Name | Mountaincore | ||
Developer | Rocket Jump Technology | ||
Publisher | Rocket Jump Technology | ||
Tags | |||
Release | 2023-05-18 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
023 was a tumultuous year for Mountaincore - we were made to keep the community in the dark by a publisher which ultimately backed out, scrambled to release the game according to the plan that had been put in place, and ultimately it suffered as a commercial failure. |
Hi everyone, sorry for a slightly delayed update this month. In fact thats the main theme of this months update unfortunately the necessity of returning to full-time work has hit me much, much harder than I thought it would, probably also due to the fact I now have a fairly long commute after working from home for 3.5 years. So progress has been much slower than I was hoping for, but now Im settled in my new day job I should be able to fit in development time for Mountaincore here and there. |
Adjusted chances of creating items from mining (stone is less likely, ore is more likely) and made this moddable |
Fix for liquid hauling jobs not working i.e. filling of water barrel |
Settlers will now hold on to their waterskins for a lot longer |
Reduced toughness of the undead (though they're still very hard to kill - bring hammers) |
Reduced toughness of the undead (though they're still very hard to kill - bring hammers) |
Hi everyone! May was a particularly exciting month because we launched into Early Access!! |
Attempted fix for weapons sometimes going missing |
Updated underlying engine library to latest version |
Settlers will now collect a stack of seeds when farming again rather than one seed at once |
Settlers will now never interrupt a job to move food to the feasting hall |
Settlers should now collect items needed to work on jobs before waiting until all other work is completed |
Reduced repelling force due to many entities in one location to avoid issues in very busy locations |
"Add tiles" button when a stockpile is selected will now correctly use that stockpile's (first if several) stockpile group |
Added a label to export pallets to warn when a production limit has been reached |
Fishing now only has a chance to catch a fish (depending on skill level) rather than always being successful |
Corrected weapon rack tags |
Fix for crashes and other problems with messed up room tiles |
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