Hello space farers! We will be leaving the demo up until Monday 16th, which only gives you a few more days to play. We don't plan on releasing another demo for quite a few months now so you should try and explore the universe of SpaceSlog whilst you still can. Don't forget to leave your suggestions and feedback if you want to help guide development. Only a few people so far has left any feedback so I can only assume we are doing an absolutely amazing job, which I find hard to believe! Those that have, I have been constantly updating the demo to try and address issues and bugs reported. If you have already played, you may want to give it another go since a lot of updates have been made to the game. I will list the full changelog below of changes/fixes that have been made since the demo has been live. v 0.8.3.3
- Added Young space worms that can spawn from mined asteroids, these will be passive and depend on game difficulty type selected.
- Exclude cables or ducting from obstruction checks as they can be built with items on top of them.
- Ensure info button is removed on object panel if not all objects selected are the same.
- Increased the amount of meat gained from butchering creatures.
- The starting ship will now start with 100% oxygen.
- Increase starting items amount.
- Updated demo title screen.
- Include door cell in calculation for starting gas on the ship.
- Ensure debris can also be drag selected.
- Add changelog to news page.
- Update news and exit survey text.
- Fix links not working on the news and exit survey menus.
- Various balance adjustments.
- Young worms will now only ever be passive (non aggressive).
- Various other fixes and adjustments.
- Increase starting resources for Lone Explorer scenario.
- Started added in game hint alerts to try and help guide the player. Also to remind the player to do various things. (I will continue to add more of these)
- Re-worded some of the atmosphere components to be a little more clear on what they do.
- Updated various other descriptions to be a little more informative.
- Fixed another crash that could happen on rare occasions.
- Various other small tweaks/adjustments.
- Add some extra hint alerts.
- Fixed need vent hint alert sometimes showing when you already have a vent connected.
- Updated more descriptions.
- Changed the name of the Vent to Ventilator.
- Selecting an asteroid now tells you what type it is.
- Add material name on hover on prefab and recipe panels for materials required.
- Added a new incident type.
- Several more balance updates.
- Various text fixes.
- Fixed a rare crash that could happen when selecting pawns.
- Fixed issue on story text menu when pressing esc key.
- Fix not building ducting or cables if something was on top of them.
- Fix issue moving obstructions.
- An Engineering skill of 0+ is now required to deconstruct debris.
- Various balance adjustments.
- Increased the UI scale when using a 4k resolution. I will work more on resolutions and scaling in the future.
- Ensure crew never goes outside when tending to other crew (feeding or hydrating) when in high burn or black alert.
- Ensure other creatures also never go outside when in high burn.
- Lots of improvements, fixes and optimisations to AI.
- Fix an issue saving and loading recipes from barrels.
- Ensure all tooltips stay on screen.
- Updated French language.
- Updated Ukrainian language.
SpaceSlog
Produno Games Studios
Produno Games Studios
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://produnogames.com/blog
https://store.steampowered.com/app/2133570 
Your capital ship has been attacked by an unknown entity. Fortunately several survivors have managed to escape in a small ship. Now alone, hungry and lost in space, you must explore the cosmos and guide them to safety.
Current Features
- Build your ship any way you choose.
- A newly generated galaxy to explore every time you play.
- Meet other factions, friend or foe.
- Manage your crews moods and needs.
- Trade with passing ships and factions.
- Electrical power simulation. Place down cables, generators and batteries.
- Develop your own story every time you play.
- Extensive Mod support.
- Plus more…
Build your ship any way you please. Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors and your power systems in case of breaches or other hazards.
Explore a procedurally generated galaxy. Each time you play, the game's events system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or events are generated.
Exploration is key to survival. Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.
Crew needs and moods. The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.
Extensive mod support. All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.
Mod development pedigree. The author of SpaceSlog has spent the last 10 years painstakingly developing a large and popular modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is dedicated and willing to finish a project.
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
- Storage: 1 GB available space
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