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CLOSED BETA UPDATE v.0.96
[ 2023-09-15 18:39:48 CET ] [ Original post ]
PATCH NOTES
- Added portrait pixels of backers within the levels.
- Redone the background in the helicopter cutscene.
- Level Estate: Improved bounce dynamics on the boss ring.
- Level Military Base: Added floating animation to static Airboats.
- Fx: Improved effects and timing of acid and explosive objects.
- Level Cuba: Corrected some skins in the boss fight.
- Level Market: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Cuba: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added sounds for electric cubes.
- Level Military Base: Added sounds for the proper functioning of the "stealth" section.
- Level Bowling: Added graphics to decorate a too plain area in the scaffolding section.
- Level CIA: Improved coloring of basic enemies.
- Level CIA: Added new spawn points for enemies.
- Level Bowling: Added new spawn points for enemies.
- Level Bowling: Redone the graphics for the hot dog cart in the alley.
- Level Bowling: Fixed a bug that displayed the character change prompt multiple times.
- Level Bowling: Corrected the position of throwing enemies in the rooftop battle.
- Level Military Base: Enemies can now use the prison poles to enter the scene.
- Level Military Base: Added new spawn points for enemies.
- Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active.
- Minigame Binge: Added negative feedback for pressing the wrong button to eat.
- Minigame Training: Improved accuracy for disqualifying a lagging player; it was happening too early.
- Minigame Pelota: Added a hint to remind the player of the button to press during the batting phase.
- Minigame Pelota: Replaced the timer font for batting with pixel art font.
- Minigame Pelota: Improved graphics and effects to indicate where the ball will bounce.
- Minigame Pelota: Removed the bounce icon when only CPU players receive.
- Minigame Pelota: The crosshair now stays clamped to the entire back wall.
- Minigame Pelota: Added a different sound if the ball hits the mat instead of the wall.
- Minigame Pelota: Added graphics in case the mat is hit instead of the wall.
- Minigame Pelota: Improved the utility of the lob; it now aims for open corners.
- Minigame Pelota: The player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall.
- Minigame Pelota: Corrected the coloring of Bud and Terence in story mode.
- Minigame Pelota: Removed unnecessary interface elements after the game ends.
- Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong).
- Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones.
- Minigame Gambling: Highlighted the cards that score points to better convey the game's objective.
- Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points.
- Minigame Gambling: Corrected poorly placed FX for fist on the table.
- Minigame Gambling: Fixed graphical inconsistencies with Ruffini's character in party mode.
- Minigame Chorus: Added new arrangements for choir obstacles to make it more varied each time it's played.
- Minigame Airboats: Added a white outline to the crosshairs to make them more visible.
- Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins.
- Party Game Menu: Added a frame to the level selection.
- Party Game Menu: Synchronized the "Press Any Button" texts when players leave.
- Minigames: Pausing the minigame allows players to consult the control tutorial again.
- All levels: Enriched graphics and effects.
- Text revision for the German language.
- Level Cuba: Added a cutscene.
- Level Sport Center: Corrected the behavior of enemies on motorcycles that tended to get stuck.
- Level Theater: Fixed a bug that displayed the character change screen multiple times.
- Level Military Base: Added a new spawn point with custom graphics for the control room.
- Level Bowling: Improved ladder graphics.
- Level Market: New custom graphics for enemy spawns.
- Level Sport Center: Added new custom enemy spawn points for the parking lot.
- Level Cuba: Added new enemy spawn points and improved camera management in the level.
- Level Bowling: Corrected the idle animation of an NPC that remained motionless.
- Level Bowling: Modified some walkable zones to be more consistent with the graphics.
- Level Military Base: Some area attacks no longer involve Agent Tufano.
- Level Market: Boss fight improvements.
- Breakable objects: Fixed small graphical glitches.
- Level Bowling: Added a checkpoint immediately after the minigame.
- Level Military Base: Added a new interactive object for Terence.
- Level Military Base: Improved camera management during some fights.
- Level Village: Fixed a game-breaking logic bug.
- Level Chinatown: Improved camera management at the end of the Chinese shadows.
- Level Bowling: Corrected some bricks that, when thrown, didn't damage enemies.
- Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first.
- Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies.
- Minigame Airboats: Made a series of changes to better convey when the player loses health.
- Minigame Binge: Incoming meal icons are larger and more visible.
- Minigame Binge: You can no longer go negative with the score.
- Minigame Binge: Centered the graphics of incoming meals.
- Minigames: The inverted Y option is now correctly applied in minigames.
- Level Estate: Fixed a game-breaking bug that could prevent the level from progressing.
- Level Market: Fixed an invisible obstacle that made it difficult to throw the can during the boss fight.
- Level Sport Center: Fixed a bug that could block the player in the parking lot.
- Localization: Fixed typos in the Italian language tutorial for the gambling minigame.
- Level Estate: Graphic correction for the ring ropes.
- Level Estate: Corrected Ruffini's enemy damage.
- Level Estate: Improved AI for the boss fight.
- Level Estate: Corrected music consistency that played in case the player was defeated after the boss fight.
- Level Chinatown: Correction to graphics and walkable area.
- Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game.
- Level Cuba: Corrected CPU companion behavior during the boss fight.
- Level Cuba: Increased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen.
- Military Base: Added sounds to Agent Tufano's attacks.
- Level Military Base: Corrected some minor inconsistencies in the alarm activation management.
[ 2023-09-15 18:39:48 CET ] [ Original post ]
Bud Spencer & Terence Hill - Slaps And Beans 2
Trinity Team
Developer
Buddy Productions GmbH
Publisher
2023-09-22
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(161 reviews)
Public Linux Depots:
- [0 B]
Bud Spencer and Terence Hill are back again! The new game is a sequel to the first game and just like a movie saga. The story picks up where it left off at the end of the first Slaps and Beans. Our heroes will experience adventures in new places with new events and will also meet many new characters along the way.
![]()
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
![]()
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
![]()
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
![]()
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
![]()
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
MINIMAL SETUP
- OS: Ubuntu 14.04 or later
- Processor: Intel Core2 Duo E4500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GT 640M or equivalent
- Storage: 2 GB available space
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