The damage of enemies and players has been completely overhauled, it is not worthwhile to compare values from 1.0 to 1.1 since all functions, enemies, items, etc. have received changes. The game in general is more challenging, but progression is much faster with higher drop rates and faster leveling.
We hope to give players a more accessible and immersive environment. As a result, settlements have been added to the T1 and T2 zones, allowing for fast travel to deeper parts of the map. Settlements might not have much to do in them right now, but they open the door for unique villager quests and rewards, so keep an eye out in the coming months for new settlement features!
The current system of spawning enemies can result in unpredictable and unfair situations around boss fights. To remedy this, we have added dedicated enemy spawns, hand-crafted boss arenas, and all-around stronger theming and cohesion. All 3 overworld maps including Hammurabi's Sanctum have been completely revamped, allowing for more engaging gameplay and environmental storytelling.
Boss fights were often trivialized by large groups using stuns, roots, and slows. To maintain tank uniqueness and aid party efforts, a new Boss Armor system has been introduced. Now, attacks and abilities that apply stuns, slows, roots, and knockbacks will deal armor damage instead of interrupting the boss. This damage reduces a secondary bar below the boss's health, and once depleted, the boss will be left without armor for a period of time.
The Bounty system is designed for both new players and Born Again veterans in mind. Bounties are short tasks that can be picked up via quest boards found throughout the world, and reward players with consistent standard-tier loot and quick level-ups.
Item abilities have received major changes, notably in cooldowns and damage. Cooldowns on weapon and ability items have been increased across the board. Agility abilities, however, have retained relatively lower cooldowns to fit the agility play-style. The cooldown increase allows us to give larger effects to abilities, namely in damage, durations, heals, etc. You will see large ability damages in 1.1, allowing for huge bursts of stored damage potential!
All items have been balanced and touched up, with some mythic and rare items receiving mini-reworks. Additionally items now have larger power gaps on item shape changes!
All classes have been rebalanced in 1.1 with an emphasis on letting classes lean into their styles.
All stats have received changes, some minor, some large.
Strength - Now alters your damage output by a %, each strength point gives +1.5% output
Dexterity - Is now a literal Attacks Per Second value
Vigor - Is now a literal Health Per Second value
Speed - Tiles per second has been increased
Defense - Min damage threshold has been lowered to 25%
You can now remove blessings at any time, at the cost of any charge on the blessing. Reseting has also been changed to now give +2 slots, +25 honor, you keep blessings and charges, and the only requirement is to be max level. We plan for this to encourage reseting and to keep forward momentum towards progressing a character.
Drop rates have been updated so that you always gain more loot chances. After achieving max rates, additional damage is then converted to excess loot chance at diminishing rates. The excess loot chance start heavily diminishing around +15%, but always increases.
Max level has been reduced to 21, however, each level now gives more power compared to 1.0 levels. Leveling also occurs much faster in 1.1, especially at early levels. Each level gives you +1 honor and since more exp issuing given out, Honor gains rates are also increased. You'll roughly end up with +50 honor at level 21 and prices have been adjusted accordingly.
All enemy behavior have been touched up, redesigned, with the goal of increasing difficulty where necessary and bringing out the interesting behaviors of enemies. You'll notice larger base max health on T3 and T2 encounters, however, the health scaling per player has been reduced to +40% from +80%.
- Dazed - Returned 50% control to player, dazed movement is 50% as effective
- Invulnerable - Fully disables hit detection (projectiles will phase through you)
- Healing - +15 hp/sec
- Empowered - +15% damage
- Armored - +10 & +50% defense
- Fury - +20% attacks per second
- Invisible - After 1 second, attacks reveal the player
Encounters in the realm now all spawn on their own spawn zones. Meaning you can fight T3s simultaneously or constantly one after another, with lowered encounter respawn rates.
The Realm's day/night system now indicates sealing progress. Sealing now takes a but longer as one T3 kill progresses the Realm by 80 points (1000 needed in total)
We've remade the tutorial to better teach Born Again's unique mechanics and systems to completely new players. It features blessings, death, hammurabi, bounties, dodging, leveling, and more!
Gameplay Changes
- Attack blocking only blocks damage and DOT (no CC blocking) - Added excess reward share (DMG greater than 15% converts into greater loot chance) - Updated exp reward from enemies to not diminish from overleveling - Level 1 enemies give 0 exp after level 3 (tutorial) - Updated Boss Health Scaling - Reduced Empowered damage modifier: +25% -> +15% - Ground Immunity now applies to tile slows - Cannot take tile damage while invulnerable - Reduced player hitbox radius: 0.5 -> 0.25 - DOT immunity now reduces damage received instead of ticks & time - Increased Blessing Max Charge: 5 -> 20 - All Encounters now drop a random crystal - Added new Peaks camp: Rajji - Updated Blessing Drop Table
Map Changes
- Removed collision on all trees - Reduced most tile brightness/saturation - Fixed a multitude of shadows - Fixed lighting across maps and playable areas - Redesigned Hammurabi's Sanctum - Redesigned Tutorial - Redesigned Lobby
Quality Of Life
- Non-colliding objects become transparent when the player moves behind them - Added scroll borders to item tooltips - Bosses now indicate some projectile attacks - Chat bubbles have been redesigned for better clarity - Added the ability to remove equipped blessings - Added multi-boss health bars for bosses on screen (max 3 closest) - Made boss health bar independent of compass target - Crystals can now stack up to 5
UI
- Moved actionable tooltips to right side (shops, quests, etc.) - Made player stats toggleable - Added outline to selected bottom-right tab - Added current hp number in top-left health bar - Centered stat tooltips - Moved debug stats to the top right - Added a background to map menu - Added icon to honor/medallions tooltips & centered text - Increased brightness and contrast of map texture - (Pc) Moved auto fire indicator to the top-right corner - Added large number commas to honor/medallions number - Removed Critical Strike damage number extra scaling - Updated map to pick correct object detail colors - Implemented Message Queue for popup messages: Level up, Quest Messages, etc. - Touched up Death Screen layout - Added X / 1000 honor exp to max level tooltip - Added X / 20 to equipped blessing tooltips - Touched up **Main Menu** - Touched up **Credits** - Redesigned **Splash Screen**
Music
- Added **Boss Music** track for **Overworld Encounters** - Added new **Boss Music** track for **Lord Hammurabi** - Added 1.5s delay between switching tracks to fix moving back and forth on a music boundary
Bug Fixes
- Fixed Realm and Tutorial portals randomly disappearing - Removed attack targeting through walls/collision - Fixed Mountain Dragon body being marked as a boss - Fixed indicators on staves and elephant boots to correctly show over collision - (Mobile) Fixed item drags getting interrupted and stuck empty
Born Again
Unnamed Studios, LLC
Unnamed Studios, LLC
2023-12-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(689 reviews)
https://store.steampowered.com/app/2332210 
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Born Again offers fast-paced, action-packed combat with its hack-n-slash gameplay mechanics that will keep you on your toes. Engage in exhilarating battles with hordes of enemies using a variety of weapons and unleash unique abilities to turn the tide of battle in your favor. As you progress, you'll have the opportunity to customize your play-style by choosing from a wide selection of items and blessings to equip, tailoring your character's abilities and powers to suit your play-style.
But beware, Born Again is not for the faint of heart. Death is inevitable and not the end, but rather a chance to be Born Again to anew with fresh opportunities and challenges. Take on the rulers of the realm, challenging boss battles that will test your skills to the limit, and prove yourself as a true hero of the realm.
With its charming pixel-art graphics, Born Again offers a unique visual style that is both nostalgic and captivating. Explore a vast world filled with secrets, treasures, and mysteries waiting to be uncovered. Dive into the chaotic world and unravel the mysteries of the world as you progress through the game.
Born Again is not just about the battles, but also about the loot. Discover and equip a wide range of items, weapons, and armor as you explore the world and defeat enemies. Each item has its own niche and properties, allowing you to strategically plan your loadout and adapt to various situations.
Are you ready to be Born Again and embark on an epic adventure filled with hack-n-slash action, rogue-like challenges, and thrilling boss battles? Join the fray in Born Again and experience an MMORPG like no other!
- OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
- Processor: x64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connection
- Storage: 300 MB available space
- OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
- Processor: x64Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2. VulkanNetwork: Broadband Internet connection
- Storage: 300 MB available space
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