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UPDATE v.1.0 - FULL RELEASE PATCH NOTES
[ 2023-09-26 08:28:25 CET ] [ Original post ]
- Level Sport Center: Improved combat in the football field.
- Level Cuba: Car sounds was abruptly stopped without a fade.
- Level Market: Added new foreground elements more consistent with the level's style.
- Level Market: Added parallax movement to the foreground.
- Level Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight.
- Story Minigames: Now, when losing a minigame in the story, you can replay it directly without having to watch the previous cutscenes again.
- Power-up: Added sounds when collected and used.
- Level Market: Disabled the last elevator lever after both players have descended.
- Level Chinatown: Added enemies in the betting room scene.
- Level Estate: Changed Ruffini's colors to make him more recognizable.
- Level Bowling: Added NPCs/extras in the bowling environment.
- Level Bowling: Also added NPCs/extras outside the bowling alley.
- Level Bowling: The CPU no longer followed the player up the final staircase.
- Level Theater: Made the military colors more consistent.
- Level Cuba: Revised the level to fill it with interactive and destructible elements.
- Level Cuba: Added reflective effects to the glass.
- Checkpoints: Reviewed all checkpoints for the player in story mode, making them more consistent with the game's difficulty spikes.
- Level Theater: The character switch icon remained on-screen even after finishing the relevant level section.
- Minigame Pelota: Fixed some minor visual sorting issues with visual effects.
- Minigame Tris Card: Fixed the font that had incorrect number outlines.
- Minigame Results Menu: The final screen of the party game is not soundified.
- Party Game Results Menu: The trophy panel at the end of a minigame has no audio.
- Minigame Bananaboat: When winning with the alarm icon, it remains even when going to the map.
- Minigame Training: Fixed a graphical glitch that could be seen in the background of the tutorial.
- Party Game Results Menu: Clicking retry sometimes caused the game to freeze when the cooldown reached zero.
- Level Village: Fixed some objects that trembled slightly during the initial pan in the opening credits.
- Level Theater: Fixed boss-related errors.
- Level Theater: Corrected the directional hints; in some parts of the level, they pointed in the wrong direction.
- Added a cooldown to Bud's "melee" attack.
- Level Theater: Bugner can no longer block Terence while hanging from the beams (could lead to blocking bugs).
- Level Cuba: Added sounds to environmental interactions.
- Updated the latest texts added in Spanish, Portuguese, and French.
- Draggable Objects: Starting a cutscene while Bud was dragging a crate could cause the game to freeze.
- Level Estate: Fixed various overlaps between many breakable elements with the background veranda sprites.
- Level CIA: Fixed some sprite sorting issues in the environment.
- Enemy Spawner: Sometimes, when enemies entered the scene with a jump, they "shook" for a while.
- Level Chinatown: Resized the boss fight hint bar to avoid covering the elevator below.
- Level Market: Fixed a graphical glitch that showed Bud and Terence's shadows behind some crates.
- Level Chinatown: Corrected graphics sorting issues.
- Level Chinatown: Balanced the number of enemies in some brawls.
- Level Theater: Fixed some collisions (characters could pass through certain obstacles).
- Level Theater: Fixed interaction with the Violin (could be interacted with multiple times, even during combat, causing issues).
- Level Theater: Added some missing ambient sounds.
- Level Military Base: Corrected enemy uniforms inside the base.
- Level Military Base: Agent Tufano sometimes didn't properly follow Bud and Terence, leading to logical blocks.
- Level Military Base: In the helicopter environment, enemies and fallen objects sank into the ground.
- Level Military Base: Made the collision with the initial pipe more consistent.
- Level Chinatown: Fixed a group of enemies that could be attacked from a distance without reacting.
- Level Chinatown: Added hint FX for some objects to hit to progress in the story.
- Level Theater: Corrected some of Terence's interactions with the boards above the catwalk.
- Level Theater: Fixed a game-breaking bug that prevented descending from the catwalk behind the theater.
- Level Theater: Fixed a bug that sometimes made enemies "fall" between floors.
- Enemy Bugner: Fixed the bug that occurred if Bugner chained Bud while he was dragging an object.
- Level Military Base: Fixed a game-breaking bug when climbing the ladder to the upper floor before defeating all enemies.
- Level Bowling: It was not possible to unlock the achievement on the bowling lane.
- Level Military Base: Fixed situations where the alarm sound was not audible.
- Level Theater: Terence could jump from a platform earlier than expected, blocking the game's correct progression.
- Fixed some elements at resolutions different from 16:9.
- Minigame Bananaboat: With certain types of controllers, the right stick controlled both Bud and Terence.
- Minigame Bananaboat: Losing the minigame in story mode could cause the game to remain stuck.
- Minigame Bananaboat: Fixed graphical imperfections in reflections on the water.
- Level Market: In the miniboss fight, a hint appeared for the CPU player as well.
- Enemy Biker: The "punch" sound was missing when hitting enemies on motorcycles.
- Enemy Biker: Motorcycles had a double shadow.
- Balancing: Cue sticks are no longer damaged if thrown by an enemy, only when used by Bud and Terence.
- Balancing: Healing items or cue sticks on the ground can no longer be kicked.
- Fixed issues that arose when two enemies grabbed Bud while dragging an object around.
- Level Market: Fixed a visual glitch that occurred when dying on the warehouse rooftop.
- Level Market: Some enemies would "jump" from the upper floor, potentially creating a logical block situation.
- Level Cuba: If an enemy was hit by a barrel while holding Bud, Bud could remain permanently stuck.
- Level CIA: Enemies could unlock an achievement instead of the player.
- The music could remain muted when returning to the menu during certain cutscenes.
- Minigame Memory: The difficulty was not linked correctly to the game; it always started on Easy.
- Level Military Base: Agent Tufano sometimes tried to walk toward enemies off-screen.
[ 2023-09-26 08:28:25 CET ] [ Original post ]
Bud Spencer & Terence Hill - Slaps And Beans 2
Trinity Team
Developer
Buddy Productions GmbH
Publisher
2023-09-22
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(161 reviews)
Public Linux Depots:
- [0 B]
Bud Spencer and Terence Hill are back again! The new game is a sequel to the first game and just like a movie saga. The story picks up where it left off at the end of the first Slaps and Beans. Our heroes will experience adventures in new places with new events and will also meet many new characters along the way.
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
Slaps and Beans 2 returns as a scrolling fighting game with a retro gaming, co-op or single player look with a platform mechanic that allows the player to control Bud Spencer and Terence Hill in a revised and improved version of the combat system. Brand new environment dynamics that progressively add enemies as the difficulty increases and of course again with lots of funny quotes.
New mini-games that can be played repeatedly in a dedicated party play area for up to 4 players.
And finally the dubbing in four languages that immerse the player even more in the real Bud Spencer and Terence Hill ambience.
The main features of Slaps And Beans 2 are:
- 80s pixel art graphics
- improved Bud and Terence-style combat system
- cooperative mode
- minigames in 4-player party game mode
- voiceovers in 4 languages
- lots of slaps and lots of beans (double at least, of course!)
MINIMAL SETUP
- OS: Ubuntu 14.04 or later
- Processor: Intel Core2 Duo E4500 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GT 640M or equivalent
- Storage: 2 GB available space
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