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SpaceSlog Demo

Hello space farers! We will be leaving the demo up until Monday 16th, which only gives you a few more days to play. We don't plan on releasing another demo for quite a few months now so you should try and explore the universe of SpaceSlog whilst you still can. Don't forget to leave your suggestions and feedback if you want to help guide development. Only a few people so far has left any feedback so I can only assume we are doing an absolutely amazing job, which I find hard to believe! Those that have, I have been constantly updating the demo to try and address issues and bugs reported. If you have already played, you may want to give it another go since a lot of updates have been made to the game. I will list the full changelog below of changes/fixes that have been made since the demo has been live. v 0.8.3.3

  • Added Young space worms that can spawn from mined asteroids, these will be passive and depend on game difficulty type selected.
  • Exclude cables or ducting from obstruction checks as they can be built with items on top of them.
  • Ensure info button is removed on object panel if not all objects selected are the same.
  • Increased the amount of meat gained from butchering creatures.
  • The starting ship will now start with 100% oxygen.
  • Increase starting items amount.
  • Updated demo title screen.
v 0.8.3.4
  • Include door cell in calculation for starting gas on the ship.
  • Ensure debris can also be drag selected.
  • Add changelog to news page.
  • Update news and exit survey text.
  • Fix links not working on the news and exit survey menus.
  • Various balance adjustments.
  • Young worms will now only ever be passive (non aggressive).
  • Various other fixes and adjustments.
v 0.8.3.5
  • Increase starting resources for Lone Explorer scenario.
  • Started added in game hint alerts to try and help guide the player. Also to remind the player to do various things. (I will continue to add more of these)
  • Re-worded some of the atmosphere components to be a little more clear on what they do.
  • Updated various other descriptions to be a little more informative.
  • Fixed another crash that could happen on rare occasions.
  • Various other small tweaks/adjustments.
v 0.8.3.6
  • Add some extra hint alerts.
  • Fixed need vent hint alert sometimes showing when you already have a vent connected.
  • Updated more descriptions.
  • Changed the name of the Vent to Ventilator.
  • Selecting an asteroid now tells you what type it is.
v 0.8.3.7
  • Add material name on hover on prefab and recipe panels for materials required.
  • Added a new incident type.
  • Several more balance updates.
  • Various text fixes.
  • Fixed a rare crash that could happen when selecting pawns.
  • Fixed issue on story text menu when pressing esc key.
  • Fix not building ducting or cables if something was on top of them.
  • Fix issue moving obstructions.
v 0.8.3.8
  • An Engineering skill of 0+ is now required to deconstruct debris.
  • Various balance adjustments.
  • Increased the UI scale when using a 4k resolution. I will work more on resolutions and scaling in the future.
  • Ensure crew never goes outside when tending to other crew (feeding or hydrating) when in high burn or black alert.
  • Ensure other creatures also never go outside when in high burn.
  • Lots of improvements, fixes and optimisations to AI.
  • Fix an issue saving and loading recipes from barrels.
  • Ensure all tooltips stay on screen.
  • Updated French language.
  • Updated Ukrainian language.


[ 2024-09-12 12:37:49 CET ] [ Original post ]

SpaceSlog Steam Beta Playtest

Hello everyone. Today i have released a playtest of SpaceSlog here on Steam. If you would like to help test the game then please feel free to go over the store page and request access. I will be adding more people periodically over the course of the next week. The playtest will run until next Monday 2nd September, at which point i will be releasing a demo. Please keep in mind that this is to help test and offer feedback on the current progress and state of the game, so please only apply if you wish to help test and report issues. If you only want to try the game then please wait for us to release a demo.


[ 2024-08-25 15:31:53 CET ] [ Original post ]

Today we released our announcement trailer.

Hey everyone. Today we released our announcement trailer for SpaceSlog. Please let us know what you think. [previewyoutube=bMqEFdiGyHY;full][/previewyoutube]


[ 2024-05-10 10:16:41 CET ] [ Original post ]

An anatomy of a small ship.

Whilst working on the atmosphere and gas systems I thought I should balance how I expect a small ship to look like, what components it would have and how much power and air it would need to be a fully functioning space ship. Here is a ship with a generator, console, transponder, life support system, thruster and then all the cables, ducting and vents required for everything to work and keep the crew safe. I suspect these items will need to support at least 3 crew members but will be fairly inefficient once you start to build larger ships, meaning you will need to build different components and plan out how you will lay your cables, ducting and ventilation as your ship grows. This will be especially important when you consider things like maintenance and combat situations.
Don't forget you can head over to the discussions section of the game if you have any questions.


[ 2023-09-22 12:54:39 CET ] [ Original post ]

Atmosphere in SpaceSlog

In this dev video we briefly ramble on about the atmosphere systems in SpaceSlog, amongst other things. [previewyoutube=2YRLu0Qe94I;full][/previewyoutube] The atmosphere systems are now mostly done and our focus has been turned to Ai.


[ 2023-07-19 07:58:32 CET ] [ Original post ]

SpaceSlog dev video #3

In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks. You can view the video below over on YouTube. https://www.youtube.com/watch?v=m_FjULyDGOM


[ 2023-04-09 15:05:41 CET ] [ Original post ]

SpaceSlog

Yesterday our Steam page went live for our first indie game project SpaceSlog. Scavenge for supplies, build your spaceship, nurture your crew and explore a procedurally generated universe. You can check out our first devlog video introducing the game below: https://www.youtube.com/watch?v=ZcSHYreYHXk Please wishlist our game if you would like to keep up to date with progress. You can also join our Discord, Forums or post in the community hub if you have any questions. We will always do our best to answer.


[ 2023-03-25 12:27:27 CET ] [ Original post ]

SpaceSlog
Produno Games Studios Developer
Produno Games Studios Publisher
1970-01-01 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Slog through space in SpaceSlog. A difficult sci-fi spaceship sim with an emphasis on ship building, crew interaction and exploration. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM and other media such as Firefly, Battlestar Galactica, Stargate Universe and The Expanse.

Your capital ship has been attacked by an unknown entity. Fortunately several survivors have managed to escape in a small ship. Now alone, hungry and lost in space, you must explore the cosmos and guide them to safety.


Current Features

  • Build your ship any way you choose.
  • A newly generated galaxy to explore every time you play.
  • Meet other factions, friend or foe.
  • Manage your crews moods and needs.
  • Trade with passing ships and factions.
  • Electrical power simulation. Place down cables, generators and batteries.
  • Develop your own story every time you play.
  • Extensive Mod support.
  • Plus more…

Build your ship any way you please. Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors and your power systems in case of breaches or other hazards.

Explore a procedurally generated galaxy. Each time you play, the game's events system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or events are generated.

Exploration is key to survival. Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.

Crew needs and moods. The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.

Extensive mod support. All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.

Mod development pedigree. The author of SpaceSlog has spent the last 10 years painstakingly developing a large and popular modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is dedicated and willing to finish a project.

MINIMAL SETUP
  • Processor: Core 2 DuoMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

22.98$ (23%)
3.36$ (83%)
8.49$ (15%)
8.39$ (30%)
8.27$ (17%)
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8.49$ (15%)
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25.46$ (15%)
12.38$ (17%)
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3.39$ (32%)
16.96$ (15%)
14.99$ (25%)
14.44$ (15%)
GAMERSGATE

[ 2625 ]

13.6$ (66%)
9.99$ (50%)
1.5$ (70%)
2.7$ (86%)
10.19$ (32%)
4.4$ (82%)
3.75$ (62%)
0.85$ (83%)
0.64$ (87%)
18.74$ (25%)
19.79$ (34%)
1.0$ (80%)
10.0$ (75%)
3.75$ (62%)
9.6$ (68%)
2.01$ (85%)
0.88$ (82%)
8.28$ (45%)
2.0$ (80%)
4.0$ (50%)
9.89$ (51%)
1.28$ (91%)
8.99$ (55%)
12.1$ (36%)
1.0$ (80%)
7.5$ (50%)
7.83$ (74%)
3.26$ (78%)
0.64$ (87%)
9.99$ (50%)

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