We want to celebrate the holidays with so far the biggest discount on The Masterplan (on Steam), and let the community know that most of our focus will in the future be at Playfield's The Masterplan page. Join us there for the latest information and support!
[ 2015-12-22 19:40:17 CET ] [ Original post ]
We want to celebrate the holidays with so far the biggest discount on The Masterplan (on Steam), and let the community know that most of our focus will in the future be at Playfield's The Masterplan page. Join us there for the latest information and support!
[ 2015-12-22 19:40:17 CET ] [ Original post ]
The stealthy update for The Masterplan brings all kinds of improvements, enjoy!
Changelog
- Branch achievements should again activate as intended.
- Options added to main menu.
- Volume sliders in Options menu.
- Fixed spots in Office and Police Station where you might get stuck.
- Fixed flyguys getting intimidated when they shouldn't.
- Minor bugfixes.
[ 2015-10-13 17:15:04 CET ] [ Original post ]
The stealthy update for The Masterplan brings all kinds of improvements, enjoy!
Changelog
- Branch achievements should again activate as intended.
- Options added to main menu.
- Volume sliders in Options menu.
- Fixed spots in Office and Police Station where you might get stuck.
- Fixed flyguys getting intimidated when they shouldn't.
- Minor bugfixes.
[ 2015-10-13 17:15:04 CET ] [ Original post ]
The Masterplan 1.1 - Anniversary Update is here!
It's been a year since The Masterplan first entered Early Access, and now we're celebrating the anniversary with the patch 1.1!
Brothers Green celebrating the birthday the only way they know - taking on the new Challenge Heists! Our main new feature is the long-awaited Steam Workshop support which allows you to:
- Access 8 new challenge maps created by the development team!
- Create your own maps
- Play your own maps
- Play maps made by others
- Workshop support
- 8 new challenge heists
- Completed objectives can now be seen in the heist end screen.
- New weapons: Baseball bat, Shovel
- Achievement fixes (all branch achievements)
- Minor bug fixes
- Improved demo mode (activate by running the game with -demo flag)
[ 2015-09-15 14:48:48 CET ] [ Original post ]
The Masterplan 1.1 - Anniversary Update is here!
It's been a year since The Masterplan first entered Early Access, and now we're celebrating the anniversary with the patch 1.1!
Brothers Green celebrating the birthday the only way they know - taking on the new Challenge Heists! Our main new feature is the long-awaited Steam Workshop support which allows you to:
- Access 8 new challenge maps created by the development team!
- Create your own maps
- Play your own maps
- Play maps made by others
- Workshop support
- 8 new challenge heists
- Completed objectives can now be seen in the heist end screen.
- New weapons: Baseball bat, Shovel
- Achievement fixes (all branch achievements)
- Minor bug fixes
- Improved demo mode (activate by running the game with -demo flag)
[ 2015-09-15 14:48:48 CET ] [ Original post ]
The Masterplan BETA Workshop support is now available! By joining the beta, you can:
- create your own maps
- play your own maps
- play new maps made by devs and other fans!
Please note this feature is still in BETA stage! This means there may be bugs and glitches. However, we're now happy enough with the progress that we'll let everyone get their hands on the editing. If you're interested in checking out the possibilities - and to try out the new maps, find out more at our forums!
[ 2015-09-09 17:47:27 CET ] [ Original post ]
The Masterplan BETA Workshop support is now available! By joining the beta, you can:
- create your own maps
- play your own maps
- play new maps made by devs and other fans!
Please note this feature is still in BETA stage! This means there may be bugs and glitches. However, we're now happy enough with the progress that we'll let everyone get their hands on the editing. If you're interested in checking out the possibilities - and to try out the new maps, find out more at our forums!
[ 2015-09-09 17:47:27 CET ] [ Original post ]
1.0.7 Changelog:
-Fixed crash when controlling characters on the edges of the map
-Fixed an issue with black bars staying on the sides of the screen
-Fixed an issue where UI items would be drawn on top of another ui element(such as a memo)
-Improved german localisation
Upcoming:
-Masterplan Steam Workshop
-Amazing workshop levels featuring flyguys, zombies and way too hard versions of the campaign levels!
Zombie massacre
Flyguy hideout hit
[ 2015-08-19 07:32:49 CET ] [ Original post ]
1.0.7 Changelog:
-Fixed crash when controlling characters on the edges of the map
-Fixed an issue with black bars staying on the sides of the screen
-Fixed an issue where UI items would be drawn on top of another ui element(such as a memo)
-Improved german localisation
Upcoming:
-Masterplan Steam Workshop
-Amazing workshop levels featuring flyguys, zombies and way too hard versions of the campaign levels!
Zombie massacre
Flyguy hideout hit
[ 2015-08-19 07:32:49 CET ] [ Original post ]
The latest update to include the german localisation brought in a sneaky bug. Thanks to our community it was caught swiftly and this hotfix now fixes it. We are sorry this slipped past our testing and onto you. Thanks again for all the players who reported this so we could act on it as fast as possible. Enjoy the game! 1.0.6 Changelog - Fixed a null reference crash that was caused if player started a new game and had no previous save files present.
[ 2015-08-04 09:52:00 CET ] [ Original post ]
The latest update to include the german localisation brought in a sneaky bug. Thanks to our community it was caught swiftly and this hotfix now fixes it. We are sorry this slipped past our testing and onto you. Thanks again for all the players who reported this so we could act on it as fast as possible. Enjoy the game! 1.0.6 Changelog - Fixed a null reference crash that was caused if player started a new game and had no previous save files present.
[ 2015-08-04 09:52:00 CET ] [ Original post ]
Today's Deal: Save 40% on The Masterplan!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2015-08-03 17:00:00 CET ] [ Original post ]
The Masterplan is now available in german!
How to access the German localisation
1) Find The Masterplan in your Steam library
2) Right-click, choose Properties
3) Choose "LANGUAGE" tab
4) Select "Deutsch (German)"
5) Close the dialog and wait for Steam to update The Masterplan. You might need to restart Steam to enforce this.
6) Enjoy the game in German!
Wie erhalte ich die deutsche Übersetzung?
1) Finde The Masterplan in deiner Steam-Bibliothek
2) Rechtsklicke darauf und wähle "Eigenschaften“ aus
3) Wechsle auf den Reiter "SPRACHE“
4) Wähle die "Deutsch" aus
5) Klicke auf "Schliessen“ und warte darauf, dass Steam The Masterplan aktualisiert. Eventuell musst du Steam neustarten.
6) Viel Spaß mit der deutschen Version von The Masterplan
[ 2015-08-03 15:22:41 CET ] [ Original post ]
The Masterplan is now available in german!
How to access the German localisation
1) Find The Masterplan in your Steam library
2) Right-click, choose Properties
3) Choose "LANGUAGE" tab
4) Select "Deutsch (German)"
5) Close the dialog and wait for Steam to update The Masterplan. You might need to restart Steam to enforce this.
6) Enjoy the game in German!
Wie erhalte ich die deutsche bersetzung?
1) Finde The Masterplan in deiner Steam-Bibliothek
2) Rechtsklicke darauf und whle "Eigenschaften aus
3) Wechsle auf den Reiter "SPRACHE
4) Whle die "Deutsch" aus
5) Klicke auf "Schliessen und warte darauf, dass Steam The Masterplan aktualisiert. Eventuell musst du Steam neustarten.
6) Viel Spa mit der deutschen Version von The Masterplan
[ 2015-08-03 15:22:41 CET ] [ Original post ]
Changelog
- New aiming action. -When you click a target with the right mouse button while equipping a firearm, it will aim a target. While aiming, goon will follow the target and keep the firearm pointed at it. -You need to first aim a target before you can shoot it. This does not apply to melee weapons. -You can now also drag from a character and end your dragging on top of a target to start aiming at it.
- Added lines from goon to target to indicate the action you are about to execute.
- Q is now always mapped to fists(holster weapon).
- E,R,T are now always mapped to weapons in order of your inventory.
- Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
- Updated controls reference screen.
- If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
- Added source assets as an example for modders.
- Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
- Support for French and German characters in fonts
- Unique icon for improvised explosive
- Fixed overlapping doors in bank and arcade
- Added "staff only" signs to some off-limits areas
P.S. If you are interested in joining a test group of map makers/modders for The Masterplan, follow The Masterplan on Steam, and email us at info@sharkpunch.com. Include your Steam forum username, so we can add you to the testing group.
[ 2015-07-17 08:05:05 CET ] [ Original post ]
Changelog
- New aiming action. -When you click a target with the right mouse button while equipping a firearm, it will aim a target. While aiming, goon will follow the target and keep the firearm pointed at it. -You need to first aim a target before you can shoot it. This does not apply to melee weapons. -You can now also drag from a character and end your dragging on top of a target to start aiming at it.
- Added lines from goon to target to indicate the action you are about to execute.
- Q is now always mapped to fists(holster weapon).
- E,R,T are now always mapped to weapons in order of your inventory.
- Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
- Updated controls reference screen.
- If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
- Added source assets as an example for modders.
- Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
- Support for French and German characters in fonts
- Unique icon for improvised explosive
- Fixed overlapping doors in bank and arcade
- Added "staff only" signs to some off-limits areas
P.S. If you are interested in joining a test group of map makers/modders for The Masterplan, follow The Masterplan on Steam, and email us at info@sharkpunch.com. Include your Steam forum username, so we can add you to the testing group.
[ 2015-07-17 08:05:05 CET ] [ Original post ]
The Masterplan update: Smashing buggings edition.
Changes
- Fixed diamond boxes sometimes shifting position in warehouse
- Remade some assets to reduce memory usage
- Fixed a location in police station where you might get stuck
- Flipped a door in the bar to avoid clashing with another door
[ 2015-06-17 20:57:40 CET ] [ Original post ]
The Masterplan update: Smashing buggings edition.
Changes
- Fixed diamond boxes sometimes shifting position in warehouse
- Remade some assets to reduce memory usage
- Fixed a location in police station where you might get stuck
- Flipped a door in the bar to avoid clashing with another door
[ 2015-06-17 20:57:40 CET ] [ Original post ]
Thanks to some vigilant individuals reporting issues, we have isolated and fixed an issue and prepared an instant hotfix:
Changelog
1.0.3
-Fixed an issue which caused the game's save file to be unloadable and the game to hang when loading, if goon's picked up certain items in the game.
-Delivery box moved and made shinier.
[ 2015-06-12 14:41:44 CET ] [ Original post ]
Thanks to some vigilant individuals reporting issues, we have isolated and fixed an issue and prepared an instant hotfix:
Changelog
1.0.3
-Fixed an issue which caused the game's save file to be unloadable and the game to hang when loading, if goon's picked up certain items in the game.
-Delivery box moved and made shinier.
[ 2015-06-12 14:41:44 CET ] [ Original post ]
Week since the release and we've been listening to the feedback you guys have given and made an update to the most recent issues found.
We'd like to thank our whole community for reporting the issues that you've found which we've missed ourselves, so we can make The Masterplan a better game for all.
Changelog
1.0.2
- Fixed a "Null Object Reference" crash caused by the field of view system.
- Melee attacks don't use projectiles any more to cause damage. Damage is caused instantly to the correct target.
- All characters can now walk through each other and your own characters do not even try to avoid each other when pathfinding.
- Fixed an issue where clerks, customers and guards would not get aggressive/panic when witnessing suspicious activity if the police have been called.
- Added flag "-textureQuality=number" where number can be 1, 2, 3, 4. Default is 4 and that's the max. Minimum is 1. Reduces texture memory usage and might be worth a try if you have trouble booting up the game or entering a level.
- Reduced the number of memory allocations during runtime, reducing the amount of memory the game leaks and thus reduced the amount of memory related crashes.
- Fixed an issue where an item could not be picked up if too close to a static obstacle, such as a table.
- Fixed an issue where an additional horse mask would appear on the Horseplay if the horse guy had been killed previously.
- Fixed pathfinding issues caused by path nodes appearing on too narrow places, such as near the counter on Minimart.
- Fixed the character movement mode getting stuck if a user issued mouse up and mouse down events on the same frame(was happening often when playing with a touchpad).
- Fixed the issue where a locked grouped door(A) couldn't be unlocked after locking the group's other door(B) while the other door(A) was wide open.
- Removed "Powered" text from circuits.
- Safecracker can now be unlocked and bought from store.
- Changed the sound effects from breaking walls.
- Fixed groups in some double doors to lock/unlock with a single action.
- Changed the inaccessible area behind the front desk in Police Station.
- Fixed Jewelry Store spawning old items on top of jewelry displays.
- Removed phone from Suspicious Alley.
- Added extra empty space around Jewelry Store.
- Changed Hideout table collider sizes.
A certain review said that the game has pixel art. Changing the texture quality settings that is now actually possible.
[ 2015-06-11 14:39:29 CET ] [ Original post ]
The Masterplan is now out on Steam!
We at Shark Punch have been working on The Masterplan for better part of two years, and now, after 9 months of Steam Early Access developement, are proud to announce the full release of our 1970s heist game The Masterplan.
Here's the changelog for the version 1.0:
- Completely re-written story by Tom Jubert (FTL, The Talos Principle)
- Massive new levels to close out the story and the campaign
- In-Game Cinematics
- New music and audio
- Re-factored levels
- Heist Objectives
- Polished gameplay
- Improved AI
- Stability improvements
Now, go spread the word and buy the game!
[ 2015-06-04 18:01:42 CET ] [ Original post ]
Join us in discussing and checking out The Masterplan!
We're now LIVE on [url=http://www.twitch.tv/indiemegabooth]Indie Megabooth's Twitch channel. See the devs live, ask your questions, and take part in the giveaways!
[ 2015-06-04 17:17:40 CET ] [ Original post ]
Today's the day we set The Masterplan in motion
Later on today, at 20:00 CEST / 11AM PST, the full release of The Masterplan will be coming out. At that time all of the Early Access users can update their game to the release version, and everyone waiting for the release can purchase the game themselves!
Pricing
Due to the way Steam works, the price has already been raised to the intended $19.99 / 19.99€ / £14.99. However, as soon as the game is launched, we'll also apply a launch discount, bringing the price back to the same range as it was throughout the Early Access. So hold on for few more hours while the launch gets underway, and then hit the store!
19:00 CEST / 10AM PST: LIVE Stream from the Shark Punch studio!
Join us when we take over the Indie MEGABOOTH Twitch channel for two hours to do a live stream from our studio, featuring shark fins and the devs playing the game and interacting with the audience. We might even do some giveaways if we get a nice crowd together!
Tunes of the Heist - The Masterplan Soundtrack
Final note! Together with the game, we're also releasing The Masterplan soundtrack with 19 remixed tracks, recorded by an actual live band. You can either bundle the soundtrack to your game purchase, or buy it on its own.
[ 2015-06-04 11:09:55 CET ] [ Original post ]
The Masterplan will be released 4th of June, in just a few weeks!
Release version
After working on The Masterplan for 9 months in the Early Access mode, we are now ready to take the next step. The official release will include lots of improvements over the latest Early Access version, for example massive new levels, and a full story written by Tom Jubert (FTL, The Talos Principle.) We're confident that the last pre-launch additions will bring the game to a completion, and that the previous players will also find the release version to be a new experience to them.
Fan support
We also want to take this moment to thank the support from our Early Access adopters who've provided us with great feedback, brilliant suggestions, and dedicated game testing reports. Most importantly, their enthusiasm has carried over to the studio and has provided us the energy to push our limits in creating The Masterplan. So: Thank you, thank you, thank you!
Here's a little teaser - See you on 4th of June!
[ 2015-05-15 11:53:13 CET ] [ Original post ]
Early Access Update 12 - New Animation System!
See that smooth action.. in action! With the new system in place, we want your feedback:
Fill The Masterplan Performance Survey!
New features
- Completely new graphics system.
- Weapon unlock system is upgraded, you'll now find coupons for great offers for weaponry. Bring these to your hideout to unlock the weapons in the shop menu.
- The bombs are now available in the shop (after unlocking them.)
- Sniper rifle is now available in the shop (after unlocking it.)
- Smoke/steam effects added to some sewers.
Bug fixes
- Added tons of missing animations
- Fixed tons of animations
- Removed tons of unused and obsolete animations
- Sniper unlock not reachable in police station
- During the spriter implementation, we encountered the following, thankfully a now fixed bug: [quote]Mice are nude men in-game[/quote]
Check out the arsenal, now with graphics!
Additional information
We've spent a lot of time tracking down crashes recently, and have found and eliminated several causes already. However, due to us having but a few variations of computers to test on, and not enough resources to do an exhaustive testing, we're asking for your help: Thus, if you experience crashes or other performance issues with The Masterplan, please fill in our survey to give us a hand in fixing them. We are dying to fix the crashes and freezes, but need your help to locate them.
[ 2015-04-17 09:28:59 CET ] [ Original post ]
Enjoy the new update with less bugs and more fun! Here's a few of the things fixed:
- Fixed a bug where actions would not work anymore
- Fixed friendly fire so you can have customers beat other customers
- Fixed multiple crash issues
[ 2015-03-31 11:24:07 CET ] [ Original post ]
- The Masterplan Linux Release [188.52 M]
- The Masterplan Linux German Localisation [351.22 K]
- The Masterplan - Soundtrack
During the game you'll need to heist your way through 20 unique hand-crafted heists in a persisting career mode, manage your crew from heist to heist by hiring the right goons and by making sure they are properly equipped. A test of a true mastermind will be to execute the plan to perfection, keep the goons alive, and walk away with the maximum loot from each heist.
Depending on your preference, you can hit your targets loud, or in stealth, or a mix of both. Keep the civilians under control, knock them out, or leave no witnesses. It's all up to you, just make sure you won't be there when the cops arrive - or be ready for a brutal firefight.
If you are hungry for more content on top of the campaign, you can test your mettle in the 8 challenge maps, built by the development team, available through Steam Workshop. And with Steam Workshop support, players can also create their own heists!
Key Features
- Heist your target silently or go guns blazing - your choice (and your consequences)
- Switch the game into Slow-Motion on demand, to give you time to plan and to give your orders
- Control civilians and guards at gunpoint with the unique threaten system
- Employ a variety of weaponry and gear, from pistols and bombs to shotguns and tranquilizer guns
- Carry and hide bodies to avoid detection
- Use disguises to infiltrate forbidden areas
- Disable electrical systems
- Manage your crew
- Unlock and rob 20 unique heist locations, each allowing you to choose your own approach and play in a sandbox environment
- Discover, plan, and execute the greatest heist in the history of mankind!
- Access and create more heists and content via Steam Workshop
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo or faster
- Graphics: 256 MB
- Storage: 300 MB available space
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