This update adds quality of life improvements and fixes a few bugs. Thank you to the Poly Bridge 3 community for making suggestions and continuing to provide feedback that makes the game better! Patch Notes Build Mode Improvements
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* Clipboard no longer clears after undo/redo
* Added placement axes when placing or moving foundations
* Show hydraulic and spring tooltips when show-all-split joints button is held down
* Save 3-way split joint checkbox state (in bridge save)
* Clear traceline when trace tool is turned off
* Disable trace tool when move or erase tool is activated
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* DPAD-style selection UI added for moving individual sandbox items
* Pan keyboard shortcuts now move selected sandbox items
* Set minimum movement increment to 0.001 (was 0.25)
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* Added Gallery button to the Campaign and Workshop Campaign UI
* Copy replay meta-data (e.g., level name, cost, author) to clipboard along with replay url
* Level Info banner now expands to accommodate longer text
* Added full gamepad controls to Workshop Campaign UI
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* Allow NumPad Enter to be used in all places Return gets used
* Help hotkey (F1) now brings up Gallery in Workshop Levels
* Set filters for Gallery when opening for help purposes (Wins only, No cheats)
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* Fixed default zoom level for Roll Top Avenue and Faulty Drive
* Fixed hydraulic trusses overlapping other materials (visual bug only)
* Fixed issue with Gallery thumbnail sometimes being from a different video (rare)
* Fixed "ghost" material bug (rare)
* Fixed race condition that could result in replay uploading with wrong level ID (rare)
[ 2024-12-17 17:59:47 CET ] [ Original post ]
Patch 1.5.2 adds Discord Rich Presence and fixes a few bugs.
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* Added Discord Rich Presence
* Fixed issue with workshop replays not appearing after beating level
* Fixed issue with clipboard having split joints modified (uncommon)
* Only auto-adjust split joints after flip-paste if 2 edges are connected to split joint
[ 2024-12-01 15:55:30 CET ] [ Original post ]
Patch 1.5.1 is a small update to address some issues and feedback from the Faulty Drive update.
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* Added Refresh button to My Rankings
* Fixed issue with trace lock getting disabled when switching materials
* Fixed nodes sometimes shifting when trying to move them
* Fixed missing Campaign subtitle for Workshop Campaigns
* Improvements to ModApi related SetCamera functions
* Replay camera performance improvements
[ 2024-11-26 14:57:11 CET ] [ Original post ]
Try out the new and exciting world, "Faulty Drive", a three-sheep difficulty world that takes place in cyberspace! Expect the unexpected in a world where anything can happen. Patch Notes Gamepad Support
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* Enjoy Poly Bridge 3 with full gamepad support on a Steam Deck or on the couch in Steam Big Picture Mode!
* New snap-to-node functionality (gamepad only) to make drawing easier!
* Check out the new Gamepad options to customize controls to your liking.
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* Added a new "Curated Gallery" option to ensure replays are appropriate for all ages.
* Curated replays are hand-picked by the dev team and cover a wide range of solutions.
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* Lots of small polish and bug fixing across the game
[ 2024-11-20 16:17:30 CET ] [ Original post ]
Patch 1.3.4 is a mini update to fix a few annoying bugs. Bug Fixes
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* Fixed issue with split joints not flashing yellow when connecting
* Fixed issue with incorrect weekly sometimes being selected from dropdown menu
* Disable Vehicle Follow camera in tutorials
[ 2024-01-15 21:07:18 CET ] [ Original post ]
Patch 1.3.3 overhauls the Follow Camera along with other improvements and bug fixes. Improvements
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* Overhaul of Follow Vehicle camera mode to improve its function and ease of use
* Support for automatically including active gameplay mods (that normally trigger cheat flag) in workshop levels
* Only show world progress bars in Gold if all levels are beat under budget and unbreaking
* Allow Pause during camera transition between Build and Simulation modes
* Added button to copy replay video URL to clipboard
* Don't draw auto-triangulate lines when edge bisect will occur on placement
* Unity engine upgrade
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* Fixed crash that could occur with levels containing UGC content
* Fixed issue with incorrect collision for rotated UGC vehicles
* Fixed issue with Unlimited Budget/Material cheats not working for Workshop levels
* Fixed Undo issue with split joints and Hydraulic Controller
* Fixed issue with long timelines not showing horizontal scrollbar in Hydraulic Controller and Level Info UI
* Minor UI fixes
[ 2024-01-08 18:38:54 CET ] [ Original post ]
Small patch to address a couple of issues.
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* Fixed issue with physics warning continuing to show for updated autosaves
* Fixed issue with one main menu level failing sim
[ 2023-11-07 00:31:09 CET ] [ Original post ]
Patch 1.3.1 release notes
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* Fixed custom shape acceleration issue in RMT-10.
* Fixed RB-08 prebuilds not being in correct place for older saves.
* Added "Custom Resolution" option in Graphics. This allows the game resolution to be persistent after resizing the window using the mouse.
* Fixed issue with not being able to add more than 12 worlds in a workshop campaign.
* Fixed UI issue when there are 16 levels in a workshop campaign.
[ 2023-11-01 14:01:26 CET ] [ Original post ]
Try out the new and exciting world, "Roll Top Avenue", a four-sheep difficulty world where things can get a little bit wacky. You will really need some out of the box thinking to beat this world! Patch Notes Physics
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* Friction of bridge nodes refactored so they don't 'stick' to terrain edges
* Fixed issue that allowed many short parts connected together to stretch significantly
* Fixed rare issue where vehicles can be jolted unexpectedly when a wheel aligns perfectly with the edge of a road or platform
* Set Cheat Flag when a car are thrown by falling roads
* Set Cheat Flag when a massive forces break wheels off a car
* Updated behavior of 3-way split joints in rare cases
* Exclude prebuilt materials in non-buildable areas from contributing to max stress calculation
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* Base Node Mass: 0 => 0.0625 Pg
* Road: 0.75 => 0.5 Pg/m
* Wood: 0.05 => 0.1 Pg/m
* Steel: 0.1 => 0.175 Pg/m
* Hydraulic: 0.125 => 0.225 Pg/m
* Rope: 0.025 => 0.075 Pg/m
* Cable: 0.025 => 0.075 Pg/m
* Spring: 0.05 => 0.1 Pg/m
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* Top 2.5% of scores for each level in the Overall and Unbreaking leaderboards are being reset.
We do everything we can to avoid resetting leaderboard scores. From our internal analysis getting scores in the top 2.5% often required abuse of physics exploits that are being patched. To encourage fair competition scores that are no longer possible after the physics update had to be removed.
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* Add support for setting unlimited budget and materials for solved weeklies and workshop levels
* Show progress icons for workshop levels
* Show level author name for workshop levels in the Level Info UI
* Don't allow invalid Campaign Mods to be uploaded
* Fixed flip for UGC vehicles
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* Fixed Season 2 weekly challenge progress icons in level dropdown
* Fixed issues related to reloading workshop levels with mod dependencies
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* Minor tweaks where an anchor or prebuild was moved a small fraction to align with grid
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* Base cost of Foundations reduced from $15,000 to $13,000
* Allow game window to be resized when not running in fullscreen mode
[ 2023-10-30 01:08:16 CET ] [ Original post ]
Patch 1.2.6 release notes * Added new Aliensrock themed vehicle * Added UFO "vehicle" which can be used as cargo that must reach a flag * Fixed crash when switching a vehicle type to a UGC vehicle * Remove image caching for local mods * Localization for strings added since initial launch The next weekly challenge will showcase the new vehicles! Thanks for playing Poly Bridge 3!
[ 2023-09-17 16:57:21 CET ] [ Original post ]
This update expands Mod support and fixes some bugs. MyRankings
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* The percentage shown on MyRankings now always matches the percentage shown in histograms
* Rank is now formatted with commas
* When opening MyRankings, default World filter to be whatever was selected on the World Map
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* Fixed bug with showing incorrect rope budget in the Level Info panel
* Fixed issue with custom shape pin sprites showing up in simulation for invisible shapes
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* Fixed text alignment issues
* Santize sprite paths
* Cache all textures created by mods
* Added Mod hooks:
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PlaceEdgeJointToJoint
PlaceEdgeJointToPos
PlaceEdgePosToPos
IgnoreEdgePlacementRestrictions
PlaceEdgeJointToJointCheat
PlaceEdgeJointToPosCheat
PlaceEdgePosToPosCheat
RunLuaDelayed
IsSimulating
GetMouseWorldPosition
SetJointLegalPosition
SetJointIsSplit
GetJointIsUnbuildable
UpdateButtonsAddHoverScale
UpdateButtonSetInteractable
GetNameOfKeyDownThisFrame
SetIgnoreGameInputKey
SetIgnoreGameInputKeycode
SetGameInputActive
[ 2023-09-11 20:04:59 CET ] [ Original post ]
Small update, mainly to update a bug introduced in 1.2.3 related to Workshop Campaigns.
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* Fixed issue with Workshop Campaign progress getting reset
* Fixed issue with replays sometimes not sharing
* Show number of UpVotes and DownVotes instead of star rating for Workshop levels
* Show Workshop level details when opening Workshop menu from a Workshop level
* Add like and favorite buttons to Level Complete UI for Workshop levels
* Mod text fixes
[ 2023-08-18 22:34:51 CET ] [ Original post ]
UI
- Show material limits for Workshop levels and Weekly Challenges
- Show material limits on Level Info panel
- Fixed Gallery issue with incorrectly playing videos after rapid filter changes
- Fixed issue with Workshop Campaign progress not being accurate if levels removed
- Remove requirement for at least one anchor for Workshop levels
- Fixed issue with prebuilt foundations counting against number of foundations available
- Video and Audio settings saved separately and do not sync with Steam Cloud
- Remove force restart of game through Steam if launched directly
- High scores now have bridge saves sent to back end for validation
- Don't allow empty mods to be submitted
- EndLevelFail mod hook no longer tagged as affects gameplay
- Added UI Mod Hooks:
- UpdateTextSetBackgroundActive
- UpdateTextSetBackgroundColor
- CreateSpriteObjec
- DestroySpriteObject
- UpdateSpriteImage
- UpdateSpritePivot
- UpdateSpriteScreenPos
- UpdateSpriteColor
- CreateButtonObject
- DestroyButtonObject
- UpdateButtonCallback
- UpdateButtonText
- UpdateButtonImage
- UpdateButtonPivot
- UpdateButtonScreenPos
- UpdateButtonColor
- UpdateButtonTextColor
- UpdateButtonTooltipText
- UpdateButtonSetOutlineActive
[ 2023-08-16 14:53:17 CET ] [ Original post ]
Small update to address some high priority issues the community found. Patch Notes
- Fixed issue with bridge saves not saving correctly if streaming for Twitch
- Fixed crash when changing filters in Gallery during loading
- Fixed issue with Weekly Challenge histogram not showing color until level played
- Fixed issue with Weekly Challenge author name sometimes not showing up
[ 2023-08-08 19:23:56 CET ] [ Original post ]
This patch adds some new Mod Hooks and fixes a few issues. Patch Notes
- Fixed level numbering for Workshop Campaigns
- Fixed issues with changing World Map icons for Workshop Campaigns
- Fixed issue with going to Workshop from Gallery (if Gallery invoked from Workshop Campaign)
- Fixed issue with Gallery sometimes not loading after extended paging
- Fixed issue with rope and cable mod override colors
- Standardize Stress display to always use two decimal points of precision
- Show level ID for Workshop Levels if the DevShowLevelID mod is enabled
- New mod hooks added: [olist]
- GetFoundationIdsSelected
- GetBridgeEdgeIdsSelected
- GetBridgeEdgeStressSigned
- GetPermanentEdgeColor
- SetPermanentEdgeColor
- GetBridgeEdgeIsPrebuilt
- GetJointIdsSelected
- GetJointIsPrebuilt
- SimulationStart
- SimulationTogglePause
- SimulationPause
- SimulationUnpause
- SimulationEnd
- EndLevelSuccess
- EndLevelFail
- GetMaterialStrength
- GetMaterialCost
- GetMaterialMaxLength
- SetMaterialMaxLength [/olist]
[ 2023-07-27 13:21:45 CET ] [ Original post ]
Workshop Campaigns are now available! Be on the lookout for user created Campaigns in the new "Campaigns" section on the Workshop. There is already a Master Mode Workshop Campaign (created by community members)! Master Mode will challenge you with harder versions of every level from the Campaign! It is easy to create your own Workshop Campaign too, just visit the "Created Mods" tab and click on "Create New Campaign Mod". This will create a template mod for setting up your own campaign. You can use levels from other creators in your campaign if you like (the original author is shown on the Workshop Campaign UI). Patch Notes
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* Added stress to the Gallery items
* Show progress indicators (Season and Level) for Weekly Challenges
* Fixed issue with histogram bars being greyscale if you didn't have a score
* Fixed issue with zooming while using scrollbar on Weekly Challenge UI
* Added bridge_import command, to load saved bridges into Sandbox (requires Console mod to access)
[ 2023-07-26 15:53:09 CET ] [ Original post ]
A small patch to fix a few issues noticed after the Weekly Challenge update. Patch Notes
- Fixed issue with Other Player Solutions not loading after completing a level
- Fixed issue with dropdown menus not having a hitbox that covered entire UI element
- Fixed scroll offset to player score in Around You leaderboard view for Weekly Challenges
- Fixed issue with Weekly Challenge UI panel using wrong sound FX when closing
[ 2023-07-11 19:28:44 CET ] [ Original post ]
Weekly Challenges are now available!
Week #1 is live now and runs through the end of July 16 (UTC time).
Join the PB3 Discord and nominate levels from the Workshop to appear as a future Weekly Challenge!
https://discord.com/invite/aA8F7Dq
Patch Notes
- New vehicle added -- Matt&Paddy!
- Leaderboards now show up to 100 scores
- Ranking percentile on histogram now matches ranking percentile seen in My Rankings
- Added ability to filter Workshop Levels by "allow featured" tag
- Improved Rich Presence when playing Workshop or Weekly Challenges
- Fixed exploit issues related to foundations
- Fixed bug with main menu camera sometimes being incorrect
- Fixed issue with renaming bridge save slots with periods in the filename
[ 2023-07-09 16:00:49 CET ] [ Original post ]
A small patch to address some urgent issues related to foundations. Patch Notes
- Fixed issue with cheat flag being activated incorrectly due to foundations being used on prebuilt nodes
- Fixed issues with with moving multiple foundations at once
- Allow clipboard to flip horizontally when foundations are included
[ 2023-07-06 23:39:13 CET ] [ Original post ]
This patch fixes the determinism issues that have been reported by the community. And a few other fixes:
- Fixed issue with placing foundations in Waveform (RB-07)
- Fixed issue with ambient volume not being applied
- Fixed Linux-specific issue with loading UGC content
- Fixed edge override color issue (for mods)
[ 2023-07-02 20:23:33 CET ] [ Original post ]
Small update with a couple of fixes
- Fixed crash on Linux after subscribing to UGC content
- Fixed material stretching issue
[ 2023-06-24 02:44:31 CET ] [ Original post ]
Foundations
- Fixed issue that could cause an anchor to disconnect from a foundation
- Fixed issue that could cause a foundation to snap to a node and be in an illegal location
- Fixed issue with Workshop SortBy filter resetting when returning to Workshop from Gallery
- Return to last Workshop page when the Workshop UI is re-opened
- Fixed issue with all decor being highlighted when entering Decor Mode
- Fixed issue with not being able to add verts to custom shapes with non-zero Z value
- Reduced thickness of Rope and Cable
- Fixed issue that could result in a Twitch bridge suggestion being discarded.
[ 2023-06-22 17:51:36 CET ] [ Original post ]
Another patch with bugs fixes and some quality of life improvements. Sandbox
- Fixed issue with terrain not showing in Blueprint when marked as hidden
- Fixed issue with not being able to add verts to custom shapes if shifted on Z
- Sort "My Custom Shapes" alphabetically
- Fixed issue that could result in foundation anchor being deleted
- Fixed issue with cheat flag not triggering when using more foundation than allowed
- Fixed issue with gallery thumbnails not populating when cycling through videos
- Fixed issue with decor de-selecting after panning
- Fixed issue with decor not showing outline when selected after creation or duplication
- Show vehicles in Decor Mode
- Fixed remaining trash icons with stray pixel
- Fixed issue with achievements not filtering by complete/incomplete when opened
- Select input field text on focus (so you can replace default bridge slot name without having to select it first)
- Allow zero-width selection box to select edges
[ 2023-06-21 00:40:11 CET ] [ Original post ]
Mods
- Fixed GetScreenResolution and GetMouseScreenPosition mod hooks not working when game is in windowed mode
- Fixed OnUpdate and OnFixedUpdate not updating when mod is reloaded
- Added error popup when a UGC asset conflicts with an in-game prefab
- Fixed bug with default replays path always being used
- Simplified replay filenames. Instead of appending a timestamp, just append a number if needed for uniqueness
- Exit edit mode when duplicating a ramp
- Fixed issue with custom shape Z position being set to 0 after editing verts
- Fixed stray pixel on Trash icon in Blueprint
- Custom Shapes and Dynamic Props with anchors are forced to Z=0
- Fixed issue with 3-way split joints showing up in workshop level thumbnail
- Fixed issue with level Description text shifting left when text wraps
- Fixed Search filter bug in Workshop that could return Mods when on Levels tab and vice versa
- Fixed issue with prebuilt foundations triggering cheat flag when outside of build zones
- Allow bridge parts to rotate in clipboard even if foundation present in clipboard
- Mac CPU optimization: use ReplayFrames.noindex as replay frames folder
- Fixed issue where files saved by game could become corrupted after a power failure or unexpected shutdown
- Regenerate Steam ticket (used for auth purposes) every 30 minutes
- Debug Console improvements
[ 2023-06-20 00:40:25 CET ] [ Original post ]
This update adds 67 new Mod Hooks and fixes several bugs. Mod Hooks
- Access and manipulate bridge pieces
- Access and manipulate vehicle properties
- Access and manipulate camera
- Read keyboard and mouse input
- UI functions
- Fixed issue with Gallery search when both Unbreaking and Under Budget filters are enabled
- Make Gallery "Sort By" choice persistent
- Fixed issue with switching tabs while Workshop search in progress
- Fixed issue with Workshop UI not updating when viewing all items by an author
- Fixed issue with terrain shifting in simulation when adjacent to another terrain
- Fixed issue with duplicated islands not shifting by the correct amount
- Fixed issue with Water Line being at incorrect height when islands are pushed together
- Fixed issue with loading bridge saves with foundations
- Fixed issue with being able to rotate foundations
- Fixed issue with UGC vehicles and Stop Checkpoints
- Fixed issue with UGC vehicles not working with Follow Camera
[ 2023-06-17 00:55:51 CET ] [ Original post ]
We have added some new features to Gallery:
- Ability to sort by Budget from low-to-high OR high-to-low
- Filter to only view replays that are Under Budget
- Filter to only view replays that are Unbreaking
[ 2023-06-15 17:41:36 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Campaign
Explore the new Open World Campaign with a dozen worlds and 100+ new levels. Jumps, Hydraulics, ‘Normal’ Bridges, and more giving you hours of gameplay to enjoy! Take a flying leap in Vaulting Towers or flex those hydraulic muscles in Bifrost Bend!Sandbox
Let your engineering creativity flow with no restrictions in Sandbox mode, allowing you to push your bridge building skills to the limit. Challenge your friends and the community by designing intricate levels and publish them online for everyone to enjoy.Community
Explore virtually infinite content and challenges designed by the community in the Steam Workshop. See what bridge designs other players come up with and show off your own in the Gallery. Challenge yourself and others by competing for the top spots in the cut-throat leaderboards and histograms.Custom Physics
Our custom physics engine gives total control, reliability, and accuracy to your bridges. Sleep easy at night knowing your bridges will perform consistently every time!Customization
- Mods
Mods allow you to customize your game to suit your tastes. Modify the game’s settings, include new options, change vehicle or material defaults, translate your game with player supported language packs, and more! - Decorate
Add visual flair to your level with a whole range of decor objects. Alongside generic items (traffic cone, rocks, hot air balloons, etc.), each new biome comes with a set of themed decorations as well. Paint a happy little scene, there are no limits here. - User Generated Content
Create your own vehicles, boats, planes, decorations, and textured custom shapes to add to workshop levels. Let your imagination soar! Share them with the community and download things made by other players.
Loads of new features
- Build Zones
It’s time to think inside the box! You can only build within their borders, like a reverse boat or plane. Are you up to the challenge? - Pre-Built Materials
Showing is much more effective than telling. Pre-Built materials can be included with a level on loading, giving you a helping hand or another obstacle to overcome. Work around them or incorporate them into your bridge designs. - New Material: Foundation
Support long bridges with a strong foundation, or two! Expensive yet very effective at reducing stress in key positions.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: IntelMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan Capable GPU
- Storage: 1000 MB available space
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