What's up, guys! Let's start this post with the news everyone wanted to hear: The version 0.4.0 has been released and is currently available in early access on our crowdfunding page. We always release new versions there a month before everywhere else, as early access is one of our rewards and we need to honor it with our supporters. But don't worry, after this one month period, the new version will also be available here on Steam. To learn more, please visit our Discord server: https://discord.com/invite/9wnXg9vqA4 That said, there has been some progress in development since our last post. This post is to share with you the news that has occurred since then. Let's talk in detail by topic:
Julia Sex Scene - First Part
The highlight of this update is the wide variety of preview images attached to this topic. In them you can see several new details, such as Julia's room, which is a new room that will be accessible from v0.5, and will also be where the Julia Sex Scene will take place. It's also possible to finally see Julia completely nude. (Images 1 & 2) You can also see the Main Character right after he enters the room still dressed in his bartender outfit. (Images 3 & 4) And you can also see the characters getting ready to go into action. (Images 5, 6 & 7) We also included some facial expressions of the characters during the dialogues. (Images 2, 4, 6 & 7) Telling you a little more about our progress, we've already finished working on all the animations that will make up the Julia Sex Scene. We've also created some variations using the same images, as we have done throughout the development period so far. These variations will be available to you in the next update.
Julia Sex Scene - Second Part
This is the last batch of preview images before the conclusion of Episode 4, or version 0.4, as you prefer. To celebrate the upcoming release, we're taking advantage of the fact that this is the last set of preview images before the release to bring you 10 animations as a preview. This is the first time that we have added so many animations in the same topic. These animations make up the second part of Julia's sex scene and you can see them in the images attached to this topic. But the scene is not limited to them, as we used the same frames to create numerous variations for the scene, creating different results from the same frames, which creates a significant difference in the scene in its final state. You'll be able to see how it turned out very soon, in a month's time. Of all the updates we've released so far, this one is the most packed with sex scenes, all predominantly (almost entirely) composed of animations, so we believe that the final result we managed to achieve in this episode was excellent, far superior to anything we've done so far.
What's new in version 0.4.0?
During the testing phase, we took the opportunity to fix bugs that we found and implement some changes that we didn't have the opportunity to implement previously, but would have been welcome. In short, we took the opportunity to optimize the experience as much as possible before making the new update available to the public, as we want our players' experience to be the best possible. Let's talk briefly about each point of this new update:
Exploring the City:
From this version onwards, the player will be able to explore new locations in the city by exiting through the bar's entrance door. At first, we only have the gym available, but in the future more locations will be accessible.
Steam Cloud Support:
We have a new feature exclusive to the Steam version, Steam Cloud support. You can now share your save between different devices using Steam's cloud service, and you can also keep a backup of your save. This is a feature requested by some players that, for technical reasons, had not been implemented until now, but we have overcome this limitation and made this feature available to players starting with this update.
Monochromatic Effect:
The code related to the monochromatic effect, which is used in character memories, has been optimized. It's now possible to use this effect in animations.
Updated Achievements Requirements:
The requirements needed to earn achievements that already existed in the game have been updated to accommodate the new content available in this update. This means that, for example, to unlock the "Detective" achievement, which consists of unlocking all Gallery Images, the player will also have to unlock the new Gallery Images that were added in this version.
Automatic New Clothes:
The code related to the implementation of renders that change the character's outfit depending on the day the game is in has been optimized. Now, new outfits that appears in future updates will be included automatically, without the need for changes to the code. This is a "back end" update and will not be noticed by the player during gameplay, but it'll help in the development of future versions.
Way to unlock Gallery Images updated:
One of the improvements we had previously planned to make was to distribute the Gallery Images that refer to Escort Forum (chapters related to Thomas' story) as Secret Cards throughout these same chapters, as we consider this Secret Card mechanic to be the one that players like the most. In previous updates, we opted to, as a preliminary step, unlock all of these Gallery Images at once upon reaching the end of Thomas' story, as we did not have enough time to implement them properly in the game. We have now implemented them as Secret Cards, according to what our team had planned. The same was done with the 4 Gallery Images unlocked at the end of the scene The Bunny and the Kitty, which have now also been distributed as Secret Cards throughout the game. If you want to try to find them, but have already finished the game, we recommend that you delete your save and start a new one.
Jackpot Animation:
When you hit a Jackpot in the Slot Machine Minigame, an animation is played along with the previously existing sound effect from now on.
Performance Boost:
We have optimized the use of cache memory and RAM, ensuring a significant performance gain. On the other hand, the game's RAM usage has increased and, consequently, the required specifications. This has resulted in faster loading of game files, which can be especially noticeable in animations, which now run smoothly. You'll also notice that the game will respond more quickly to your inputs from now on. Some users reported slow loading of animations, so we decided to work on solving the issue. We hope that with this performance gain, animations will load immediately or, if that is not the case, at least more quickly. Starting with this update, we recommend at least 3GB of RAM to run the PC version and 2GB of RAM to run the mobile version. Using devices with lower specifications than this may result in the game not running properly. In practice, this may make it impossible for the game to run on really old mobile devices, but it generated a significant performance gain on the vast majority of other devices.
Committed Reader Achievement:
We've reduced the percentage of script that must be read to unlock this achievement from 95% to 90%. This achievement was harder to unlock than we planned, so we've adjusted the requirements to make it easier for players to reach.
Diagonal Jackpots:
From now on, when you manage to line up 3 "7s" or 3 "BARs" diagonally in the Slot Machine Minigame, it'll count as a Jackpot. We initially decided to only count a Jackpot when you lined up 3 "7s" or 3 "BARs" in the center, as we wanted this to be a hard achievement to unlock, but we felt that the difficulty was higher than we had planned. This change should make it easier to unlock the Jackpot achievement, while still keeping it sufficiently challenging.
Bug Fixes:
We found some bugs in the previous version, v0.3.1, and took the chance to fix them before releasing v0.4.0. The bugs we found were minor and didn't have a major impact on gameplay, with the exception of a bug where character icons would disappear during mobile conversations in specific situations. In these rare cases, the mobile system layout would become messed up and the message would become impossible to read. This problem is now solved. We also took the opportunity to fix even minor bugs.
Conclusion
And finally we have reached the end! We talked a lot in this news, as there was a lot of stuff to tell you, but as we were focused on development, we ended up leaving it a little aside. We hope you enjoy the new content and the improvements can make your gameplay even better. Cheers!
[ 2025-02-01 04:02:44 CET ] [ Original post ]
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Come in, make yourself comfortable and have a good drink while watching beautiful women parading around the place.
Here, we want you to have a special moment, just yours, so you can relax.
We wish, from the bottom of our hearts, that you feel at home!
You're a 23 years old young man who lives in Priscilla's house, your landlady.
You're an unemployed and you just wants to play video games all day, so you don't pay your rent. Luckily, Priscilla is very fond of your parents and allows you to continue living in her house anyway.
One day, Beatrice, Priscilla's friend, pays a visit and tells her that she's opening a bar.
Priscilla, taking the opportunity, asks if she would have a job for you there, that way you wouldn't have any more excuses for not paying the rent.
Beatrice says yes, there's a job for you at her bar so you're not an unemployed man anymore!
On the way to the bar, Beatrice reveals that you'll be the manager. What you didn't know is that the bar is just a disguise and actually what Beatrice is opening is a brothel.
Among your roles, you will have to: help Beatrice with the decoration of the brothel, be the bartender, be nice to customers, break up fights between customers, take pictures of the girls, create a website to attract new customers and, the best role among all, having sex with the girls to teach them how to treat clients.
You'll certainly have a lot of work managing the brothel, but we hope it'll be a very rewarding experience, especially when you're "training" the girls.
We believe that the most important thing about a game are the features it offers, so let's list them and talk a little more about them.
What you'll find in the current version of this game:
- 2161 High Quality Renders
- 103 Animations
- 29 Scenes
- 47 High Quality Songs Looping Perfectly
- Original Menu Layout
- Gallery (92 Unlockable Images)
- Achievements
- Replays
- Tutorials
- Exploration Mode
- Shops
- Inventory
- Posters
- Secret Cards
- Photo Studio Mode
- Smartphone
- Minigames
- 2 Languages Available: English and Portuguese
We know the importance of the visual aspect of a game when it comes to immersion, so we decided to use the most advanced technology regarding 3d models, as we want our characters to be as close to real people as possible.
In the current version of the game, there are already 2161 renders done, so expect several hours of gameplay available, even with the game being in its initial versions yet.
You can check out some of our work through this page.
Although they are not as abundant in the game yet, we decided to use the animations to emphasize even more important parts of the story, like the sex scenes, for example.
We strive to make animations as smooth as possible without sacrificing performance, especially on older devices. Therefore, we decided that the animations will be done at 60 FPS.
These renders and animations, together with the plot progression, built to be unfolded as natural as possible, make up 29 different scenes, already available in the current version of the game.
Music is a special topic when it comes to quality content, as they are responsible for setting the mood of a scene, so we need to ensure that they are of the best possible quality and convey the right vibe for the scene.
For this reason, all songs were remixed to sound with the best quality.
You can hear the instruments clearly, in stereo and at an appropriate volume.
In addition, all songs have been edited to play infinitely for the duration of the respective scene, being songs seamlessly loopable.
The songs will have their names displayed, followed by the author's name, in the upper left corner of the screen, as soon as they start to be played.
This is interesting to properly credit the authors, as well as helping the player to look for them on the internet, if interested.
This feature can be turned off in the Options menu.
We also built an original Menu especially for this game, as we feel that accessibility is also an important factor during gameplay. Our goal was to have as many options as possible on the screen, without sacrificing good responsiveness.
In the screenshot above, we can see some of the result applied to the Load Menu. By making better use of screen space, we can show up to 12 save slots at once, as well as 25 save pages, which helps the player's life by making save management easier.
We apply the same concept to all sections of the Menu, then you can expect more practical navigation and better use of screen space in the entire Menu.
This game also has a Gallery section, which currently has 92 unlockable images.
Among these images, there are:
- Character Portraits: Unlocked when you meet a new character throughout the story or when the character is wearing a different outfit.
- Secret Images: Unlocked when a Secret Card is found or a secret in the game is revealed, it usually shows the characters in sexual situations unrelated to the main story.
Here's the challenge: Can you unlock all the Images in the Gallery?
We want players to be able to enjoy this game beyond the main story.
That's why we created Achievements to encourage players who want to explore the game beyond its main story.
In addition to Steam's native Achievements system, we've also included an ingame Achievements system that will work in parallel with the Steam Achievements system.
Therefore, the player will be able to see the achievements he has already unlocked in the Achievements Menu within the game itself.
Additionally, a brief description is shown on achievements that haven't unlocked yet, showing what goal must be reached for the achievement to unlock.
This game also has a Replay section, which currently has 29 unlockable scenes.
Have you ever seen a scene from a Visual Novel and, without realizing it, ended up leaving some detail behind when you reached the end of that scene?
Or maybe you liked a scene so much that you'd like to see it again, but feel unmotivated to play through the whole story again?
Your problems are over!
Upon reaching the end of a scene during the main story, it'll be unlocked in the Replay section and you can replay it as many times as you like.
Also, if you leave something behind, like a Secret Card or a secondary scene, this can also be unlocked during replay.
With this, your life is much easier if you want to explore that detail you forgot on the first run.
This game has some different features and this can end up making the player feel lost at first.
With that in mind, we decided to create an in-game Tutorial section to help the player during the first run.
Tutorials work similarly to Replays, the player will see them at the appropriate time during the main story and, after seeing them, they will be unlocked in the Tutorial section so you can see them again if you need to.
For that reason, we decided to include them inside the Replay section.
To access the Tutorial section, simply click on the two left arrows (<<) when on Page 1 of the Replay section.
Yes, we know that tutorials can get boring when we don't need them anymore, so it's possible to turn off Tutorials in the Options menu.
If it's your first run and you decide to turn off the Tutorials anyway, they'll continue to be unlocked in the Tutorial section, in case you change your mind and want to check them out.
We'll start talking about this topic by answering some frequently asked questions.
Is this game a sandbox?
No, this game is a Visual Novel, with some Free Roaming moments in the middle of the story.
Is this game grindly?
No, you won't need to see the same interaction 20x to reach the required points of a specific stat to proceed in the story.
We know how frustrating this type of mechanic is for players and that it's a mistake made by devs in general, to the point of the players automatically associating Free Roaming to games with such mechanics. For this reason, we think it's important to highlight that's not the case with our game.
Why was Free Roaming implemented in this game?
We would really like players to feel part of the game environment. We want you to be able to transit through the bar, the brothel rooms, etc.
In Exploration Mode, you'll be able to interact with almost everything, from characters to objects in each room.
Each room also has multiple points of view, which are these thumbnails at the bottom of the screen. By clicking on a thumbnail, you can explore the same room from another point of view, thus being able to see details that were previously hidden in the previous point of view.
In the example of the screenshot above, the player is at the bar, which has 6 different points of view, the current one and the other 5 that the player can switch.
The real reason Exploration Mode was built this way is to be able to hide a lot of secrets around the rooms. You'll be able to find Money, Items and even Secret Cards as you search the rooms. Try to discover all the secrets hidden in the world of Living in a Brothel!
One other detail we need to talk about is: Whenever you enter Exploration Mode, the HUD will be displayed in the upper right corner of the screen. This HUD has 2 buttons, let's talk a little more about them.
By clicking on the green button with the cash register icon, the Shop menu will open.
In this menu, you can choose between going to the Item Shop or the Sex Shop.
These 2 specific places can be accessed from literally anywhere during Exploration Mode.
The Item Shop is dedicated to selling the most varied types of items, miscellaneous in general. The Sex Shop is dedicated to selling adult items.
Choose which store to go to depending on the type of item you want to buy.
Once present in a shop, you'll notice that the green button will have its icon changed to a door. Click on it and you'll return to where you were before.
By clicking on the blue button with the backpack icon, the Inventory will open.
In this menu, you can see the Items you own, as well as their names and a brief description about them. In addition, you can also see the amount of money you have in the lower right corner of the Inventory window.
Items play an important role in this game, some being directly linked to the main story and others needed to unlock extra scenes.
With that in mind, try to collect and explore all the potential that items have to offer.
Posters are giant sized images that can be dragged up and down by the player so that he can investigate all of its details.
Some images are best presented vertically, so posters were created.
They can appear as main story images, as an unlockable Gallery image, and even some Exploration Mode rooms can be displayed in poster format, so this is a mechanic that affects gameplay as a whole.
Some secrets can also be hidden on Posters, so make sure you investigate them carefully so you don't leave anything behind.
This is an innovative mechanic originally created for this game. At least, we don't remember seeing anything similar in any other Visual Novel, so we hope you enjoy this new way of playing and that the Posters make the experience even richer.
Secret Cards are secrets hidden throughout the entire game.
They can be found in the main story images, in Posters and mainly in Exploration Mode, being the main reason that motivated us to create a Free Roaming mode in this game.
They are responsible for unlocking the Gallery Secret Images.
Secret Cards are the main feature when it comes to extra content and are spreaded in abundance throughout the world of Living in a Brothel.
An interesting observation is that there are Secret Cards in this game that only appear when a certain condition is met, such as delivering an item to a certain character, for example.
So be aware of this, because when you go back to places you've visited before, previously unknown secrets can emerge.
We want this game not to be just the main story and that, even after seeing the whole story, the player still has reasons to go back to the previous chapters and play them again. So we can say that the reason we implemented this mechanic is to increase the replay factor of the game, because we want people to spend good hours having fun with it.
Obviously they are not necessary for you to understand the main story, so if you want, you can skip them.
We challenge you to find them all!
In this game, we have an extra mode called Photo Studio.
The player can do photoshoots with the brothel girls, wearing different sexy outfits, such as lingeries and cosplays.
These photoshoots will be taken by the player to be published on a Forum, where it's possible to promote escorts and brothels.
This mode is directly linked to the unfolding of the game's main story.
At the moment, it's possible to do photoshoots with only 2 girls: Luna and Veronika, with 2 sexy outfits available for each.
There are still few photoshoots available, due to this mode being new and being launched in the current version, but more girls and sexy outfits will be added in the next versions of the game.
This game also has a smartphone system.
It'll be used at some points in the story to make it more cohesive, as at times characters need to talk to each other from a distance.
It's possible to have 1 to 1 conversations, participate in group conversations and even send and receive images on the smartphone screen.
You can also drag the conversation up and down to see a previous part of the dialog again.
This system was created to replicate the feeling of using one of those instant messaging apps that are so common these days.
Despite being simple, we hope that this feature will make the experience more fun and immersive for players.
Bar customers will appear and ask you for a drink, your task is to give them the correct drink as they ordered.
If you give the correct drink, you'll see a different line of dialogue confirming you got it right, usually a compliment from the customer regarding your performance as a bartender.
Getting all the orders right for the day will earn you a salary bonus.
Drinks available to be served to consumers are not limited to bar drinks.
If the customer's order is not among the drinks available at the bar, it'll also be possible to go to the fridge in Beatrice's room to choose one of the drinks that are there.
Some drinks may look similar, like two different types of whiskey for example, so make sure you're actually serving the right drink.
This minigame is part of the main story, but don't worry, getting a customer's order wrong won't hurt your progress in the main story.
The theme of this game is a bar with a Vegas-style vibe, so something that couldn't be missing was a slot machine to represent that mood well.
It's a simple minigame where you have to line up 3 identical figures to win the cash prize. But this isn't limited to just aligning them on the middle line, aligning them diagonally also counts.
It has 4 difficulties available: Easy, Medium, Hard and Insane. The harder it is, the higher the wheel speed and the higher the bet cost.
The reward is also proportionately higher, of course!
This is an extra way for you to earn in-game money, if you wants to.
But be careful, as you can also lose a lot of money if you play poorly.
But don't worry, the money related to the main story will not be lost, as the game prevents you from spending it.
Something worth noting is that this minigame is completely optional and there are other ways to earn money in-game if you need money to perform side tasks.
We hope you have fun with this extra content option.
Honestly, we think this minigame is quite addictive and we wasted a few hours trying to get good at the Slot Machine, be careful not to get addicted too!
Our deepest thanks for reading our page this far and for playing our game.
We hope you're having a great time!
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: Core 2 Duo 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c or OpenGL 2.0 compatible
- Storage: 3 GB available space
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