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Hey everyone,
Our last demo was released back in September where we received some really good feedback. Since then we have been working on improving the game and making changes based on that feedback given.
We will be releasing our next demo for the City Builder & Colony Sim fest here on Steam which kicks off on the 24th March. We hope many of you will give the game another go and continue to report back any information you have when playing, be it good or bad.
A few highlights for the next build include a new improved combat system. This however is currently just melee with ranged combat coming later. We have added a new health system, which again will continue to be improved throughout the life of the product.
Lots of improvements have been made to all aspects of the game. Aeroponics and growing being one of these which should now prove to be a reliable source of nutrition.
Menus have also seen some love and polish.
One of such improvements from feedback is a way to see aggroed creatures. Any creatures (or humans) that are attacking your crew will now show a red indicator above them, making it much easier to see them, even from afar.
For the new combat we have added various new weapons. (Again please note, ranged combat will come later)
There's also been many more improvements and still much more to come, so please make sure to follow our socials, wishlist the game if you have not done so already and join our discord to keep up to date.
- Marcus
[ 2025-02-21 19:34:02 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Your capital ship has been attacked by an unknown entity. Fortunately several survivors have managed to escape in a small ship. Now alone, hungry and lost in space, you must explore the cosmos and guide them to safety.
Current Features
- Build your ship any way you choose.
- A newly generated galaxy to explore every time you play.
- Meet other factions, friend or foe.
- Manage your crews moods and needs.
- Trade with passing ships and factions.
- Electrical power simulation. Place down cables, generators and batteries.
- Develop your own story every time you play.
- Extensive Mod support.
- Plus more…
Build your ship any way you please. Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors and your power systems in case of breaches or other hazards.
Explore a procedurally generated galaxy. Each time you play, the game's events system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or events are generated.
Exploration is key to survival. Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.
Crew needs and moods. The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.
Extensive mod support. All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.
Mod development pedigree. The author of SpaceSlog has spent the last 10 years painstakingly developing a large and popular modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is dedicated and willing to finish a project.
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
- Storage: 1 GB available space
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