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UPDATE v.1.1 - PATCH NOTES
[ 2023-10-02 10:37:02 CET ] [ Original post ]
- Level Bowling: Improved the minigame section in the bowling alley.
- Level Bowling: Disabled the use of the yellow tube when it's no longer necessary.
- Minigame Memory: Added an indicator for the remaining rounds.
- Minigame Memory: Don't deduct points from those who guess if the person who bet before them guessed incorrectly.
- Minigame Memory: Added visual feedback to highlight success/error.
- Minigame Airboats: In some modes, the barrel on the airboat appeared for a second at the beginning of the minigame.
- Minigame Airboats: On some platforms, the reeds below remained hidden.
- Minigame Bananaboat: Sometimes, the icon for one of the two banana boats wasn't displayed.
- Minigame Bananaboat: Improved the quality of water reflections.
- Level Market: The sky above the embassy's roof was too bright.
- Level Estate: Optimized to prevent framerate drops.
- Level Market: Fixed some glitches with the ladder just after the boss fight.
- Level Bowling: Improved some logical triggers, like the exit from the bowling alley to the left, which sometimes didn't immediately start the cutscene.
- Terence: Couldn't use kicks while holding a stick, fixed.
- Level Bowling: Disabled ladder once on the roof.
- Level Bowling: Sorting issues between shadows and chimneys.
- Level Military Base: Missing sound for an easter egg.
- Minigames SFX: In several minigames, sounds came from the left instead of the correct position.
- Minigame Pelota: Shadow of the ball and players appeared in front of the characters.
- Minigame Bananaboat: After the minigame ends, the raft automatically straightens.
- Level Military Base: The acid splash from enemy weapons couldn't be seen in some areas of the prisons.
- Level Bowling: Weighted elevators could be activated by brushing against them from below.
- Level Bowling: An easter egg could be activated too easily.
- Skins Color: Increased the color palette for Bud and Terence's outfits.
- Minigame Pelota: After the game ends, the "start turn" arrow appeared on the players.
- Boss Fight Hints: Improved the positioning of hints and the boss bar to avoid hiding parts of the scene.
- Terence: Performing a flurry of slaps on an object dragged by Bud caused Terence to remain in the air.
- Enemy Summoners: Now, when they call reinforcements, it's always highlighted by sound and a balloon.
- Minigame Airboats: In Story mode, playing alone, if you started the minigame after switching characters, the airboat controls didn't work anymore (e.g., starting with Bud and switching to Terence before the minigame).
- Minigame Pelota: The button hint remained next to the player if they didn't perform the shot in time.
- Cutscenes: General polishing of cutscenes and improvements to skip cutscenes.
[ 2023-10-02 10:37:02 CET ] [ Original post ]
UPDATE v.1.0 - FULL RELEASE PATCH NOTES
[ 2023-09-26 08:28:25 CET ] [ Original post ]
- Level Sport Center: Improved combat in the football field.
- Level Cuba: Car sounds was abruptly stopped without a fade.
- Level Market: Added new foreground elements more consistent with the level's style.
- Level Market: Added parallax movement to the foreground.
- Level Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
- Story Minigames: Now, when losing a minigame in the story, you can replay it directly without having to watch the previous cutscenes again.
- Power-up: Added sounds when collected and used.
- Level Market: Disabled the last elevator lever after both players have descended.
- Level Chinatown: Added enemies in the betting room scene.
- Level Estate: Changed Ruffini's colors to make him more recognizable.
- Level Bowling: Added NPCs/extras in the bowling environment.
- Level Bowling: Also added NPCs/extras outside the bowling alley.
- Level Bowling: The CPU no longer followed the player up the final staircase.
- Level Theater: Made the military colors more consistent.
- Level Cuba: Revised the level to fill it with interactive and destructible elements.
- Level Cuba: Added reflective effects to the glass.
- Checkpoints: Reviewed all checkpoints for the player in story mode, making them more consistent with the game's difficulty spikes.
- Level Theater: The character switch icon remained on-screen even after finishing the relevant level section.
- Minigame Pelota: Fixed some minor visual sorting issues with visual effects.
- Minigame Tris Card: Fixed the font that had incorrect number outlines.
- Minigame Results Menu: The final screen of the party game is not soundified.
- Party Game Results Menu: The trophy panel at the end of a minigame has no audio.
- Minigame Bananaboat: When winning with the alarm icon, it remains even when going to the map.
- Minigame Training: Fixed a graphical glitch that could be seen in the background of the tutorial.
- Party Game Results Menu: Clicking retry sometimes caused the game to freeze when the cooldown reached zero.
- Level Village: Fixed some objects that trembled slightly during the initial pan in the opening credits.
- Level Theater: Fixed boss-related errors.
- Level Theater: Corrected the directional hints; in some parts of the level, they pointed in the wrong direction.
- Added a cooldown to Bud's "melee" attack.
- Level Theater: Bugner can no longer block Terence while hanging from the beams (could lead to blocking bugs).
- Level Cuba: Added sounds to environmental interactions.
- Updated the latest texts added in Spanish, Portuguese, and French.
- Draggable Objects: Starting a cutscene while Bud was dragging a crate could cause the game to freeze.
- Level Estate: Fixed various overlaps between many breakable elements with the background veranda sprites.
- Level CIA: Fixed some sprite sorting issues in the environment.
- Enemy Spawner: Sometimes, when enemies entered the scene with a jump, they "shook" for a while.
- Level Chinatown: Resized the boss fight hint bar to avoid covering the elevator below.
- Level Market: Fixed a graphical glitch that showed Bud and Terence's shadows behind some crates.
- Level Chinatown: Corrected graphics sorting issues.
- Level Chinatown: Balanced the number of enemies in some brawls.
- Level Theater: Fixed some collisions (characters could pass through certain obstacles).
- Level Theater: Fixed interaction with the Violin (could be interacted with multiple times, even during combat, causing issues).
- Level Theater: Added some missing ambient sounds.
- Level Military Base: Corrected enemy uniforms inside the base.
- Level Military Base: Agent Tufano sometimes didn't properly follow Bud and Terence, leading to logical blocks.
- Level Military Base: In the helicopter environment, enemies and fallen objects sank into the ground.
- Level Military Base: Made the collision with the initial pipe more consistent.
- Level Chinatown: Fixed a group of enemies that could be attacked from a distance without reacting.
- Level Chinatown: Added hint FX for some objects to hit to progress in the story.
- Level Theater: Corrected some of Terence's interactions with the boards above the catwalk.
- Level Theater: Fixed a game-breaking bug that prevented descending from the catwalk behind the theater.
- Level Theater: Fixed a bug that sometimes made enemies "fall" between floors.
- Enemy Bugner: Fixed the bug that occurred if Bugner chained Bud while he was dragging an object.
- Level Military Base: Fixed a game-breaking bug when climbing the ladder to the upper floor before defeating all enemies.
- Level Bowling: It was not possible to unlock the achievement on the bowling lane.
- Level Military Base: Fixed situations where the alarm sound was not audible.
- Level Theater: Terence could jump from a platform earlier than expected, blocking the game's correct progression.
- Fixed some elements at resolutions different from 16:9.
- Minigame Bananaboat: With certain types of controllers, the right stick controlled both Bud and Terence.
- Minigame Bananaboat: Losing the minigame in story mode could cause the game to remain stuck.
- Minigame Bananaboat: Fixed graphical imperfections in reflections on the water.
- Level Market: In the miniboss fight, a hint appeared for the CPU player as well.
- Enemy Biker: The "punch" sound was missing when hitting enemies on motorcycles.
- Enemy Biker: Motorcycles had a double shadow.
- Balancing: Cue sticks are no longer damaged if thrown by an enemy, only when used by Bud and Terence.
- Balancing: Healing items or cue sticks on the ground can no longer be kicked.
- Fixed issues that arose when two enemies grabbed Bud while dragging an object around.
- Level Market: Fixed a visual glitch that occurred when dying on the warehouse rooftop.
- Level Market: Some enemies would "jump" from the upper floor, potentially creating a logical block situation.
- Level Cuba: If an enemy was hit by a barrel while holding Bud, Bud could remain permanently stuck.
- Level CIA: Enemies could unlock an achievement instead of the player.
- The music could remain muted when returning to the menu during certain cutscenes.
- Minigame Memory: The difficulty was not linked correctly to the game; it always started on Easy.
- Level Military Base: Agent Tufano sometimes tried to walk toward enemies off-screen.
[ 2023-09-26 08:28:25 CET ] [ Original post ]
CLOSED BETA UPDATE v.0.96
[ 2023-09-15 18:39:48 CET ] [ Original post ]
PATCH NOTES
- Added portrait pixels of backers within the levels.
- Redone the background in the helicopter cutscene.
- Level Estate: Improved bounce dynamics on the boss ring.
- Level Military Base: Added floating animation to static Airboats.
- Fx: Improved effects and timing of acid and explosive objects.
- Level Cuba: Corrected some skins in the boss fight.
- Level Market: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Cuba: Added new graphics for enemy spawn points (e.g., doors, stairs).
- Level Military Base: Added sounds for electric cubes.
- Level Military Base: Added sounds for the proper functioning of the "stealth" section.
- Level Bowling: Added graphics to decorate a too plain area in the scaffolding section.
- Level CIA: Improved coloring of basic enemies.
- Level CIA: Added new spawn points for enemies.
- Level Bowling: Added new spawn points for enemies.
- Level Bowling: Redone the graphics for the hot dog cart in the alley.
- Level Bowling: Fixed a bug that displayed the character change prompt multiple times.
- Level Bowling: Corrected the position of throwing enemies in the rooftop battle.
- Level Military Base: Enemies can now use the prison poles to enter the scene.
- Level Military Base: Added new spawn points for enemies.
- Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active.
- Minigame Binge: Added negative feedback for pressing the wrong button to eat.
- Minigame Training: Improved accuracy for disqualifying a lagging player; it was happening too early.
- Minigame Pelota: Added a hint to remind the player of the button to press during the batting phase.
- Minigame Pelota: Replaced the timer font for batting with pixel art font.
- Minigame Pelota: Improved graphics and effects to indicate where the ball will bounce.
- Minigame Pelota: Removed the bounce icon when only CPU players receive.
- Minigame Pelota: The crosshair now stays clamped to the entire back wall.
- Minigame Pelota: Added a different sound if the ball hits the mat instead of the wall.
- Minigame Pelota: Added graphics in case the mat is hit instead of the wall.
- Minigame Pelota: Improved the utility of the lob; it now aims for open corners.
- Minigame Pelota: The player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall.
- Minigame Pelota: Corrected the coloring of Bud and Terence in story mode.
- Minigame Pelota: Removed unnecessary interface elements after the game ends.
- Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong).
- Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones.
- Minigame Gambling: Highlighted the cards that score points to better convey the game's objective.
- Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points.
- Minigame Gambling: Corrected poorly placed FX for fist on the table.
- Minigame Gambling: Fixed graphical inconsistencies with Ruffini's character in party mode.
- Minigame Chorus: Added new arrangements for choir obstacles to make it more varied each time it's played.
- Minigame Airboats: Added a white outline to the crosshairs to make them more visible.
- Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins.
- Party Game Menu: Added a frame to the level selection.
- Party Game Menu: Synchronized the "Press Any Button" texts when players leave.
- Minigames: Pausing the minigame allows players to consult the control tutorial again.
- All levels: Enriched graphics and effects.
- Text revision for the German language.
- Level Cuba: Added a cutscene.
- Level Sport Center: Corrected the behavior of enemies on motorcycles that tended to get stuck.
- Level Theater: Fixed a bug that displayed the character change screen multiple times.
- Level Military Base: Added a new spawn point with custom graphics for the control room.
- Level Bowling: Improved ladder graphics.
- Level Market: New custom graphics for enemy spawns.
- Level Sport Center: Added new custom enemy spawn points for the parking lot.
- Level Cuba: Added new enemy spawn points and improved camera management in the level.
- Level Bowling: Corrected the idle animation of an NPC that remained motionless.
- Level Bowling: Modified some walkable zones to be more consistent with the graphics.
- Level Military Base: Some area attacks no longer involve Agent Tufano.
- Level Market: Boss fight improvements.
- Breakable objects: Fixed small graphical glitches.
- Level Bowling: Added a checkpoint immediately after the minigame.
- Level Military Base: Added a new interactive object for Terence.
- Level Military Base: Improved camera management during some fights.
- Level Village: Fixed a game-breaking logic bug.
- Level Chinatown: Improved camera management at the end of the Chinese shadows.
- Level Bowling: Corrected some bricks that, when thrown, didn't damage enemies.
- Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first.
- Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies.
- Minigame Airboats: Made a series of changes to better convey when the player loses health.
- Minigame Binge: Incoming meal icons are larger and more visible.
- Minigame Binge: You can no longer go negative with the score.
- Minigame Binge: Centered the graphics of incoming meals.
- Minigames: The inverted Y option is now correctly applied in minigames.
- Level Estate: Fixed a game-breaking bug that could prevent the level from progressing.
- Level Market: Fixed an invisible obstacle that made it difficult to throw the can during the boss fight.
- Level Sport Center: Fixed a bug that could block the player in the parking lot.
- Localization: Fixed typos in the Italian language tutorial for the gambling minigame.
- Level Estate: Graphic correction for the ring ropes.
- Level Estate: Corrected Ruffini's enemy damage.
- Level Estate: Improved AI for the boss fight.
- Level Estate: Corrected music consistency that played in case the player was defeated after the boss fight.
- Level Chinatown: Correction to graphics and walkable area.
- Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game.
- Level Cuba: Corrected CPU companion behavior during the boss fight.
- Level Cuba: Increased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen.
- Military Base: Added sounds to Agent Tufano's attacks.
- Level Military Base: Corrected some minor inconsistencies in the alarm activation management.
[ 2023-09-15 18:39:48 CET ] [ Original post ]
CLOSED BETA UPDATE v.0.86
[ 2023-09-06 08:11:42 CET ] [ Original post ]
NEW FEATURES
-
MacOs and Linux support.
- Minigame Binge: Simplified an Easy mode by slowing down enemy reaction times.
- Fixed an error at the end of the CIA Level that prevented choosing subsequent levels from the map.
- Level Village: The CPU no longer follows the player on the pier.
- Minigame Bananaboat: Improved UI to display the percentage of remaining bananas.
- Minigame Binge: Replaced score fonts with pixel art fonts and improved effects when scoring points.
- Minigame Training: If all human players lose, the match now ends immediately in both Story Mode and Party Game.
- Minigame Training: Greatly simplified in Easy mode, no longer requiring alternating key presses for running.
- Minigame Memory: Replaced score fonts with pixel art fonts and improved effects when scoring points.
- Minigame Chorus: Updated the explanation of the minigame's objective for clarity.
- Minigame Airboat: CPU players now ignore destroyed airboats without targeting them.
- Minigame Airboat: Added player icon markers at the start.
- Minigame Airboat: When playing with Bud as player 2 in Story Mode, the skin was incorrect.
- Minigame Airboat: The minigame ends earlier if all human players lose.
- Minigame Airboat: Fixed the barrel that briefly appeared on the airboats at the start of the game.
- Minigame Airboat: Fixed vegetation that erroneously covered the airboat in some spots.
- Party Game Menu: Added Music and Sounds.
- Party Game Menu: After finishing a minigame and returning to the level selection, some buttons were displayed incorrectly.
- Level Village: Updated walkable area that was inconsistent with the graphics in some places.
- Level Village: Fixed some graphical issues caused by overlapping sprites.
- Level Estate: Fixed a game-breaking bug that could prevent the correct progression of the boss fight.
- Party Game Menu: Corrected some graphic overlaps that occurred when quickly scrolling through minigames during selection.
- Minigame Binge: Repositioned scores to prevent overlaps.
- Party Game: Starting a game without Player 1 caused various bugs in multiple minigames.
- Level Military Base: Added checkpoint just before freeing agent Tufano.
- Minigame Bananaboat: In Party Game, ending the minigame without waiting if one of the two boats reaches zero bananas.
- Level Military Base: Removed a horde of enemies in the prison section, as it was inconsistent with the context and cutscene.
- Level Military Base: Now when Bud and Terence are positioned correctly near a crate, they become slightly darker.
- Level Military Base: Added additional checkpoint to avoid restarting the beginning of the level during the Stealth section.
[ 2023-09-06 08:11:42 CET ] [ Original post ]
CLOSED BETA UPDATE v.0.81
[ 2023-08-21 17:08:45 CET ] [ Original post ]
NEW FEATURES
- Added Jukebox section!
- Sometimes characters freeze when a cutscene takes them off-screen.
- In-game menu: by default, Resume is selected rather than Switch.
- Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
- Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.
- Fixed certain camera effects that weren't triggering at the right time.
- Corrected some incorrect dialogue in the CIA cutscene.
- Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.
- Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.
- Pier and Dock: Various graphical corrections where water meets land.
- Added transparency to the rear windows of the helicopter.
- Gym: Fixed enemies staying on the ground at the end of the cutscene.
- Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.
- Level one tutorial: Corrected triggers and oversized shoulder buttons.
- Updated the second revision of French texts.
- Military base: Removed enemy drops during the stealth section.
- Theater: Revised enemy spawn points.
- Cuba: The CPU companion occasionally stopped functioning.
- Cuba: Graphic refinements to the boss fight.
- Various corrections to the Stealth section of the Military Base:
- Highlighted objects triggering the alarm in red due to noise.
- Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.
- Hand icon on the alarm button.
- Added checkpoint when the stealth area is finished, and characters have separated.
- Added the following sounds: alarm, opening gate, and conveyor belts"
- Theater: Fixed a logic block when descending from the balcony before killing all enemies.
- Village: CPU companion didn't follow the player on the pier.
- Village: Fixed logic bug when losing the Bananaboat minigame.
- Market: CPU companion didn't follow the player after breaking the barriers.
- Estate: Corrected lion sounds.
- Estate: Improved the final boss fight cutscene.
- POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).
- Fixed some AI bugs of the Chinatown boss.
- Made thrown nunchaku by enemies more visible.
- Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight.
- Theater: Improved idle animations of the choir members.
- Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.
- Estate boss fight: Removed the boss's health bar during the final phase.
- Boss fights: Improved visibility of hints during boss fights.
- Gym: Removed the beam that made movements difficult.
- Gym: Improved camera scrolling.
- Made the player more penalized for taking hits from nunchaku.
- Selecting Bowling alleys on the map didn't start from the correct point in the game.
- Military base: Increased damage when pushing hanging crates.
- Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
- Made it clearer if a game over occurs due to Agent Tufano's actions.
- Fixed rare bugs that could occur if a player died during mind control.
- Fixed bug where motorcycles overlapped.
- Map: Added animations to Bananaboat, helicopter, and airboat.
- Military base: Pausing broke the entire alarm and surveillance system
- Bananaboat: Dismissing both herons left one of the two players stuck.
- Bananaboat: In party mode, some icons for the second boat were incorrect.
- Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text.
- Minigame tutorial: Separated texts where pad buttons overlapped.
- Pelota: Corrected quick shot button prompts in the tutorial.
- Card game: Missing icons of the two opponents in Story Mode.
- Party game menu: Now you can return to the main menu without having to join first.
- Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.
- Minigame tutorial: Missing player command considerations are now also visually disabled.
- Military base: Added some checkpoints for the player.
- Theater boss fight: The boss's portrait ended up behind the text in some languages.
- Improved the interface for breaking free from mind control.
- Pelota: Corrected potentially game-blocking bug when losing a match.
- All cutscenes polishing pass in progress
[ 2023-08-21 17:08:45 CET ] [ Original post ]
Slaps And Beans 2: Demo gameplay
[ 2023-06-28 07:45:07 CET ] [ Original post ]
Discovering the demo of 'Bud Spencer & Terence Hill - Slaps and Beans 2'. The Chinatown level shows several new features in the game, including new moves and choreography, improved combat system, dubbed cutscenes, new minigames, and a wide variety of gameplay.
[ 2023-06-28 07:45:07 CET ] [ Original post ]
Slaps And Beans 2: Demo gameplay
[ 2023-06-20 14:00:49 CET ] [ Original post ]
Discovering the demo of 'Bud Spencer & Terence Hill - Slaps and Beans 2'. The Chinatown level shows several new features in the game, including new moves and choreography, improved combat system, dubbed cutscenes, new minigames, and a wide variety of gameplay.
[ 2023-06-20 14:00:49 CET ] [ Original post ]
Bud Spencer & Terence Hill - Slaps And Beans 2
Trinity Team
Developer
Buddy Productions GmbH
Publisher
2023-09-22
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(150 reviews)
Public Linux Depots:
- [0 B]
Bud Spencer and Terence Hill are back again! The new game is a sequel to the first game and just like a movie saga. The story picks up where it left off at the end of the first Slaps and Beans. Our heroes will experience adventures in new places with new events and will also meet many new characters along the way.
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
MINIMAL SETUP
- OS: Ubuntu 14.04 or later
- Processor: Intel Core2 Duo E4500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GT 640M or equivalent
- Storage: 2 GB available space
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