





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey there, Khet Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Khet and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game that you can check out on the Lost Cities Steam page: http://store.steampowered.com/app/520680/Lost_Cities/ Thanks for your continued support of BlueLine Games! Enjoy!
Hey there, Khet Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Khet and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game that you can check out on the Lost Cities Steam page: http://store.steampowered.com/app/520680/Lost_Cities/ Thanks for your continued support of BlueLine Games! Enjoy!
We're doing a sale on all of our stuff for a few more days: http://store.steampowered.com/search/?developer=BlueLine%20Games If you like Khet, now is a good time to get a copy for your friends so you can make them play against you online! ...or you can treat yourself to a new game if you haven't tried our other titles yet! This update has:
We're doing a sale on all of our stuff for a few more days: http://store.steampowered.com/search/?developer=BlueLine%20Games If you like Khet, now is a good time to get a copy for your friends so you can make them play against you online! ...or you can treat yourself to a new game if you haven't tried our other titles yet! This update has:
Thanks to user AladinCZ (Filip Konvičný), there is now a Czech translation of Khet! He also sent me enough pouty-face-emoticons to convince me to make the Loading screen translatable also ;) before the text was just right in the background image (no bueno!). Since it's been a while since the last release , there have a been a handful of other fixes that just got released as well:
Thanks to user AladinCZ (Filip Konvin), there is now a Czech translation of Khet! He also sent me enough pouty-face-emoticons to convince me to make the Loading screen translatable also ;) before the text was just right in the background image (no bueno!). Since it's been a while since the last release , there have a been a handful of other fixes that just got released as well:
Operation Supply Drop is a charity that we've been working with for years, to bring games to active-duty service members and veterans. This weekend, they're doing a tournament for Khet 2.0 on Steam! Head over to their Twitch channel for more info: http://www.twitch.tv/operationsupplydrop/ And sign up for the tournament (it's free) here: http://challonge.com/Khet There are rumors of prizes for the winners... best of luck! Support a good cause, slay thine enemies in the tournament, and make me proud! :D
Operation Supply Drop is a charity that we've been working with for years, to bring games to active-duty service members and veterans. This weekend, they're doing a tournament for Khet 2.0 on Steam! Head over to their Twitch channel for more info: http://www.twitch.tv/operationsupplydrop/ And sign up for the tournament (it's free) here: http://challonge.com/Khet There are rumors of prizes for the winners... best of luck! Support a good cause, slay thine enemies in the tournament, and make me proud! :D
This update includes a couple of bugfixes & two new translations.
This update includes a couple of bugfixes & two new translations.
On Saturday, we pushed an update to Windows, Mac, and Linux which grabbed a bunch of changes. Here are some bugfixes:
On Saturday, we pushed an update to Windows, Mac, and Linux which grabbed a bunch of changes. Here are some bugfixes:
We just pushed the latest version, which has an additional fix for Intel HD Graphics cards. This release also includes:
We just pushed the latest version, which has an additional fix for Intel HD Graphics cards. This release also includes:
We've had a bunch of bugfixes and performance improvements in this update... and unfortunately we have a Mac bug that we haven't killed yet (will explain more at the bottom). This release was for Windows, Mac, and Linux. Here's what improved in this version:
We've had a bunch of bugfixes and performance improvements in this update... and unfortunately we have a Mac bug that we haven't killed yet (will explain more at the bottom). This release was for Windows, Mac, and Linux. Here's what improved in this version:
We found out that we had a bug which is only visible when there are a ton of Online games going on at once. The framerate in the online game menu screen was like 1 fps even on a good computer. We've fixed the underlying issue & it's back at 60 fps. The Rules screen had a similar issue... some of our 2D objects were measuring and re-positioning themselves every frame. We're caching that stuff now. Still have more work to do on various 2D performance stuff here and there, but this was urgent so we got it out today.
The last update caused the rotation buttons to disappear, so the only way to rotate was with the shift-keys. That's not cool! Just pushed a new Windows build. Rotatey-ness restored.
Fixed two bugs in Khet that have been lingering annoyingly for a while. == Crash on Exit bug == The first fix is to the crash that would happen when you close the game. It really doesn't have any effect (since you're closing it anyway) but it's still really annoying and makes us look bad ;) It is related to a bug in a library that we use (MojoShader) and we wanted to figure out a way to fix that library, but haven't yet. In the end, we just worked around the problem for now & reported the bug to the library. == Seemingly Random crash in game == We would occasionally get reports that the game would crash right after a move. It didn't make any sense, but user dareios90 gave us a screenshot & that made all the difference. Turns out it was a REALLY weird issue. In code, we use something called "hashes" to compare objects to each other. We kind of assume that these hashes are unique, but technically two hashes can be the same as each other in extremely rare cases and that causes big problems. That's called a "hash collision" and is exactly what was happening. We solved that problem and pushed it out too. The release today only updated Windows. The crash-on-exit was a windows-only bug, so Mac & Linux are already fine there. The fix for the second bug will be picked up in the next release we do for Mac/Linux but is fixed in Windows right now.
Here's what we've changed in the last few weeks:
We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now). Here are some things that are fixed by this push:
Today, we've release Asynchronous Play! This means that you can play a game even when your opponent is not online (and vice-versa). So it'll be a lot easier to find players and to finish games. Here's some things you need to know!
Just wanted to give a head's up on some significant changes before they go live in a few weeks. One very common request we've had from users is for the option to do "Asynchronous Play" which means the ability to play someone even if they don't stay online. So you can just login when you have time, play one turn, then log-off and the game keeps going. We've always planned to have this, and now we're finally on the way to having it done! This is not something Steam supports, unfortunately, so we have to create our own game-servers and replace a bunch of the built in Steam networking stuff.
Just got back to the US of A and rebuilt the Mac version. It should now match the Windows version. This update was a handful of tweaks. See the details here: http://steamcommunity.com/gid/103582791436383774/announcements/detail/201865556441358034 I tested the build before I pushed it, but I'm admittedly very tired so please poke around & let me know if I actually broke anything while making this build! ^_^
I'm travelling to see family for the holidays (heja Sverige!), so I'm away from "the lab"... Mac & Linux updates will come shortly after I return in early January. We did a push yesterday to fix a bug reported by user "stufff". Some users were getting crashes sometimes when Achievements were won. The Achievement seemed to actually get granted (yay) but the game still crashed which is jank. We also managed to pick up a few other improvements to our game-engine that we made since the last update. Here's what's in this update:
The Eye of Horus Beam Splitter is now available as DLC! It's 25% off this week for its launch. The Beam Splitter is a new piece which causes the laser to both reflect off of the piece at a right angle and also pass through the piece. With each player having their own splitter, there can be quite a few beams bouncing around from a single firing of the laser! The expansion also comes with five new board layouts (just like the expansion for the table top version of Khet 2.0):
Hi there! After any new game release, we typically respond to urgent bugs or easy-to-do suggestions right away, then make a more thought-out push to add a bunch of other features after that. This update includes the more thought-out things that we did after the game became stable. Here's an overview:
This has nothing to do with Saturday Night Live (except that I guess we were coding some of these fixes on Saturday Night... while we were alive!?) Anywho... there were several Achievements that weren't being granted correctly. That's been fixed & pushed to Windows, Mac, and Linux earlier tonight. We have a number of bug-fixes and small tweaks & improvements planned over the next 2 weeks, so stay tuned! If you find anything wrong, or have any suggestions, feel free to hit up the Forums and leave us a note! :)
[ 6084 ]
[ 777 ]
[ 4040 ]