up, with some mythic and rare items receiving mini-reworks. Additionally items now have larger power gaps on item shape changes!
All classes have been rebalanced in 1.1 with an emphasis on letting classes lean into their styles.
All stats have received changes, some minor, some large.
Strength - Now alters your damage output by a %, each strength point gives +1.5% output
Dexterity - Is now a literal Attacks Per Second value
Vigor - Is now a literal Health Per Second value
Speed - Tiles per second has been increased
Defense - Min damage threshold has been lowered to 25%
You can now remove blessings at any time, at the cost of any charge on the blessing. Reseting has also been changed to now give +2 slots, +25 honor, you keep blessings and charges, and the only requirement is to be max level. We plan for this to encourage reseting and to keep forward momentum towards progressing a character.
Drop rates have been updated so that you always gain more loot chances. After achieving max rates, additional damage is then converted to excess loot chance at diminishing rates. The excess loot chance start heavily diminishing around +15%, but always increases.
Max level has been reduced to 21, however, each level now gives more power compared to 1.0 levels. Leveling also occurs much faster in 1.1, especially at early levels. Each level gives you +1 honor and since more exp issuing given out, Honor gains rates are also increased. You'll roughly end up with +50 honor at level 21 and prices have been adjusted accordingly.
All enemy behavior have been touched up, redesigned, with the goal of increasing difficulty where necessary and bringing out the interesting behaviors of enemies. You'll notice larger base max health on T3 and T2 encounters, however, the health scaling per player has been reduced to +40% from +80%.
- Dazed - Returned 50% control to player, dazed movement is 50% as effective
- Invulnerable - Fully disables hit detection (projectiles will phase through you)
- Healing - +15 hp/sec
- Empowered - +15% damage
- Armored - +10 & +50% defense
- Fury - +20% attacks per second
- Invisible - After 1 second, attacks reveal the player
Encounters in the realm now all spawn on their own spawn zones. Meaning you can fight T3s simultaneously or constantly one after another, with lowered encounter respawn rates.
The Realm's day/night system now indicates sealing progress. Sealing now takes a but longer as one T3 kill progresses the Realm by 80 points (1000 needed in total)
We've remade the tutorial to better teach Born Again's unique mechanics and systems to completely new players. It features blessings, death, hammurabi, bounties, dodging, leveling, and more!
Gameplay Changes
- Attack blocking only blocks damage and DOT (no CC blocking) - Added excess reward share (DMG greater than 15% converts into greater loot chance) - Updated exp reward from enemies to not diminish from overleveling - Level 1 enemies give 0 exp after level 3 (tutorial) - Updated Boss Health Scaling - Reduced Empowered damage modifier: +25% -> +15% - Ground Immunity now applies to tile slows - Cannot take tile damage while invulnerable - Reduced player hitbox radius: 0.5 -> 0.25 - DOT immunity now reduces damage received instead of ticks & time - Increased Blessing Max Charge: 5 -> 20 - All Encounters now drop a random crystal - Added new Peaks camp: Rajji - Updated Blessing Drop Table
Map Changes
- Removed collision on all trees - Reduced most tile brightness/saturation - Fixed a multitude of shadows - Fixed lighting across maps and playable areas - Redesigned Hammurabi's Sanctum - Redesigned Tutorial - Redesigned Lobby
Quality Of Life
- Non-colliding objects become transparent when the player moves behind them - Added scroll borders to item tooltips - Bosses now indicate some projectile attacks - Chat bubbles have been redesigned for better clarity - Added the ability to remove equipped blessings - Added multi-boss health bars for bosses on screen (max 3 closest) - Made boss health bar independent of compass target - Crystals can now stack up to 5
UI
- Moved actionable tooltips to right side (shops, quests, etc.) - Made player stats toggleable - Added outline to selected bottom-right tab - Added current hp number in top-left health bar - Centered stat tooltips - Moved debug stats to the top right - Added a background to map menu - Added icon to honor/medallions tooltips & centered text - Increased brightness and contrast of map texture - (Pc) Moved auto fire indicator to the top-right corner - Added large number commas to honor/medallions number - Removed Critical Strike damage number extra scaling - Updated map to pick correct object detail colors - Implemented Message Queue for popup messages: Level up, Quest Messages, etc. - Touched up Death Screen layout - Added X / 1000 honor exp to max level tooltip - Added X / 20 to equipped blessing tooltips - Touched up **Main Menu** - Touched up **Credits** - Redesigned **Splash Screen**
Music
- Added **Boss Music** track for **Overworld Encounters** - Added new **Boss Music** track for **Lord Hammurabi** - Added 1.5s delay between switching tracks to fix moving back and forth on a music boundary
Bug Fixes
- Fixed Realm and Tutorial portals randomly disappearing - Removed attack targeting through walls/collision - Fixed Mountain Dragon body being marked as a boss - Fixed indicators on staves and elephant boots to correctly show over collision - (Mobile) Fixed item drags getting interrupted and stuck empty
[ 2024-07-02 21:36:36 CET ] [ Original post ]
Events
- Guns have been reverted back to bronze weapons
- Easter event will continue until April 15th
[ 2024-04-08 22:07:49 CET ] [ Original post ]
Easter Event
- Keep an eye out for Easter eggs in the lobby and overworld and break them for rewards!
Event Items
- St. Patrick's day hats removed from shop
- Lucky Clover Amulet removed from shop
New Content
- New loot crates added containing weapons that change up gameplay with a bang
New Bugs
- Shaolin and Assassin rigs have been adjusted for the new weapons, resulting in potential visual bugs when using standard items
[ 2024-04-01 17:42:44 CET ] [ Original post ]
New Content
- St. Patrick's Day inspired hats added to shop for 10 honor each
- Lucky Clover Amulet added to shop for 500 honor
[ 2024-03-18 22:08:47 CET ] [ Original post ]
New Content
- Added New Mythic Boots
- Added New Mythic Tabi
- Added 2 new hat drops from mobs
[ 2024-03-11 22:19:58 CET ] [ Original post ]
New Content
- Added New Mythic Dagger
- Added 3 new hat drops from mobs
Bug Fixes
- Fixed Bloodletter dagger showing the wrong sprite on equip
[ 2024-03-11 22:18:49 CET ] [ Original post ]
Event Items
- Lunar New Year items removed from shop
- Valentines items removed from shop
Balance Changes
Kobukin Club
- Attack range: 2.5 -> 3
- Bonus aoe attack on ability
- Armor: 20 -> 24
- Speed: -5 -> -4
- Modifier: 15% Boot cooldown -> 5% Block Chance
Quality of Life
The following items/enemies have received a visual update:
- Hammurabi's Judgement
- Hammurabi's Verdict
- Kobukin Club
- Feathertip Kunai
- Lord Hammurabi
[ 2024-03-11 22:18:01 CET ] [ Original post ]
New Content
- Added New Mythic Armor
- Added New Mythic Robe
Balance Changes
- Helmsman's Vesture stats adjusted -> -2 Vigor + 40 Max Health
Quality of Life
- Removed Halo from Kitsune Mask slot sprite
[ 2024-02-19 23:24:32 CET ] [ Original post ]
New Content
- Added Dragon Dance Hats to hat shop, purchasable for honor
- Added Valentine's Day Hats to hat shop, purchasable for honor
- Added Scorching Dragon Armor/Robes to shop, purchasable for honor
Quality of Life
- Fixed hat outlines on Oni Headdress
Bug Fixes
- Fixed reporting via Chat
[ 2024-02-19 23:23:12 CET ] [ Original post ]
New Content
- Added **New Rare Tekko**
- Added **New Rare Support Ability**
- Added **New Mob Hat**
Bug Fixes
- Fixed enemies not dropping their intended hat
Quality of Life
The following hats no longer hide the character's hair:
- Woodlum Helm
- Dokai Cap
- Shroom Cap
- Pogger Disguise
- Kage Cap
- Queoti Braids
- Buccaneer's Hat
- Privateer's Hat
- Pirate Swordsman's Hat
- Wapo Hat
[ 2024-02-19 23:22:03 CET ] [ Original post ]
1.0.8 Update
Features
- Added mobile replay clip saving
New Content
- Added New Agility Ability Mythic
- Added New Rare Amulet
- Added New Mob Hat
Balance and Gameplay Adjustments
- Tiko Tikatu now drops blessing of the Rabbit instead of blessing of the Monkey (Still has the option to drop blessing of the Ram)
- Second hit of Tiko Bongos should now hit non-boss enemies more consistently
- Minor adjustment to ground tiles in the lobby
- Dokai Chancellor now drops their mask
- Akuji Tantoshi now drops their mask
- Adjusted Valdok's Mask visual when equipped
- Reworked Chieftan Mauler Ability -> misc
- Reworked Akuji Katana Ability and item sprite -> misc
Quality of Life
- Added low health screen overlay
- Added fine movement option for mobile joystick
- Added level numbers to players and enemies
Bug Fixes
- Fixed tooltips getting stuck on screen
- Fixed player graves moving forever
- Fixed status effects becoming huge when players travel (speedy especially)
- Fixed players flying across screen when they travel
- Fixed gizmo placement for bombs and direct projectiles
- Fixed a cause of "no portal" bugs
[ 2024-01-31 01:30:44 CET ] [ Original post ]
Bug Fixes
- Fixed "Are you sure?" for player reporting from player listing - Fixed player reports for players that have left lobby - Fixed sprites appearing in front of chat bubbles - Fixed inverted boss health bar - Fixed pickup and hideui buttons worked while typing - Fixed disconnect from attacks while teleporting - Fixed dead nomad bow position
Quality of Life
- Removed variable speed on mobile move joystick - UI Scale changed to a slider - Added localization for all class/item names and descriptions - Added more menu localization - Implemented new Noto fonts for better global language support (RIP pixel font) - Added options to show/hide Player/Npc/Enemy chat bubbles - Added trade change indicators for removed items - Added option to disable mouse click movement - Added partial controller support - Move - Left Joystick - Attack - Right Trigger - Cancel - East Button (Xbox B) - Escape - North Button (Xbox Y) - Interact - West Button (Xbox X) - Select Slot - South Button (Xbox A) - Use Weapon - Left Trigger - Use Ability - Left Shoulder - Use Boots - Right Shoulder - Use First Consumable - Right Stick Button - Added new tombstones
[ 2024-01-22 23:17:49 CET ] [ Original post ]
1.0.5
Bug Fixes
- Adjusted class menu thread height on mobile - Bank menu now closes while in trade - Fixed low health modifier tooltip to show constant status effect - Fixed missing options translations - Fixed boomerang projectile ranges in tooltip - Fixed other languages not fading when mobile chat is closed - Fixed attack targeting for boomerang basic attacks (mythic bow) - Fixed flat objects blocking names (rugs, etc) - Fixed sword ability and jumping into collision - Fixed ground projectiles appearing in air - Fixed attacking mid-jump
Balance
- Slightly increased the amount of health given by amulets of health 40 - 80 -> 40 - 100 - Added invisibility to Bloodletter Dagger ability - Increased damage of Attuned Blade, added speedy on ability use to help land multiple slashes - Removed Gloop-Covered Tekko fire rate increase - Increased attack damage of Hammurabi's Safeguard - Decreased damage of Hammurabi's Safeguard Hammer throw (overall buff due to boomerang projectiles) - Decreased attack damage of Umbra's Bow (overall buff if you hit all shots due to boomerang projectiles) - Slightly reduced heal amount on consumables - Dragon: Increased crit chance 10% - 30% -> 12% - 32% - Toad: Increased heal 10 - 30 -> 12 - 32 - Snake: Decreased effects 1 s - 3s -> 0.8s - 2.8s - Yak: Adjusted block chance 5% - 25% -> 10% -> 20% - Fox: Reduced fury duration 3s - 5s -> 2.8s - 4.8s - Elephant: Adjusted effects 2s - 6s -> 2.5s - 5s - Monkey: Adjusted cooldown 30% - 50% -> 25% - 50% - Panda: Adjusted activation threshold 30% - 50% -> 25% - 50% - Adjusted Blessing and Crystal drop tables (drop chance unchanged) - Removed speed per level, increased character base speed - Removed defense per level - Adjusted Class balance (Agility classes should feel much better now)
Features
- Dazed effect mini-rework. Dazed now takes full player move control while allowing jump/move abilities - Added hat previews to hat shop - Player boomerang projectiles now hit twice, once out and once back - Class honor prices adjusted to be the same for all classes, but increases with each unlock (medallion unlocks do not increase price) - Travel map merged with main map. Travel to any coachman, anytime. - Added double-click to equip - Added double-click to store/take from bank - Removed Unity Logo in splash screen - Increased max bank rows to 30 - Added "Are you sure?" confirm for sending a player report - Added resolution scale and light quality performance options - Removed bomb/aoe particles when the sender's opacity is below 40% - Updated shops to just show a tooltip with a purchase button (no bubbles) - Tooltip background flair for Rare/Mythic/Exalted - Boss invulnerable health bar skin - Added new blessings: - Lion - Mantis - Hippo - Rabbit - Bull - Crab
[ 2024-01-09 00:07:31 CET ] [ Original post ]
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Born Again offers fast-paced, action-packed combat with its hack-n-slash gameplay mechanics that will keep you on your toes. Engage in exhilarating battles with hordes of enemies using a variety of weapons and unleash unique abilities to turn the tide of battle in your favor. As you progress, you'll have the opportunity to customize your play-style by choosing from a wide selection of items and blessings to equip, tailoring your character's abilities and powers to suit your play-style.
But beware, Born Again is not for the faint of heart. Death is inevitable and not the end, but rather a chance to be Born Again to anew with fresh opportunities and challenges. Take on the rulers of the realm, challenging boss battles that will test your skills to the limit, and prove yourself as a true hero of the realm.
With its charming pixel-art graphics, Born Again offers a unique visual style that is both nostalgic and captivating. Explore a vast world filled with secrets, treasures, and mysteries waiting to be uncovered. Dive into the chaotic world and unravel the mysteries of the world as you progress through the game.
Born Again is not just about the battles, but also about the loot. Discover and equip a wide range of items, weapons, and armor as you explore the world and defeat enemies. Each item has its own niche and properties, allowing you to strategically plan your loadout and adapt to various situations.
Are you ready to be Born Again and embark on an epic adventure filled with hack-n-slash action, rogue-like challenges, and thrilling boss battles? Join the fray in Born Again and experience an MMORPG like no other!
- OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
- Processor: x64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
- Processor: x64Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2. VulkanNetwork: Broadband Internet connection
- Storage: 300 MB available space
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