





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Week since the release and we've been listening to the feedback you guys have given and made an update to the most recent issues found.
We'd like to thank our whole community for reporting the issues that you've found which we've missed ourselves, so we can make The Masterplan a better game for all.
Changelog
1.0.2
- Fixed a "Null Object Reference" crash caused by the field of view system.
- Melee attacks don't use projectiles any more to cause damage. Damage is caused instantly to the correct target.
- All characters can now walk through each other and your own characters do not even try to avoid each other when pathfinding.
- Fixed an issue where clerks, customers and guards would not get aggressive/panic when witnessing suspicious activity if the police have been called.
- Added flag "-textureQuality=number" where number can be 1, 2, 3, 4. Default is 4 and that's the max. Minimum is 1. Reduces texture memory usage and might be worth a try if you have trouble booting up the game or entering a level.
- Reduced the number of memory allocations during runtime, reducing the amount of memory the game leaks and thus reduced the amount of memory related crashes.
- Fixed an issue where an item could not be picked up if too close to a static obstacle, such as a table.
- Fixed an issue where an additional horse mask would appear on the Horseplay if the horse guy had been killed previously.
- Fixed pathfinding issues caused by path nodes appearing on too narrow places, such as near the counter on Minimart.
- Fixed the character movement mode getting stuck if a user issued mouse up and mouse down events on the same frame(was happening often when playing with a touchpad).
- Fixed the issue where a locked grouped door(A) couldn't be unlocked after locking the group's other door(B) while the other door(A) was wide open.
- Removed "Powered" text from circuits.
- Safecracker can now be unlocked and bought from store.
- Changed the sound effects from breaking walls.
- Fixed groups in some double doors to lock/unlock with a single action.
- Changed the inaccessible area behind the front desk in Police Station.
- Fixed Jewelry Store spawning old items on top of jewelry displays.
- Removed phone from Suspicious Alley.
- Added extra empty space around Jewelry Store.
- Changed Hideout table collider sizes.
A certain review said that the game has pixel art. Changing the texture quality settings that is now actually possible.
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