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Dungeon Dwellers, welcome to version 1.5.0!
Dungeon dwellers: Welcome to patch v1.4.0 !
Dungeon dwellers: Welcome to patch v1.3.0 !
Adventurous Dungeon Dwellers, beta 1.3.0 is here!
For access to the Beta Branch:
1. Select the game in your steam library, right click and select Properties
2. Go to Beta's and at the top right drop-down box, select the Beta version!
Dungeon dwellers: Welcome to patch v1.2.0 !
Hello Adventurers!
I'm working towards the v1.2.0 update which will be mostly a balancing and difficulty update.
Had a lot of reports that people breezed through the game (but not everybody luckily!) and most people found the Wizard a bit over powering. Now I originally designed it that way on purpose, and that's the reason both the Elf van Wizard are unlocked at the start as they provide a somewhat different experience!
However, I hear ya! so in v1.2.0 there will be a proper difficulty-select, adding an Easy, Normal and Hard mode (old difficulty would be somewhere between Easy and Normal) and I'm rebalancing some other things to make the game more challenging at the start, and more fair at the end!
For access to the Beta Branch:
1. Select the game in your steam library, right click and select Properties
2. Go to Beta's and at the top right drop-down box, select the Beta version!
(don't worry: you can always disable this and go back to the non-buggy official release in case of problems)
I'm still heavily tweaking these difficulties, which takes a bunch of time as it requires me to do a lot of playthroughs ! And this is where you can help me out, activate the Beta 1.2.0 branch on Steam and give it some play-sessions.. then let me know if it feels right in your preferred difficulty - preferably you let me know over on the Orangepixel Discord where I have a Gauntlet of Power channel setup for this.
The beta version will receive a bunch of tiny updates very rapidly until I get it right and am ready for a release hopefully within a few weeks from now.
There's also a few new features in v1.2.0 and a few others I'm working on before it releases, so look out for those changes also ;)
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
- Pascal
Hello Adventurers!
It's time for the first update to the game! Based on a lot of your feedback in discussions and over on the Discord a bunch of tiny balancing and gameplay tweaks have been made and a few bug fixes here and there are solved in this update.
BUT! The dungeon also received a host of new inhabitants, new creatures, new enemies, and some of the existing enemies and bosses learned a few new attack patterns and skills .. so be ware!
You'll run into the Summoner, who will be summoning a bunch of creatures and won't stop until you kill him! Also say hi to Blobby : he looks happy and cute, but looks can be deceiving !
Hey Looters!
It's been a wild first couple of days of releasing this game! But I think the dust is slowly settlings and we can venture deeper into the dungeons!
I've been hard at work preparing the first "big" content update, and decided to make a Beta Branch available for those that want to help out and take a early look at the game and see if I messed up anything ;)
If you got stuff to talk about based on this Beta branch, drop by on The Orangepixel Discord
For access to the Beta Branch:
1. Select the game in your steam library, right click and select Properties
2. Go to Beta's and at the top right drop-down box, select the Beta version!
Steam will now download that version and it's updates and you can check out all the new stuff that's coming!
I plan to push this v1.1.0 live in a few days, it mostly needs a bit of gameplay/testing to see if I didn't wrongly balance things with all the new stuff added!
Hello Adventurer!
Welcome to version 1.0.0 of Gauntlet of Power!
Last weeks Next Fest demo got a lot of new fans into the game, and I've been watching a lot of Youtube and Twitch videos playing the game, which is so cool to see :)
Based on those videos I was constantly making small changes and tweaks and fixes to the game, so this version isn't only the official release, it is also a very nice balanced update to the demo and the Steam Playtest build!
So go enjoy your time in the dungeon !
If you run into any issue or got questions, I'll try to monitor Steam discussions , but you are also more than welcome to visit the Discord (discord.gg/orangepixel) where I'll be hanging out most hours of the day in the coming week.
I'm already working on things for the first content update, but all ideas are very welcome, as I think together we can really build this game into one of our favorite roguelikes !
Full changes list
What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?
Mount and upgrade your weapons unlocking special combos and other weapon-alteration effects in this randomly generated action RPG shooter.
Mow down thousands of dungeon dwelling creatures and survive as you descend deeper into the dungeon!
Unlock items, complete quests, and find all the secrets to help you reach the boss of bosses in this Infinite Roguelike!
Check out some gameplay footage while the developer explains some of the gameplay features like the weapon-upgrade system, various room types, some tips and tricks!
Don't forget to grab the demo and try it out for yourself, and Wishlist the game: it will launch right after Next Fest!
Hey !
Thanks for checking out Gauntlet of Power, I just pushed a new Demo build which improves a few things based on feedback from players. These (and more) improvements will of course all be available in the full release coming June 17th!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
Calling all Adventurers and Dungeoneers! We are nearing an actual release of the game, and I figured it was time to update the previous demo with a fresh new one ! This comes with a long list of changes and improvements, and is a much more stable demo than the previous one.
I am working towards doing a public Beta test here on Steam, so make sure to wishlist the game and keep an eye out for that one. There will be some more "closed" tests before that, which I will run from:
The Official Orangepixel Discord
Normally I place a nice list of changes and updates on these posts, but honestly, the list is extremely long, so some of the main changes:
A new demo drops just before the holidays! So come and play in the warm dungeon full of loot!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
Since it's been a month (and a day) since the last demo update, and I've been working on the game every day, the list of new things, changes and improvements is extremely long, so let me highlight some of the more important things here:
New enemies added, like that happy Skully chap in the GIF above, but a few others will cross your path
New boss-fights, although they are on a "low" spawn in the current demo, you will probably encounter them every now and then
Weapon-tree/level up system - FINALLY got around to this, more on that below
Hit feedback for the player (most requested by demo players)
So let's dive into the weapon system, it was always the goal to make this more interesting then just mounting weapons in all directions! Just had to figure out what I wanted to do with it exactly.. and I couldn't decide on just one way, so there are now multiple ways to upgrade your upgrades, here's a little cheat-sheet I made (will be extended, might change over time, but for now this is accurate) :
So we have combo weapons, these require your main weapon to be at max level of 6, and then you can combine it with another weapon to turn it into a "combo weapon"
The other thing you can do is create a "union" of two weapons mounted next to each other on the Gauntlet of Power, and once they have the correct level, you can decide to union them into a new cool gadget like the Rune of Fire!
On top of all that there are modifiers that will modify any weapon at a specific level. Right now if you level up that weapon the modification will be gone! I might change this later.
I'm still play-testing the weapon system myself, but very open to feedback on these things as you encounter them (although it can be hard to experience all these upgrades during the duration of the demo)
I'll have this weapon sheet uploaded and updated over on the -> Orangepixel Support Wiki alongside all the new items that got added to the game as a nice reference.
Full changes list:
Hey adventurers and new party joiners! This is a somewhat unplanned update to the demo, but I noticed there were some crashes caused by Spooky (the pink ghost) it was important to make sure those known crashes aren't happening anymore, so here's a "lite" update that does bring you some interesting changes.
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
I improved the generation of the dungeon layout, so there's now more "splits" and dead-ends (which can be used for interesting future rooms!)
Also introduced a couple of different dungeon room sizes, and in those tight places some good bullet-heaven fights can be had (or a well placed bomb does wonders).
Finally I've been tinkering a bit with balancing things concerning enemy-skills, loot-drops, level-up speed, etc. So this new demo might feel a bit different!
I was planning on more features, but as mentioned, I consider this a lite-update mostly to fix some crash issues.
Full changes list:
You can't have a great adventure without a bunch of friends! So the Heroes of Loot are reunited again as this demo brings the playable characters for Wizard and Valkyrie!
I'm still balancing their weapon stats and dodge moves, but take them for a spin and let me know how far you got!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
So the update list is LONG this time, if you prefer shorter ones, come hang out on the Discord for the shorter "day by day" updates thanks to my Ori bot.
Version 0.0.7 of Gauntlet of Power comes with a bunch of fixes, improvements and of course new features. Like the playable characters, new enemies, and a collection of new items (my goal is to increase this towards a hundred items before we release..!)
There are als a couple of extra boss battles in there, and I randomized the order of encountering them for even more fun.
Next on the list of features is more special rooms where you can encounter NPC's who give you a quest, or maybe trade items with you, or other kind of adventurous interactions. Besides that a big missing feature is still weapon-combo's to unlock new special weapons.. I just have to figure out what kind of weapons !
So that's a couple of big things I plan on working on for the next demo!
Full changes list:
Pretty quickly after the 0.0.5 demo drop, this demo brings you a lot of new goodies, and a small change to how things work. I rewrote the whole item-pool-usage system and split things up into proper item categories. Make sure to download the demo from Steam and don't forget to Wishlist + Follow!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
What this means is that we now have active items, passive items, and consumables/trinkets. You can carry only one active item at a time, and it will now be activated (once charged) with a special button, instead of the automatic activation in previous builds of the game.
The other items are either instant usage (like the Book of Magic will automatically level-up all your magic weapons, but also heart-containers, potions, etc.) and other items will have some sort of triggered use (like the Dash-boots).
I created a Support page for Heroes of Loot 3 over here : Orangepixel Game support and I'll update it as new items are being added, and eventually will also include information on the various monsters and other things of the game. For now you can find all current items that I've been adding in this build and figure out some information on what they do (there will be an in-game codex eventually).
Besides all the items I've also been working on more variation in the dungeon layouts. So there are now narrow hallways, obstacles, and more will be added as we turn this game into a worthy dungeon (action) adventure!
I'm now fairly confident with the state of the game, and I'd think we can call this a proper vertical slice! So if there are any publishers out there interested, make sure to contact me (already talking to a couple!)
Full changes list:
Demo version 0.0.5 is here with a couple of minor changes and tweaks. The most important one, requested by the Discord chat, is having the Bomb's attached to an action button instead of the dash movement.
This version also comes with brand new music from the hands of Rob aka Fractures, and it should get you pumping through those dungeon levels at increasing difficulty!
Besides those two key things it's just a few little tweaks here and there to improve the overall demo. Didn't have a lot of time to work on it in recent weeks (partly because of the Regulator City demo also getting a big update) but I wanted to push out a fresh demo, so enjoy!
Full changes list:
The Gauntlet of Power demo v4 is here, and it's a huge leap into the right direction! Last couple of demo builds were mostly me still poking at the prototype and trying to see which direction it wanted to go.
With this demo release we now have a fairly clear direction and it still contains the Gauntlet of Power as main differentiation from other games in the dungeon-crawling genre. But we now pivoted slightly away from the Vampire Survivor mold and a bit more into the direction of Roguelikes such as Binding of Isaac and of course the original Heroes of Loot games.
And the demo is now available from Steam! So don't forget to Wishlist and Follow it, while you take the demo for a spin:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power
The game now comes with the first two boss battles, a shop-room got added, tiny treasure chests and a secret room with more goodies!
The amount of items is still somewhat limited, but a lot more are coming. I'm first building out the whole system to handle the various items and how they are spread across the various ways you can find them. Is it a shop-item? exclusive to a treasure room? A Gauntlet upgrade? or only found in Secret rooms?
I also modified the health system and invulnerability of the player once hit, still fleshing out the system and trying to balance it all out, but that's an on-going challenge and especially this early in a game's development it's hard to get right - as things constantly change anyway!
Full changes list:
A fresh new update to the Heroes of Loot: Gauntlet of Power alpha demo is here, and it brings a lot of fun goodies in the shape of new playable characters and a bunch of improvements to the weapon system.
My main focus for this update was on making the weapons more interesting and unique, and also make sure that various characters have a different feel to them. This, for now, mostly comes from those weapons.
Every character has a "base weapon" and that weapon will be more usable by them than the other characters. So the Elf shoots a couple of extra arrow's, and they will fly longer compared to the other characters shooting arrows.
The warrior wields the Axe, and it will be stronger and fly longer when wielded by the warrior. Of course the wizard comes with the most powerful magic - and right now that still keeps him somewhat weaker than the others, but I plan on compensating that magic with other items you'll get to use in the game.
Valkyrie will come with the knives/swords weapons, but I haven't gotten to create that character yet for this update, so stay tuned for that one!
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