Hi everyone! May was a particularly exciting month because we launched into Early Access!! Im very happy with the response from most people so far, lots and lots of you are enjoying it, many YouTube and Twitch streamers have picked up the game and almost all of those enjoyed it too, though unfortunately Mountaincore is sitting at Mixed on Steam due to hovering just under 70% positive reviews. If youve bought the game directly on Steam (and I believe previously purchasing King under the Mountain from Steam would count as well) and youre enjoying it so far and eager to see what we can add to the game, please leave a positive review. Theres no greater impact on the sales (or not) of a game if someone gets to a store page with the difference between Mixed and Positive for the overall reviews. Sadly all the keys granted for the pre-Early Access dont count to the review score, or wed be sitting at 85% Very Positive! So thats a real shame, because the game sitting on Mixed will kill off what are already pretty mediocre sales figures and we simply wont be able to afford to see out the full roadmap of what I want this game to develop into throughout Early Access. As mentioned there, sales have been pretty poor but about what I was expecting given that we were forced to release Mountaincore on very short notice after being forced to go dark on comms for so long after the publisher backed out, and the reliance was on the publisher to cover marketing which hasnt happened. That cant be helped now though, and theres a good base to build on so theres still hope that as we add more to the game, add polish and fix the issues that people are having, perhaps it will start to attract a wider audience. The real bad news is that with such poor sales, we cant afford to continue the small-team full-time development the game has benefitted from over the past year. Mountaincore will have to go back to being a solo-dev hobby project that I work on whenever I can in my free time, and any revenue generated will go towards commissioning freelancers to produce artwork and the other assets that are needed to see out the rest of the roadmap. So on that note, we have an updated roadmap! As mentioned on the Roadmap page, its been broken up into a main part of the roadmap, and a series of Stretch Goals which Id love to add but will depend on the game finding enough success to finance it. Ive been working on Mountaincore for close to 8 years now, and progress will probably be relatively slow while its just done in my free evenings by a single developer, so I need to keep the upcoming roadmap to something manageable. This means Ive cut back a bit on the scope creep that was afflicting the King under the Mountain roadmap if you were familiar with the old roadmap. That said, Im pretty sure theres already some things I intend to add to this roadmap, and/or some small updates from the feedback and suggestions given so far in the Discord server that didnt need their own section. Anything really important that were missing? Well, yes, theres many many things that could be added to this game. Let me know in the comments or on Discord! In June Ill still be responding to the feedback received on improvements for the existing features and systems in the game, as well as some bugs weve still to get under control. Turns out that its really easy for a very complicated game to have bugs in it! Hopefully Ill have also made a start on the roadmap features too though. See you next month!
[ 2023-05-29 19:23:19 CET ] [ Original post ]
🕹️ Partial Controller Support
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Current Features
- Start with 7 dwarves but you can build and support a population of hundreds
- A simulated world with changing weather and seasons that have a big impact on gameplay
- Every one of your settlers has their own needs and desires to fulfil as they work together for the common good
- A deep crafting tree that leaves no natural resource unused, tied together into satisfying production chains
- Progress through skill tiers to craft better tools and weapons
- Trade with merchants to increase your wealth even further
- Form up and train your military to battle monsters and invaders...
- ...or play in Peaceful Mode to chill out with a relaxing city-builder experience
- Twitch integration (using viewer names for settlers) to encourage stream audience interaction
- Built "Mod-first" so that everything is moddable
Future/Roadmap Features
- Take a party of adventurers to explore other maps and locations - including the maps of other players!
- Attract and house nobles to build your prestige to unlock further advancements
- More dangers and hurdles to overcome such as food spoilage and even worse monsters
- More treasures and rewards to be found such as monstrous crafting materials and legendary items
The game works on Steam Deck, in fact we believe it should qualify for full compatibility, however we are waiting on Valve for an official Steam Deck compatibility review.
- Processor: Intel Core2 Duo 2.4Ghz or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 1 GB available space
- Memory: 12 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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