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The 1.5.6 patch brings many Quality Of Life improvements and and bug fixes. Thank you to the Poly Bridge 3 community for the continued feedback and support!
Localization
Added Traditional Chinese language
Build Mode
Added 'Show Decorative Objects' icon for Sandbox, so decor can be visualized when in Blueprint Mode
Support for Z-Axis movement/nudge for Decor and Custom Shapes (including multi-select)
When a joint is selected, only show the split joint numbers for that node (even if hovering over other split joints)
Support for rotating clipboard by 90 or 0.1 degree increments
Play "over budget" sound when going over budget. Can be turned off in Audio Options
Draw First Break Indicator over trusses
Make First Break Indicator length consistent for all materials
Added 'Show First Break Indicator' to Game Options (Default = True)
Change water line from wavy to flat (more precise, and cheaper to draw)
Sandbox
Fixed issue with selected Sandbox items moving when moving cursor in input fields
Fixed bug with level Title and Description sometimes not populating in the UI
Fixed issue with UI sometimes showing the Bridge Cost from a previously loaded level
Fixed issue when an anchor is dragged on top of a node to replace it
Added support for nudging Custom Shapes, Z-Axis Vehicles, and Water Height
Added gamepad support for moving/deleting/duplicating all Sandbox items
Place Custom Shapes, Ramps, Platforms, Flying Objects, Build Zones and Pillars at center of screen when auto-placing after a click
Reduced minimum Custom Shape Mass from 1 Pg to 0.1 Pg
Workshop
The "Played By Me" workshop filter now shows the most recently played levels first
Clear the Search field when selecting "View All Workshop Levels By ..."
Don't reset Workshop State/Filter when returning to Workshop Menu
Added Refresh button to Workshop
Fixed issue with invalid filename characters sometimes being stripped from workshop item descriptions
Fixed issues with "Play By Me" filter not showing more than 3 pages of levels
Fixed issue with sort filter for Workshop and Mods affecting each other
UI
All UI panels updated to use a resizable banner for their title
Improved Profile Edit UI flow (easier to change profile icon or name)
Fixed overlap between material icons and Selection Panel UI
Fixed issue with Event Editor icons not masking when scrolling in Event Editor
Fixed issue with Unlimited Budget/Material tooltip not showing correct info after playing level
Steam Deck / Gamepad
Increase the size of the UI for Steam Deck
Fixed camera transition glitching between Build and Simulation after panning with gamepad
Fixed 'Lowest Budget (Unbreaking)' tooltip when using gamepad
Fixed gamepad button conflict between Cycle View and Move Selection in Decor Mode
Fixed issue with moving a selection in Sandbox when using DPAD in save/load dialog
Don't show Snap Node indicator when Hydraulic Controller is active
Improved gamepad legend for Foundation selection and movement
Show gamepad legend for Hydraulic Controller
Dismiss Timeline with Close gamepad button, rather than toggle stress
Misc
Fixed Reverse-PB3 Campaign not loading properly on Linux (due to case-sensitive file loading)
Don't allow Wood to draw over Road in the first tutorial
Don't allow close of Hydraulic Controller using gamepad during tutorial
Fixed start-up issue due to corrupted files (rare)
Fixed issue with leaving 2D in transitions when lock2D is enabled
Fixed issue with invalid characters being used in profile names
Were excited to introduce Trading Card Series 1 for Poly Bridge 3! Collect beautifully designed Badges, Trading Cards, Backgrounds, and Emoticons featuring the games iconic environments, vehicles, and characters. Happy collecting!
The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better! Build Mode
Patch 1.5.4 adds UI scaling and a new hotkey to visualize tooltips from hydraulics, springs and foundations.
This update adds quality of life improvements and fixes a few bugs. Thank you to the Poly Bridge 3 community for making suggestions and continuing to provide feedback that makes the game better! Patch Notes Build Mode Improvements
Patch 1.5.2 adds Discord Rich Presence and fixes a few bugs.
Patch 1.5.1 is a small update to address some issues and feedback from the Faulty Drive update.
Try out the new and exciting world, "Faulty Drive", a three-sheep difficulty world that takes place in cyberspace! Expect the unexpected in a world where anything can happen. Patch Notes Gamepad Support
Patch 1.3.4 is a mini update to fix a few annoying bugs. Bug Fixes
Patch 1.3.3 overhauls the Follow Camera along with other improvements and bug fixes. Improvements
Small patch to address a couple of issues.
Patch 1.3.1 release notes
Try out the new and exciting world, "Roll Top Avenue", a four-sheep difficulty world where things can get a little bit wacky. You will really need some out of the box thinking to beat this world! Patch Notes Physics
Patch 1.2.6 release notes * Added new Aliensrock themed vehicle * Added UFO "vehicle" which can be used as cargo that must reach a flag * Fixed crash when switching a vehicle type to a UGC vehicle * Remove image caching for local mods * Localization for strings added since initial launch The next weekly challenge will showcase the new vehicles! Thanks for playing Poly Bridge 3!
This update expands Mod support and fixes some bugs. MyRankings
Small update, mainly to update a bug introduced in 1.2.3 related to Workshop Campaigns.
UI
Small update to address some high priority issues the community found. Patch Notes
This patch adds some new Mod Hooks and fixes a few issues. Patch Notes
Workshop Campaigns are now available! Be on the lookout for user created Campaigns in the new "Campaigns" section on the Workshop. There is already a Master Mode Workshop Campaign (created by community members)! Master Mode will challenge you with harder versions of every level from the Campaign! It is easy to create your own Workshop Campaign too, just visit the "Created Mods" tab and click on "Create New Campaign Mod". This will create a template mod for setting up your own campaign. You can use levels from other creators in your campaign if you like (the original author is shown on the Workshop Campaign UI). Patch Notes
A small patch to fix a few issues noticed after the Weekly Challenge update. Patch Notes
Weekly Challenges are now available!
Week #1 is live now and runs through the end of July 16 (UTC time).
Join the PB3 Discord and nominate levels from the Workshop to appear as a future Weekly Challenge!
https://discord.com/invite/aA8F7Dq
Patch Notes
A small patch to address some urgent issues related to foundations. Patch Notes
This patch fixes the determinism issues that have been reported by the community. And a few other fixes:
Small update with a couple of fixes
Foundations
Another patch with bugs fixes and some quality of life improvements. Sandbox
Mods
This update adds 67 new Mod Hooks and fixes several bugs. Mod Hooks
We have added some new features to Gallery:
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