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UPDATE v.1.1 - PATCH NOTES |
- Level Bowling: Improved the minigame section in the bowling alley.
- Level Bowling: Disabled the use of the yellow tube when it's no longer necessary.
- Minigame Memory: Added an indicator for the remaining rounds.
- Minigame Memory: Don't deduct points from those who guess if the person who bet before them guessed incorrectly.
- Minigame Memory: Added visual feedback to highlight success/error.
- Minigame Airboats: In some modes, the barrel on the airboat appeared for a second at the beginning of the minigame.
- Minigame Airboats: On some platforms, the reeds below remained hidden.
- Minigame Bananaboat: Sometimes, the icon for one of the two banana boats wasn't displayed.
- Minigame Bananaboat: Improved the quality of water reflections.
- Level Market: The sky above the embassy's roof was too bright.
- Level Estate: Optimized to prevent framerate drops.
- Level Market: Fixed some glitches with the ladder just after the boss fight.
- Level Bowling: Improved some logical triggers, like the exit from the bowling alley to the left, which sometimes didn't immediately start the cutscene.
- Terence: Couldn't use kicks while holding a stick, fixed.
- Level Bowling: Disabled ladder once on the roof.
- Level Bowling: Sorting issues between shadows and chimneys.
- Level Military Base: Missing sound for an easter egg.
- Minigames SFX: In several minigames, sounds came from the left instead of the correct position.
- Minigame Pelota: Shadow of the ball and players appeared in front of the characters.
- Minigame Bananaboat: After the minigame ends, the raft automatically straightens.
- Level Military Base: The acid splash from enemy weapons couldn't be seen in some areas of the prisons.
- Level Bowling: Weighted elevators could be activated by brushing against them from below.
- Level Bowling: An easter egg could be activated too easily.
- Skins Color: Increased the color palette for Bud and Terence's outfits.
- Minigame Pelota: After the game ends, the "start turn" arrow appeared on the players.
- Boss Fight Hints: Improved the positioning of hints and the boss bar to avoid hiding parts of the scene.
- Terence: Performing a flurry of slaps on an object dragged by Bud caused Terence to remain in the air.
- Enemy Summoners: Now, when they call reinforcements, it's always highlighted by sound and a balloon.
- Minigame Airboats: In Story mode, playing alone, if you started the minigame after switching characters, the airboat controls didn't work anymore (e.g., starting with Bud and switching to Terence before the minigame).
- Minigame Pelota: The button hint remained next to the player if they didn't perform the shot in time.
- Cutscenes: General polishing of cutscenes and improvements to skip cutscenes.
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[ 2023-10-02 12:37:02 CET ] [ Original post ] |
UPDATE v.1.0 - FULL RELEASE PATCH NOTES |
- Level Sport Center: Improved combat in the football field.
- Level Cuba: Car sounds was abruptly stopped without a fade.
- Level Market: Added new foreground elements more consistent with the level's style.
- Level Market: Added parallax movement to the foreground.
- Level Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
- Story Minigames: Now, when losing a minigame in the story, you can replay it directly without having to watch the previous cutscenes again.
- Power-up: Added sounds when collected and used.
- Level Market: Disabled the last elevator lever after both players have descended.
- Level Chinatown: Added enemies in the betting room scene.
- Level Estate: Changed Ruffini's colors to make him more recognizable.
- Level Bowling: Added NPCs/extras in the bowling environment.
- Level Bowling: Also added NPCs/extras outside the bowling alley.
- Level Bowling: The CPU no longer followed the player up the final staircase.
- Level Theater: Made the military colors more consistent.
- Level Cuba: Revised the level to fill it with interactive and destructible elements.
- Level Cuba: Added reflective effects to the glass.
- Checkpoints: Reviewed all checkpoints for the player in story mode, making them more consistent with the game's difficulty spikes.
- Level Theater: The character switch icon remained on-screen even after finishing the relevant level section.
- Minigame Pelota: Fixed some minor visual sorting issues with visual effects.
- Minigame Tris Card: Fixed the font that had incorrect number outlines.
- Minigame Results Menu: The final screen of the party game is not soundified.
- Party Game Results Menu: The trophy panel at the end of a minigame has no audio.
- Minigame Bananaboat: When winning with the alarm icon, it remains even when going to the map.
- Minigame Training: Fixed a graphical glitch that could be seen in the background of the tutorial.
- Party Game Results Menu: Clicking retry sometimes caused the game to freeze when the cooldown reached zero.
- Level Village: Fixed some objects that trembled slightly during the initial pan in the opening credits.
- Level Theater: Fixed boss-related errors.
- Level Theater: Corrected the directional hints; in some parts of the level, they pointed in the wrong direction.
- Added a cooldown to Bud's "melee" attack.
- Level Theater: Bugner can no longer block Terence while hanging from the beams (could lead to blocking bugs).
- Level Cuba: Added sounds to environmental interactions.
- Updated the latest texts added in Spanish, Portuguese, and French.
- Draggable Objects: Starting a cutscene while Bud was dragging a crate could cause the game to freeze.
- Level Estate: Fixed various overlaps between many breakable elements with the background veranda sprites.
- Level CIA: Fixed some sprite sorting issues in the environment.
- Enemy Spawner: Sometimes, when enemies entered the scene with a jump, they "shook" for a while.
- Level Chinatown: Resized the boss fight hint bar to avoid covering the elevator below.
- Level Market: Fixed a graphical glitch that showed Bud and Terence's shadows behind some crates.
- Level Chinatown: Corrected graphics sorting issues.
- Level Chinatown: Balanced the number of enemies in some brawls.
- Level Theater: Fixed some collisions (characters could pass through certain obstacles).
- Level Theater: Fixed interaction with the Violin (could be interacted with multiple times, even during combat, causing issues).
- Level Theater: Added some missing ambient sounds.
- Level Military Base: Corrected enemy uniforms inside the base.
- Level Military Base: Agent Tufano sometimes didn't properly follow Bud and Terence, leading to logical blocks.
- Level Military Base: In the helicopter environment, enemies and fallen objects sank into the ground.
- Level Military Base: Made the collision with the initial pipe more consistent.
- Level Chinatown: Fixed a group of enemies that could be attacked from a distance without reacting.
- Level Chinatown: Added hint FX for some objects to hit to progress in the story.
- Level Theater: Corrected some of Terence's interactions with the boards above the catwalk.
- Level Theater: Fixed a game-breaking bug that prevented descending from the catwalk behind the theater.
- Level Theater: Fixed a bug that sometimes made enemies "fall" between floors.
- Enemy Bugner: Fixed the bug that occurred if Bugner chained Bud while he was dragging an object.
- Level Military Base: Fixed a game-breaking bug when climbing the ladder to the upper floor before defeating all enemies.
- Level Bowling: It was not possible to unlock the achievement on the bowling lane.
- Level Military Base: Fixed situations where the alarm sound was not audible.
- Level Theater: Terence could jump from a platform earlier than expected, blocking the game's correct progression.
- Fixed some elements at resolutions different from 16:9.
- Minigame Bananaboat: With certain types of controllers, the right stick controlled both Bud and Terence.
- Minigame Bananaboat: Losing the minigame in story mode could cause the game to remain stuck.
- Minigame Bananaboat: Fixed graphical imperfections in reflections on the water.
- Level Market: In the miniboss fight, a hint appeared for the CPU player as well.
- Enemy Biker: The "punch" sound was missing when hitting enemies on motorcycles.
- Enemy Biker: Motorcycles had a double shadow.
- Balancing: Cue sticks are no longer damaged if thrown by an enemy, only when used by Bud and Terence.
- Balancing: Healing items or cue sticks on the ground can no longer be kicked.
- Fixed issues that arose when two enemies grabbed Bud while dragging an object around.
- Level Market: Fixed a visual glitch that occurred when dying on the warehouse rooftop.
- Level Market: Some enemies would "jump" from the upper floor, potentially creating a logical block situation.
- Level Cuba: If an enemy was hit by a barrel while holding Bud, Bud could remain permanently stuck.
- Level CIA: Enemies could unlock an achievement instead of the player.
- The music could remain muted when returning to the menu during certain cutscenes.
- Minigame Memory: The difficulty was not linked correctly to the game; it always started on Easy.
- Level Military Base: Agent Tufano sometimes tried to walk toward enemies off-screen.
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[ 2023-09-26 10:28:25 CET ] [ Original post ] |
CLOSED BETA UPDATE v.0.96 |
PATCH NOTES
- Added portrait pixels of backers within the levels.
- Redone the background in the helicopter cutscene.
- Level Estate: Improved bounce dynamics on the boss ring.
- Level Military Base: Added floating animation to static Airboats.
- Fx: Improved effects and timing of acid and explosive objects.
- Level Cuba: Corrected some skins in the boss fight.
- Level Market: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Cuba: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added sounds for electric cubes.
- Level Military Base: Added sounds for the proper functioning of the "stealth" section.
- Level Bowling: Added graphics to decorate a too plain area in the scaffolding section.
- Level CIA: Improved coloring of basic enemies.
- Level CIA: Added new spawn points for enemies.
- Level Bowling: Added new spawn points for enemies.
- Level Bowling: Redone the graphics for the hot dog cart in the alley.
- Level Bowling: Fixed a bug that displayed the character change prompt multiple times.
- Level Bowling: Corrected the position of throwing enemies in the rooftop battle.
- Level Military Base: Enemies can now use the prison poles to enter the scene.
- Level Military Base: Added new spawn points for enemies.
- Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active.
- Minigame Binge: Added negative feedback for pressing the wrong button to eat.
- Minigame Training: Improved accuracy for disqualifying a lagging player; it was happening too early.
- Minigame Pelota: Added a hint to remind the player of the button to press during the batting phase.
- Minigame Pelota: Replaced the timer font for batting with pixel art font.
- Minigame Pelota: Improved graphics and effects to indicate where the ball will bounce.
- Minigame Pelota: Removed the bounce icon when only CPU players receive.
- Minigame Pelota: The crosshair now stays clamped to the entire back wall.
- Minigame Pelota: Added a different sound if the ball hits the mat instead of the wall.
- Minigame Pelota: Added graphics in case the mat is hit instead of the wall.
- Minigame Pelota: Improved the utility of the lob; it now aims for open corners.
- Minigame Pelota: The player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall.
- Minigame Pelota: Corrected the coloring of Bud and Terence in story mode.
- Minigame Pelota: Removed unnecessary interface elements after the game ends.
- Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong).
- Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones.
- Minigame Gambling: Highlighted the cards that score points to better convey the game's objective.
- Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points.
- Minigame Gambling: Corrected poorly placed FX for fist on the table.
- Minigame Gambling: Fixed graphical inconsistencies with Ruffini's character in party mode.
- Minigame Chorus: Added new arrangements for choir obstacles to make it more varied each time it's played.
- Minigame Airboats: Added a white outline to the crosshairs to make them more visible.
- Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins.
- Party Game Menu: Added a frame to the level selection.
- Party Game Menu: Synchronized the "Press Any Button" texts when players leave.
- Minigames: Pausing the minigame allows players to consult the control tutorial again.
- All levels: Enriched graphics and effects.
- Text revision for the German language.
- Level Cuba: Added a cutscene.
- Level Sport Center: Corrected the behavior of enemies on motorcycles that tended to get stuck.
- Level Theater: Fixed a bug that displayed the character change screen multiple times.
- Level Military Base: Added a new spawn point with custom graphics for the control room.
- Level Bowling: Improved ladder graphics.
- Level Market: New custom graphics for enemy spawns.
- Level Sport Center: Added new custom enemy spawn points for the parking lot.
- Level Cuba: Added new enemy spawn points and improved camera management in the level.
- Level Bowling: Corrected the idle animation of an NPC that remained motionless.
- Level Bowling: Modified some walkable zones to be more consistent with the graphics.
- Level Military Base: Some area attacks no longer involve Agent Tufano.
- Level Market: Boss fight improvements.
- Breakable objects: Fixed small graphical glitches.
- Level Bowling: Added a checkpoint immediately after the minigame.
- Level Military Base: Added a new interactive object for Terence.
- Level Military Base: Improved camera management during some fights.
- Level Village: Fixed a game-breaking logic bug.
- Level Chinatown: Improved camera management at the end of the Chinese shadows.
- Level Bowling: Corrected some bricks that, when thrown, didn't damage enemies.
- Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first.
- Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies.
- Minigame Airboats: Made a series of changes to better convey when the player loses health.
- Minigame Binge: Incoming meal icons are larger and more visible.
- Minigame Binge: You can no longer go negative with the score.
- Minigame Binge: Centered the graphics of incoming meals.
- Minigames: The inverted Y option is now correctly applied in minigames.
- Level Estate: Fixed a game-breaking bug that could prevent the level from progressing.
- Level Market: Fixed an invisible obstacle that made it difficult to throw the can during the boss fight.
- Level Sport Center: Fixed a bug that could block the player in the parking lot.
- Localization: Fixed typos in the Italian language tutorial for the gambling minigame.
- Level Estate: Graphic correction for the ring ropes.
- Level Estate: Corrected Ruffini's enemy damage.
- Level Estate: Improved AI for the boss fight.
- Level Estate: Corrected music consistency that played in case the player was defeated after the boss fight.
- Level Chinatown: Correction to graphics and walkable area.
- Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game.
- Level Cuba: Corrected CPU companion behavior during the boss fight.
- Level Cuba: Increased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen.
- Military Base: Added sounds to Agent Tufano's attacks.
- Level Military Base: Corrected some minor inconsistencies in the alarm activation management.
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[ 2023-09-15 20:39:48 CET ] [ Original post ] |
CLOSED BETA UPDATE v.0.86 |
NEW FEATURES
BUG FIXES
- Minigame Binge: Simplified an Easy mode by slowing down enemy reaction times.
- Fixed an error at the end of the CIA Level that prevented choosing subsequent levels from the map.
- Level Village: The CPU no longer follows the player on the pier.
- Minigame Bananaboat: Improved UI to display the percentage of remaining bananas.
- Minigame Binge: Replaced score fonts with pixel art fonts and improved effects when scoring points.
- Minigame Training: If all human players lose, the match now ends immediately in both Story Mode and Party Game.
- Minigame Training: Greatly simplified in Easy mode, no longer requiring alternating key presses for running.
- Minigame Memory: Replaced score fonts with pixel art fonts and improved effects when scoring points.
- Minigame Chorus: Updated the explanation of the minigame's objective for clarity.
- Minigame Airboat: CPU players now ignore destroyed airboats without targeting them.
- Minigame Airboat: Added player icon markers at the start.
- Minigame Airboat: When playing with Bud as player 2 in Story Mode, the skin was incorrect.
- Minigame Airboat: The minigame ends earlier if all human players lose.
- Minigame Airboat: Fixed the barrel that briefly appeared on the airboats at the start of the game.
- Minigame Airboat: Fixed vegetation that erroneously covered the airboat in some spots.
- Party Game Menu: Added Music and Sounds.
- Party Game Menu: After finishing a minigame and returning to the level selection, some buttons were displayed incorrectly.
- Level Village: Updated walkable area that was inconsistent with the graphics in some places.
- Level Village: Fixed some graphical issues caused by overlapping sprites.
- Level Estate: Fixed a game-breaking bug that could prevent the correct progression of the boss fight.
- Party Game Menu: Corrected some graphic overlaps that occurred when quickly scrolling through minigames during selection.
- Minigame Binge: Repositioned scores to prevent overlaps.
- Party Game: Starting a game without Player 1 caused various bugs in multiple minigames.
- Level Military Base: Added checkpoint just before freeing agent Tufano.
- Minigame Bananaboat: In Party Game, ending the minigame without waiting if one of the two boats reaches zero bananas.
- Level Military Base: Removed a horde of enemies in the prison section, as it was inconsistent with the context and cutscene.
- Level Military Base: Now when Bud and Terence are positioned correctly near a crate, they become slightly darker.
- Level Military Base: Added additional checkpoint to avoid restarting the beginning of the level during the Stealth section.
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[ 2023-09-06 10:11:42 CET ] [ Original post ] |
CLOSED BETA UPDATE v.0.81 |
NEW FEATURES
BUG FIXES
- Sometimes characters freeze when a cutscene takes them off-screen.
- In-game menu: by default, Resume is selected rather than Switch.
- Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
- Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.
- Fixed certain camera effects that weren't triggering at the right time.
- Corrected some incorrect dialogue in the CIA cutscene.
- Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.
- Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.
- Pier and Dock: Various graphical corrections where water meets land.
- Added transparency to the rear windows of the helicopter.
- Gym: Fixed enemies staying on the ground at the end of the cutscene.
- Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.
- Level one tutorial: Corrected triggers and oversized shoulder buttons.
- Updated the second revision of French texts.
- Military base: Removed enemy drops during the stealth section.
- Theater: Revised enemy spawn points.
- Cuba: The CPU companion occasionally stopped functioning.
- Cuba: Graphic refinements to the boss fight.
- Various corrections to the Stealth section of the Military Base:
- Highlighted objects triggering the alarm in red due to noise.
- Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.
- Hand icon on the alarm button.
- Added checkpoint when the stealth area is finished, and characters have separated.
- Added the following sounds: alarm, opening gate, and conveyor belts"
- Theater: Fixed a logic block when descending from the balcony before killing all enemies.
- Village: CPU companion didn't follow the player on the pier.
- Village: Fixed logic bug when losing the Bananaboat minigame.
- Market: CPU companion didn't follow the player after breaking the barriers.
- Estate: Corrected lion sounds.
- Estate: Improved the final boss fight cutscene.
- POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).
- Fixed some AI bugs of the Chinatown boss.
- Made thrown nunchaku by enemies more visible.
- Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight.
- Theater: Improved idle animations of the choir members.
- Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.
- Estate boss fight: Removed the boss's health bar during the final phase.
- Boss fights: Improved visibility of hints during boss fights.
- Gym: Removed the beam that made movements difficult.
- Gym: Improved camera scrolling.
- Made the player more penalized for taking hits from nunchaku.
- Selecting Bowling alleys on the map didn't start from the correct point in the game.
- Military base: Increased damage when pushing hanging crates.
- Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
- Made it clearer if a game over occurs due to Agent Tufano's actions.
- Fixed rare bugs that could occur if a player died during mind control.
- Fixed bug where motorcycles overlapped.
- Map: Added animations to Bananaboat, helicopter, and airboat.
- Military base: Pausing broke the entire alarm and surveillance system
- Bananaboat: Dismissing both herons left one of the two players stuck.
- Bananaboat: In party mode, some icons for the second boat were incorrect.
- Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text.
- Minigame tutorial: Separated texts where pad buttons overlapped.
- Pelota: Corrected quick shot button prompts in the tutorial.
- Card game: Missing icons of the two opponents in Story Mode.
- Party game menu: Now you can return to the main menu without having to join first.
- Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.
- Minigame tutorial: Missing player command considerations are now also visually disabled.
- Military base: Added some checkpoints for the player.
- Theater boss fight: The boss's portrait ended up behind the text in some languages.
- Improved the interface for breaking free from mind control.
- Pelota: Corrected potentially game-blocking bug when losing a match.
- All cutscenes polishing pass in progress
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[ 2023-08-21 19:08:45 CET ] [ Original post ] |
Slaps And Beans 2: Demo gameplay |
Discovering the demo of 'Bud Spencer & Terence Hill - Slaps and Beans 2'. The Chinatown level shows several new features in the game, including new moves and choreography, improved combat system, dubbed cutscenes, new minigames, and a wide variety of gameplay.
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[ 2023-06-28 09:45:07 CET ] [ Original post ] |
Slaps And Beans 2: Demo gameplay |
Discovering the demo of 'Bud Spencer & Terence Hill - Slaps and Beans 2'. The Chinatown level shows several new features in the game, including new moves and choreography, improved combat system, dubbed cutscenes, new minigames, and a wide variety of gameplay.
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[ 2023-06-20 16:00:49 CET ] [ Original post ] |